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Found 37 results

  1. Hello, I'm trying to play Arma 2 OA, specifically DAYZ, and when i attempt to join a server all i get is a message from battleye that says i have been kicked for using a VPN and that VPN's are not allowed, i've tried disabling firewalls, running as admin, restarting PC, restarting my router, nothing is working, is there a solution or am i just doomed to not be able to play this game?
  2. Hello, I'm trying to play Arma 2 OA, specifically DAYZ, and when i attempt to join a server all i get is a message from battleye that says i have been kicked for using a VPN and that VPN's are not allowed, i've tried disabling firewalls, running as admin, restarting PC, restarting my router, nothing is working, is there a solution or am i just doomed to not be able to play this game?
  3. First of all, hello to everybody who is reading through this. My team and me consisting of two other ppl who are both highly experienced scripters both 3 years+ experience. Who would tackle the difficult part of the project like for example scripting a who new custom survival mod (work is allready beeing done on that front see below) The whole project aims to combine all the good from the arma2 dayz mod (the feel and ambiance, the amazingly high chance to run into another person, the absence of, i can just do some lootruns sell junk at the trader and buy myself an as50), Arma3 features (everything the arma3 engine has to offer and that we can use to our advantage), and some highly polished and custom "exile like" features. (completely custom trading system and tradingzones thats about it, yes there will be no missions because missions are just a big mess all there is either the server is empty -> you can do your missions in peace or server is full -> everbody camps a missions and waits until some idiots starts to do the missions and then snipes him when hes at the crate. Aswell as no exile like base building see below at "Whats planned" Whats planned: As mentioned allready completely custom survival DayZ script (so no exile scripts -> fully custom and expandable). Highly customized map (but done properly well not just some barracks in a massive sand bank square haha we all know and hate that stuff) (Base map will most likely be the A2 Version of chernarus not CUP since it looks quite alot better) (allready in the works) Coming with that new map design what will happen exactly. The whole maplayout will be story based fyi. when a zombie outbreak starts, it will probably not just the country that outbreak was in fighting the outbreak there will be help from other countries. So what is planned multiple smaller outposts from different factions Obviously the whole map would be polished up with props and small overrun checkpoints to make it feel proper zombie appocalypse (further details on interest) When you have that properly planned map layout you almost have to make a fully custom loot table which means that you can only find american weapons at american outposts same with AK's bla bla i think you get the point. What this does very well is encurage ppl to go to multiple outposts to get the best loadout which increases traffic on the map tremendously. (the loottable is allready beeing worked on aswell) Adding to that will come a completely custom trading system that completely gets rid of the whole coin system and makes it far more realistic alswell as a new tradezone system in itself (further details only on interest) Custom crafting system will also be available aswell as a wear system on guns and vehicles. Completely custom base building no ugly ass block fortresses but realistic stuff like pichting a tent, diggin a small hole to hide a chest or seeking shelter in a house and barricading the windows and puting a lock on the door. Lots more in planned and if i would go into detail about most of this stuff here i would be writing this for the next few hrs, and nobody would care to read through this (i think its already a bit much) What are we looking for? Modeling artist, what tasks would be there ? Custom items: backpacks, misc items, clothing (also converting arma 2 clothing (like about 5 skins) and making it modular for the arma3 system) Custom props and eventually even smaller buildings. Config coder, what tasks would there be ? Managing all weapons giving them sound proper recoil etc. General config work for interactions and managing the addon files. Thank you very much for reading through this If you seem interested (and even if you dont have the exact skills we need feel free to still contact us) feel free to contact me or my mates and we will be discussed further details as mentioned already what is described above is mearly a part of the bear shell. Best regards Chris KiwiBear: http://steamcommunity.com/profiles/76561198018276573/ MrCopyright: http://steamcommunity.com/profiles/76561198067442279/ My steam: http://steamcommunity.com/profiles/76561198046410470/
  4. Hello everybody, i am currently working on a very big and detailed plan to make a properly done arma 2 dayz mod mod oldschool style proper first day of release. I have played dayz since the very first day i know what its all about and i have done alot of research on what was there and how everything setup, unfortunatly i cant do all the coding and modding myself as my skills are limited on the heavy hitters. So i am looking of for some modders and coders who share my vision and passion for the old dayz and are down to work on this unique project, the project it aims to catch tha flair and feel of the good ol days of dayz arma2 mod. As some of you might know, there like 1 or 2 other server out there trying to do this and even tho they do horrible job on it, yet their server are still filled to the brim allmost allways so emagine what a proper done server will achive. A little overview of what is planned https://www.pic-upload.de/view-33301738/Overview.png.html (about 15 pages font size 11 in total and still growing) The main tasks would be : -Getting the hud up to date or rather down to date https://www.pic-upload.de/view-33301742/512231231.jpg.html means all the icons changed (i allready have all the icons ready to go just needs to be changed) -Importing all the guns we need from arma 2 into arma 3 (full list of all guns that where in the game back then is ready) and making them work with sound animations and very important ZEROING, obviously back then guns didnt have attatchments so now they wont have them either which means every gun has fixed attatchments (i allready started with that task) -Map changes chernarus back then was looking quite a bit different obviously this needs to be changed to fit aswell im sure you can find the code for the special dayz mapping somewhere in the dayz files (i got allmost every dayz version file from vanilla to now) but if that wont work ill just map in the stuf. -Custom loottables will ofc also be a task that needs to be done i allready got everything planned out on what spawns where just needs to be added in a lootcompiler -Importing skins from arma2/dayz to arma 3 and make them work i thought of putting them in the vest slot since i plan on giving certain skins more armor like the hero skins to encurage less kos. -Importing all the sounds from arma 2 to arma 3 including the (background music from dayz (dont know if we are allowed to do that might have to get a license)) -Getting custom models from arma 2/ dayz for all the misc items bloodbags, car parts, etc. -Also getting a repair system working because the normal all in one duct tape exile fix is just boring. -Possibitly of making cars damaged and also make guns spawn with attatchments if needed -Getting a debug monitor running -Adding helicopter crashsites with special loot Thats roughly the goal to get these things done and working. I know very well that this is no over the weekend project or even over a few weeks but this project would go off like a rocket i already asked many ppl (100+) if they would be interested in playing on such a server with highly positive responce. I am looking very much forward to translate this into action and make a proper oldschool arma 2 dayz server. THANK YOU VERY MUCH FOR YOUR ATTENTION Best regards. Chris. STEAM: http://steamcommunity.com/profiles/76561198046410470/
  5. Hey guys! me and a team are working to restart the DayZ Mod Roleplay community. We currently have a website, teamspeak, & server up. You must apply to enter the community as we are trying to keep a respectable community our details will be listed below. Website: http://gamerhub42.enjin.com/ Teamspeak3: g42.teamspeak3.com The Backstory: October 18, 2009. South Zagoria, Chernarus. During the fall months of 2009 a bio-weapon company known as Invasive Industries finished contruction of a bio-lab to study the effects and work on a possible cure for a complete zombification virus they classified as HHV-6Z,otherwise known as the ZA-Virus. It was previously limited to animals, but Invasive Industries had finally modified its genes to infect, at a phenomnal rate, the human body. Using Chernarus prisoners as test subjects, it was perfected, or so they thought at the time. During one of the finalization tests to perfect the virus' control, a subject broke free from his restraints and attacked a scientist, infecting him with the new virus. The scientist walked away with only a simple bite on his right arm. However, a few days later the scientist fell ill and was hospitalized. Diagnosed with severe Malaria, Rabies, as well as signs of Schizophrenia. One day he jumped from his hospital bed and started to attack the doctors, nurses, and everyone around him. He became known as Patient Zero. By late November, southern Chernaurus was a deadzone. Complete anarchy had taken over, the streets littered withbodies and debris. Only a handful of survivors remained. Evacuation zones were established on the airfields of Chernarus, only saving a minority of the population before they were overrun by the hordes. It was no more than a few weeks before the entirety of the country was infected. The few survivors that had held out seemed to vanish. To the Russian government, Chernarus was useless. It was set to be wiped off the map in early February. Just before the total annihilation of Chernarus, a group of surviors were found on the shores. Chernarus had hope. As the new year dawned, the ZDTF (Zero Dawn Task Force) was formed and the most elite soldiers the world had to offer were drafted to clean up the region. The task force was deployed in January and a forward operating base was established near the town of Myshkino to help aid the few remaining in the failing state and eliminate the remains of the virus It is now March of the year of 2010, the ZA-Virus is still present in Chernarus and seems to be evolving at an alarming rate. Local groups have been established, some wanting to help the weak while others take to banditry. Supplies have depleted, food is scarce, and there are not enough guns for defense against fellow men, living or undead. The fate of Chernarus now rests in the hands of the survivors and Zero Dawn This project cannot work with you guys. With the support of the ARMA & DayZ community we can get this community back up and running. You may select roles, make groups, trade routes, camps, even citys! The server is currently in its very early stages so work with us as we start taking baby steps into the future. I look forward to seeing & and roleplaying with you on the server soon. See you guys then. - B. Fox, Zero Dawn Task Force Leader
  6. Greetings everyone! :) Just a friendly announcement here to let you all know about our gaming group and servers. Our group, Anzu's War Games (AWG or AWGames for short), has been around for several years now, and still going strong. We started out on the ArmA series but we also run many other games as well. We're a public group and anyone is welcome to join! We are not crazy about rules and regulations like some groups are, and we won't kick you out for being a part of another gaming community. Our main objective, as it's always been, is to provide a fun, exciting gaming environment for ALL to enjoy. We have fast servers, awesome admins, and a friendly community so stop by our servers or our forums sometime and check it out! http://AWGames.net http://AnzusWarGames.info https://AnzusWarGames.info/forums/ https://steamcommunity.com/groups/anzuswargames Teamspeak Server We've recently setup a new ArmA 3 server running Exile Mod on the new Tanoa map! We've also added Ryan's Zombies and Demons mod, and a spawner so that zombies spawn across the map. -- ArmA 3 ExileMod -- AWG Xi Server (ArmA 3 Exile Tanoa) Hostname: Xi.AWGames.net Port: 2382 Server name: -=[AWG Xi]=- Tanau Exile 1.0.0 ZOMBIES|Missions|Bounties|Tow/SlingLoad/Rappel|APEX | AWGames.net | www.AnzusWarGames.info Use the Steam URL below to join the server! steam://connect/nu.awgames.net:2383 The only 2 mods required to join are ExileMod and Ryan's Zombies and Demons mod, both of which can be obtained through the ArmA 3 Launcher Mods page or A3Launcher. You'll also need the ArmA 3 Apex expansion to play on the Tanoa map. Here's where you can download the mods needed to join our Exile Tanoa server: Mod Downloads: Download from ExileMod's official website: http://www.exilemod.com/downloads/ Download via A3Launcher's Mods tab: http://a3launcher.com/ (Once installed, click Mods and search for Exile and Ryan's Zombies, subscribe to both) Download from our website: http://www.awgames.net/downloads/awg_exile_mods.zip We've added lots of custom scripts to change it up and keep the game interesting and fun. See below for some of the customizations our Exile Tanoa server has: Zombies and demons (they spawn most places, except trader zones!) Most Wanted Bounty system (Set a bounty on an enemy player!) Advanced Towing, Slingloading, and Rappelling (realistic physics, very cool) All weapons and gear available (Including DLC and Apex gear) Modified loot spawns (more loot spawns in more places, but not too much) Custom missions and side objectives (Bandit heists, underwater raids, and more!) Extra vehicle spawns (More vehicles will spawn in more places, you won't have to walk far unless you want to) More custom scripts and mods to come! (We try to keep client-side mods to a minimum, but we're always looking for new stuff to add to make the game more enjoyable!) -- ArmA 3 Wasteland -- We've also got 2 A3Wasteland servers that are up and open to the public. One is running the Altis map, and the other is running Tanoa. No mods are required to join these, just load up ArmA 3 and join up! (Again, Apex is required for Tanoa) AWG Nu Server (ArmA 3 Wasteland Altis) Hostname: Nu.AWGames.net Port: 2352 Server name: -=[AWG Nu]=- Wasteland - A3Wasteland | $10k START | MORE LOOT | PERSISTENT SAVE | AWGames.net | www.AnzusWarGames.info Use the Steam URL below to join the server! steam://connect/nu.awgames.net:2353 AWG Alpha Server (ArmA 3 Wasteland Tanoa) Hostname: Alpha.AWGames.net Port: 2392 Server name: -=[AWG Alpha]=- Tanau Wasteland | $10k START | MORE LOOT | CUSTOM | FULL SAVE | AWGames.net | www.AnzusWarGames.info Use the Steam URL below to join the server! steam://connect/nu.awgames.net:2393 Our Wasteland servers also have custom scripts and tweaked configurations to make them as fun and exciting as possible. We are always adding new content and improving them as well, so let us know if there's something you'd like to see on our servers! -- ArmA 2 -- Of course, we still run our original ArmA 2 servers on coop missions for all to join as well. Both our ArmA 2 servers have been long-running and remain some of the most popular servers online today. Feel free to hop on and check them out! Our regular ArmA 2 servers are free-to-play compatible! We have active admins on everyday along with custom anti-cheat scripts so any problems get taken care of right away. AWG Eagle Server (ArmA 2) Hostname: Eagle.AWGames.net Port: 2302 Server name: -={Anzu's War Games}=-[Eagle 2][ArmA 2 Free][AWG] AWG Foxtrot Server (ArmA 2) Hostname: Foxtrot.AWGames.net Port: 2322 Server name: -={Anzu's War Games}=-[Foxtrot][Evo Red][ArmA 2 Free][AWG] We've been developing ArmA missions and scripts for a long time, and we've made some pretty awesome missions and servers over the years. That said, we are always open to player feedback and we want to hear your suggestions on how we can make our servers and community better! We pride ourselves in being an open community that listens to our players. If you see something you don't like, tell us and we'll take care of it. Hope to see you in game! :)
  7. hey, i been looking for a mission that is mixed between exile and dayz.free roam style (sorry if I placed in the wrong section) all the features of exile but with out the shops, so that you have to find everything, broken down cars spawn that you can fix up, and that's the element of dayz. like rare chance of jets and helis to spawn and random roaming ai with zombies and missions, harder the mission better the rewards. I have not seen anything really do something like this and its something I would love to see in arma 3, I have no clue about mission making to make it for my self or I would lol. if other people like this idea then why not make a mod of it for multiplayer, I know this is not a easy task but I think it would be a cool fun concept I would love to see :) if this is already made then my bad. thanks for reading please leave your opinions down below and if anyone likes the idea then feel free to make it PS a cool map for this would be esseker thanks dunte
  8. Dead Catalina Rising (Coop 6 players and SP) Mission on Steamwokshop: Original Mission - http://steamcommunity.com/sharedfiles/filedetails/?id=520119742 "Director´s Cut" - http://steamcommunity.com/sharedfiles/filedetails/?id=527195446 Mission on Dropbox - https://dl.dropboxusercontent.com/u/6382845/%5BSPCOOP6%5D%20DEAD%20CATALINA%20RISING.rar Mission on Armaholic - http://www.armaholic.com/page.php?id=29548#c66172 THIS MISSION USES RICK_B´s ZOMBIES AND HAS WORKING LOOT/HUNGRY/THRISTY MODULES - read instructions below... [uPDATE: It doesn´t requires AiA TP, as Santa Catalina Island is standalone... silly me lol ;) ] ION PMC has been playing with biochemical warfare and finally got burnt! An undercover/blackops experiment with a test H1Z1 strain on Santa Catalina Island (right next to California shores) population has gone wrong, and now you and your 6 men PMC BO team have got to scaravenge for suplies and kill your way out of a zombie horde to get to the island´s airport, refuel an old skied Antonov An-2 and fly back to ION PMC headquarters to report back the flopped experiment (or not so floppied, as it showed almost 98% efficiency on turning the indigenous civilian population on enraged canibals killing machines...) It features Rick_Bs zombies, IMHO better zombies with boomer/smokey/fast and slow and ressurected units zombies (I have an old 4 y.o. PC and these monsters don´t make it choke) This mission has working survival modules and requires the following mods: CBA - http://www.armaholic.com/page.php?id=18767 MCC (for the blizzard effect) - http://www.armaholic.com/page.php?id=19580&highlight=MCC Santa Catalina Island - http://steamcommunity.com/sharedfiles/filedetails/?id=473331251 Rick_B´s Arma3 Inventory Itens/Survival modules - http://www.armaholic.com/page.php?id=28752 Rick_B´s Walkers (aka Zombies) - http://www.armaholic.com/page.php?id=29006 RHS - http://www.armaholic.com/page.php?id=27139 RHS ION PMC - http://www.armaholic.com/page.php?id=29010&highlight=RHS%2BION RKSL Attachments (for cool LDS scope on loot) - http://www.armaholic.com/page.php?id=25843&highlight=RKSL%2BLDS and last, but not least, Sabre´s Antonov An-2 A2 port - http://steamcommunity.com/sharedfiles/filedetails/?id=375881770&searchtext=Antonov ... and I recomend playing with ACE3 for an extra challenge! http://www.armaholic.com/page.php?id=28557 ... and Cunico´s Hidden Identity Pack for Gas Masks (protect against Smokey´s Killing Haze) - http://www.armaholic.com/page.php?id=24936&highlight=HIDDEN%2BIDENTITY ... and MOCAP mod to beat the crap outta zombies if you run dry on ammo - http://www.armaholic.com/page.php?id=27262&highlight=MOCAP Screenshots: Instructions on Rick_B´s Survival Modules: Known issues: Thanks/Credits: BIS for this awesome military shooter sandbox, addictive as heck, big fan since OPF days... Misty Ronin for his ION PMCs mod and mission mentoring (as well as SIG aka Phantom for convincing me to publich this, and inspiring me with his Doomsday Night series) RHS for their awesome Escalation mod Sabre for his Antonov (and other A2 airplane ports) Shay_gman for his uncanny MCC (make arma easier) Rick_Bs for his modules and zombies Got_ Dead_ for Sta Catalina Island DA12TH Monkey for LDS scope CBA team and KJU for their essentials mods (CBA and AiATP) Foxhound and Big for hosting my missions on Armaholic (best ArmA series content repository evah =) and on and on and on (sorry if I forget to mention your work... hit me and I´ll add it here =D) ... happy survival/zombie carnage! =) Cheers!
  9. is it possible to make head mounted optics with different vision modes? i saw something in the configs about thermal goggles but never could seem to pinpoint the way they would be implemented. also is it possible to add optics overlays to head mounted stuff like the way they did in the laser designator and range finder? Id d give a look through the forums for a request like this and didnt find one. i hope i looked well enough.
  10. MattLightfoot

    DayZ Forum downtime

    Hi all, As some of you are aware, both the BI forums and the DayZ forums were taken down late last week in response to someone attempting to gain illicit access to some areas of our websites. As is clear the BI forums are now back online. Hopefully the DayZ forums will be up shortly, so hopefully we will have more news either later today or first thing tomorrow morning (CET Time). I'll post an update here with any changes in the situation.
  11. Hello everyone. I have a question about ACE Flashbang. In the newest version of ACE mod, flashbangs doesn't work like this. How to make flashbang effect like in this video ?? Thanks for replies! ---------- Post added at 12:21 ---------- Previous post was at 12:20 ---------- Look at this video: Here is a video with flashbang effect, which I want to make in ACE... How ?
  12. Hi all I've just bought TOH, also a Saitek X52 controller (non-Pro) I seem to be having probs getting the setup correct, using rudder at zero speed makes the heli accelerate? that shouldn't happen. I wondered if any of the pilots here are using an X52, and managed to get it to perform with some sort of accuracy? Or, is there a setup file I can download that would work with TOH? Any help would be appreciated. Many thanks Steve
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