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Found 111 results

  1. Have you played the various bits of playable content in Tac-Ops Mission Pack? Let's hear what you thought and how we might still improve it! Please be considerate to your fellow players and mark any spoilers appropriately - thank you! Specific issues are most effectively reported directly to our Feedback Tracker. What playable content is there and how do I access it? Added: "Beyond Hope" Military Operation* Added: "Stepping Stone" Military Operation* Added: "Steel Pegasus" Military Operation* Main Menu >> SINGLE PLAYER > CAMPAIGNS * Content requires ownership of Arma 3 Tac-Ops DLC Mission Pack
  2. rkemsley

    TAC-OPS Mission Availability

    Just wondering when the Tac-Ops DLC missions files will be available to the people who have bought the DLC. For my own map creation, it would be nice to see how certain actions which are used in the Tac-Ops DLC were created. It was done for the LoW DLC which I found very useful. Thanks :)
  3. So I have downloaded the DLC content like Karts and Laws of War but I'm not able to use the different appearances that come with the DLCs in multiplayer King of the Hill games. I can play the DLC campaigns/challenges and all that no problem. I've tried on a few different servers and none of them bring up even bring up the appearances as a DLC option. Not too sure what I need to do to have access to those different appearances. Any help is appreciated.
  4. The usual "Open" or "Expand" button that's present for other campaigns is missing here, and there is no way to start the DLC missions.
  5. "Reunion 1983", SP East German tank company breaking trough the borderline in a large scale combined operation. Take the role of a tank company commander and lead the company of 12 vehicles with HighCommand system to reunite the Germany right now under the fair, socialist order, the collective regime of peace and love. Subscribe on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1747514280 Key features: Feel the atmosphere of the Cold war gets realy hot, inspired by such movies as "Threads" (1984) and "Doctor Strangelove" (1964); Good old OFP-style intro and outro cutscenes, narrative brieffing and a voice action; Approximately 45-60 minutes of gameplay; Do not pay attention to the casualties, comrade commander! There is thousands of volunteers claiming in the place of each dead conscript! No mods at all, only an official "Global Mobilization" DLC. Be advised, this is a SINGLE player mission, the Steam probably marks it as a MP one because of use of the teamswitch. Also pay attention that this is a very large mission, so in some moments it can require additional system resources. If you like large-scaled single missions and wanna to see more, then take a second to rate "Reunion 1983" and add it to your favorites! Don't forget to subscribe also "The Iron Cowboy" - the large scale mission about the NATO tank company on Altis; And "The Iron Scimitar" - the similiar CSAT tank company action on Malden.
  6. Hey guys, as i bought the Creator DLC, i first edited the new Wefelingen map in the EDEN Editor for a little nice base for my ZEUS missions. When i had it finished, i uploaded it to my Nitrado Server via FileZilla. As i joined in the lobby, the lobby started "flashing" with errors in the bottom left corner. I already put the "-mod:gm" in the modification field. And i tried it again with no assets or other buildings. I simply have the spawn and the roles on the map. I tried it with the winter map and the normal map. As i cant edit the files i dont know how to fix it. The only mods i have loaded are: - Achilles - CBA_A3 I hope you can help me 🙂
  7. As of today, we're inviting external developers to send us their pitch for new third-party premium DLC for Arma 3 (be sure to read the invitation here). In the meantime, if you have any questions, suggestions, or concerns, we welcome you to share them here. Thank you for your interest!
  8. Ok so I came up with some solutions to make the DLC even greater 1) visibility bar DEDICATED to Air vehicles, which means you will be able to boost the air vehicles objects showing further away without compromising your fpses when in a plane 2) I would suggest a kind of script (for low specs computers) that allowes you to decrease significantly the details on the ground and focus at 100% on air targets/visibility which is necessary for flying..i don't know if this is possibile but the arma engine is being pretty editable so I hope there won't be any problems 3) I would suggest a realistic stall system, together with flutter effect, g-forces 4) one more thing...camera shake when shooting with a freaking 20mm air gun..that's...NECESSARY. 5) I also suggest a much cooler pilot helmet featured by NAVY Pilots on the actual F-18s https://goo.gl/images/AJFV2I
  9. First off, I love Arma! It's my most played steam game and it's where I've met most of my best friends on steam. However, there are some things that I really dislike about Arma and I wish were done differently. [THIS WILL BE A LONG POST, SO I'LL PUT A TL;DR AT THE END] • Overall polish and attention to detail isn't very good. The damage models need a complete rework. It would be cool to see blood where I actually got shot or to see dents/scratches on a vehicle where I hit something. Actually seeing the rocket being loaded in your RPG and seeing the medkit when you use one, having proper animations for ladders and stairs and more fluid animations that affect what your character is interacting with, like opening doors on houses and vehicles, and Having your character pull his gun closer when hes near a wall so your barrel doesn't stick through. These things seem so little and useless, but they can actually go a long way in making players feel more immersed and like they're playing a more fleshed out game. Tarkov is a great example of good fleshed out animations. • Vehicles. They're good for getting you from point A to point B if you take the main road, they're a deathtrap if you use them for anything else. Hitting a bush shouldn't destroy my tires and headlights while almost killing me in the process. PLEASE, just turn off collision for any bush that's smaller than an offroad! Also, why does your vehicle explode after hitting enough things? Literally no vehicle does that. I play a lot of wasteland, and sometimes you have to use a vehicle as your main weapon, whether it be a hatchback or an offroad. If I ram into another vehicle, it's RNG whether I live and the enemy dies, the enemy lives and I die, we both live, we both die, or one or both of us goes flying off into space. It's extremely annoying. My solution is to make a new damage mechanic for vehicles. If I ram into the driver side of an enemy vehicle going less than 50KMH, the enemy should die and I should be severely injured. Anything over 50KMH and we both die. Something like that. Things should be switched up for armored vehicles as well. Nothing should be completely destroyed by 1 rocket or missile unless it's from a jet or a helicopter. Ifrits, Hunters, and Striders are completely useless if the AI or enemy has an RPG. Instead of having 1 rocket blow up the vehicle and killing everyone inside, make it so that 1 rocket just disables the vehicle and also make it RNG on who dies and who gets severely injured. Each launcher should have their own damage multiplier and each APC and tank should have a multiplier on every side (Front, back, left, right, top, and bottom). Hitting a specific part of a tank or APC like the track or turret should always disable it. IMO, this will make the combat between players and vehicles so much more balanced and fun. • Animations should be interruptible and be able to be performed while moving. If I'm healing and hear an enemy walking up, there's nothing I can do but spin around and hope they have the worst aim in existence. It would be nice if I could stop the animation and take my gun back out to take care of the enemy, then start healing again. If I could move while healing, then I could walk into a room or around the corner in order to finish the animation. Let me pull out my pistol to cancel the reload animation if I need to kill another player quickly. Also, this is something I saw on one of Crowbcat's videos, lets say that I just killed an enemy in KOTH and I only have 8 rounds left in my mag, I go to reload and then another enemy rounds the corner. It would be awesome if I could left click and have my character quickly put back in the mag that has 8 rounds left in order to finish off the enemy, rather than taking the time to get a new mag. Speaking of left click, that would be a good keybind to cancel animations. • This is kind of small, but having preferences for each gun and scope in the options so that each time a player picks up a gun or attaches a scope, it will be suited to their play style. If I pick up an MXC, I want it to be on full auto and zeroed to 200m, and I don't want that to change unless I change it manually in game or in the options. If I drop the weapon and pick it back up, it should be just the way I left it. • The AI is mega dumb. I shouldn't even need to explain how bad they are. There's literally more improvements you could make on the AI than you could on the actual game! They have god like aim, they just sit there and crawl around, they see you through bushes and walls, and they can even magically walk through solid objects. Not even full Lvl 5 armor will protect you from getting 1-tapped by these gods. My fondest memory of them was on Wasteland on the Stratis map. Me and some friend were driving to a mission when an AI on the airfield 1-tapped me out of the back of an offroad going 40KMH from over 600m away. • Weapon sway is unrealistic and annoying more than it is immersive. The sway is so slow and all over the place when it should be more controlled and shaky/twitchy. I mean, come on. You're a highly trained soldier and you can't even walk 10 feet in your gear and still have accurate aim? You literally need to stand still for 2 minutes or have a bipod to be accurate in this game. The current sway animation is just a handicap for gameplay and immersion. It should be reworked. • Player damage and Armor. Each armor piece should have a multiplier for each type of round, and the armor should lose durability each time it gets shot and have less protection the lower its durability is. Players should have a set HP that goes down every time they get hit, and it should continue to drop unless they use a medkit. If I get shot in the arm, my aim should be extremely shaky, if I get shot in the leg then my movement should be slower and I should have a limp. The slow painful limping animation your player gets when they take enough damage needs to go! With no armor and an MX, a player should be dead with 1 shot to the chest, head, and stomach, and 2 to the legs and arms. With All level 5 armor and an MX, a player should die in 2 shots the the helmet, 4 to the chest, 3 to the stomach, 5 to the legs, and 6 to the arms. There are times when I've killed players with level 5 armor using a TRG faster than I've killed players with level 3 armor using an AK-12. That's dumb. Damage and armor should be consistent. • Aiming and shooting should take priority over any other keys held. The delay from when you stop sprinting and ADS is a bit much IMO and one of the many annoyances in PVP. The moment I right click, my character should stop sprinting and ADS. Same with firing. • I'm all for extra content, but NOT if it offers a blatant advantage. The best guns in Arma 3 are DLC. The AK-12 outperforms all other assault rifles. Period. The Cyrus and Mar-10 are the highest caliber weapons that can be silenced and easily outperforms the MK18. Don't even get me started on the MMGs. There should have already been an AK style rifle in the game to begin with and they should have gave us at least 1 gun in .338 and 9.3 before or closely after they released the marksmen DLC. I know that a skilled player with an MX can easily beat an amateur with an SPMG, but not every gunfight in Arma is between a nub and a veteran player. TL;DR •Polish and detail is suck. Tarkov style animations and a better damage model would be nice. •Vehicles should have a different damage mechanic and tanks/APCs should have better/more consistent damage multipliers for each side of the vehicle. •Animations should be interruptible with a left click. •Having gun preferences in the options and having a gun stay the same after you drop it and pick it back up (Zeroing and fire mode.) •AI... •Weapon sway is OP •Armor and damage should be more consistent. •Aiming and shooting should take priority over any other keys held. •DLC is a bit on the P2W side. I'm sure there are more things I could mention and I could have elaborated better on some things, but It's late and I'm tired. Sorry if there are any spelling or grammar mistakes. I'd love to read what you guys think should be different or why some of the things I mentioned should not be!
  10. Hi, sorry if this is a basic question, I'm kind of new to configs. I've tried searching for this question but couldn't find anything. I'm trying to find out how to make an addon compatible with DLC, without requiring it. I'm making an addon that changes gun feel, and I've achieved it for vanilla, non-DLC weapons. Here's my patch for Weapons_f: https://pastebin.com/L8Dd9JuJ. Here's an example of a modified CfgRecoil setting: And a modified CfgWeapons entry: These work fine. What I want to know is: if I add similar CfgRecoils and CfgWeapons entries for DLC weapons, like this: ...will that cause problems if the mod is used by someone without the DLC? Is this something to do with how you define requiredAddons? Do I have to get people to install compat patches based on what DLC they have? I still don't 100% understand this aspect of making a patch so if anyone could ELI5 that would rock. :) Thanks!
  11. Meaning - if I make a script, that plays a sound or music track origining from a DLC, would it play for the one, who doesn't own that DLC, or he'll see only error message about not existing sound/music classname?
  12. The Helicopters DLC need a big update ! Thats not fair, where is the steering animation ? And why i cant take up while i am rolling on the airstrip ?
  13. I just ordered a PC strictly for arma 3, because i have played arma 2 dry on an old laptop (over a few thousand hours), but it seemed much easier to get dlc on arma 2, just one bundle and i had it all. Im wondering if theres also any kind of bundle like that for arma 3, all available dlc at once, because i cant seem to find anything like that. Anyone can tell me whats the best to buy via steam or any other worthy site? Thanks :)
  14. iCyEvolution

    APEX DLC purchased but not in game ?

    Hey guys, I'm extremely new to the game so bare with me, but after purchasing and installing the base game and some DLCs I noticed that it seems like the APEX DLC I bought and installed is not there ? I contacted steam and they said they can see it in my library, I guess I'm just not sure how to access it ? do I need to progress further in the SP or ? PLEASE HELP
  15. maxl30

    Tanks DLC: A3 Samples

    When come the Tanks DLC texture samples out ?
  16. Hi everyone! So we've just finally revealed what the "Orange DLC" project is all about: Arma 3 Laws of War DLC. For more in-depth information also check out our OPREP and Developer Diary on this project. Please use this thread to share all of your general feedback, thoughts, comments, suggestions, and more (but not too much more ). If you have concrete bug reports, share them on Feedback Tracker as per usual, and we'll try to get as many of them sorted ahead of the full release in future updates. Thanks!
  17. As the title says Can you not change loadouts at an ammo truck or something similar?
  18. HekticGamer

    VTOL Controls

    Is there a way to change the controls of the VTOL to the way it was when apex came out this jet DLC has ruined VTOL controls you can take of vertically but can't land any more. Thanks
  19. Have you played the various bits of playable content in Laws of War DLC? Let's hear what you thought and how we might still improve it! Please be considerate to your fellow players and mark any spoilers appropriately - thank you! Specific issues are most effectively reported directly to our Feedback Tracker. What playable content is there and how do I access it? Added: “Remnants of War” mini-campaign** Main Menu: SINGLEPLAYER > CAMPAIGNS Added: Showcase IDAP Added: Showcase Laws of War Main Menu: SINGLEPLAYER > SHOWCASES Added: TT11: Downhill Rumble Added: TT12: Jungle Fever ** *** Added: TT13: Turbulence Added: TT14: Life in Danger ** *** Added: TT15: Off Road Excavation ** *** Main Menu: SINGLEPLAYER > CHALLENGES > Time Trials > IDAP ** Content requires ownership of Arma 3 Laws of War DLC.*** Content requires ownership of Arma 3 Apex.
  20. Hello all, Looking for the player overhead icons/tags from the Vanguard mode that came with Tanks DLC. I looked in functions viewer, found nothing. Tank DLC files are encrypted (EBO). Hopefully a BI dev can share how? We'll see, lol.
  21. maxl30

    Tanks DLC 152 mm ShKH DANA

    Hello, i had see in the Dev-version of A3 the Zamak MLR and im really disapointed. I mean special for the AAF is a wheeled Howitzer better and much real than a MRL ... Dana Howitzer https://en.m.wikipedia.org/wiki/152mm_SpGH_DANA Zamak Titan MRL Im really interested what you think about !
  22. Ok I started this topic because there was no any official pinned topic for Tac-Ops DLC. First thanks BIS for this great contents which is my most favorite official DLC so far although those who are not following this game since Operation FlashPoint left some negative comments and reviews very unfairly. But me myself ask you to bring more contents like this and I will be the first one who pre-purchase it! Ok here are my feedbacks, reports and opinions about this DLC: Beyond Hope No Reprieve: Mission was well designed with no bugs, but it would be great to play as other roles too. I noticed my team as "Chimera" wasn't labeled correctly in it's properties, it was mentioned as Bravo: http://www.mediafire.com/view/0u1rne5yys475ym/1.jpg "Stepping stone" seems had no this minor issue though. Avenging Furies: I enjoyed all missions introduced in this DLC but this mission is my favorite one. Playing as Sniper was great, I chose an MAR-10 which is a Marksman DLC and here I should thank BI for letting players who don't have this DLC to play it with no restrictions or ads. but this rifle only had 2 magazine in ammo box, maybe you want to increase it a little more so player can use it during whole op, and last counterattack was a hell of fight! In this mission I also tried to give a visit to recon unit "Sparrowhawk" who was overwatching Syrta town, but as you see in this shot, no one was there, it would be more sensible to put a real one there. http://www.mediafire.com/view/c5sxu3hehlvg2xi/2.jpg I also tried mission with mechanized units. An optional task asked me to give a help to our assaulting forces seize town of Galati, but as you see in pic, there were no enemy or friendly units there! I received message to get back on right flank and I did it, but this optional task seems was broken as no one was in the town. http://www.mediafire.com/view/vqk6i96upr6c893/3.jpg Stepping Stone Fait Accompli: Playing as special forces was fun but our enemies were just a bunch of rookies, we killed them all in that area with not getting even one hit, but those forces guarding last mortar were a little more tough. Playing as infantry was very hard at last objective where we must seize that field hospital, but I forgot to call Delta team maybe because of this I finished it so hard. When I found my team in that so bad situation, I called Delta, there were some gunshots from their position then they asked to retreat but nothing changed or got easier for us. Note that our Marshal APC also flipped and almost flied because of bad physics which seems needs more fixes hope BI do it once for all. Disintegration Point: When I played as special forces and controlled UAV to stop enemy armors, I found that our Tanks almost destroyed all enemy armors, there were nothing left for me except an APC inside town which will wipe out all our infantries if you play as infantry but our tanks won't intervene in this situation where they are really needed, also our tanks seems never get damaged. when I reached AO sky with UAV I noticed enemy tanks hit one of friendly tanks for more than 2 shots but it was still in shape! So it would be great if friendly tanks give some hand when player is in bad situation due to enemy APC firepower inside town, and making our tanks destructible so player will do his best to stop enemy armors from advancing. Oh I loved how developers cared about details, when I reached that civilian house where was a firing position of 3 CSAT soldiers, one of them dragged himself there. http://www.mediafire.com/view/jd14uxaaj8k66te/4.jpg And this laptop... BI tried to make us cry for remembering nostalgic OFP, this laptop was being used for game settings in that era http://www.mediafire.com/view/r93akcu0svnlk97/5.jpg Steel Pegasus Breaking Through: When AAF were about to assault on our position in point "superior" they called for mortar first, BI used real mortars for this instead of fake scripts, and this is the exactly what ARMA is capable of, yes please continue same this way BI. http://www.mediafire.com/view/yz3b2atjvo04glc/6.jpg Final Strike: Same minor issue about team label that I mentioned for Beyond Hope is here: http://www.mediafire.com/view/9bemybx77ah3ewu/7.jpg And thanks again to BIS for bringing this long time waited wish for ArmA veterans, please don't hesitate to create such contents again as many ask for it and those who really don't like, they are free to not buy, simple it is, isn't?
  23. fin_soldier

    Official Multiplayer Gamemodes

    The Arma 3 roadmap 2016-17 recently got released. With high hopes I am very excited about the planned content. But, there's something that's been on my mind for a very long time since the release of A3. Something I wish would gain more attention in the future updates & DLC's to come. It's the official multiplayer gamemodes such as End Game, Zeus and Support. My favorite multiplayer game is End Game. Which is a gamemode that represents how the game is meant to be played. Well, what's the point of this thread? As a Arma veteran since the first game in the series, and content creator. It feels like the roots of Arma are going extinct. There's barely any official gamemodes in MP which represents the game itself. There's one End Game server I play on which usually has players, but it's the only server running the gamemode. What's up with this? Same with Zeus. The quick game menu has been helpful, because before Apex the situation was even worse. AND, there's not a single Support gamemode server. I'm happy & love the gamemodes, but it's sad that they aren't getting the attention they deserve as they are a part of the core game. Other than that, there's one gamemode I'd like to see implemented in the game. It's Capture the Island. I and many other's would love to see this gamemode in the base game in high quality like the other official content. I hope this resonated with other Arma veterans, new players as well as the developers.
  24. Please let us know your thoughts on the Laws of War DLC assets (vehicles, weapons, character gear, props, etc.). Find out more about the asset production process in our OPREP on this topic. If you discover concrete issues, the most effective reporting method for us is Feedback Tracker. How do I access the assets? Main Menu: Shift + P In the DLC Content Browser, select Laws of War and explore its contents. Some assets have a TRY button that will open the asset in ... Main Menu: TUTORIALS > VIRTUAL ARSENAL (For vehicles, switch to the Garage mode at the top of the screen) Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use Filter by mods option and select Arma 3 Laws of War. And you'll of course encounter the assets during gameplay! What assets are available?
  25. I quest it's time to plea the great god of Bohemia to actually release (read push build button) 1.78 version of Arma3 for the Linux guys... I mean after the hotfixes obviously :D but... well i don't know what else to say.
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