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Found 288 results

  1. # CND OPS Malden Realistic combat mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Github; https://github.com/rcantec/CND_OPS_MALDEN.Malden Steam; https://steamcommunity.com/sharedfiles/filedetails/?id=1597196651 Mission includes support fo Ammo drops and Heli extraction/transport, CAS, Artillary; Mission contains view distance settings, dynamic earplugs. Roadside IED's are dynamic throughout the locale. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace; ace compat rhsusf3; CBA_A3; task_force_radio; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  2. Hey Guys, With your support, I would like to present my first mission with editor & scripting. Vanilla: https://steamcommunity.com/sharedfiles/filedetails/?id=1584741265 Add-on Mounted: https://steamcommunity.com/sharedfiles/filedetails/?id=1589674185 Please recommend me more add-ons for better experience. It is a normal assassination/intel-gathering mission, but I tried to flavor it as much as I can. Thank all you guys for helping me out. Some of you have already read my previous post, I'm a total newbie to editing & scripting and it was a great experience for me, trying something that I have never done in my life. Hope you guys enjoy! I also plan to make more missions including Maritime Hostage Rescue and Sea-born Battle-Royale, Mass Evacuation(MEDEVAC/CASEVAC) Operations and I will try to bring up my past experience as a sailor. Mission Info: Operation Primus Pilus(First Spear) Type: Co-op, Infantry, Special Warfare, Vanilla Mission: Assassination, Intelligence Gathering, Infil/Exfil Map: Stratis Avg Play Time: 20-30 min. AI Difficulty: Normal / Many numbers Re-playability: Not so much Mission Back Ground: Hannibal at the Gate DEFSMAC have verified all intelligence(SIGINT, IMINT) indicate an imminent CSAT invasion through OTH(Over-the-Horizon) Amphibious Operations on Altis, led by Admiral Ackbar. Ackbar, a notorious sailor and a strategic mastermind revered by his subordinates, was expected to be heavily protected by at Vaspus. It was just yesterday when the Joint Chiefs of Staff received unconfirmed intelligence on the location of the Admiral at Stratis. With the POTUS approval, CJCS decided to make a bet and dispatched your team to execute all given tasks to delay CSAT offensive. However, this mission is a pre-emtive strike on CSAT which may lead to a global diplomatic dispute. Therefore, should any member of your team be killed or held captive, the government will disavow all knowledge of your actions. May the force be with you :) ===Mounted Add-ons=== === Update Direction === === Patch Note === === Next Mission === === Credits ===
  3. # CND OPS Zargabad **Alpha mission, very first draft for testing. You start off with limited supplies, a set of objectives to complete, many insurgents to test your skills. I suggest playing with a team, you will definitely need a medic. Realistic combat mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1595182898 Mission includes support fo Ammo drops and Heli extraction/transport; Mission contains view distance settings, dynamic earplugs. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the locale. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace, ace compat rhsusf3, CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  4. Hi all, Welcome back to Kunduz and its caves. Taliban are now reinforced by heavy assets. Well... Destroy the base and sweep them off this region. You need: - CBA, - all CUP (Steam workshop), - any Kunduz map (fixed doors by author James2464, or script). I do recommend the enhanced movement mod by badbenson. Anyway, walls are collapsible by vehicles. You can choose a lot of parameters such as: - revive/heal for AI bros, - time acceleration, - weapon loots in houses, - civilian life + kamikazes, - and more... Be sharp with your resources and have fun! On steam: https://steamcommunity.com/workshop/filedetails/?id=1594586819 Pbo for servers: https://www.dropbox.com/s/60o3gastrnwyz7b/Another_day_at_Kunduz2.Kunduz.pbo?dl=0
  5. # Takistan Insurgency 2019 RHS Steam link; https://steamcommunity.com/sharedfiles/filedetails/?id=1588092511 Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. GitHub; https://github.com/rcantec/Tak_Ins_ace_2019.takistan.git Mission includes support system for Artillary, CAS, Ammo drops and Heli extraction/transport; Drone call via radio Alpha Mission contains view distance settings, dynamic earplugs, vehicle spawns, rearm points, Zeus. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the map. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace, ace compat rhsusf3, CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  6. Hello all, I would like to introduce our new mission: [SP/CO19] Operation Iron Fist Multi-player mini-campaign/coop for up to 19 players created by FF Studio. Whole mission is written in SQF language and contains more than 10.000 lines of code. ****************************************************************************************** AUTHOR NOTES: ****************************************************************************************** Mission is inspired by real battles in Staszow area on 11-13. august 1944. Our goal was create mimi-campaign but fully playable in multiplayer. Therefore mission can be completed only with 1 player. Mission is dedicated for players who would like to enjoy amazing WW2 atmosphare and feel a battles from this era. ****************************************************************************************** MISSION ****************************************************************************************** Poland, August 1944. German 16th Pz.Div launched counterattacks in an attempt to eliminate bridgehead and throw the Soviets back across the Vistula river. FEATURES: - dubbing (english only) - reviving teammates - gradually assigned tasks - player markers on map (mission parameter) - vehicle respawn - sergeant can recruit AI soldiers - sergeant can call air-strike and artillery support (0-8) THANKS: - development team of IFA3 AIO Lite MOD - development team of IFA3 Liberation MOD - development team of CBA MOD - development team of CUP Terrains - Core MOD - Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn - Kronzky for String Functions Library - Johnnyboy for BirdFormation script - W0lle for Unit Map Icon Set - BIS for this great game! NOTES: - ambulance trucks represents MHQs DOWNLOAD: Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1552231544 HAVE A FUN AND ENJOY IT !
  7. # Takistan Insurgency 2019 RHS Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1567472309 Github; https://github.com/rcantec/Takistan_Insurgency_2019.takistan Mission includes support system for Artillary, CAS, Ammo drops and Heli extraction/transport; Mission contains view distance settings, dynamic earplugs, vehicle spawns, rearm points, Zeus. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the map. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  8. Hello everyone ! Here I will share some of the missions I made for my ArmA Coop Community (Grèce de Canard). First I'll describe a bit more my community so you can get a better view on how these missions are thoughts and created : We play COOP missions almost every day of the week, the number of players can go from 6 to 16 players and the mission duration goes from 1 hour to 3 hours. Technically speaking, we play on a dedicated server with ACE3 and ACRE2 plus some content addons. ACE3 settings are configured with the serverconfig.hpp therefore you will not see a lot of ACE modules in my ACE dependent missions. About my missions : In most of my missions, there will be no "pop-up" messages or instant confirmation when an objective is accomplished. This is because I think it's more interesting if the players decide by themselves if they managed to accomplish the objective. Most of the time there is even no validation at the end of the mission. As a consequence, you should really read the briefing because once ingame, nobody will grab your hand. Every mission are fully tested at least once with my community. You should consider Apex as required for every missions. Feedback about anything, good or bad, is appreciated. Videos and/or screenshots are appreciated too. For french players : you can talk about the mission or grab some other informations on the dedicated topic on forum.canardpc.com : http://forum.canardpc.com/threads/111155-Pack-de-Missions-COOP-%28made-in-GdC%29 Hopefully, more missions will be shared in the futur. General Features : Playable on dedicated and hosted game (but primarly tested on server) Headless client support : The HC is optionnal and only usefull in some missions (see below). The HC is named "HC_Slot". ACE3 compatibility : Not necessary for most missions but every missions are compatible. Some ACE settings can be changed in parameters (using Settings Framework). ACRE compatibility. TFAR compatibility. All texts are localized in english and french with a stringtable.xml. No respawn : Once you're dead, you will be switched to spectator. Addons dependencies : Be aware that the following addons are not required for each missions. Dependencies for each missions are detailed below in the mission list. - CUP Terrains - CUP (Weapons, Units, Vehicles) - RHS (AFRF, USAF, GREF, SAF) - CBA_A3 - ACE3 Credits : - TECAK for his script from TabMySquad. - Skippy (roster script) - Hardballer (loadout script) - Mystery (some scripting) - Scarlok (some scripting) - The awesome players of "Grèce de Canard" community. Missions : //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-COM[14]-Trauma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-CO[10]-L'île aux pirates //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BAF missions //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-CO[08]-Pacific_Diamond //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-CO[08]-Le_Cri_du_Râle Every missions are in a single Steam Workshop collection : http://steamcommunity.com/workshop/filedetails/?id=809526218
  9. Tanoa_Insurgency_2019_RHS.Tanoa Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1574692333 GitHub; https://github.com/rcantec/Tanoa_Insurgency_2019_RHS.Tanoa.git If you want to try the mission you can test it on my public server link in Discord. To play this mission CBA_A3; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK for the use of their scripts to make some awesome things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  10. Altis_Insurgency_2019_RHS.Altis Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1565413413 https://forums.bohemia.net/forums/topic/220334-altis-insurgency-2019-rhs/ If you want to try the mission you can test it on my public server link in Discord. To play this mission CBA_A3; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK for the use of their scripts to make some awesome things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  11. Emazz

    Call Of Arma 3

    Crew Expendable First mission of CallOfArma3 (cod4recreated) campain I recreated a merchant ship all whit static obj ( 5/6 hours) and more hours for a decor ship . But I'm really satisfied with the result , I await your feedback and criticism . =) You need a great Zeus or you cant play it Zeus task: You have 2 video to start by consolExc " play = ["videos\primo.ogv"] spawn BIS_fnc_PlayVideo; " for briefing and " play = ["videos\ultimo.ogv"] spawn BIS_fnc_PlayVideo; " for last part of mission You need to place a Document inside a radioactive container Put contact whit animation inside the first building More mission incoming stay tune https://steamcommunity.com/sharedfiles/filedetails/?id=1572979367
  12. Hi all, Here is a new mission for the tremendous Lingor island. Enjoy! http://steamcommunity.com/sharedfiles/filedetails/?id=902291076
  13. Hi all, Remember FURY? An American Sherman, lost in core of Germany, surrounded by Nazi troops. STEAM link: https://steamcommunity.com/sharedfiles/filedetails/?id=1560958858 Here, the scenario takes place at Zargabad, (a fine CUP map). Your crew of 4 plus a US soldier are stuck in the middle of a Taliban's nest. Your Abrams is out of order and out of gas. Challenge is simple: Repair the Abrams, refuel it and escape!... Perhaps. The mission is SP or MP up to 5 players, with HEAL & REVIVE feature for AIs and player(s)! You can heal or be healed in both SP MP but it's preferable to play in "MP one player" for mission parameters. You will be leader what ever the slot you choose. In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can heal them as well. You can enable/disable Arsenal crates for players. So, required mods are CUP only (+CBA as dependency). I recommend also: - enhanced movement (even if this is not the best corner of map for using it); - MGI tactical pack, for beginners or smart players (not using the whole stuff, but you can stick charges on vehicles) Have fun!
  14. https://github.com/rcantec/Altis_Insurgency_2019.Altis # Altis_Insurgency_2019.Altis Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1561316747 If you want to try the mission you can test it on my public server link in Discord. To play this mission no addons are required. The mission is compatible with all addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie & PHRONK for the use of their scripts to make some awesome things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) www.rytechlab.com rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  15. DOWNLOAD on steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1546702207 DWAR video: there are 2 servers running 24/7 , one with DWAR and one with ZOMBIE DWAR you can easily find them filtering DWAR word in main server browser, or at this IP: IP : dolfrang.ddns.net port: 2302 ZOMBIE DWAR mods required: CBA_A3, RAVAGE, CHERNARUS REDUX, CUP terrains CORE port: 3302 DWAR mods required: CBA_A3 CUP weapons CUP units ACE3 RHS AFRF RHS USAF CUP vehicles CUP ace3 compatibility addon weapons CUP ace3 compatibility addon vehicles advanced urnban rappeling advanced rappeling ace compat RHS USAF ace compat RHS AFRF task force radio enhanced movement (optional) Hello there! I'm happy to finally announce the release of my 3-years work : DWAR ! DWAR idea is born in ARMA2 times playing Xeno's Domination, when i really wished to had a way more dynamic battlefield, with every possible military situation happening randomly, from air fighters combat to underwater scuba divers fights, with the possibility to play alone, COOP, TvT, TvTvT, TvT+AI, even as civilian. can be used also for training turning off AI! I really wished to have everything that ARMA3 has to offer all packed in a single versatile mission, that is autonomous, due to so many random factors two match are never the same, there is total freedom of action, with priority always on good performance! From my point of view its the most complete and dynamic battlefield where everything can happen from the sky to the undersea, and automatically includes every mod you throw at it, so for example if you play it with CUP units, it automatically include CUP units in the random list to choose from to spawn AI! Its also customizable by setting for example AI numbers, side mission frequency and a tons of other factors like kamikaze, IEDs ecc... From casual players to MilSim units, this mission is so versatile that should fit every taste! I really hope you will enjoy this so much as i do ! bye!
  16. Welcome to the server: [Co-op - TDM] Capture Malden Dynamic Insurgency IP: 212.129.62.69:2322 This server opposes three factions. -The rebels OPFOR FIA -The rebels INDEPENDENT SYNDIKAT Which divide Malden from North to South, as well as : - BLUFOR NATO forces Who seek to capture the least military base on the island. These three armed forces are run by the AI, which fights day and night. It's up to you to take part in the fight, in the faction you want, each with a different Gameplay. Indeed, The BLUFOR NATO, whose main base is in the NORTH EAST of Malden, are numerous, well equipped, have varied means of transport but will only venture into civilian areas for the purpose of achieving military objectives. They have logistics to strengthen their troops of 100 groups when they are in difficulty. The OPFOR FIA own NORD Malden. Their equipment is lightweight and allows them to move quickly. They are geographically close to BLUFOR NATO and are therefore quickly subject to clashes. Nevertheless their very mountainous sector allows them to hide and evolve undercover to capture civilian areas. They will then establish recruitment camps to expand their ranks, caches weapons and other premises with terrorist vocations. The North of Malden offers a zone less wide than the SOUTH, consequently a territory more simple to control. Once the necessary forces are recruited, they will try to attack military objectives strategically. The INDEPENDENT SYNDICAT are south of Malden, it is a vast territory hard to control. Rather flat, offering villages, towns, countryside and forests. Their equipment is slightly heavier so they can make firing shots covering a good distance. Their objectives are broader, they seek to capture the most civilian and military areas and will also establish their recruiting facilities and others. Their movements are often uncovered and require more thought. They are close to one of the main objectives of BLUFOR NATO. So you can take part in an asymmetrical Gameplay where the AI will surprise you by using improvised explosive devices in vehicles, suicide man, etc. Or to reinforce NATO military troops and capture the whole island. It's your choice, team or lone wolf. Three armories offering equipment specific to each territory are visible on the map. You can manage the supply of other players by controlling these points. Using the Tablet available in those armories, you will be able to recruit soldiers, send them patrol or fight to capture areas that interest you. -------- MODS: The server requires the following two mods downloadable quickly from Arma launcher. @CBA @ALiVE To do this, search for the server via the following IP in the ARMA 3 Launcher on Steam. 212.129.62.69 2322 or by typing " Capture Malden " Then when you log in, the launcher will offer to download these two mods. Remember to chose the same slot every time you connect to the server after saving with PLAYER EXIT button. ------- I wish you a good game, and do not hesitate to make your impressions, criticisms, proposals. Cheers.
  17. Hi all, As announced in DAGUET scenarii, (see mgi missions red tag), this is the Vanilla version of the ALAMO style scenario. This mission remains a coop for 9 max at MALDEN, but can be accomplished in SP. However, the difficulty can appear at higher level, due to the choice of the position of the camp. Your mission is to hold the abandoned labs, north of Malden. Already known feature: SP or MP with HEAL & REVIVE feature for AIs and player(s)! In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can save them as well. You can enable/disable Arsenal crates for players. So, no required mods but strongly recommended ones: - JSRS sound mod (a must for vanilla missions, imho); - enhanced movement (even if this is not the best corner of map for using it); - MGI tactical pack, for beginners or smart players (not using the whole stuff). Have fun! https://steamcommunity.com/sharedfiles/filedetails/?id=1546429976
  18. Ry4nD

    SEALS_NA.Malden

    SEALS_NA.Malden Halo into the hot zone and complete all tasks, don't forget your parachute! A full MILSIM experience, Good luck. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Git clone; https://github.com/rcantec/Seals_Na.Malden Steam Link; https://steamcommunity.com/sharedfiles/filedetails/?id=1550735339 To play this mission the following addons are required; RHSUSAF;CBA_A3 The mission is compatible with all other addons. To begin using the Software; Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  19. DOWNLOAD ON STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=1546710863 Z-DWAR video: there are 2 servers running 24/7 , one with DWAR and one with ZOMBIE DWAR you can easily find them filtering DWAR word in main server browser, or at this IP: IP : dolfrang.ddns.net port: 2302 ZOMBIE DWAR mods required: CBA_A3, RAVAGE, CHERNARUS REDUX, CUP terrains CORE port: 3302 DWAR mods required: CBA_A3 CUP weapons CUP units ACE3 RHS AFRF RHS USAF CUP vehicles CUP ace3 compatibility addon weapons CUP ace3 compatibility addon vehicles advanced urnban rappeling advanced rappeling ace compat RHS USAF ace compat RHS AFRF task force radio enhanced movement (optional) hello there! Here's the survival / COOP / TvT mission using the great RAVAGE mod, As civilian, you have to try to survive and call for rescue using a satellite antenna during a zombie apocalypse! As crew of a NATO destroyer during a zombie apocalypse, your task is to investigate radio signals and save survivors while searching for the cure! As DUMBrella corp mercenary, your task is to shut off this mess by killing every witness and recover the lost anti-virus! The mission is persistant, the position of the signals and the cure its randomly selected every round, so never match is the same to the previous one. the land is full of infected that will hunt players, only safe heaven is the NATO destroyer in the sea! can be played in SP, COOP, TvT . REQUIRED MODS: CBA_A3 RAVAGE
  20. Hi all, Mission coop for 9 max at SHAPUR, but can be accomplished in SP. SP or MP with HEAL & REVIVE feature for AIs and player(s)! Yes! In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can save them as well. Your mission is to hold the factory as Alamo point. You can enable/disable Arsenal crates for players. See on Steam for all required mods (R3F except bugged R3F objects, RHS, CUP terrain for Shapur, EricJ talibans for uniforms) . Have fun! https://steamcommunity.com/sharedfiles/filedetails/?id=539562506
  21. That Natsu

    Duos / Coop?

    Edit: just seen their answer on the video. Said very soon. Sorry
  22. Steam; https://steamcommunity.com/sharedfiles/filedetails/?id=1527503124 Git clone ; https://github.com/rcantec/Sandstorm-ace.takistan.git Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. To play this mission the required addons are ACE, CUP Terrains, Maps, Weapons, Units. CBA_A3. The mission is compatible with all other addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some cool things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Doctor Vanilla rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  23. Ry4nD

    Sandstorm

    Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1478897076 # Sandstorm.takistan Git https://github.com/rcantec/Sandstorm.takistan Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. To play this mission the required addons are CUP Terrains, Maps, Weapons, Units. CBA_A3. The mission is compatible with all other addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some cool things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Doctor Vanilla rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  24. Description and dynamics of the mission This mission represents the French strengths in a real or fictitious conflict against an insurection. The primary purpose of the mission is maintaining of the peace, thus to patrol, secure roads, neutralize ammunition cache and to have a dissuasive effect, it does not necessarily mean that the fight will be absent. The insurgents will try to join localities to convert the civilians, and slow down you with IED and ambushes. When the insurgents will have succeeded, the zone in question has to reach a locality will become very dangerous. (There is 5 slots additional to intend for the players rebelled to pepper one can the mission). When a locality is captured your dissuasive effect decreases, thus it will be necessary to intervene as fast as possible while remaining careful. More time goes by without an intervention of the peacekeeper to secure a locality corrupted by the insurgents, more you will have of luck to see a nearby locality becoming hostile and so on, pay attention in certain cases that can go very fast. In this mission no objective is defined meadow, the only available information will be locality fallen to the hands of the enemy. Thus it will be commander of the unity who will have to attribute the objectives has his subordinates to be the most effective possible. To note the intel, the zones squeaky clean, the ied, the axes surs ... commander will be the person who will do so that the peacekeeper are the most effective possible. When a locality corrupted by the insurgents is secured your dissuasive effect on this locality will be permanent. Management of the efficiency A system of ticket, is present for the strengths of maintaining of the peace and for the insurgents every camps person possessed 100 ticket to begin: -every "frag" makes win a ticket / the death or respawn makes lose a ticket. -when a locality is corrupted: +15 for the insurgents/-10 for the peacekeeper. -when a locality is reassured: -20 for the insurgents. -when a weaponcache is destroyed: -15 for the insurgents/+5 for the strengths of maintaining of the peace. -when the peacekeeper are made delivered a vehicle -50 ticket (can imports the vehicle). -the recruitment of IA costs 1 ticket (10 IA max by group). Thus it can be 3 different successes there: -the strengths of peacekeeper fall has 0 ticket, failure of the mission: efficiency BAD. (Really needs to be bad or to make anything (or you really have no chance), success bad). -the insurgents fall has 0 ticket, successful mission: strong efficiency. (Really needs to be effective, difficult success) -The conflict gets stuck in the mud and nobody reaches has to dominate the region: mission which never ends. (Average success) HQ It is here where the peacekeeper start their journey, list of the supports available on the HQ: -arsenal -order of all the vehicles (light, armoured, aerials, support) -Recruitment of IA -resting zone (cross 6 hours) -scrap area, you can scrap the insurgent vehicle for extra ticket. -hospital (care in the max) -Support of land vehicle (gasoline, repair, ammunitions). -Support of the air vehicles (gasoline, repair, ammunitions) and especially pylons customizable. -3 box FOB which are also places of respawn, you can build fortifications, static weapons, arsenal, and light vehicle. The HQ can be attacked (players or IA) if insurgents approaches too closely a defense system will be automatically set up, this plan is not invincible thus be going to need that the players participate has the defense of the HQ. Note : the support vehicle are the just for the RP, it will not be possible to make of the maintenance on the ground it will necessarily be necessary to return vehicles at the HQ. Secondary Task Military convoy : It is necessary to deliver support truck has a precise point, the peacekeeper have to obtain vehicles has their expenses (truck of ammunition, fuel, repair) and will once be paid off arrived has destination. Every arrived vehicle has good port will reduce the tickets of the insurgents ( -5 ). -Humanitarian Aid : It is necessary to deliver humanitarian cargo ( IDAP) has a precise point, the peacekeeper will have to get the IDAP cargo has their expenses ( 5 tickets), and will once be paid off arrived has destination. Every arrived humanitarian cargo has good port will reduce the tickets of the insurgents ( -1 ) -Special missions: there are certain places well to hide on Kunduz who abounds in precious information, find files and get special task (you will not have pain has to find them if you know the map) Additional information and scripts included in the mission -AIS revive: everybody can revive (medic faster) care for the players need 1 first one who are not medic, the heavy damage kill instantly. -Advanced Sling Loadind -Advanced Towing -R3F Logistic -Mag Repack ( Ctrl+R) -ATM_airdrop -TAW ViewDistance -Vcom AI -NRE Earplug - sapper and team leaders can build walls of sandbag if they have a toolkit in their inventory. THUS DO NOT ACTIVATE THESE MODES ALREADY INCLUDED IN THE MISSION OR YOU RISK TO HAVE ISSUES. !!!Mission for dedicated server!!! It is strongly recommended to have a multithreaded server or at least 1 headlessclient available to be able to run this mission with no problem at all. Mission file here : https://drive.google.com/open?id=1haY7CDhBYLcjhvbkNLYt5jVySyoY8Lnb Steamworkshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1516776817
  25. Last week I published a list of great COOP campaigns on Reddit. After a week of feedback, I re-posted a longer (18 campaigns = 276 missions) and better (formatted) list for a more splendid COOP experience! CO03 Armed Assault (13 missions) CO04 Dead Paradise (2 missions) CO05 Soviet/Afghan (8 missions) CO05 Kolguev Red Hammer (4 missions) CO05 Nogova Red Hammer (13 missions) CO06 Ghost Recon Island Thunder (7 missions) CO06 Ghost Recon (8 missions) CO06 Persian Tale (7 missions) CO08 Pirog (6 missions) CO08 Mighty Justice (4 missions) CO09 Chesty Puller (5 missions) CO10 Escape (29 maps) CO10 PMC Versus: Cronos (10 missions) CO10 PMC Versus: Oriens (24 missions) CO12 The Forgotten Few 2 (7 missions) CO14 Wolfpack V1 & V2 (14 missions) CO15 Hired Guns 2 (100 missions) CO37 Two Sierra (15 missions) I haven't played all of these campaigns but I've fought through both of Lightspeed's Ghost Recon campaigns, so I can vouch so their quality. So if you've played through any of these then please provide feedback. Equally, if I've forgotten any, then let me know. OUT!
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