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Found 92 results

  1. Task Force Razor Task Force Razor is a grouping of detachments ranging form U.S Army to U.S Air force all working towards the same objective to complete missions. Task Force Razor is a group looking for mature members who are willing to put time and dedication into making this community of the best We have official Operations every Friday and Saturday consisting of 50+ members from all detachments lasting around 2-3 hours. We also have out B.C.T every other Tuesday that you are required to attend if you wish to be promoted in the future. B.C.T lasts around 2 hours and is a single class. Depending of where you wish to go within the Task Force there will be extended trainings ei. Sapper Training that you will be expected to complete. Detachments 24th Special Operations Wing (Airforce PJs) Special Operations Aviation (Aviation) 17th Rangers (LRRP/Pathfinding) 4th SBCT (Mechanized Infantry, Sappers, Armor, Combat Medics) NOTE: Not all detachments are open for recruitment. For further information please enter our Teamspeak Server. Contact Information Teamspeak Server IP: Website: http://afsoc.enjin.com/ We hope to see you soon! 2LT A. Wayne 1st Platoon, Platoon Leader 1-6 Out!
  2. Backstory (will be expanded): Year 2018: After 3 years of economical crisis, with the Ruble at its historical minimum, riots start spreading throughout the whole Russian Federation. Citizens start uprising demanding better economic conditions and extremists groups are seen as the only viable alternative to accomplish a brighter future. The protest quickly turn deadly, with the security forces getting more and more violent. Year 2020: Terrorist group named "Bering Star", in an attempt to take advantage of the civil unrest, attacks a classified biological warfare facility in ÄŒukotka, stealing many biological agents. Russian Federation government keeps this attack hidden, fearing a further increase of the riots violence. August 3rd, 2023: Bering Star hits, releasing an artificial virus in Moscow and St. Petersburg. Government is weakened after years of unrest, and the emergency response is not effective enough. During the following months, the virus spreads in Europe and Asia, with some cases in the USA. While the International Community joins forces to develop a vaccine, it gets clear that the rate of infection is extremely high. March, 2024: 9 months after patient zero, the infection is now spread worldwide. There is no known cure yet. April, 2030: 7 years later, an estimate of 90% of the global population was infected with peaks of 95% in the whole Russian sub-continent. Only 0.04% of survival chance. Big areas in the United States become unhabited, including the San Juan Islands in the Puget Sound. Terrain Features: Size: 20480 x 20480 meters (4096 px * 5m) 1:1 copy of Lopez, Blakely, Decatur, Shaw (cropped), Cypress, Burrows, Allan and Fidalgo (cropped) Islands Elevation data from Real-world 1/9th arc-second DEMs Real roads network Dense forests and realistic vegetation placement - 1.3 million trees General overgrown and decaying feeling, making the terrain perfect for warfare or post-apocalyptic mods Current Status (last update: Dec 18th, 2014): Heightmap: 90% done, needs refinish and roads smoothing Sat Map: 99% done Sat Mask: 95% done Configs: 99% done Roads: 20% done Custom models: 0% done Vegetation placement: 90% done Articial objects placement: 1% done Internal testing: 10% done Public Beta Testing: TBA Screenshots: Videos: Live Development: I usually stream my development on my Twitch channel: http://www.twitch.tv/schultzit Help Needed!!: I am looking for 3d artists to help me create assets for this map. If you like the project and feel like helping me, drop me a line on Skype or reply to this post License: This terrain will be released under ARMA PUBLIC LICENSE SHARE ALIKE (APL-SA)
  3. Work together to obtain fresh intel on the 7 new weapons in the upcoming Arma 3 Marksmen DLC! What’s your mission? A certain number of all Arma 3 players needs to have unlocked the Bonus Targets achievement on Steam, after which new artwork from the upcoming Marksmen DLC will be declassified on www.arma3.com/marksmen-challenge/. So head over to the firing range, and invite your friends to participate in the challenge. Good luck soldiers! The Marksmen DLC Community Challenge runs from Wednesday February 25th 15:00 CET until March 5th 12:00 CET.
  4. Hello All, Currently a friend and I have been running our server of off one of his machines. While running around 20 gbs of mods, some people are having serious frame rate issues when getting into urban combat with the AI. My assumption is that this is caused by the limits of his machine, because it is not a computer built to be a server host. Just wondering what companies you guys recommend for hosting our server that would give us no issues with loading all the mods and having full control of the missions we can put on. We would only need roughly 10-12 slots as well. Thanks for the help. Dig Doug
  5. Hi there, I have an opportunity to take a fresh look at the Expansions menu (Configure > Expansions). The purpose of the menu was to list mods from various locations such as the -mod parameter, registry path and auto-included mods from the player's Documents & Settings folder, and to allow the player to enable / disable mods and adjust the load order. The current goal is shifting to provide easy orientation and additional details about used official (DLC) and community mods. After the initial design, it occurred to me that mod management might not be a necessary part of this. One of the options is therefore to remove the functionality to manage mods, specifically the ability to adjust the load order (Up and Down buttons) and the Enable / Disable mod button. This would mean the removal of functionality some of you might be using, so I came here to ask you what you think about it and to discuss the matter. Additional info: Launching the game with -mod overrides and disables the management buttons in the Expansions menu anyway. Managing mods here requires an additional restart. The official Launcher with local mods support and custom community launchers are handling mod management more comfortably. Launchers do not require an additional restart. Changes made in the menu do not carry over to launchers. Syncing the game state between launcher states could be complicated with various presets in mind. Let me ask you in a brief and structured way how are you using the Expansions menu: [A very short] Survey Thank you :)
  6. We're conducting a small-scale exploratory investigation among the most dedicated Arma players. Our objective is to gather structured feedback on Arma 3's DLC Strategy (more detailed info here). Can I ask you to share your thoughts and insights on our approach to downloadable content? I've prepared a survey here: http://arma3.com/survey. Thank you
  7. Buldozer displays the model correctly, but ARMA spoils UV map of my model in game... http://www.youtube.com/watch?v=k2t6K7PVNbU All rvmat's uses standart *_Mask - "A3\structures_f\DATA\universal_mask.paa" I don't know what could be the cause of this problem
  8. Building upon the successful launch of the Arma 3 Alpha, we've joined forces with Dslyecxi (leader of the Arma community group ShackTactical) to create a series of tutorial videos! Over the next couple of weeks, Dslyecxi will introduce Arma 3 and share tips on topics like infantry combat, co-operative multiplayer and mission editing. Today's first video takes a more general look at Arma 3 and illustrates the authenticity, diversity and opportunity at the heart of our tactical military shooter. RcbQk5VXKNE Sit back, relax and enjoy!
  9. As part of our countdown to launch, we'll be hosting a Launch Sneak Preview livestream hangout on Saturday, August 10, at 17:00 UTC. Live from Bohemia Interactive HQ in Prague, the session will be streamed on Arma 3's channel on Twitch.tv. The session is expected to last about one hour. [ATTACH=CONFIG]207[/ATTACH] Based on our previous livestream experience, we welcome you all to submit questions in this thread - some of which we'll try to answer during the livestream. Thomas Ryan (Designer) will be hosting the hangout, supported by Arma 3's eLeads Jay Crowe (Creative Director), Petr Kolar (Encoding Lead) and Joris-Jan van 't Land (Project Lead). Overall, we aim to select about 5-10 questions. Please note that our focus is on Arma 3's launch content, so questions about the campaign will be addressed at a later date. The status of fixed-wing aircraft in Arma 3 will be detailed further in the next SITREP. Last but not least, be sure set yourself a reminder by enlisting for the official event on Arma 3’s Facebook page.
  10. I recently was told that ArmA 3 will only launch with 1 fixed wing aircraft.. This seems very small to me and I am rather dissapointed. So BIS, why only one?
  11. I have a unit that I placed in the map editor, and I was wondering how to tie them into a script such as... Player_Array = [ [P1,P2,P3,P4,P5,P6], [P7,P8,P9,P10,P11,P12] ]; The names of the units being P1...P12. Also how to removeWeapons (for example) from a specific using the select command.
  12. Welcome to the Community in Command forum thread! In the upcoming weeks, we're putting you in Command of our Facebook Wednesdays. As such, we'll try to address the questions you might have, feature extraordinary forum/community activities, or let you battle over statements/polls/screenshots. So if there's anything you'd like answered or featured, please let us know in this thread and we'll do our best to respond!
  13. We’ve entered Round 4 to answer some of your questions on modding and editing! 1. Will the game support options for modding? (MadDogX & Resistance-Rat) 2. Are there any plans to include a mission/map editor? (jibemorel & Resistance-Rat) 3. Will it be possible to crossover data from Arma or Take On Helicopters to Carrier Command? (zGuba) 4. If there will be any future add-ons, will it include more islands and terrains? (BFCrusader) 5. Will there be a public Beta? (RemyLion) If you have any other questions, please feel free to let us know via Facebook, Twitter, the special Community in Command forum thread, or in the comments on our website!
  14. Hi All, I have Arma2 and Arma2 OA installed as Combined Ops already and patched to 1.60. But today I just decided to purchase the Reinforcements DVD so I can get the nicer textures for BAF and PMC content. My question is: Once I install the BAF & PMC content from the Reinforcements DVD over to my CO 1.60 installation, do I then have to re-run the base 1.60 patch for Arma2 again? I guess it would depend upon what version of BAF & PMC are on the DVD but Im assuming the DVD doesnt come with the latest patched versions. I'd like to avoid having to do a complete uninstall and reinstall of the game.
  15. http://www.arma2.com/beta-patch.php + some crashfixes and other fixes
  16. Bohemia, hire this guy Brad and get his texture technology implemented as soon as humanly possible. -Love Kridian :D
  17. Hi everyone and all of you creative members of our community in particular. We have promised we will support our community as much as possible and here comes another service we want to offer to you. From January 2010 we plan to introduce a new section at www.arma2.com called Guerrilla / Community. This page will be dedicated to the entire community content created for ARMA or ARMA 2, as we feel it deserves more public attention. What we offer is the possibility to participate in the content published at this website. It's the opportunity for you to present your work to a much wider public and newly recruited players too! Content This kind of content is expected to be published at the Community Page: User made MOD / Addon / Tool announcement User made SP / MP Mission / Campaign announcement New website announcement Weekly reports from ARMA2 news sites Important community events Useful web links First Steps If you are interested in such collaboration on the official ARMA 2 website, just follow these steps to become a contributor: Go to this contact page at the ARMA 2 website and complete the form with these details:Your real name, city, country where you live. Your nickname used at the Bohemia Interactive forums. What community group / MOD / website you represent. What kind of content you want to contribute. Which language(s) you speak (English is required as minimum) [*]Please note that all details are mandatory and without them the request will be deleted. [*]Once you send the form, just wait until it's processed in Bohemia Interactive, which might take up to several days as every single request will be handled manually. [*]Once the request is approved you will obtain an email with your newly created user account at www.arma2.com to be able to log in and post the article or web link you want to publish. Rules There are several rules for all contributors which must be followed at all times: Only true and confirmed information directly related to ARMA / ARMA 2 user made content or activity is required. No spam, slander, lies, mystification and so. Clear, brief article. No double posts or unbearably long stories. Announcements, releases or major updates only, no WIP reports or minor updates. Weekly news reports up to date, no releases older than one week in the summary. Proper and spell-checked language. No irregular/slang words or any explicit content. One image per post. (Except news sites weekly reports). Every image must be hosted on your own website or on free public image hosting (ImageShack and so). All content should have the permissions of their respective creators, if there is any doubt that content permissions have not been sought you must not submit it to the website. Any content found to have been created without the prior permission of those who created any part of it, whether that be script, texture, model, sound, etc. will be removed from the website immediately and it is unlikely the person claiming this content as their own work will have any further content published on this community site. There will be no warning / infraction. Any violation of these rules will have serious consequences such as both arma2.com and official forums account ban. As the venture progresses it is of course likely that further rules/clarifications will be required, which you will receive notification of. Operation After submission, every single article will require approval and publication by official administrator / moderator. The user created article might be deleted without explanation if considered improper by administrator / moderator. Nobody should expect it 100% certain that their submission will be published. Authors who prove themselves reliable and trustworthy may obtain higher user status to be able to post and publish their submissions immediately and they may become moderators in the future. We will also appreciate any non-English submissions. However, the mandatory is to provide correct translation to English. The list of languages available follows: English, German, French, Italian, Spanish, Polish, Hungarian, Czech, Russian Future This service is not meant to be a competitor to established community websites, this service should hopefully complement the incredible work that the numerous news sites have performed for many years, nor do we plan to host files or images of user made stuff at Arma2.com for now. We hope this concept may prove itself viable and useful so we could introduce even more at www.arma2.com in the future. Please, don't hesitate to contact us! We look forward to hearing your feedback / suggestions at www.arma2.com.