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Found 106 results

  1. Hey all, This is something that's been bugging me for a while now (since I started the campaign, in fact). In the single player campaign, the lighting is very different to how it is in a single player mission, in multiplayer or in the editor. In the campaign, all the light colours with any sort of light on them are seriously washed out and bleached out, to the extent where all I can see is a whitish yellow colour, no textures or anything. I've done some testing, and made an imgur album of 3 images, showing the same location at the same hour and time of year. As you'll see, the campaign screenshot shows the building much brighter and whiter compared to the other two. It detracts from my game experience - it makes it very difficult to hit enemies in towns or buildings where the white glare is so strong that I can't see them properly. Here is the imgur album: https://imgur.com/a/i5JY9 Any help sorting this would be much appreciated, thanks!​
  2. Anybody know what's going on? It happened when I play East Wind. Also what exactly does 3DEN means?thx
  3. Please use this thread to provide feedback on the first campaign episode, which has been deployed in today's dev branch update. Avoid spoilers wherever possible! If posting them is unavoidable for some reason (e.g. context for feedback) please place them in spoiler tags.
  4. Although the formations available are helpful, I would like to have the ability to set, and have a squad move in, a formation of my own design. Instead of being restricted to the formations that are recognized already, I could set the individuals into any configuration I want.
  5. How can i disable the formation from start of the mission, in the editor i have set up how i want the formation to be at the start, but when i start the mission, the friendly AI's is in a Wedge formation
  6. Hi everyone, Jay and myself, with the support of our team, have written a blog about the campaign news that broke earlier this week. This was supposed to happen before it was reported anywhere else. Unfortunately a communications mishap between us and our friends at PC Games, led to it being revealed via their website first. We regret it happened in this way, rather than via a direct message from us. We hope the blog answers some of the questions you have. Survive / Adapt / Win
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