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Found 34 results

  1. Make sure to use the new version called Buldozer Tools Improved editor.sqs This is an Improved version of the editor.sqs which can be used to execute code within buldozer. You can load and reload roads.shp while being in buldozer, additionaly it removes rain and sets the time to midday. This means, no more buldozer restarting for road adjustments and for the addicts no more rain and night. The key to execute the script is * on the NUMPAD, you can change the DIK in the script by editing the key variable. 1. Paste the code in your P:\scripts\editor.sqs 2. Make sure to set your path to your roads directory correctly 3. Make sure your road files are in the respective directory 4. Load up your buldozer and wait until you see your map 5. Press * [NUM], the reload should be quick but can get longer with extremely big and complex road networks P:\scripts\editor.sqs ; editor.sqs by Lappihuan and Sumrak ; due to sqs syntax the single line must be kept! https://community.bistudio.com/wiki/SQS_syntax ; key to execute the script is * [NUM] ; roadpath: is the path to your roads directory in your project. ; dateArray: https://community.bistudio.com/wiki/setDate ; key: https://resources.bisimulations.com/wiki/DIK_KeyCodes roadpath = "P:/mytag/mymap/data/roads/"; dateArray = [2001, 06, 22, 12, 0]; key = 55; _bulKeybinds = [] spawn {keyBind = (findDisplay -1) displayAddEventHandler['KeyDown','if(_this select 1 == key)then{result = buldozer_LoadNewRoads roadpath;setDate dateArray;0 setRain 0;0 setOvercast 0;}']}; You are free to use and edit this script how you like. If you have any bugs, suggestions or improvements please post them here. If you have or are about to make a tutorial, feel free to include the script in the source data. Thanks to Sumrak for pointing me out that display event handlers work in buldozer and providing a example code. I'm happy to see what you guys can come up with. Kind regards, Lappihuan
  2. Hi community - Disclaimer - I am not the best when it comes to explaining things to others. So please forgive me. - What is explained here is subject to change (this tutorial will be updated accordingly). - When a tools update is available (on main branch), after having installed the update be sure to verify game cache, extract game datas, and re-install buldozer before trying to do anything else. - The way things are explained here is the way I do it, there are other ways. - Introduction In this "tutorial" I will assume that you already have the tools installed (this step won't be explained here) and your directory mapping is the following: Arma 3 D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Arma 3 Tools D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools - Step 1 - Work Drive Folder Now we're gonna decide where we want our Work Drive to be located, go to D:\Program Files (x86)\Steam\steamapps\common\ and make a folder here, name it the what you want (mine is Arma 3 Tools [WorkDrive]). Your Work Drive directory is now the following: D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools [WorkDrive] - Step 2 - Arma 3 Tools Directory Paths Setup Now that your Work Drive folder is setup you can now launch Arma 3 Tools from Steam. Once the window pops up, click on Preferences at the top then click on Options. Here you're going to setup your directory paths. According to what we previously done, the tabs should look like this: *Do not forget to uncheck Use default box as in the picture just above* Now click on Register, and you're done with this step. - Step 3 - Mounting Work Drive *Make sure both Arma 3 Tools (Arma3Tools.exe) & Steam (Steam.exe) executable are NOT run as administrator, otherwise your will be unable to mount your Work Drive* You can now click on Mount the Project Drive to mount your Work Drive, yay. - Step 4 - Importing Arma 3 Assets Click on Project Drive Management Then Extract Game Data Click on Run. When prompted, verify information and click Yes. Once the process is done, you get this: Now open your Work Drive (Computer -> P:), your drive should look like this now: *Image coming soon* - Step 5 - Installing Buldozer Now you can tick the Install Buldozer box. Click on Run. Once it's done close the little window and go back to Arma 3 Tools then click on Preferences then Buldozer Configurator. Choose the preset you want for both Object Builder and Terrain Builder then click on Apply configuration. Now open your Work Drive (Computer -> P:), your drive should look like this now: *Image coming soon* *While you're at it open steam_appid.txt and verify that its content is 107410* - Step 6 - Enjoy Everything is now set up, you can now begin to work on your project. Thanks for reading. - Related link(s) Work Drive (BIS) Project Space (BIS) Project Directory Migration (BIS) - Update(s) April 28th 2016 - First Iteration May 30th 2016 - Update 0.984 March 17th 2017 - Update 1.08 - /!\ Read last post /!\
  3. http://imgur.com/EV1VXZa So I have recently installed arma 3 tools because I wanted to work on a map but I have followed videos to get it all to work but everytime I get this happen to me which just takes the piss. If anyone has any ideas pls help when you can. http://imgur.com/KaJ5gRn This is another error I get. Thank you Ill re upload the images to somewhere working once I can
  4. Hello, I´ve installed the tools again yesterday and set up everythings Properly (P was set and A3p ran through fine). But as soon as I want to run Buldozer I get this f****** Errormessage that absolutely makes no sense. As from what I understand is that the error must rest somewhere in the command line, but it doesnt matter whether I leave the startup Parameters by default (as they come right after installation) or if I remove everythings. The errormessage is always the same (except for the removed entries from the Startup Parameters Commandline. Only one thing always remains the same. It´s this part of the errormessage quoted below. This part always stays the same, anyways what I do. So what the hell is that errormessage supposed to mean and why doesnt any attempt to fix it do absolutely nothings. - changed the Buldozer path as suggested after A3P ran through - I ran A3P meanwhile a couple of times - I changed the Buldozer.cfg that I´ve recieved from someone where it works absolutely fine - I changed P - reinstalled ArmA3 tools - ran integrity check for the steam tools and for ArmA3 - I ran Buldozer with an absolutely clean Commandline It´d be great if someone knows whats causing this issue. I never ever ran into this in all those years before. May be it´s a simple solution, but I cant see it at the moment. Thanks and regards Memphis
  5. Every time I try to load my map into buldozer, it loads until it gets to "Extruding hills and valleys". When it gets here, it stops loading and if i try to do anything it says that buldozer has stopped responding.
  6. Hey there, I´ve recently run into a problem with my new terrain. It was working fine and I was able to preview and place objects using Buldozer. But when I´m placing the forest I run into a problem. When I´m placing 8000+ objects Buldozer will freeze. Its loading fine for the first couple of seconds but when its loading the objects, it will just return to an empty white terrain and freeze. So the problem is related to loading lots of objects, but I´ve not had this problem a couple of months ago. Has anyone else encountered this problem or knows how to fix it?
  7. I'm following The Atlas - A Guide to ArmA 3 Terrain Making (v1.0), and I'm running into an interesting problem. My P:\ drive maps to "C:\Users\myname\Documents\ArmA3 - addon work" I set it up using arma3p.bat by Mikero When starting Buldozer, it tries to run ImageToPAA from o:\Arma3CommunityTools, instead of the normal steamapps directory. When I create an o:\Arma3CommunityTools with ImageToPAA in it, buldozer is functioning without errors. But I would like to to run without requiring the O: drive... What I tried: - Tried updating Buldozer through the Arma3Tools --> DevP --> update Buldozer - Going through the Terrainbuilder config, and found no reference to O: nor to Arma3CommunityTools - Going through the Buldozer config, and found no reference to O: nor to Arma3CommunityTools - Searched the registry, and found no reference to O: nor to Arma3CommunityTools - Tried creating a clean P:\ (remove all files, use DevP to set it up again) Update: - Tried running Ccleaner, cleaning all caches, and cleaning the registry until no issues appear. - Tried deleting buldozer.exe and replacing it with the retail arma.exe - Tried searching buldozer.exe and arma.exe for the string "O:\" -- both executables contain only a reference to O:\Arma3\Arma3Retail_DX11.pdb, but no reference to O:\ArmaCommunityTools Update 2: - Uninstalled Arma3 tools - Deleted Arma3 Tools directory - Reinstalled Arma3 Tools - Configured Arma3 Tools / P: drive Problem resolved, unable to reproduce the problem.
  8. TLUGaming

    1.63 patch

    Hello so the 163 patch for arma 2 OA breaks a lot of things on the missions and the TXT file only shows Fixes so i was wondering if there is a change log so we can start fixing ready for the update Thankyou
  9. First of all: don't link me to this tutorial. Been there, done that. Doesn't work and someone should tell the author that infos and screenies are outdated. Well, here we go then. What works? - P: drive is working - Object builder itself is working Problem starts when trying to preview in buldozer: - ObjectBuilder throws error: "External viewer: Attach failed, No viewer found." - Buldozer opens, model not showing, error: "Cannot load texture a3\data_f\halfa.paa." Please take note that the loaded model doesn't make use of the above mentioned texture, not on the model nor in the rvmat. What do i have on the P: drive: - bin.pbo de-pboed - core.pbo de-pboed - a3\data_f.pbo de-pboed - arma3.exe renamed to buldozer.exe - Physx3_x86.dll - Physx3Common_x86.dll - Physx3Cooking_x86.dll - Physx3Gpu_x86.dll - steam_api.dll - steam_appid.txt - steamclient.dll So, if someone has a idea what is wrong here, please let me know. Sidenote: I miss the good old days: downloaded installer, run it, works. *sigh* I hate it to get old.
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