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Found 74 results

  1. Vast Oracle

    Vigor Day One-Review

    Vigor is a survival post apocalyptic game set in 1990's Norway, that throws a handful of survivors together and challenges them to take on what ever is thrown at them. Norway is a unique location to set any video game, let alone a post nuclear environment. With rugged terrain, snow kissed mountains and beautiful lakes, the views are breathless. Firstly, this game allows the player to play how they want and where they want. Whether thats a stealth approach, avoiding all contact with fellow players to get the loot you need , or going in all guns blazing and stealing what you can from the unfortunate players you kill. Once you have the supplies you need, you can return to your base, complete with a firing range, bed and a cosy fire under the mantle piece. This game has shown so much potential, as Xbox have been missing a title like this, and with such a small development team its much better than most games releases on Game Preview. The graphics are absolutely top draw, I can't even imagine it at 60FPS. The developers have concentrated on the smallest things to bring this game together, such as the inscriptions on the guns, the damage objects take when hit, and even the sound effects from the weather makes going inside incredibly cosy and warm. However, this game is still a work in progress, but the concept has hit the nail on the head as on release the servers have been solid, loading times reasonable and rendering has been incredibly smooth. Through playing however I have come across a few bugs and things that need ironing out, to allow this game to reach its true potential. Bugs and Improvements: Reload and first aid Animations glitching and sometimes not even occurring Gun reloading even though its fully loaded (happens frequently when looting and pressing 'X') The radius in which the 'X' button will prompt you to loot needs to be widened The circle the surround the looting 'X" glitching and stuttering and won't allow looting Switching weapons animation could be much smoother The vaulting and climbing mechanics are very rough, as you can be thrown up when vaulting and can continue climbing up an invisible ladder A ability to increase your bag capacity should be implemented Having your settings (including your sensitivity) reset to default when you quit the game Giving guns less of a spray when firing in 3rd person, as it can been frustrating to always use 1st person When using the Mosin Nagant in 1st person, you have to manually switch back to third in order to pull the bolt back, this would be much easier if it could bolt the gun in1st person Decrease the sway in 1st person More freedom with customisation- clothing, instead of having an outfit, let us choose our jacket, trousers and boots Weapon attachments, such as scopes should be added (may already be, but have never found one Blueprints for ammo Introduction of armour, perhaps blueprints for it, or blueprints to make new clothes Find clothing when looting wardrobes Stop the gun from reseting to single fire mode when you put it on automatic Introduction of more throwable weapons, such as knives, Molotov's and flash bangs Add an armoury into your base, so you can have the weapons you've found on display Make the sprinting animation more obvious as it difficult to tell whether you are or just jogging Hit radar needs to be more accurate when shot These are of course all my opinion, and be aware it is still very early days, however this game could be able to compete with PUBG's game preview on the Xbox One if many of these bugs are looked at and improved. But overall, developers please keep up the good work and listen to our feedback.
  2. Spent D

    Healing bug

    Sometimes after healing, I get stuck with whatever I was trying to use (painkillers for example) and the “right trigger” icon at the bottom of the screen. I then can’t switch back to weapons. I tried interacting with other stuff but still could not switch back to weapons. Returning to the safe house fixes it for the next match. I’m having fun with the game :) Thank you
  3. prototype1479

    OFP Bugs

    Post a comment if you know more OFP bugs/glitches I'll write it down here Unit Action "Ladder down" and "Ladder up" command is same for AI Giving _x action "Ladder down" or "Ladder up" command to a house with no ladders crashes the game DisableAI command re-enables the AI after a save and load Getpos command on some objects crashes the game (Like craterOnVehicle or slop) When turning config.bin to config.cpp you can't use your pistol properly you need to add some enum command inside it All houses has bad furniture hit boxes - you go trough them Paratroopers can't die AI can see trough and shoot trough bushes and forests and fallen vegetation AI doesn't shoot at tanks with its turret damaged AI keeps shooting at stationary MG's (M2's) even though they aren't manned If a spetnatz has NVG and binos , and when they use binos NVG model pops up instead but still uses binos Left overs of the bullet when you shoot gets bounced if ground is moving up and down like the sea
  4. SyzygyHoax

    Loving Vigor

    First off i'd like to say this is a wonderful fresh game. For how long its been out it really is a breath of fresh relaxing air. The graphics are very well put together and the scenery is awe inspiring. With that being said i definitely have some feedback i'd like to share with the devs. Im sure all of these issues have probably been addressed already but these are some i've come across. Main issue has been when exchanging fire and i take a shot, it seems like my shots arent registering because of the EXTREME flniching mechanic. Next, walking in water is extremely slow and once its waist deep your not able to ADS. Clambering at any angle besides a direct 90degrees is virtually impossible. Lastly that i can think of, your own foot steps are very loud and i'd like to see a reduction in the volume coming from your own character. Other than these small issues. Bohemia, good game so far and thanks for bringing this to Xbox exclusively, we needed something like this.
  5. JR VGMarket

    Technical difficulties

    Please fix the ammo glitch where you go to your shelter and try to deposit and it doesn't deposit. And also when you start a game, especially when you have the Suomi KP gun equipped a full clip is 72 bullets, but after you start a game its at 71, and i have plenty of bullets in my loadout, so I am constantly always reloading my weapon at every game. And also for the sniper weapon when you bring in 30 bullets it is supposed to say 5/25 but it only says 5/0. So where are the rest of my bullets? The main reason is when your shooting an enemy at full auto, and after reloading it goes back to single fire. What is the deal with that?? The interact button does not work correctly especially when your crouched or trying to climb a ladder from the water to the docks.
  6. loving the game, keep up the great work, im hoping we some bigger maps or map extension, people are on you straight away and u get somewhere and its already looted because the maps small, movement needs refining and made a little better for console, i have sensitivity right up and its still too slow. guns jam during battles. i like the half loot idea on death or even keep 25% so ur coming back with something. and there needs to be fist melee if you have no weapons. u need to be able to defend urself in those situations.
  7. oWARZONEo

    Bugs/glitches

    Hi, loving the game so far. I ran into a few bugs and thought everyone else can add to this to make the game better for everyone. So heres a few ive found so far. At the base ran into a bug where multiple unequipped weapons would still show as equipped, and be visible on the player. Got stuck with no way of getting free on many diffrent pieces of furniture while looting which also led me to realise theres no option to exit the game while in a match. Silver Shotgun made no sound when fired. The X button that pops up to loot things is really tricky it should just pop up when your close, i was having to crouch and look up to loot cars or having to just stand up and manouver until it popped up, not quick and not stealthy at the moment. Killed a player but was unable to loot there stash. (Held loot button but would reset after each press never reaching a full circle to allow access to the inventory) Doors seem to be silent when opening and closing for me ? Thats it so far, if i find any more il put them here.
  8. I tried a lot of times with a lot of navigators but i can't play on any of them, is there only a black screen. Will be fixed soon?
  9. New missions that have exported screw up our server. I tried editing both the Escape Malden and Tanoa missions to be comparable with the mods my milsim group uses. While they are uploaded to the server, the logged in admin is unable to use the #missions command to revert to the lobby screen. Is this being caused by a piece of code BI put into the missions to prevent us screwing with them, or is it a product of the mods I am using? Has any one else had something like this happen? As far as I am aware, no other mission makers have had this same issue, so it's also possible it could be an issue with my Arma files. List of mods below CUP Terrains - Core http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Maps http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 Pegasus 6th - Terrain http://steamcommunity.com/sharedfiles/filedetails/?id=1130468064 RHSUSAF http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 RHSAFRF http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 Pegasus 6th - WEU http://steamcommunity.com/sharedfiles/filedetails/?id=1122878265 Pegasus 6th - Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=1122870272 CBA_A3 http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 RHSGREF http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 RHSSAF http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 Pegasus 6th - Core http://steamcommunity.com/sharedfiles/filedetails/?id=1122861524
  10. Marc13Bautista

    Report Bugs 1.2.1

    Please forward to the devs... Bugs I found are - The third slot of Gorka pants make items with % or stacked # turn to zero ("0") - Zombies that go inside buildings may sometimes go invisible permanently - Items from secret places (Nuka Cola Car, KV2 Site, Castle, etc.) may disappear after a while even when unexplored beforehand... Best to put them in a case like the frying pan and Engraved Colt .45 (PUBG Crate or Tree) - Sliding zombies are still sliding (spawned hordes)... 1.2.1 didn't fix this... - Human survivors may be stuck in the middle of lakes... 1.2.1 didn't fix this... Suggestions to be forwarded to the devs.... - Let us be able to control our friendly companions! Allow us to change their gear, command them to a spot (so they don't move around like dogs off a leash), and fix their auto-heal capabilities that were promised... - Increase gas canister chance for Veteran mode... for the love of God... they spawn at a very very low chance... https://www.reddit.com/r/MiniDayZ/comments/79ev4l/gas_tanks/ - Have the radio be able to reveal the underground bunker!
  11. Recently two of our missions faced bug reports coming exclusively from Dedicated servers. Everything worked as intented in MP Hosted servers but not on Dedicated ones. The two issues that came up were these: 1.] Mission: Panochori Cleanup Description: Players start the mission by being in a helicopter that transfers them to the insertion location. Dedicated Bug: JIP players fell of the chopper and ended up airborn. Fix (Thanks to the person that detected the bug): Used this moveInCargo tran1; in the init of every playable unit that was in the helicopter. 2.] Mission: Eco Terrorists Description: Players meet the Governor (AI Unit) who is then grouped with a particular player. Dedicated Bug: AI unit has a disable "PATH"; that would not be enabled. The trigger that enabled the AI unit's path also grouped the unit to the player. The grouping worked but not the enableAI "PATH"; command. Fix (Thanks to the person that detected the bug): Added a script and an addAction command and also changed disable/enable "PATH"; to disable/enable "MOVE"; So what I would like to know is why these issues occured. Knowing such a thing would be really helpful since we will not let them repeat themselves. Is the dedicated and MP server that different? Are there specific procedures to avoid such bugs?
  12. Pl0x3r_2605

    [SUGGESTIONS] *QOL-BUGS-GAMEPLAY*

    Hi, I am an avid Arma 3 player and have been playing zues quite a bit. Here are some suggestions and bug reports that I have for Arma 3 dev team on the topic of Zues. (Official servers) Suggestions: - Allow a "ban for 5 minutes option". This would help out so much with trolls and the like. It would also prevent people who go join back with auto-join scripts, just so they can cause trouble. - ..I find myself spending alot of time moving units into buildings that I have put down. It would be cool if there was an option to move a set group of units into the building unit, and it would move them into preset positions all throughout the building. (bunkers, shops, offices) - It would be very cool if I could place pre-made loadouts from the arsenal as units DIRECTLY from the unit menu. - It would be much appreciated if the placeable non-static objects like Trawlers and whatnot, had their invisible barriers updated. Some of them are too wonky and have invisible walls and unwalkable floors. - It would be cool if I could place trees and plant life. - It would be cool if there was a VERY stormy weather option, where wind speeds are very fast and trees are moving alot more. - It would be cool if I record a voice message on a recorder, and then place it down as a unit. Then a player could pick it up and hear that message. - It would be nice if I could spawn groups units into different formations rather than having to change them after they have spawned. Bug reports: - I crash a lot when opening my map as zues. This could be from units that have been placed, but it is very anoying. - I cannot turn on lights of cars or helicopters when controlling units as zues. - There seems to be a unit cap when placing too many of one faction, but it could be a bug. - Some people seem to have trouble loading classes from a crate that has been made into an arsenal. - It seems that AI units refrain from using barrel attachments like flashlights and lasers. Not sure if that was intended. Thats all I can think of off the top of my head. Might add more later. Also feel free to add to the list.
  13. Discopickle975

    Arma 3 stuttering

    Recently, I've been optimizing my arma 3 and have got it to be a steady 50 fps when playing everything except Tanoa. I have been noticing an unfixable issue where the game will stutter when it seems to be loading buildings quickly, such as when driving in a car through a city, or when zooming in through plus on the numpad. It also does it when I start being shot at for some reason. The only fix I have found was to buy an SSD and run arma 3 on it, but I REALLY don't wanna drop $100 on one after just buying an external hard drive to load stuff on. Does anybody know any fixes for this or can Bohemia themselves optimize their game to make it use less of the hard drive to save space for loading things without stuttering. Any help is appreciated!
  14. So I purchased Arma 3 today and I've already tried to find a fix for my issue and I can't find one I was wondering if any of you guys know what to do thanks! Arma3Launcher_Exception_20170903T223928 Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2017-09-03 22:39:28 / 2017-09-03 15:39:28 -07 Current dir: D:\SteamLibrary\steamapps\common\Arma 3 AppData dir: C:\Users\XDDD\AppData\Local Command line: "D:\SteamLibrary\steamapps\common\Arma 3\arma3launcher.exe" Version: 1.5.142.122 CLR version: 4.0.30319.42000 OS Version: 10.0.14393.0 (Microsoft Windows NT 10.0.14393.0) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\XDDD\Documents Culture: en-US UI Culture: en-US Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.IO.FileNotFoundException: Could not load file or assembly 'System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. File name: 'System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' at System.Diagnostics.DiagnosticsConfiguration.get_IndentSize() at System.Diagnostics.TraceInternal.InitializeSettings() at System.Diagnostics.TraceInternal.get_UseGlobalLock() at System.Diagnostics.TraceInternal.WriteLine(Object value) at Launcher.Program.RunLauncher() at Launcher.Program.Main(String[] args) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=1.5.142.122, Culture=neutral, PublicKeyToken=null; D:\SteamLibrary\steamapps\common\Arma 3\arma3launcher.exe - log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a; D:\SteamLibrary\steamapps\common\Arma 3\Launcher\log4net.dll - System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll ---------------------------- Assembly resolution ---------------------------- Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved
  15. I have played a decent amount of the browser version, and a few issues I have come across include -saving on browser: when I continue where I left off after saving, I have less than half of my food and water amounts as well as various items are dropped from my hands and bags -flares and gunshots and basically anything that should emit light instead emit some kind of pulsating black hole that make it impossible to see -it is possible to farm composite arrows, after shooting a composite arrow out of a crossbow, you pick up two arrows in the spot where you only shot one. -idk if this is a fix so much as I dont know what happened, but I cleared a city as dawn was coming and then after killing all of the zombies In one area I moved on to another area of the same city to clear that so I can safely loot houses once darkness came. I went back to the spot I cleared and it was infested with military zombies when there werent any before and I subsequently died because of it. a good game, but there are certainly a lot of bugs that make it frustrating to play.
  16. Well here is my problem for which i need help as i couldn´t find this issue anywhere: Everytime I start Arma 3 it first just starts with a black screen, and will stay at that. But when i use Alt+Tab and get to this "selection" screen, Arma 3 suddenly behaves normally and loads into the main Menu. But if i go out of the Alt+Tab screen and select Arma 3 again. It freezes. And then i can press Alt+Tab again and it goes on normally again aslong as i am in this selection screen. I already tried reinstalling, switching all parameters off and on. I have no Mods installed. I have this Error since the last big update, tho I had a about 1 and a half months long pause with the game. Here are my specs: CPU: AMD FX-8300 GPU: AMD Radeon R9 200 Series RAM: 8GB OS:Windows 10 Hopefully anyone can help.
  17. Joojmeister

    wla help

    so i tried to play the wla amalgamation mod on the map fallujah v1.2 but i end up spawning in the air and falling to my death meaning i cant even set up and begin the mission at was wondering if i could adjust the spawn height of my player through the .pbo file and how exactly i do it
  18. Joojmeister

    wla bug

    so i tried to play the wla amalgamation mod on the map fallujah v1.2 but i end up spawning in the air and falling to my death meaning i cant even set up and begin the mission at was wondering if i could adjust the spawn height of my player through the .pbo file and how exactly i do it
  19. Hello everyone. The new feedback tracker is a little bit complex to use. The new website is far from being intuitive. So I have decided to do a thread about this matter. Is possible that someone explains a little bit here how to use it correctly? I suppose that learning to use the feedback tracker could help to reduce the doble posting of the same game problems and to keep the information of the game issues up to date.
  20. Jesus92711

    Status quo bug

    So when I meet the journalist and then I mount in the offroad the journalist won't get in the vehicle and stand there so i can't continue the mission If someone knows the solution, please tell me. Sorry about my english.
  21. WhiplashManiac

    No servers

    Hi, I just installed the game and I can not connect to a game. In servers browser the list is empty. I even close the firewall to check it. Please, any help? Thanks in adavance!
  22. ATC Guardian

    Two UAV Issues

    I've noticed two issues with UAVs in ARMA 3, one of the issues just started within the past few ARMA updates, the other issue has been persistant through all the past few years from what I can tell. The newest issue is that when flying any of the UAVs and then using the UAV PIP camera so you can see the UAV while your walking around seems to be broke. It still technically works but instead of using the "Gunner" camera view it now uses the "Driver" camera view. In the past it has always used the gunner and not the driver view. One of the recent updates must have had a bug that reversed this which isn't good at all and pretty much makes the UAV PIP useless because all you see is the driver's view which is most of the time clouds and sky, so you don't actually see the gunners view which is pointed at the ground, even when the gunner is locked onto a specific area or target, you still only get the drivers view of the sky. The second issue which has been going on for some time is the shaking on the camera. I know this has been reported in the past but haven't heard anything about fixing it. A few people said to disable camera shake because it is caused by the UAV shaking because of the geforces in the sky, other people say uncheck autonomous while looking around for targets, and others say make a script to limit the UAV speed so that the geforces don't affect the camera. This issue should be worked on because it is very very hard to look around/aim/lock on to targets with the camera spazzing out all the time to an unbearable degree. It is most visable when using the Greyhawk to loiter around the AO. I'm pretty sure this has to be a bug and not built that way because I'm sure modern UAVs have stabailizer systems in place so they don't shake AS BAD as the ones in ARMA 3 do.
  23. Forgive me if anyone else has suggested it, i didn't see anything in the forums about it, and my error messages aren't easily sent. I too have been suffering from the 3fps 'bug', and i'd like to make the following suggestion regarding submitting feedback. Is it possible to add 'send' buttons on the error messages so those could be sent directly to BIS? (I guess you'd need a dedicated SMTP mail server like JangoMail or similar to handle the log traffic, but this would likely generate more feedback for you guys.) I have no idea if this would help the DEVS to examine logs to see if any of the crashes share a common trigger, or if even the logs reveal such things. What i do know is that many users have short attention spans and probably won't take the time to share their crash data in the forums or feedback tracker, especially if they aren't yet Arma addicts. Here's my suggestion for sending error logs directly to you guys (in green) : Cheers and keep up the good work friends!
  24. EssacCrown168

    Chenaurus Map

    I suggest to BIS to rebuild this map for these reasons : 1.There is a lot of buildings can't be entered .The 2nd floor shooting position and observation post is very important to urban combat . 2.There is a lot of buildings get bugs when blowed up ,for example invisible wall ,or invisible hill .sometime even hand grenade will make it happen . 3.If you hit some of trees down on downslope of a hill ,they were not fall down to the ground but floating like they are lie down flatland ,And some of trees grows up so high and the tree root is out of dirt . 4.the biggest city Chernogorsk will make most players lag ,especially Sniper ,Marksman and Binoculars .
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