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Found 83 results

  1. Hi friends of arma i need some help i installed gms with all addons to my exile server to get missions and roaming AI so far it works but not the Roaming AI id like to get some help ❤️ also we hire people sadly nonprofit for script/edit/bugfix if you want add me in discord : Darktechnology#8885 second issue is Traders we tryed implement RHS to them but server would stop working after that but mian issue for now is roaming ai Now to the issue id send here the RPT of server im new to make a server but i got far for being someone with low knowlesge i guess
  2. 1. Fall damage is OP, you jump off a pebble and BOOM... you’re almost half dead already. 2. Weapon Accuracy is dreadful, bullets do not hit efficiently enough especially with a controller. 3. You need to add K/M support for this game. 4. Too many bugs and glitches causing myself and many other VIGOR players to lose all items in game and have to re grind the items over and OVER AGAIN. 5. Every character looks identical to each other. Needs a lot more clothing items in the store. 6. You do not even know who your own team mate is due to lack of HUD, you need to add an Icon above there player to symbolise it’s uour friend and not enemy. 7. Bullets to not shoot properly from a gun and what I actually mean is that when you’re trying to spray your machine gun, only a couple bullets come out and you then have to tap the RT button rapidly as if it’s a single bullet gun. 8. VERY repetitive, needs to add in game events to keep players wanting to play more and not do the same thing which is sprint to the safe house and then sprint to a safe zone and repeat over and over again. 9. WHY IS CROUCHING IN THIS GAME SO DAMN LOUD JESUS. 10. Dev support is ridiculously slow, this game came out in July 2018 and what has happened but add an in game lobby and some guns? Every patch update has done nothing but make the game worse, I’m still finding myself freezing in random spots, server kicks or not being able to use my weapon and die. 11. Add a ranking system so again it’s fun to be able to rank up and see the levels in game lobby. 12. Add some stats so we can actually see how many kills we have made, or how long we’ve walked, how long been playing for ETC... 13. Focus on your player base, I’ve seen soooooooo many players making suggestions or mentioning about bugs and nothing is being done. They’re simple bugs to fix and we’re still facing these every day. 14. Loads more to complain about but I would probably go to 100+ so I’ll leave it here. Feel free to continue this on in the comment section if I have missed anything you guys may be struggling with for this game, I will be adding an IDEA poll soon so once again share some ideas and I’ll add them in.
  3. Laurent L

    Bugs & Technical issues

    Something wrong with the game? Here you can report any bugs or technical issues you may encounter while playing.
  4. I have been an Arma player for over a decade now. I am an avid fan of the series and I have played nearly 3000 hours of both Arma 2 and 3. I was very hyped when I first heard about Arma Reforger, as we had heard next to nothing about the next Arma game in the decade since Arma 3 released. Upon purchasing the game, I found that it was very barebones; something that Bohemia said was part of the plan. I understand that at release it was only supposed to be essentially a tech demo for the Enfusion engine. However, what little that was there, should have been functional. The server issues and constant crashing was really amateurish by modern standards, but even with those very major problems, I was willing to play. I thought that those issues would be fixed in no time; That I could dive into the workbench and enjoy this new engine and it would all work soon. Fast-forward to 2 months after release, things were very bleak. The server issues had been worked on, but most players still couldn't go 20 minutes without being disconnected from the session, and any time I tried to use the workbench, progress was at a crawl due to the constant crashing. The playerbase had decreased by nearly 90% and I was ready to give up too, but then BI released a roadmap. It honestly was a pretty simple roadmap; one that was very much achievable if development continued at a steady rate. The promised content was the bare minimum expected for an Arma game; Helis, Mortars, Mines, ETC., and was set to release in the coming 12 months. Fast-forward to now, nearly a whole year since Reforger was released, and next to nothing has been added. We received maybe half of one of the 'milestone' updates, and nearly all of the bugs, crashes, and server issues are still present. I am not here to lobby against BI, nor am I here just to rant. Everyone is familiar with the state of the game. I am here to ask Bohemia Interactive to be more transparent. If the very achievable roadmap couldn't even be 15% completed, There must be something seriously wrong with the company right now. Features that are seriously needed, asked for by the community, and ridiculously easy to add (such as a proper arsenal, a simple civilian faction, destructible trees, ETC.) have not made it into the game. I would love for them to add the promised content and more, but I really think that by now, it is too late to save this game. Arma Reforger averages around 230 players at a daily peak, and unless BI can perform a miracle, I don't see that number increasing anytime soon. The whole point of Arma Reforger was to give the community a window into what Arma 4 was going to look like. If we are to take this at face value, then Arma as a series is doomed. We, the community, should expect Arma 4 to be an overpromised, underdelivered, and content dry game that will not only be unplayable, but will receive almost no support after launch, not even the most simple of asks. Bohemia Interactive, is this seriously what we should expect? If there is anyone listening who is part of the Arma team at Bohemia, then please, all I ask is for some transparency. Make a video or something that details the problems that lead to Reforger being in the state that it is. Give us an honest view into how you plan to go foreword. The lack of communication is almost as tedious as playing Reforger in the state that it is (lol). Bohemia Interactive, you owe this to your very loyal community. If there are problems, we will understand, and many are willing to help, we just need you to communicate with us. I hope that Arma 4 will be all we need it to be, and that Reforger gets the love that it needs; and very soon at that. However, for this to be possible, there needs to be some serious change at BI. I know that I am not alone in feeling this way, every Arma player I've met agrees. Sincerely, a big fan, who cares a lot about these games.
  5. br_ac_army1

    Old Man - Redressing

    Hi everyone! I have a problem that I can't pass checkpoints when I wear a gendarme uniform, for example. The guards shout me to get lost and then fire me. However, when I wear a common clothes, there are no problems. I use full outfit and I wear a stealth balaclava, so I have a green question mark. I really don't know what's the problem. Why does it happen?
  6. CinnabarDragoon

    Report Bugs 1.2.0

    Use this as a topic to report any bugs or issues you might encounter, so the devs might find out more easily or to make sure you are not reporting anything that was already discovered (Maybe Pin This As Bug/Issue Report Area). So eventually only new issues will be sent to support@bistudio.com and make it easier on devs in preventing multiple reporting of the same issue. Feel free to post anything you find here that might be helpful to the game. :)
  7. I have been stuck with my map only showing as a 2.9MB file size in the game workshop for over 2 months now can't seem to find a fix for this. Thought I would report this as a bug if this is the right place for that. as shown in my screenshot below It shows as a 2.9MB file size when My map is pretty large and should be a few hundred megabytes to at least 1 more gigabytes in size. this is not the case. If this is a bug I hope it gets fixed soon or if there's something I am doing wrong. Anyway I figured I would report this as a bug just in case it could be a one off bug that's persistent with my map or something else not too sure. the screenshot is below to show that it is indeed 2.9MB in file size. Screenshot of file size Mike.
  8. MTCapo

    Bug(s) on PS5

    1. In shootout you go to a weapon crate push the button to open it, the inventory of that weapon and it’s ammo show up….and you can’t pick them up. The only way to get out of it is to close the menu and the weapon box and contents disappear. This is happening more and more frequently and sometimes entire matches. The only weapons and ammo you can pick up is off dead players 2. You go to aim down sights and your front arm is over the weapon and sights.this has been an ongoing problem for months.
  9. Crows don’t work at the naturally unlocked exit on batterie, died to some guy prone behind the camper van and he t bagged me and left. Can’t attach videos as it doesn’t work with mobile
  10. Извините за мой английский, я русский. Уву Я просто хотел поиграть в Mini dayz, но когда я попытался войти в свой профиль, сайт просто перезагрузился, и все! Я даже не знаю что делать 😞
  11. MourningStarV

    Can’t Lay Down or Prone

    During an encounter, I try to go into the Prone stance, only that it doesn’t allow me lay down, leaving me exposed which has gotten me killed before and is beginning to ruin my gaming experience. I’m not sure what steps I took to have this happen, I’d run around, find a person, then try to lay down and crawl closer to them. This doesn’t occur in every Encounter, but is extremely annoying when it does happen. Sometimes I’d begin the match being able to get in and out of Prone, but further into the Encounter, the game doesn’t allow me to enter Prone anymore. This can’t be my controller, since I’ve recently bought a new one.
  12. Hello, just a few bugs to report: * Bandits walk through houses. * Bandits shoot through walls ( this might not be a bug IDK ) * Zombies spawn in walls and sometimes pop out spontaneously * After save and continue equipped items disappear randomly. * After save and continue item spawn are all back, its easy to just cheat this way.
  13. Just downloaded SOGPF and can't play the missions as there are no player slots available. Tried other missions on other maps, same thing, no slots. While I originally tried to play with mods, I unloaded all of them and verified the game yet there are still no slots. Given as I have verified the game and unloaded any mods, idk what else to do. I'm running base arma now. Reinstalling the game rn but doubt that will be useful. Below is most recent log file. might have mods but almost certainly not the issue as I tried with and without mods.
  14. Ehi, I just want to adress the fact that even after the new season, the trophies ( World Traveler and Safecracker ) are not showing achieved even if I meet the requirement. This is an issue that bothers not only me, but a lot of people too. ( here's players complaining about it on one of many online forums : - https://forum.psnprofiles.com/topic/100197-world-traveler-trophy-glitch/ ) It really doesn't seems like much but as a completionist it is annoying, I really hope the devs can fix this issue since it's not that big of a bug. Thanks.
  15. Just ran an encounter on Fiske.. I had someone come up on me on my way to the exit and killed him, taking all of his loot. It had a kitted AUG and lots of resources I needed to upgrade the shelter(i.e: fertilizer(42)). When I returned to shelter I had neither the weapon or anything else I obtained in the encounter. Is there a ticket system or some way for me to get the loot I am owed ? I have video clip and more to prove it.
  16. Brooks Maxwell

    Bug Report

    Sometimes when switching or reloading weapons my character bugs out and I am unable to aim, shoot or holster my weapon. Also not really a bug, but the sound of footsteps and opening doors is really quiet resulting in players just stumbling into each other. Anyway other than that I love the game and can't wait to watch it grow it a full fledged masterpiece. Thanks Vigor Team!
  17. Blarfinstarfin

    Season 7 killing vigor

    Why is there only one place to loot from now? Absolutely terrible. I don't want to fight the entire lobby for something mildly decent. This makes me want to delete the game just as much as the garbage battle pass. Really sucks that simple changes can be made to make the game more enjoyable but bohemia literally does not want to take any steps in that direction. Like for instance why the fck is triangle not switch to last weapon automatically, why the fuck do I have to keep switching constantly for the game to register that it was my last weapon? Why the fuck do you think your shitty battle pass deserves to cost $20 of real in game money? For all that I'll buy a real game on steam. Good fucking day, fix your shit and maybe you'll get less people like me shitting on your already buggy ass games you never seem to want to fix. Couldn't get your other games right, why would I expect this one to be any good? Saw a meme that showed the report problem screen with the description as, "Do I even bother? What's the fucking point?" Like why the fuck does almost every map make the game bug the fuck out? And you want people to buy your PURELY COSMETIC shitpass? FOR $20???? YOU REALLY THINK THATS HOW MUCH THE SHITFEST IS WORTH? Just couldn't keep the battle pass at a $10 cost like all the other games right? Go fuck yourself your greedy fucking bastards. Fix your shit of a game. And less people will delete it like I am.
  18. Matthew Aiken

    BUGS!!!

    So noticed that when I interacted with the com station on the bridge on Brodalen just as the drop was about to be inbound I got locked into the map screen, encounter continued playing but I couldn’t move or back out of the com screen. Needs to be an auto boot from that interface if your navigating the options and run out of time.
  19. In warlords mode, there are players who specially install autonomous machine guns and grenade launchers in the textures of destroyed houses, as well as in iron containers, because of which they cannot be destroyed, they do not receive any damage !!! And sectors cannot be captured !!! Please consider the possibilities for eliminating this texture bug. The meaning of the game is lost ...
  20. From like a week or two I have that anoying problem. I just cant leave a vechicle, it keep "sucking" me into it, and when i actually leave it ppl cant see me, they still see me in the vech. Tried reinstalling, moving to another drive...
  21. I tried to reinstall Arma 3 and the game asks to do a 173 GB update and, when it ends, it is canceled and starts all over again, my hd has enough space and my computer has the correct settings, because I was playing and I already have 930 hours of play. I deleted the download cache and nothing, I can't install arma 3. I analyzed my antivirus and disabled it when installing and updating. I checked the local files I checked the disk for errors, which are new and Arma 3 was installed and noticed the download folder, I cleaned the download data, restarted the PC and Steam and reinstalled windos and nothing, tried to install it again and now ARMA 3 ALREADY ASKS FOR A 337.8 GB UPDATE, ALREADY CHECK THE FILES, REPLACE THE INSTALLATION FOLDER, CHECK THE DISK ERRORS, THE CLEANED DOWNLOADS, THE CLEANED DOWNLOADS, THE ANTIVIRUS IS CONFIGURED, I HAVE ALL, AND THE GAME CONTINUES TO REQUEST AN UPDATE ON THIS SIZE BEFORE ORDERING 173 GB AND NOW PASSING TO 337.8 GB HELP ME NOT KNOW WHAT TO DO. I am having a PBO error on the servers I try to log into as well. this error log appeared: Registro de Exceção do Arma 3 Launcher ============================= O Arma 3 Launcher encontrou um erro inesperado descrito abaixo. Desculpe pela inconveniência. Por favor, reporte isso no Arma 3 Feedback Tracker (http://feedback.arma3.com). Graças a você, podemos corrigir o problema mais rapidamente! ---------------------------- Informações do sistema -------------------- -------- Data: 2020-05-05 08:46:50 / 2020-05-05 05:46:50 -03 Dir atual: 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 AppData dir : 😄 \ Users \ karli \ AppData \ Local Linha de comando: "D: \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe" Versão: 1.5.146.373 Versão do CLR: 4.0.30319.42000 Versão do sistema operacional: 10.0.18363.0 Microsoft Windows NT 10.0.18363.0) SO de 64 bits: Verdadeiro processo de 64 bits: Falso Dir pessoal: 😄 \ Usuários \ karli \ OneDrive \ Documentos Cultura: pt-BR Cultura da interface do usuário: pt-BR Cultura da interface do usuário: pt-BR Ponto de log: exceção não tratada ---------------------------- Exceção --------------------- ------- System.InvalidOperationException: Coleção foi modificada; talvez uma operação de enumeração não seja executada. em System.ThrowHelper.ThrowInvalidOperationException (recurso ExceptionResource) em System.Collections.Generic.List`1.Enumerator.MoveNextRare () em System.Collections.Generic.List`1.Enumerator.MoveNext () em System.Linq.Enumerable.FirstOrDefault [TSource] (origem IEnumerable`1, predicado Func2) em Launcher.Extensions.ViewModels.ExtensionManagementViewModel.GetDownloadProgress (ExtensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProgressStatus (ExtensionInfo extensionInfo) EM Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProperties (extensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel. <> c__DisplayClass43. <ExtensionInfoOnPropertyChanged> b__42 () em System.Windows.Threading.DispatcherOperation.InvokeDelegateCore () EM System.Windows. Threading.DispatcherOperation.InvokeImpl () --- Fim do rastreamento de pilha local anterior, onde uma exceção é gerada --- em System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (tarefa de tarefa) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess (Tarefa de tarefa) em System.Windows.Threading.DispatcherOperation.Wait (TimeSpan timeout) em System.Windows.Threading.Dispatcher.InvokeImpl (operação DispatcherOperation, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows.Threading.Dispatcher.Invoke (retorno de chamada de ação, prioridade DispatcherPriority, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows. Dispatcher.Invoke (callback ação) em Utils.Threading.DispatcherContext.Invoke (ação a) em Utils.Presentation.Execute.OnUIThread (ação ação) em Launcher.Extensions.ViewModels.ExtensionViewModel.ExtensionInfoOnPropertyChanged (Object sender, PropertyChangedEventArgs e) em Sistema .ComponentModel.PropertyChangedEventHandler.Invoke (Remetente do objeto, PropertyChangedEventArgs e) em SharedResources.ObservableObject.NotifyPropertyChanged (String propertyName) em SharedResources.ObservableObject.SetValue [T] (campo e valor, valor T, String propertyName) em Launcher.Extensions.Models.ExtensionInfo.set_IsBusy (valor booleano) em Launcher.Extensions.Models. ExtensionInfo.RemoveToken (CommandToken) em Launcher.Extensions.SteamExtensionStorage.InnerSyncHelper. <SynchronizeModAsync> d__af.MoveNext () --- Fim do rastreamento de classe do local anterior em uma instância gerada --- em System.Runtime.CompilerServices. TaskAwaiter.ThrowForNonSuccess (Task task) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (tarefa Task) em Launcher.Extensions.SteamExtensionStorage. <> c__DisplayClass86. <<SteamDownloadManagerOnUgcDownloadComplete> b__85> d__88.MoveNext () --- Fim da pesquisa de local do local anterior em uma instância gerada --- em System.Runtime.CompilerServices.AsyncMethodBuilder. <> c. <ThrowAsync> b__6_1 (estado do objeto) em System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (estado do objeto) em System.Threading.ExecutionContext.RunInternal (ExecutionContext ExecutionContext, ContextCallback callback, System.Threadding). ExecutionContext.Run (ExecutionContext ExecutionContext, retorno de chamada ContextCallback, Estado do objeto, Boolean preserveSyncCtx) em System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () em System.Threading.ThreadPoolWorkQueue.Dispatch () em System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () ---------------------------- Módulos e montagens ------------------- --------- - mscorlib, Versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.NET \ Framework \ v4.0.30319 \ mscorlib.dll - arma3launcher, versão = 1.5.146.373, cultura = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe - log4net, Versão = 1.2.13.0, Cultura = neutra, PublicKeyToken = 669e0ddf0bb1aa2a; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ log4net.dll - Sistema, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System \ v4.0_4.0.0.0__b77a5c561934e089 \ System.dll - System.Configuration, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Configuration \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Configuration.dll - System.Core, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Core \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Core.dll - System.Xml, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.dll - SharedResources, versão = 1.5.146.373, Culture = neutral, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ SharedResources.dll - PresentationFramework, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.dll - WindowsBase, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ WindowsBase \ v4.0_4.0.0.0__31bf3856ad364e35 \ WindowsBase.dll - PresentationCore, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ PresentationCore \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationCore.dll - System.Xaml, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xaml.dll - Utils, versão = 1.5.146.373, Culture = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Utils.dll - UIAutomationTypes, Versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationTypes \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationTypes.dll - UIAutomationProvider, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationProvider \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationProvider.dll - mscorlib.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ mscorlib.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ mscorlib.resources.dll - arma3launcher.resources, versão = 1.5.146.373, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ arma3launcher.resources.dll - SharedResources.resources, versão = 1.5.146.373, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - SharedResources.resources, versão = 1.5.146.373, Culture = en-US, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - PresentationFramework.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.resources \ v4.0_4.0.0.0_pt-BR_31bf3856ad364e35 \ PresentationFramework.resources.dll - System.Xaml.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Xaml.resources.dll - Microsoft.GeneratedCode, versão = 1.0.0.0, Cultura = neutra , PublicKeyToken = null; (montagem dinâmica) - System.Runtime.Serialization, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Runtime.Serialization.dll - System.Xml.Linq, versão = 4.0.0.0, Cultura = neutro , PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml.Linq \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.Linq.dll - SMDiagnostics, versão = 4.0.0.0, Culture = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ SMDiagnostics \ v4.0_4.0.0.0__b77a5c561934e089 \ SMDiagnostics.dll - PresentationFramework-SystemXml, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemXml \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemXml.dll - System.ServiceModel, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.ServiceModel \ v4.0_4.0.0.0__b77a5c561934e089 \ System.ServiceModel.dll - PresentationFramework-SystemCore, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemCore \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemCore.dll - PresentationFramework.Aero2, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.Aero2 \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.Aero2.dll - System.ServiceModel.Internals, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.ServiceModel.Internals \ v4.0_4.0.0.0__31bf3856ad364e35 \ System.ServiceModel.Internals.dll - System.Drawing, versão = 4.0.0.0, Culture = neutra, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Drawing \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Drawing.dll - PresentationCore.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = 31bf3856ad364e35 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationCore.resources \ v4.0_4.0.0.0_pt-BR_31bf3856ad364e35 \ PresentationCore.resources.dll - PresentationFramework-SystemXmlLinq, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemXmlLinq \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemXmlLinq.dll - SteamLayerWrap, versão = 0.0.0.0, Culture = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ SteamLayerWrap.dll - Newtonsoft.Json, versão = 8.0.0.0, Cultura = neutra, PublicKeyToken = 30ad4fe6b2a6aeed; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Newtonsoft.Json.dll - System.RunTime.Serialization.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Runtime.Serialization.resources.dll - System.Web, versão = 4.0.0.0 , Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Web \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Web.dll - System.Management, versão = 4.0.0.0, Culture = neutro, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Management \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Management.dll - System.Numerics, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Numerics \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Numerics.dll - System.Data, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Data \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Data.dll - PresentationFramework-SystemData, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemData \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemData.dll - System.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = b77a5c561934e089 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.resources.dll - System.Runtime.Caching, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Caching \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Runtime.Caching.dll ---------------------------- Resolução da montagem -------------------- -------- Resolvendo SharedResources.resources, Versão = 1.5.146.373, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, Versão = 1.5.146.373, Culture = en-US, PublicKeyToken = nulo em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.resources, versão = 1.5.146.373, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, versão = 1.5.146.373, Culture = en-US, PublicKeyToken = null em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.XmlSerializers, versão = 1.5.146.373, Culture = neutral, PublicKeyToken = null solicitado por: desconhecido não resolvido Resolvendo SharedResources.XmlSerializers solicitado por: desconhecido não resolvido
  22. So far I booted up the game docked, the sound seems off... I'm using a basic surround sound system, footsteps seem correct, but vaulting or other actions tend to be pushed to the right of my speakers, kind of breaks immersion. Beyond that, I noticed you put 1400 crowns into my account, so I purchased the battle pass and the AK-M all black skin... couldnt wear anything from the battle pass, i guess im level 0... got my first build started, and when I clicked to finish the build... the game is stuck on *Waiting*... Restarted game and, it finished the build... played few games - crashed... Did my Animal Crossing Dailies... And so I decided to find out what makes the game tick... -------------------------------------------------------------------------------------------------------------------------------------- After every match, there is a loud audible *POP* - if you mute the music volume ts disappears... could be an influx of sounds, but my guess is the music file is wonky... It happens every game and that fixes the issue Every time your base upgrades, and you return from the visual upgrade, you cant click anything when you return to the menu screen... you either need to exit the menu, or swap between them ( crafting, store, ect.. ) - this is through the front sign, but I would assume this is relevant even in the in house menu access.. I played with the shooting range, and tried getting all the gold with the crossbow... that's impossible... - The crossbow takes 5 seconds to reload, you need to hit 4 moving targets within 15 seconds to obtain gold... the fastest I could do it was 18 seconds shooting immediately after reloading... and... I even tried seeing if one bolt could pierce 2 boards, it cannot... so... When a match starts, the player screen ( where you can choose boosters ) matches the safe window, but the background does not and will bleed through the edges - kind of ruining the illusion of UI Also another weird bug, IDK how or why, but sometimes when a game starts a bunch of random coloured squares appear around the border of the screen, sometimes they leave, sometimes they dont... and it could be my imagination but it seemed to make the screen fuzzier and perhaps lessened the field of view? I undocked it, no real issues, but, I always need to adjust the brightness and contrast when I do so... - This game can be either extremely dark or extremely bright on some maps aswell... Everytime you get disconnected while in a lobby, you lose your entire inventory... and after you lose 3 SVD's that can become aggravating... Sound is a big issue for me - Im sure you are using 2 different sound clips for moving, at least, a running, or a not running... the problem is the not running is overlapping the running, so it always sounds like there are another set of footsteps, not to mention, the (as I will call it) not running footsteps will sound better if your camera is offset to look to your left, because they only play out of the right speaker... When I was crafting disinfectants sometimes the crafting time would be 30 seconds... IDK why, I upgraded the thing that was supposed to reduce it and I thought that made it go to 30, but... sometimes, it just doesnt feel like being a 4 second craft i guess... sometimes it takes 6 seconds.... is weird... The A2, idk exactly the rifle name... resembles the m4 m16... when shooting in the shooting range the "shooting effect" would shoot back into the screen... ------------------------------------------------------------------------------------------------------------------------------------------------------ I think... thats most of them... If I find more ill add to this... I really had fun playing it, got to level 20 in the Battle Pass, got my SVD crafting slip... several things I HIGHLY suggest adding.. Custom controls, Ive been killed sooooo many times because Im not used to the left button swapping guns and the top button reloading... You made this for Xbox first, and as someone whose played every halo except the new ones... Y = swap guns and X = reload on Xbox... and even CoD on WiiU had that setup... since its a Nintendo controller, just make x = swap guns and y = reload.... or, at least give us an option to switch those.... Its so frustrating to just jump around inside a house screaming at your television because you accidentally swapped guns to an unloaded gun and then holstered the gun because you accidentally pressed the health button in a fit of rage and now you have a crossbow bolt sticking out of your own arm for some reason... its a shame... it really is... I became a threat in one game... and then I proceeded to kill the last man who decided the crate was his crate... It was not... I was a promise... OH! I need like way less, Inner deadzone?... i dont know what you called it... like... 0... cause, these arent Xbox Controllers... these are Nintendo Controllers... I want the screen to move even if i push it the width of a piece of paper... I know Joy cons drift, but.... I couldnt look at the undocked version for very long, so... As one more final thing to say, is the switch really limiting the textures you can push into it? Cause, watching these videos online... .. .... .......................... Thanks for putting it on switch I guess... l: I wonder if the Switch can run Crysis :l I did enjoy playing this for about 12 hours today... I think it crashed a total of 6 or 7 times... maybe more but i said if i found issues id report them... If this isnt in the right spot... feel free to move it, idk where it should go and this seemed appropriate enough to me...
  23. Waiting is a big challenge for every deliverer. Waiting for an encounter, interaction with a player moves making faster and faster interface. But is there a chance for a slowdown? have no races condition when a player has to fast fingers? That happens in example while switching to crafting table just after opening an encounter map in condition of completing a challenge. The challenge message box opens at crafting table view only possibility to ... restart the game. That happens switching to fast between deep water and land not allowing a player to crouch or crawl anymore. It looks like the same happens on shooting range with machine gun on game start, the gun is to fast to handle all events happening with a game start (isn't it). Is it possible to wait at the game triggered message box at appropriate view without having a race condition? Is it possible to read a player state from a time to time in order to let him change a position when feasible? Is it possible to put a priority on running an encounter instead of scarecrow shooting? Could you just focus sometimes on the game state instead on event handling? That would help either in handling a state of team matching between both team members willing to play together.
  24. http://www.twitch.tv/infinitexroads/v/564560628?sr=a&amp;t=4s hyperlinked is a video of me struggling to enjoy your game due to ridiculous bugs. This is pathetic and frankly making me want to quit playing/streaming the game altogether. In the video I could not eat, couldn't reload a mag, couldn't reload a gun, couldn't aim down sights, fell through the map and desynced only to be torn apart by zombies. All separate but consecutive occurrences in 6 minutes of gameplay. Please fix these issues. I will not play if they keep happening especially when I put HOURS into gathering resources.
  25. Hello everybody. I've been playing for about about 10-12 hours non-stop since installation finished. I've encountered a few issues so far that should probably be addressed. - Sometimes, ammo will not deposit into your stash after a match ends or you extract back to home base. This usually only locks up the same types of ammo used by the guns you have equipped, but even then it sometimes locks up other items as well. They dissappear upon entering a new game, instead of being usable ammo or health items. - If your game crashes while in mid-game; It counts as a death and you lose all items when you log back in. - (X) icon on cars, dressers, and all other lootable sources is glitchy, it takes a few times to try and get it solid so you can loot uninterupted. - Sometimes, after killing a player, The (X) Icon, will only show the bar fill half way, making the corpse non-lootable. - I've also noticed that sometimes firing doesn't register while rapid firing in single shot, or continuous fire in full auto or burst. Such as, the gun will look like it's shooting, but no sound or bullets will be dispersed. - Drop crates will sometimes land sideways or tipped over, and thus become non-interactive and making them impossible to loot. - Vaulting over guard rails, balconies, and some other edges of rocks it takes several jump attempts before actually registering and letting you hop over said object. - Fire fights are somewhat broken; I've noticed that Even using my iron sights, standing still, while my opponent does the same, bullets will not register on them even though it shows the blood stain. Me and a friend tested this by somehow ending up in the same lobby and fighting each other with the same gun, same amount of bullets, without running or moving away from each other. Even at extremely close range. (This happens the most with the Suomi KP weapon.) I will continue to update this post as I progressively find more bugs/issues. UPDATE 1 : - SPAWNS ARE TOO DAMN CLOSE TO EACH OTHER! I've only been getting in matches with 8 of 8 people, And i'll still spawn with someone less then 100 feet away and get gunned down immediately. And if these maps plan on containing 16 individual solo players, It's gonna be a nightmare... So either there needs to be something in place to ensure we spawn at least 1-2 squares away from on another, or add alot more possible spawning locations... Cause i've loaded into the same spots multiple times on multiple matches; So I know people who've been playing longer than me may have better ideas as to where these actual spawn spots are and go spawn killing. - I've also noticed that other players footsteps make no sound, and neither do opening or closing doors, looting, or anything to give some alert to people that someone is close. Even if they're 5-20 feet away it's as if their silent ninjas with no shoes on tip toeing through tulips to come claim my guns and soul. - The rain sound effects on Draug are too damn loud. And I don't wanna risk not hearing players shots by turning the sound level of my effects. - Sometimes upon extracting out of a map, the game will crash. Resulting in a loss of any acquired items or guns. However, sometimes when I load back into my home base I'll still have the guns and ammo i Initially left with. So it's not as destructive as the crashing-mid-game bug mentioned above. - Some sound effects bug out, and will sound like a skipping cd where the first millisecond of the sound byte is on a rapid repeat.
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