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Found 82 results

  1. I have been an Arma player for over a decade now. I am an avid fan of the series and I have played nearly 3000 hours of both Arma 2 and 3. I was very hyped when I first heard about Arma Reforger, as we had heard next to nothing about the next Arma game in the decade since Arma 3 released. Upon purchasing the game, I found that it was very barebones; something that Bohemia said was part of the plan. I understand that at release it was only supposed to be essentially a tech demo for the Enfusion engine. However, what little that was there, should have been functional. The server issues and constant crashing was really amateurish by modern standards, but even with those very major problems, I was willing to play. I thought that those issues would be fixed in no time; That I could dive into the workbench and enjoy this new engine and it would all work soon. Fast-forward to 2 months after release, things were very bleak. The server issues had been worked on, but most players still couldn't go 20 minutes without being disconnected from the session, and any time I tried to use the workbench, progress was at a crawl due to the constant crashing. The playerbase had decreased by nearly 90% and I was ready to give up too, but then BI released a roadmap. It honestly was a pretty simple roadmap; one that was very much achievable if development continued at a steady rate. The promised content was the bare minimum expected for an Arma game; Helis, Mortars, Mines, ETC., and was set to release in the coming 12 months. Fast-forward to now, nearly a whole year since Reforger was released, and next to nothing has been added. We received maybe half of one of the 'milestone' updates, and nearly all of the bugs, crashes, and server issues are still present. I am not here to lobby against BI, nor am I here just to rant. Everyone is familiar with the state of the game. I am here to ask Bohemia Interactive to be more transparent. If the very achievable roadmap couldn't even be 15% completed, There must be something seriously wrong with the company right now. Features that are seriously needed, asked for by the community, and ridiculously easy to add (such as a proper arsenal, a simple civilian faction, destructible trees, ETC.) have not made it into the game. I would love for them to add the promised content and more, but I really think that by now, it is too late to save this game. Arma Reforger averages around 230 players at a daily peak, and unless BI can perform a miracle, I don't see that number increasing anytime soon. The whole point of Arma Reforger was to give the community a window into what Arma 4 was going to look like. If we are to take this at face value, then Arma as a series is doomed. We, the community, should expect Arma 4 to be an overpromised, underdelivered, and content dry game that will not only be unplayable, but will receive almost no support after launch, not even the most simple of asks. Bohemia Interactive, is this seriously what we should expect? If there is anyone listening who is part of the Arma team at Bohemia, then please, all I ask is for some transparency. Make a video or something that details the problems that lead to Reforger being in the state that it is. Give us an honest view into how you plan to go foreword. The lack of communication is almost as tedious as playing Reforger in the state that it is (lol). Bohemia Interactive, you owe this to your very loyal community. If there are problems, we will understand, and many are willing to help, we just need you to communicate with us. I hope that Arma 4 will be all we need it to be, and that Reforger gets the love that it needs; and very soon at that. However, for this to be possible, there needs to be some serious change at BI. I know that I am not alone in feeling this way, every Arma player I've met agrees. Sincerely, a big fan, who cares a lot about these games.
  2. br_ac_army1

    Old Man - Redressing

    Hi everyone! I have a problem that I can't pass checkpoints when I wear a gendarme uniform, for example. The guards shout me to get lost and then fire me. However, when I wear a common clothes, there are no problems. I use full outfit and I wear a stealth balaclava, so I have a green question mark. I really don't know what's the problem. Why does it happen?
  3. I have been stuck with my map only showing as a 2.9MB file size in the game workshop for over 2 months now can't seem to find a fix for this. Thought I would report this as a bug if this is the right place for that. as shown in my screenshot below It shows as a 2.9MB file size when My map is pretty large and should be a few hundred megabytes to at least 1 more gigabytes in size. this is not the case. If this is a bug I hope it gets fixed soon or if there's something I am doing wrong. Anyway I figured I would report this as a bug just in case it could be a one off bug that's persistent with my map or something else not too sure. the screenshot is below to show that it is indeed 2.9MB in file size. Screenshot of file size Mike.
  4. MTCapo

    Bug(s) on PS5

    1. In shootout you go to a weapon crate push the button to open it, the inventory of that weapon and it’s ammo show up….and you can’t pick them up. The only way to get out of it is to close the menu and the weapon box and contents disappear. This is happening more and more frequently and sometimes entire matches. The only weapons and ammo you can pick up is off dead players 2. You go to aim down sights and your front arm is over the weapon and sights.this has been an ongoing problem for months.
  5. Crows don’t work at the naturally unlocked exit on batterie, died to some guy prone behind the camper van and he t bagged me and left. Can’t attach videos as it doesn’t work with mobile
  6. MourningStarV

    Can’t Lay Down or Prone

    During an encounter, I try to go into the Prone stance, only that it doesn’t allow me lay down, leaving me exposed which has gotten me killed before and is beginning to ruin my gaming experience. I’m not sure what steps I took to have this happen, I’d run around, find a person, then try to lay down and crawl closer to them. This doesn’t occur in every Encounter, but is extremely annoying when it does happen. Sometimes I’d begin the match being able to get in and out of Prone, but further into the Encounter, the game doesn’t allow me to enter Prone anymore. This can’t be my controller, since I’ve recently bought a new one.
  7. Just downloaded SOGPF and can't play the missions as there are no player slots available. Tried other missions on other maps, same thing, no slots. While I originally tried to play with mods, I unloaded all of them and verified the game yet there are still no slots. Given as I have verified the game and unloaded any mods, idk what else to do. I'm running base arma now. Reinstalling the game rn but doubt that will be useful. Below is most recent log file. might have mods but almost certainly not the issue as I tried with and without mods.
  8. Ehi, I just want to adress the fact that even after the new season, the trophies ( World Traveler and Safecracker ) are not showing achieved even if I meet the requirement. This is an issue that bothers not only me, but a lot of people too. ( here's players complaining about it on one of many online forums : - https://forum.psnprofiles.com/topic/100197-world-traveler-trophy-glitch/ ) It really doesn't seems like much but as a completionist it is annoying, I really hope the devs can fix this issue since it's not that big of a bug. Thanks.
  9. Just ran an encounter on Fiske.. I had someone come up on me on my way to the exit and killed him, taking all of his loot. It had a kitted AUG and lots of resources I needed to upgrade the shelter(i.e: fertilizer(42)). When I returned to shelter I had neither the weapon or anything else I obtained in the encounter. Is there a ticket system or some way for me to get the loot I am owed ? I have video clip and more to prove it.
  10. Blarfinstarfin

    Season 7 killing vigor

    Why is there only one place to loot from now? Absolutely terrible. I don't want to fight the entire lobby for something mildly decent. This makes me want to delete the game just as much as the garbage battle pass. Really sucks that simple changes can be made to make the game more enjoyable but bohemia literally does not want to take any steps in that direction. Like for instance why the fck is triangle not switch to last weapon automatically, why the fuck do I have to keep switching constantly for the game to register that it was my last weapon? Why the fuck do you think your shitty battle pass deserves to cost $20 of real in game money? For all that I'll buy a real game on steam. Good fucking day, fix your shit and maybe you'll get less people like me shitting on your already buggy ass games you never seem to want to fix. Couldn't get your other games right, why would I expect this one to be any good? Saw a meme that showed the report problem screen with the description as, "Do I even bother? What's the fucking point?" Like why the fuck does almost every map make the game bug the fuck out? And you want people to buy your PURELY COSMETIC shitpass? FOR $20???? YOU REALLY THINK THATS HOW MUCH THE SHITFEST IS WORTH? Just couldn't keep the battle pass at a $10 cost like all the other games right? Go fuck yourself your greedy fucking bastards. Fix your shit of a game. And less people will delete it like I am.
  11. Matthew Aiken

    BUGS!!!

    So noticed that when I interacted with the com station on the bridge on Brodalen just as the drop was about to be inbound I got locked into the map screen, encounter continued playing but I couldn’t move or back out of the com screen. Needs to be an auto boot from that interface if your navigating the options and run out of time.
  12. In warlords mode, there are players who specially install autonomous machine guns and grenade launchers in the textures of destroyed houses, as well as in iron containers, because of which they cannot be destroyed, they do not receive any damage !!! And sectors cannot be captured !!! Please consider the possibilities for eliminating this texture bug. The meaning of the game is lost ...
  13. Извините за мой английский, я русский. Уву Я просто хотел поиграть в Mini dayz, но когда я попытался войти в свой профиль, сайт просто перезагрузился, и все! Я даже не знаю что делать 😞
  14. From like a week or two I have that anoying problem. I just cant leave a vechicle, it keep "sucking" me into it, and when i actually leave it ppl cant see me, they still see me in the vech. Tried reinstalling, moving to another drive...
  15. I tried to reinstall Arma 3 and the game asks to do a 173 GB update and, when it ends, it is canceled and starts all over again, my hd has enough space and my computer has the correct settings, because I was playing and I already have 930 hours of play. I deleted the download cache and nothing, I can't install arma 3. I analyzed my antivirus and disabled it when installing and updating. I checked the local files I checked the disk for errors, which are new and Arma 3 was installed and noticed the download folder, I cleaned the download data, restarted the PC and Steam and reinstalled windos and nothing, tried to install it again and now ARMA 3 ALREADY ASKS FOR A 337.8 GB UPDATE, ALREADY CHECK THE FILES, REPLACE THE INSTALLATION FOLDER, CHECK THE DISK ERRORS, THE CLEANED DOWNLOADS, THE CLEANED DOWNLOADS, THE ANTIVIRUS IS CONFIGURED, I HAVE ALL, AND THE GAME CONTINUES TO REQUEST AN UPDATE ON THIS SIZE BEFORE ORDERING 173 GB AND NOW PASSING TO 337.8 GB HELP ME NOT KNOW WHAT TO DO. I am having a PBO error on the servers I try to log into as well. this error log appeared: Registro de Exceção do Arma 3 Launcher ============================= O Arma 3 Launcher encontrou um erro inesperado descrito abaixo. Desculpe pela inconveniência. Por favor, reporte isso no Arma 3 Feedback Tracker (http://feedback.arma3.com). Graças a você, podemos corrigir o problema mais rapidamente! ---------------------------- Informações do sistema -------------------- -------- Data: 2020-05-05 08:46:50 / 2020-05-05 05:46:50 -03 Dir atual: 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 AppData dir : 😄 \ Users \ karli \ AppData \ Local Linha de comando: "D: \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe" Versão: 1.5.146.373 Versão do CLR: 4.0.30319.42000 Versão do sistema operacional: 10.0.18363.0 Microsoft Windows NT 10.0.18363.0) SO de 64 bits: Verdadeiro processo de 64 bits: Falso Dir pessoal: 😄 \ Usuários \ karli \ OneDrive \ Documentos Cultura: pt-BR Cultura da interface do usuário: pt-BR Cultura da interface do usuário: pt-BR Ponto de log: exceção não tratada ---------------------------- Exceção --------------------- ------- System.InvalidOperationException: Coleção foi modificada; talvez uma operação de enumeração não seja executada. em System.ThrowHelper.ThrowInvalidOperationException (recurso ExceptionResource) em System.Collections.Generic.List`1.Enumerator.MoveNextRare () em System.Collections.Generic.List`1.Enumerator.MoveNext () em System.Linq.Enumerable.FirstOrDefault [TSource] (origem IEnumerable`1, predicado Func2) em Launcher.Extensions.ViewModels.ExtensionManagementViewModel.GetDownloadProgress (ExtensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProgressStatus (ExtensionInfo extensionInfo) EM Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProperties (extensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel. <> c__DisplayClass43. <ExtensionInfoOnPropertyChanged> b__42 () em System.Windows.Threading.DispatcherOperation.InvokeDelegateCore () EM System.Windows. Threading.DispatcherOperation.InvokeImpl () --- Fim do rastreamento de pilha local anterior, onde uma exceção é gerada --- em System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (tarefa de tarefa) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess (Tarefa de tarefa) em System.Windows.Threading.DispatcherOperation.Wait (TimeSpan timeout) em System.Windows.Threading.Dispatcher.InvokeImpl (operação DispatcherOperation, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows.Threading.Dispatcher.Invoke (retorno de chamada de ação, prioridade DispatcherPriority, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows. Dispatcher.Invoke (callback ação) em Utils.Threading.DispatcherContext.Invoke (ação a) em Utils.Presentation.Execute.OnUIThread (ação ação) em Launcher.Extensions.ViewModels.ExtensionViewModel.ExtensionInfoOnPropertyChanged (Object sender, PropertyChangedEventArgs e) em Sistema .ComponentModel.PropertyChangedEventHandler.Invoke (Remetente do objeto, PropertyChangedEventArgs e) em SharedResources.ObservableObject.NotifyPropertyChanged (String propertyName) em SharedResources.ObservableObject.SetValue [T] (campo e valor, valor T, String propertyName) em Launcher.Extensions.Models.ExtensionInfo.set_IsBusy (valor booleano) em Launcher.Extensions.Models. ExtensionInfo.RemoveToken (CommandToken) em Launcher.Extensions.SteamExtensionStorage.InnerSyncHelper. <SynchronizeModAsync> d__af.MoveNext () --- Fim do rastreamento de classe do local anterior em uma instância gerada --- em System.Runtime.CompilerServices. TaskAwaiter.ThrowForNonSuccess (Task task) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (tarefa Task) em Launcher.Extensions.SteamExtensionStorage. <> c__DisplayClass86. <<SteamDownloadManagerOnUgcDownloadComplete> b__85> d__88.MoveNext () --- Fim da pesquisa de local do local anterior em uma instância gerada --- em System.Runtime.CompilerServices.AsyncMethodBuilder. <> c. <ThrowAsync> b__6_1 (estado do objeto) em System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (estado do objeto) em System.Threading.ExecutionContext.RunInternal (ExecutionContext ExecutionContext, ContextCallback callback, System.Threadding). ExecutionContext.Run (ExecutionContext ExecutionContext, retorno de chamada ContextCallback, Estado do objeto, Boolean preserveSyncCtx) em System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () em System.Threading.ThreadPoolWorkQueue.Dispatch () em System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () ---------------------------- Módulos e montagens ------------------- --------- - mscorlib, Versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.NET \ Framework \ v4.0.30319 \ mscorlib.dll - arma3launcher, versão = 1.5.146.373, cultura = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe - log4net, Versão = 1.2.13.0, Cultura = neutra, PublicKeyToken = 669e0ddf0bb1aa2a; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ log4net.dll - Sistema, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System \ v4.0_4.0.0.0__b77a5c561934e089 \ System.dll - System.Configuration, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Configuration \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Configuration.dll - System.Core, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Core \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Core.dll - System.Xml, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.dll - SharedResources, versão = 1.5.146.373, Culture = neutral, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ SharedResources.dll - PresentationFramework, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.dll - WindowsBase, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ WindowsBase \ v4.0_4.0.0.0__31bf3856ad364e35 \ WindowsBase.dll - PresentationCore, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ PresentationCore \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationCore.dll - System.Xaml, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xaml.dll - Utils, versão = 1.5.146.373, Culture = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Utils.dll - UIAutomationTypes, Versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationTypes \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationTypes.dll - UIAutomationProvider, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationProvider \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationProvider.dll - mscorlib.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ mscorlib.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ mscorlib.resources.dll - arma3launcher.resources, versão = 1.5.146.373, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ arma3launcher.resources.dll - SharedResources.resources, versão = 1.5.146.373, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - SharedResources.resources, versão = 1.5.146.373, Culture = en-US, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - PresentationFramework.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.resources \ v4.0_4.0.0.0_pt-BR_31bf3856ad364e35 \ PresentationFramework.resources.dll - System.Xaml.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Xaml.resources.dll - Microsoft.GeneratedCode, versão = 1.0.0.0, Cultura = neutra , PublicKeyToken = null; (montagem dinâmica) - System.Runtime.Serialization, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Runtime.Serialization.dll - System.Xml.Linq, versão = 4.0.0.0, Cultura = neutro , PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml.Linq \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.Linq.dll - SMDiagnostics, versão = 4.0.0.0, Culture = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ SMDiagnostics \ v4.0_4.0.0.0__b77a5c561934e089 \ SMDiagnostics.dll - PresentationFramework-SystemXml, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemXml \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemXml.dll - System.ServiceModel, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.ServiceModel \ v4.0_4.0.0.0__b77a5c561934e089 \ System.ServiceModel.dll - PresentationFramework-SystemCore, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemCore \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemCore.dll - PresentationFramework.Aero2, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.Aero2 \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.Aero2.dll - System.ServiceModel.Internals, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35 ; 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😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Newtonsoft.Json.dll - System.RunTime.Serialization.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Runtime.Serialization.resources.dll - System.Web, versão = 4.0.0.0 , Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Web \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Web.dll - System.Management, versão = 4.0.0.0, Culture = neutro, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Management \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Management.dll - System.Numerics, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Numerics \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Numerics.dll - System.Data, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Data \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Data.dll - PresentationFramework-SystemData, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemData \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemData.dll - System.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = b77a5c561934e089 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.resources.dll - System.Runtime.Caching, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Caching \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Runtime.Caching.dll ---------------------------- Resolução da montagem -------------------- -------- Resolvendo SharedResources.resources, Versão = 1.5.146.373, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, Versão = 1.5.146.373, Culture = en-US, PublicKeyToken = nulo em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.resources, versão = 1.5.146.373, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, versão = 1.5.146.373, Culture = en-US, PublicKeyToken = null em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.XmlSerializers, versão = 1.5.146.373, Culture = neutral, PublicKeyToken = null solicitado por: desconhecido não resolvido Resolvendo SharedResources.XmlSerializers solicitado por: desconhecido não resolvido
  16. So far I booted up the game docked, the sound seems off... I'm using a basic surround sound system, footsteps seem correct, but vaulting or other actions tend to be pushed to the right of my speakers, kind of breaks immersion. Beyond that, I noticed you put 1400 crowns into my account, so I purchased the battle pass and the AK-M all black skin... couldnt wear anything from the battle pass, i guess im level 0... got my first build started, and when I clicked to finish the build... the game is stuck on *Waiting*... Restarted game and, it finished the build... played few games - crashed... Did my Animal Crossing Dailies... And so I decided to find out what makes the game tick... -------------------------------------------------------------------------------------------------------------------------------------- After every match, there is a loud audible *POP* - if you mute the music volume ts disappears... could be an influx of sounds, but my guess is the music file is wonky... It happens every game and that fixes the issue Every time your base upgrades, and you return from the visual upgrade, you cant click anything when you return to the menu screen... you either need to exit the menu, or swap between them ( crafting, store, ect.. ) - this is through the front sign, but I would assume this is relevant even in the in house menu access.. I played with the shooting range, and tried getting all the gold with the crossbow... that's impossible... - The crossbow takes 5 seconds to reload, you need to hit 4 moving targets within 15 seconds to obtain gold... the fastest I could do it was 18 seconds shooting immediately after reloading... and... I even tried seeing if one bolt could pierce 2 boards, it cannot... so... When a match starts, the player screen ( where you can choose boosters ) matches the safe window, but the background does not and will bleed through the edges - kind of ruining the illusion of UI Also another weird bug, IDK how or why, but sometimes when a game starts a bunch of random coloured squares appear around the border of the screen, sometimes they leave, sometimes they dont... and it could be my imagination but it seemed to make the screen fuzzier and perhaps lessened the field of view? I undocked it, no real issues, but, I always need to adjust the brightness and contrast when I do so... - This game can be either extremely dark or extremely bright on some maps aswell... Everytime you get disconnected while in a lobby, you lose your entire inventory... and after you lose 3 SVD's that can become aggravating... Sound is a big issue for me - Im sure you are using 2 different sound clips for moving, at least, a running, or a not running... the problem is the not running is overlapping the running, so it always sounds like there are another set of footsteps, not to mention, the (as I will call it) not running footsteps will sound better if your camera is offset to look to your left, because they only play out of the right speaker... When I was crafting disinfectants sometimes the crafting time would be 30 seconds... IDK why, I upgraded the thing that was supposed to reduce it and I thought that made it go to 30, but... sometimes, it just doesnt feel like being a 4 second craft i guess... sometimes it takes 6 seconds.... is weird... The A2, idk exactly the rifle name... resembles the m4 m16... when shooting in the shooting range the "shooting effect" would shoot back into the screen... ------------------------------------------------------------------------------------------------------------------------------------------------------ I think... thats most of them... If I find more ill add to this... I really had fun playing it, got to level 20 in the Battle Pass, got my SVD crafting slip... several things I HIGHLY suggest adding.. Custom controls, Ive been killed sooooo many times because Im not used to the left button swapping guns and the top button reloading... You made this for Xbox first, and as someone whose played every halo except the new ones... Y = swap guns and X = reload on Xbox... and even CoD on WiiU had that setup... since its a Nintendo controller, just make x = swap guns and y = reload.... or, at least give us an option to switch those.... Its so frustrating to just jump around inside a house screaming at your television because you accidentally swapped guns to an unloaded gun and then holstered the gun because you accidentally pressed the health button in a fit of rage and now you have a crossbow bolt sticking out of your own arm for some reason... its a shame... it really is... I became a threat in one game... and then I proceeded to kill the last man who decided the crate was his crate... It was not... I was a promise... OH! I need like way less, Inner deadzone?... i dont know what you called it... like... 0... cause, these arent Xbox Controllers... these are Nintendo Controllers... I want the screen to move even if i push it the width of a piece of paper... I know Joy cons drift, but.... I couldnt look at the undocked version for very long, so... As one more final thing to say, is the switch really limiting the textures you can push into it? Cause, watching these videos online... .. .... .......................... Thanks for putting it on switch I guess... l: I wonder if the Switch can run Crysis :l I did enjoy playing this for about 12 hours today... I think it crashed a total of 6 or 7 times... maybe more but i said if i found issues id report them... If this isnt in the right spot... feel free to move it, idk where it should go and this seemed appropriate enough to me...
  17. Waiting is a big challenge for every deliverer. Waiting for an encounter, interaction with a player moves making faster and faster interface. But is there a chance for a slowdown? have no races condition when a player has to fast fingers? That happens in example while switching to crafting table just after opening an encounter map in condition of completing a challenge. The challenge message box opens at crafting table view only possibility to ... restart the game. That happens switching to fast between deep water and land not allowing a player to crouch or crawl anymore. It looks like the same happens on shooting range with machine gun on game start, the gun is to fast to handle all events happening with a game start (isn't it). Is it possible to wait at the game triggered message box at appropriate view without having a race condition? Is it possible to read a player state from a time to time in order to let him change a position when feasible? Is it possible to put a priority on running an encounter instead of scarecrow shooting? Could you just focus sometimes on the game state instead on event handling? That would help either in handling a state of team matching between both team members willing to play together.
  18. http://www.twitch.tv/infinitexroads/v/564560628?sr=a&amp;t=4s hyperlinked is a video of me struggling to enjoy your game due to ridiculous bugs. This is pathetic and frankly making me want to quit playing/streaming the game altogether. In the video I could not eat, couldn't reload a mag, couldn't reload a gun, couldn't aim down sights, fell through the map and desynced only to be torn apart by zombies. All separate but consecutive occurrences in 6 minutes of gameplay. Please fix these issues. I will not play if they keep happening especially when I put HOURS into gathering resources.
  19. LionheartSr

    Vigor

    There has been a problem with crafting guns that take more than 20 minutes to complete on my account. One gun in specific is the ADR-97. Whenever I craft this gun and this has been a problem since I reached level 13, the weapon starts to craft, but then when I close the Vigor game app for more than ten minutes the weapon disappears as if I haven't done anything and all the materials used in the crafting process leave also. This is a fundamental but very serious bug or glich that needs urgent attention.
  20. RealNorthrol

    See through walls

    Several times now, no matter what stage, I've encountered enemies spotting me in the way that they know where I am and can shoot me dead with one headshot, even tho I am hiding and there is No way to be seen from the outside. This has also happened and I have also been shot through rocks. You should really insert a Report-option, because I know people are cheating. I've seen speed-hacks, god-mode and this see-through-walls things. Also I've encountered once with a fullt loaded Luger an enemy came in and I could not shoot. Instead of showing number of ammo, I saw a line ( - ) and where the remaining ammo is supposed to be there wasn't even a number. I could not melee either and the enemy knocked me dead with one blow. This is to bad in an otherwise really Good and unique game.
  21. A other player and I boosted the crate to rare. Well, after killing the people trying to get the crate. I run to the exit, get to base, then proceed to open the crate. Well the crate was uncommon instead of rare. This was a complete waste of crowns. I’d like to see if maybe I can just get my crowns back to try and boost it again. Or just get the rare crate that it was intended to be in the first place. I play this game all the time. I have high hopes for this game. But stuff like this is making it hard to keep playing. It’s frustrating grinding to get something and when you finally get the chance to get it something like that happens to start you back from square one. Much thanks in the help in advance!
  22. These in-game bugs will be listed as to the priority in which I think they should be fixed. As they are the most detrimental to new players and vet players experience alike. This list will be added to and changed as each update progresses and these bugs are fixed. Thank you~ The Truest King 1. CRAFTING WEAPONS AND CONSUMABLES DISAPPEAR IF NOT IN GAME. Under certain circumstances when crafting a weapon, the materials will be gone and the item will not be in stash if the Outlander is not in game. When clearing saved data or clearing cache while a weapon or consumable is being crafted, the item will disappear from que and materials are still consumed. If a weapon is in que and set to finish as an Outlander is leaving or entering an encounter. The weapon will disappear from que and materials are still consumed. 2. LOOTING DEAD OUTLANDERS IN BUSHES. Somehow looting a dead outlander in certain bushes is still impossible. 3. PRONE BUGS When looting a car while prone there's a good chance of getting stuck in the car. Occasionally miniscule surroundings stand you up. Occasionally when vaulting the Outlander is unable to crouch or prone until the Outlander aims down sights or swaps weapons. 4. MISALIGNED AIM DOWN SIGHTS. The G3 ironsight has to cover the target in order to hit the head. The AUR Para perfect crosshair is actually the very bottom of the circle. The E16A2 ironsight has to cover the target in order to hit the head. The AUR A1 perfect crosshair is the lower part of the circle. But not the very bottom like the Para. More test are to be done and added to this list. 5. PERMANTLY OUT OF BREATH Once an Outlander is out of breath. The heavy breathing continues even after you've regained your vigor. 6. THE LEGENDARY AUTO STAND PRONE GLITCH IS BACK This time we know the exact scenario in which this is triggered. When meleeing while aiming the outlanders ammo will read -/max ammo. The outlander will melee every time he shoots. The crosshair will be as if he is laying down. Both an advantage and disadvantage.
  23. CintixCix

    AIM bug

    Why did you break the aiming ? Whenever i set my aiming to first-person, then it now randomly switches it for third-person aiming. If I put my gun away or go from laying to standing. Why is this not a setting in the controls, set the default behavior of aiming. At least make it like it was in the last update, so it remembered the setting per game. It's really frustrating when the aiming keep switching!
  24. These in-game bugs will be listed as to the priority in which I think they should be fixed. As they are the most detrimental to new players and vet players experience alike. This list will be added to and changed as each update progresses and these bugs are fixed. Thank you~ The Truest King 1. *FIXED* BUSH CAMPING Bushes act as a shield in certain instances. This is a plague on the map "Batterie Draug" 2. *SEMI-FIXED* ADS BROKEN WITH CERTAIN OUTFITS AND STANCES Ads(aim down sight) is broken for the following guns while having the Outlander pack outfit equipped: suomi(crouch), kk62(standing, crouch), sks(crouch, prone), Thompson(crouch, prone), m2 carbine(all stance), vz 58 p(all stance), izh43(prone), a74k(crouch, prone), rpk(all stances), PA md. 86(crouch, prone), Aur Para(prone), Aur a1(prone), ADR-97(prone). The outfit clips over half the screen not allowing you to see. 3. *SEMI-FIXED*AUTO STAND PRONE GLITCH When proning sometimes the Outlander will be stood up by miniscule surroundings. *FIXED*ASPG CONTINUED When proning and using toggle aim if the Outlander is forced to stand the Outlander will have their ammo appear as "-1/0". They will melee with the gun every time they shoot but will still be able to fire, and ammo will be used as normal. 4. *FIXED* AT CERTAIN TIMES OUTLANDER IS UNABLE TO JUMP CROUCH OR PRONE There is no conclusive data as to why this is happening. During these incidents it is reported to have network connection unstable the entire duration of the encounter. 5. *FIXED* LIGHTING GLITCH MAKING AIMING/SEEING IN CERTAIN DIRECTIONS [TOWARDS THE SUN] UNSTABLE/IMPOSSIBLE Occasionally when loading in there is a lighting glitch making you barely or completely unable to see when facing the sun. Doesn't happen often but when it does its a certain death sentence. 6. *FIXED* PLACES TO GET STUCK NEED REMOVED Various places throughout the maps have spot where there is normal traffic whether it be by the comms or signal detector that players can get stuck and not unstuck. In fiske there's a mountain where the sig detector is, where many have fallen victim myself included. This is just one example the maps that are most effected seem to be the mountainous maps. 7. *FIXED* CRAFTING WEAPONS AND CONSUMABLES DISAPPEAR UPON COMPLETION Clearing saved data while having craft a weapon will cause it to disappear if it hasn't been completed and stored. If the Outlander is not in game during completion the item crafted and materials used will also be lost. 8. *FIXED* DUOS CRASH UNDER CERTAIN AND UNCERTAIN CONDITIONS If one Outlander has their mode set to solo when grouping occasionally a glitch will occur where it will indicate one Outlander is not in shelter. If one Outlander has their mode set to solo when grouping occasionally a glitch will occur where only the Outlander that starts an encounter goes into the encounter. Occasionally when grouping the Outlander will instead be in a group with no one, and will be given the option to leave group, but is unable to invite anyone until their game is reset. There are more instances where there is crashing and being unable join friends but more evidence needs to be produced for direct claims to be made. 9. *FIXED* Auto Fire When an Outlander has an automatic weapon, set to auto, and pressing RT rapidly, the weapon will fire until the round is empty or when player presses RT again. 10. *FIXED* Shooting Range Bugs When doing challenges if the Outlander completes challenge and runs out of area, the Outlander will fail and complete the challenge giving them the option to retry 3 times. This allows the Outlander to complete challenges with ease on gold due to each target have multiples of three and four. When starting a shooting range challenge you will lose loadout you currently have equipped. When an Outlander reloads a gun in their loadout while simultaneously leaving the shooting range the Outlander will lose ammo in their loadout.
  25. Many times an opponent will be in a bush and the reticle is on the guy and I pop off so many shots and miss all of them but he can shoot out of the bush and damage me. I know this wasn't the full auto firing glitch that doesn't render shots and the sound effect for shooting happens. My friends said he heard me shooting, when the previous glitch happens only the shooter in question can hear gunshots. I think what happens is the shots hit the bush and get deletes as if it hits a structure. Make teamkilling not allow your guilty teammate to loot your body and that you get your items you *entered with* back when you load in to the shelter. You would click a button and give your friend the option to loot your body. The killed person should have to click a menu drop down and scroll to *team kill looting* and click the no button next to it to make it yes or a second time to make it yes again. This would make it hard to accidentally give the looting privelage to the person deemed guilty under the victims judging. Also have the closing action of the dropdown be the "confirm button".Also to avoid exploiting and duplication in game have it so if the *team kill looting* is set to yes,the victim will not receive their weapons in returning to shelter.Also give the guilty player a notification upon change of looting abilities.this notification shall not be a screenblocker. Suggestions - Remove auto unprone for certain areas crawled onto or into - fix full auto firing glitch like previously stated above - fix constant aiming when button is released - fix graphics issues specifically bright lights rendering you blind - fix poor loot button showup that force you to loot from an undesired position - some mushroom spawns are difficult to grab - add loot to the deer feeder they can be opened but no items inside - add a report player option and gameplay recording and from and add it to the report to back up the report - lessen the tablesaw sound effect volume when collecting wood from it - Increase muzzle speed of the VSS Vintorez or decrease drop speed by a little bit - properly fix rate of fire of the *Machinegewehr 3* to its actual firing speed - fix rapid twitching of characters body when moving through water ( graphics change Not needed) , - make the street signs in shooting challenges require less hits to break or increase time for gold medal - reduce crashes and server timeouts I understand the difficulty in finding and fixing the issue - Allow item reimbursement after crash or connection timeout including crowns - decrease blurr of screen when using adr-97 first person aiming outside of the sight - Remove 3 second stumbles .You would get them low and they hit you once when they almost dead and you stumble and die because of it. ( competitive standpoint) - connection timeouts happen when crafting a new item right after one finished or is close to finished the - buff knifes in general they aren't worth using - Allow item dropping or gun dropping - Allow ammo in your gun to get moved to your stash instead of deleting when inventory is full - Allow entering of a friend's shelter with an invite
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