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Found 69 results

  1. As some of you may have noticed new Beta was released yesterday. Same as before use "beta" branch under Arma 2 Operation Arrowhead to access this version. How-to-change-Arma-branches-between-STABLE-amp-DEVELOPMENT Changelog: - GS lobby removed - EXE signature fixed
  2. It really would be great to have an official BIS-released vanilla addon or DLC of Chernarus for Arma 3. I know, there are methods to implement Chernarus and even Chernarus+ into Arma 3. But it is always connected with issues, flaws and error messages (before game start, in menu, in editor, in preview, script errors). I would even PAY for an A3 Chernarus DLC (though I own the preorder supporter editon of A3). Just the pure landscape, A2 weapons and vehicles don't have to be included (though it would be great). Nothing would have to be improved ('old' textures and such). Chernarus is one of the most beautiful and amazing landscapes ever created. It should be taken over and made be playable without any errors. No, I am not beating down on Karts, but imho most players should be happier about a flawless and inherently supported vanilla Chernarus (and Utes) than about those Karts.
  3. basically has anyone acomplished the task of interupting the MoveTo command in a FSM? our group cannot figure out why we cant interupt it. is there any other commands that we could look into? basically our AI is following the players path a bit too much its quite funny but annoying at the same time
  4. Patch contains MP steam lobby and is distributed only for steam version of game (Arma2: Operation Arrowhead Beta) To be to able to use Steam lobby you must - run game from Steam client, so proper application ID is used - to start public server you must not be hidden behind NAT - to start DS, steam_appid.txt must be present (so DS knows product ID) - steam dlls must be present For more details please read http://forums.bistudio.com/showthread.php?175463-End-of-Gamespy
  5. Hi! :) I have a problem with mlod and lod textures. I trying to edit buildings in 3ds max, but these textures are buggy. How i can fix it? (Sorry for my bad english. :D)
  6. New Beta was released. With one huge change - this beta is not part of Arma2: operation Arrowhead beta product, but is a branch of normal Arma2: operation Arrowhead. This was needed so both beta and normal game have the same product ID. How-to-change-Arma-branches-between-STABLE-amp-DEVELOPMENT. Changelog: - added steam ownership checking - BE update edit: you need to restart steam to see it :) edit2: Arma 2: Operation Arrowhead - Dedicated Server now has branch "beta" as well
  7. ARMA 2 OPERATION ARROWHEAD Hello, I've got a problem. I've recently downloaded Alimag's Briefing Manager. I started to create mission. OK. Started to create tasks and notes. OK. Then took a look at the files to set when task could end. Here's the problem. I saved the files then turned on the game again. Nothing even appears! I deleted the files, and created it again without editing the files by myself - still nothing, but was working previously! Created second mission, created tasks, notes with the briefing manager... NOTHING! I've created third mission - Somehow... It worked! Any idea what can be wrong with my first and second missions? P.S - I created files called "Briefing.sqf" and "init.sqf", so what could be wrong? I'll post down my briefing.sqf, got original copy of Arma 2 OA (Bought from Steam) // A2BM W 110 // DO NOT EDIT THIS FILE waitUntil {!(isNull player)}; waitUntil {player==player}; switch (side player) do { case WEST: { player createDiaryRecord ["Diary",["Backup","Your only's backup is Bravo team."]]; player createDiaryRecord ["Diary",["Briefing","You, sgt. Patrick Scott with your team callsing "Bullethole" are being put in operation "Armed Deal". Check documents for your tasks.<br/>After Alpha team's fail, Russia has over-taken the Chernarus. We must capture it by any means possible. You're cleared to engage, all civilians have moved to another country till operation ends."]]; MAG_tskObj8=player createSimpleTask ["Move to FOB New York"]; MAG_tskObj8 setSimpleTaskDescription ["","Move to FOB New York","Move to FOB New York"]; MAG_tskObj7=player createSimpleTask ["Clear Novy Sobor"]; MAG_tskObj7 setSimpleTaskDescription ["","Clear Novy Sobor","Clear Novy Sobor"]; MAG_tskObj6=player createSimpleTask ["Clear Stary Sobor"]; MAG_tskObj6 setSimpleTaskDescription ["Clear Stary Sobor","Clear Stary Sobor","Clear Stary Sobor"]; MAG_tskObj5=player createSimpleTask ["Clear Rogovo"]; MAG_tskObj5 setSimpleTaskDescription ["Clear Rogovo","Clear Rogovo","Clear Rogovo"]; MAG_tskObj4=player createSimpleTask ["Clear Pogorevka"]; MAG_tskObj4 setSimpleTaskDescription ["Clear Pogorevka","Clear Pogorevka","Clear Pogorevka"]; MAG_tskObj3=player createSimpleTask ["Regroup with Bravo"]; MAG_tskObj3 setSimpleTaskDescription ["Regroup with Bravo<br/>","Regroup with Bravo","Regroup with Bravo"]; MAG_tskObj2=player createSimpleTask ["Clear Pustoshka"]; MAG_tskObj2 setSimpleTaskDescription ["Clear Pustoshka","Clear Pustoshka","Clear Pustoshka"]; MAG_tskObj1=player createSimpleTask ["Clear Vybor"]; MAG_tskObj1 setSimpleTaskDescription ["Clear Vybor","Clear Vybor","Clear Vybor"]; MAG_tskObj0=player createSimpleTask ["Clear Lopatino"]; MAG_tskObj0 setSimpleTaskDescription ["Clear Lopatino","Clear Lopatino","Clear Lopatino"]; }; case EAST: { }; case RESISTANCE: { }; case CIVILIAN: { }; };
  8. http://www.arma2.com/beta-patch.php WARNING: this build is major build 1.63.x thus not compatible backward with 1.62 clients ! both client and server must have this beta build the build contain quite some of crash fixes (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ... SUPPORTED, enjoy ! ... note: also not yet deployed on STEAM! (inside "test" branch, default beta is 103419) +++ Data fixes and improvements by the Community Config Project (CCP) Changelog: https://dev-heaven.net/versions/1391 More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP)
  9. Hey Folks, I'm experimenting with an Sphere, to make it grow after player input. Is there any possebility to manage this? And: how can I spawn this sphere from an BAckpack? Greets, Biwi P.S: I've already posted the same topic in the ArmA2 Section, but accidentally...
  10. Yes, I'm another guy stuck at Mission 09: Shakedown. The older threads have no answer to my problem, so here goes. SPOILER ALERT: obviously, stop reading if you haven't reached mission 9 yet ! Thanks !
  11. I ask this question for others. If I have ARMA2+OA STEAM edition, or ARMA X STEAM edition, can I purchase the dlc(s) in BISTORE and play in STEAM?
  12. first was unable to get it working now i'm getting error and still no good _trg=createTrigger ["EmptyDetector",getMarkerPos "AREA"]; _trg setTriggerArea [150,150,0,false]; _trg setTriggerActivation ["west","NOT PRESENT",false]; _trg setTriggerTimeout [0, 0, 0, false ] _trg setTriggerStatements ["this", "{ if (([thistrigger _x] call bis_fnc_inTrigger)) then {{deleteVehicle _x} foreach crew _x;deleteVehicle _x} } foreach allMissionObjects ''-[thistrigger]",""]; I've been looking at this way to long Thanks
  13. http://www.arma2.com/beta-patch.php mirror : the build contain quite some of crash fixes I mentioned last two weeks (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ... SUPPORTED, enjoy ! ... note: also deployed on STEAM! (inside "test" branch, default beta is 103419) +++ Data fixes and improvements by the Community Config Project (CCP) Changelog: https://dev-heaven.net/versions/1391 More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP)
  14. Well I guess the title tells all I want to know. Does there exist commands which allow to get and set the angular velocity of an object, specially of a helicopter or plane? I already checked the BIS wiki. I know that there exists a setvelocity command but no angular velocity command, right?
  15. hello, i remember i read somewhere that you could put satchels on walls, vehicles, and stuff like that. but i am not able to do anything of that. when i try to put them on vehicles they just happen to be put on the ground instead.. is this a planned feature?
  16. Nice surprise I just got this morning! My Steam version of the game got updated to 1.6.0004. I'm eager to put this one to the test. :cool: The first thing that struck me, is that Walrus AI definitely seems to be better. Well, I haven't played long with it but so far, they're following pretty smoothly. As for the lighting issue, I can't tell yet, because I'm currently in the campaign, at one of those snowy islands. Thus, not very sunny... Well, good work BI. Thanks a bunch for the continuing support! :)
  17. It has been a while so we have decided to roll out new version of beta patch for CCGM: Carrier_Command_Patch_1.06_0004_Beta_SDK.zip CRC-32: 9c9d5d7f MD4: 3118af22585f4a7c09e79261df707846 MD5: 6d7a4d75a6894693d012e25d44699020 SHA-1: af99c358dde314af05de53bff22cd3b0ddc26ff0 Patch 1.06.0004 Changelog --------------------------------------------------------------------- - Fixed Enemy carrier units were sometimes missing equipped weapons. - Fixed When the enemy finished building a Command Center on player's current island, player was unable to shut down firewalls. - Fixed Assert when enemy starts Command Center creation on player's current island. - Fixed Enemy carrier deployed units too far from player's carrier in a fight (and they don't take part in a fight). - Added Turbo and forsage and manta shield visualization into 3rd person view. - Fixed Units are destroyed directly after "yes" selection in "Abandon Units" dialog (not in tutorial mission till Outpost in GM Campaign). - Fixed Bug when player's carrier units dock instantly. - Fixed Current task setting in both campaigns. - Fixed "No Generic Mission" no longer visible in island info, shiplog screen etc. - Fixed New manta added to command bar (from carrier stock ) always has full fuel. - Fixed After capturing island which is changing its alignment the process is stopped. - Fixed After capturing island the autoaim no longer sticks on friendly target. - Fixed Objective "Build Command Center" will not be marked as complete when enemy builds a Command Center on the player's current island. - Fixed Island alignment icon will be hidden when the player leaves the island without a connection to his island. - Fixed Waypoints displaying in firewall mission when recapturing an island. - Fixed The strategy game will not end in an untimely manner - the player has to recapture all islands again (if the enemy takes some over after the player conquers all islands and doesn't sink the enemy carrier). - Added new tech level step on strategy campaign starting screen (4) - all items available. - Fixed Removed some turrets on fulcrum island (Command Center Base). - Added "+" and "-" signs for production and mining in IslandInfo Screen in Gaea Campaign. - Improved Walruses from garages can be fitted with a weapon in the second slot (plasma, AA Gun etc.). - Fixed One turret on Bacchus is no longer under enemy control when the island is under the player's control. - Fixed Removed walrus from neutral Avernus. - Improved AI walrus pathfinding. - Fixed Missions with Firewalls and shield boosters can sometimes reduce telemetry range of carrier Download from CarrierCommand.com
  18. The Giant Beta Media Thread The previous Alpha Thread can still be accessed here The general idea is instead of having everyone creating new threads for every cool screenshot or video they make, they can post them here. So please post all the screenshots and videos of the Beta in here.
  19. Does anyone else find the way that A3 saves, by pausing the game and locking out the controls, rather intrusive and immersion-breaking? It's probably most annoying when flying along at speed and then it freezes you to save and then unfreezes and you carry on but even on foot it's annoying. I realise it's no different from A2 but I'd hoped they'd come up with a better system, like most other games that just save in the background, maybe with a small non-intrusive symbol in the bottom-right corner to indicate it's saving. Or is it just an insurmountable engine limitation?
  20. http://www.arma2.com/beta-patch.php mirror : the build contain quite some of crash fixes I mentioned last two weeks (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ... SUPPORTED, enjoy ! ... note: also deployed on STEAM! (inside "test" branch, default beta is 103419) +++ Data fixes and improvements by the Community Config Project (CCP) Changelog: https://dev-heaven.net/versions/1391 More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP)
  21. The smoke grenades are so ineffective. They should spread more smoke, which is also more 'leakproof'/heavy and more sustained. Take a look on smoke grenades on internet or in the BF 2 Mod 'Project Reality'. The smoke grenades must be tweaked.
  22. http://www.arma2.com/beta-patch.php mirror : the build contain quite some of crash fixes I mentioned last two weeks (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ... SUPPORTED, enjoy ! ... note: also deployed on STEAM! (inside "test" branch, default beta is 103419) +++ Data fixes and improvements by the Community Config Project (CCP) Changelog: https://dev-heaven.net/versions/1391 More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP)
  23. Gearing up for the E3 exhibition, we're hosting pre-E3 livestream hangouts – offering a glimpse of what will be on display in Los Angeles. Both sessions are scheduled for 17:00 UTC on Saturday June 1 and June 8, and will be hosted on the official Arma 3 channel on Twitch.tv. [ATTACH=CONFIG]198[/ATTACH] For the first livestream, on Saturday June 1 at 17:00 UTC, Mission Designer Thomas Ryan (supported by several others Arma 3 developers) will give a basic tutorial in scenario editing - using some of the weapons and vehicles from the upcoming Arma 3 Beta. The second livestream, scheduled for Saturday June 8 at 17:00 UTC, consists of a playthrough of the brand new Combined Arms showcase mission, which is also scheduled for release in the Arma 3 Beta. Both sessions are expected to take about one hour and will be streamed live from Bohemia Interactive HQ in Prague. The setting is casual and viewers are welcome to ask us their questions via Twitch.tv chat and/or Twitter. Last but not least, those who want to make sure they will not miss anything can already enlist for the official event via Arma 3’s Facebook page.
  24. http://www.arma2.com/beta-patch.php mirror : the build contain quite some of crash fixes I mentioned last two weeks (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ... SUPPORTED, enjoy ! ... note: also deployed on STEAM! (inside "test" branch, default beta is 103419) +++ Data fixes and improvements by the Community Config Project (CCP) Changelog: https://dev-heaven.net/versions/1391 More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP)
  25. hi whats better ? method 1: while { true } { if (myVariable > 0) then { do something.... }; sleep 1; }; method 2: processMyVar = false; if (myVariable > 0) then { processMyVar = true; }; while { true } { if (processMyVar ) then { do something.... }; sleep 1; }; sure.. method 2 creates more variables (so using more memory) but my question is... will it save processor time ?
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