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Found 470 results

  1. About mission: Russian Roulette is a COOP mission best played with 4-9 players. It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Features: Bomb defusal - Loud or stealth, two different ways to defuse Replayability - Randomization Tactical stealth action Convoy ambush I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. This mission is technically advanced in terms of scripts so there may still be bugs. Please report them to me :) Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Known issues: - Nothing for now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=911029319 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  2. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012 Zythum Gaming - Altis Life - 30k Start {Active Admins} {Public Cop} Zythum gaming is a community start with a group of friends! We are starting to expand to let everyone enjoy our custom Altis Life mission! We are looking for APD! If you think you have what it takes, Join our teamspeak and find out ;) (High ranks available, must have good background) Admins are important to every server. I'm looking for down to earth people to help monitor the server and the ts server! Lmk if you're interested. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012
  3. 5th SFG is looking for capable candidates with the willingness to learn and work as a team. We strive for realism and evaluated each candidate through our SFS Candidate Program. After evaluation you will be given the choice to join either the SFOD-A Team or enter into the Special Forces Sniper School for "Raven". Both are equal on the battlefield with the main goal of supporting each other. The SFOD-A focuses on small team tactics and precision. Raven Recon is dedicated to the support of the SFOD-A through intelligence gathering and excellent marksmanship, recon is a skill of patience and the ability to think for yourself. Attention to detail and staying calm under pressure are a must. More Recon detail below. Originally started as a Recon only group we realized that the very specific nature of reconnaissance isn't for everyone. We decided to add an SF team to the ranks to help change the dynamic of the unit to a more cohesive environment that many Arma players are used to. The SFOD-A addition is still forming and needs leaders. If you think you have what it takes to lead, definitely contact us on our TS and Website for an interview. *The Raven Reconnaissance Team is looking for a specific kind of soldier. Someone that doesn't mind observing the battlefield in anticipation of that perfect shot. A person that can pay attention to a lot of detail and multitask while being aware of their surroundings. If this sounds like you we would love to see you enter into our Special Forces Sniper School. We are focused on small team tactics with a primary focus of Reconnaissance. *If your idea of Recon is wearing a Ghillie suit and hiding behind a tree, you will be sorely mistaken. We strive to be the top 1% of capable Recon Scouts that the Arma community can find. A lot of training, constant drills, dynamic exercises are what you'll find at SFSS. After rigorous conditioning and hours of marksman/recon/logistics training you will be inducted into the Raven Recon Team as a Scout, specializing in the skills listed below. *Long Range Reconnaissance, Infiltration, Sabotage, Strategic Destabilization with Explosives, High Value Targets, Air insertions(HAHO,HALO), Sub-surface Maritime Infiltration Operations. All are within our scope of training. *Modeled after the US Army Sniper School our long term goal is to have a few small teams that regularly conduct Reconnaissance missions in every terrain and condition we can accomplish within Arma. -SGM J.Ginger"Chaos" Raven Team Leader SteamID= SGM J.Ginger [RRG] (ArmaUnits) *Teamspeak: ts81.gameservers.com:9118 *Fill out our Entry (Application Here) Register on our [Website]
  4. Blackbomber200

    Tanks DLC Unofficial Discussion.

    Hello there guys I'd like to start this forum to discuss Arma III's last DLC for the year. I know its still a longs way off, but its never too early to start discussing these things. Well actually Bohemia encouraged us to give feedback and ideas on the their DLC. So here are mine. I'd like to brainstorm or suggest Tanks and APCs or upgrades or fixes to the current Tanks we already have. This is simply just a place to discuss Ideas and I don't except Bohemia would choose all of them or any of them for the matter. Below I will put some of the Tanks I would like to see make their way with the Tank DLC. LET US BEGIN! P.S If this is in the wrong section I apologize Moderators, please move it the correct section. The first Armored Vehicle I would like to see is the AMV-7 Marshall Mortar variation from the Pre-alpha that was never put in the game. It looks really great and I think would be useful when you need mortar support but don't want to use the large long range mortar Tanks. A variation perhaps for all the factions including CSAT and AAF. I would also like to see the AMV-7 and all the Faction APCs get more armor or perhaps add the option to add Reactive armor I feel like the APCs defiantly can be taken down too easily with Grenade launchers which is a main reason why I think APCs don't see a lot of action or seen on the battlefield a lot which kinda sucks when you want to use armor. I personally like the AMV-7 Marshall and wish I could use it more. I also feel like the Wheels on APCs can get shot way too easily so maybe add light plating that covers half of the wheels making them harder too hit. Also if you could perhaps add a 12.7mm machine gun to it, either that or change the description of the tanks armament. Next I'd like to see the American Main Battle Tank, but instead have the M1A3 battle tank the Military is currently developing and working on. There currently no blueprints or pictures of it for obvious reasons so Bohemia could probably use some creativity in how they think it will look in 2035. Here are American APCs that the US Military currently uses that would be cool to add. The M113 Armored Personal Carrier. Stryker LAV-25 Also the M3 Bradly Next up I want to suggest maybe a tank for the CTRG or the British. The M2 Challenger is highly regarded as one of the strongest tanks in the World or was atleast with only one being destroyed by friendly fire (Quite tragic) Now this amazing futuristic tank is real and is currently being developed in Poland as their next main battle tank. Its considered a stealth tank and by far is one of the most futuristic looking tanks we are currently making in the world the PL-01 MBT. It would only be fair to in cooperate a polish tank since ironically they are only one of a few countries who actually pay their 2% to NATO. This gorgeous looking tank I believe I already spotted in the Roadmap Video on YouTube, but if that's not it I'd like to suggest it now. This tank is currently regarded as one of the most powerful tanks in the world and can beat any NATO or US Tank. It also has some of the most advanced weapon systems and counter measures in the world and the inside literary looks like the inside of a Spaceship. The T-14 Armata. The T-15 Armored Troop transport Carrier. The BTR Bumerang The 2S35 Artillery Tank Now moving onto the Chinese or Pacific CSAT Forces. Not much is really known about what new Main Battle Tanks or APCs the Chinese are developing so I'll just add the current ones they have and maybe futuristic versions can be made by Bohemia. Type-99 ZBL-09 Not a lot of new Chinese APCs are being made atleast from what I can find. I'm pretty sure the T-100 actually is already this, so maybe Bohemia is time travelers or has access to super classified intelligence but this is Iran's newest Main battle tank the Karrar just hit the production lines this year. The Type 10 is Japan's newest Main Battle Tank and would possibly be relevant for the Pacific in Tanoa. The Type 87 is Japan's current APC. Germany is currently using the Boxer I believe as their APC of choice, although it has a similar look as the Stryker, but Id thought Id just put it here anyway. The AFF Tank is already based off the Leopard MBT so I won't include it obviously. Next up is Itlay's Ariete Main Battle Tank which I think would be relevant to Altis since Altis is suppose to be near Greece and Italy. On top of that the Greece use the Leonidas IFV APC which would also be relative to Altis That's all the Tanks that I wouldn't mind seeing in the tanks DLC, now I know you won't add every single one of these or any of them on the list and some of tanks currently in the game might already be based off of some of these, but these are just some ideas. Outside of that I wouldn't mind seeing tweaks and balances to the older tanks with a Dynamic Loadout system (Nothing too crazy) Just changing ammunition types or the Machineguns on the Tanks with perhaps different types of Defense systems like the option to have Smokes or the newest Active Protection system that some of these tanks have. The Germans are currently working on a 130mm Cannon, but they don't know how feasible it will be, but this is in 2035. So maybe change out cannons on tanks? Also wouldn't mind having Reactive armor option to add too tanks, but this would make tanks slower and eat up more fuel as a disadvantage if you wanted to keep things balanced, or add harder hitting rounds to penetrate the Reactive armor, or make tanks harder to kill. Heck maybe Reactive armor is already on some of the tanks, doesn't feel like it though. Should be able to add to APCs though. Also maybe add TOW launchers to the APCs to help with dealing with Tanks (Although I know APCs aren't made to fight tanks, but sometimes you run into Tanks). Also possibly add Incendiary rounds for the Tanks Commander Machine gun. These are all the ideas and suggestions I have, if there is something I miss or forgot, be sure to comment your ideas too so we can make Tanks Great Again!
  5. RPT log is throwing up a bunch of errors like this on a Chopper model: vertex: 1046, sum of weights is 200, should be 100. I've checked the weights and they all seem to add up to 100. Ordinarily I would ignore the error but the stutter on loading the model when the game writes to the log is very long. What am I missing??
  6. Hey Everyone, So I just got a new Arma 3 server up and running, and I wanted to invite the community to come check it out. Please feel free to join, hang out and get tactically nerdy. As we stop the Insurgency! Now to make everything easy for everyone with trying to locate the mods. I created a Steam Collection for the mods being used on the Black Team One: RHS/CUPS BMR Insurgency server. If you have any issues make sure you have all the correct mods installed and loaded first. A lot of issues I've seen is people are missing RHS or SMA. Please feel free to hit me up on steam Unknown Gambit but I go by Hoyt Carrie in game. Server info: Server Name: Black Team One: RHS/CUPS BMR InsurgencyIP: 63.141.249.146Port: 2342Slots: 50Game Mode: Modded version of BMR's Insurgency on X-cam Taunus: https://forums.bistudio.com/forums/topic/171050-bmr-insurgency/ Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=906947908 Required Mods: @CBA @Cup Terrians Core @Cup Terrains Maps @Cup Weapons @Cup Units @Cup Vehicles @TRTK [TRYK's Multi-play Uniforms] @RHSAFRF @RHSUSAF @RHSGREF @RHSSAF @Specialist Military Arms (SMA) v2.7.1 @X-Cam Taunus Ver 1.1 @ASR AI3 @Enhanced Movement @Clafghan Optional Mods: @JSRS @BLASTCORE @Enhanced Soundscape @DynaSound 2 @Advance Rappelling @Advance Sling Loading @Advance Towing @Advance Urban Rappelling Removed: @Jonzie Mega Mod Pack (Due to issues with Workshop. Might come back) Updated: I added Clafghan and Insurgency for that Map into the Rotation as well. Coming Soon: Task Force RadioNew Ranking System Alive (TBD)New Maps (TBD)New Missions to play
  7. Hello BIS Community, I am trying to make a sound mod, script is right, works with some files but for some reason my own audio export is wrong possibly. My current process is exporting the file as a WAV (Microsoft) signed 16-bit PCM file as a mono file, then do the .wss conversion, (my friend says to do that and works), Just when i do a closure sound, It doesn't seem to load at all, the code is correct, just when I put my specific audio file in it doesn't seem to sound at all. classified as a closure sound. Is there a kind of format or things I need? Any help at all or software plugin to do this will do, thanks if anyone can help.
  8. How do I add more falchion-22 in A-164 cas wipeout using Arma3 editor? Can anyone tell me the code please?
  9. Hello guys! I would like to show You my latest creation. Feels best when played with 8-19 players. About mission: It's March 2017. USA can't simply stand aside and watch how Russia is being called 'Hero' in mass media because they're the only one to support Takistan's government in their fight. We will strike today to show everyone that USA is still monitoring the situation. Your main objective will be to kill the regional ISIS leader Abdul Ak-Sahrim who is hiding inside a big town in far east. Feels easy huh? Well it is not because enemy has a lot of outposts between our forces and their leader. Not even counting armored support. Their vehicles and weaponry are mostly outdated but still deadly, you should know that best. We need to regain respect on the world and when you succeed we will commence another operation, this time on a big scale. Don't dissapoint us son. Requirements: RHS CUP ACE3 (if you do not want to use ACE, just install it and disable all its functionality) ACE3 compatibility plugins (optional but you should have them anyway) Task Force Radio now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=886207077 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  10. Hello, I just reinstalled Arma3 and tryed to join a server but the serverlist ingame was empty. So i thought i just use the launcher server browser this one shows me all servers but when i try to join a game i ger stuck with the Arma 3 logo when the game opens ... after that i disabled battleye in the launcher now i can see all servers in game but well who guessed it i cant join without battleye ... iam getting 06.04.2017 09:59:56 - Blocked loading of file 'C:\Windows\System32\LavasoftTcpService64.dll' in the battleye tab on the launcher i checked if the file exist and it does what else i tryed : restarted pc verified the files in steam deleted all battleye files and verified again restarted my router changed ingame name (profile) but still no luck iam running windows 10 64 bit (istalled just 2 weeks ago) intel 6700k geforce gtx 970 i hope someone can help me
  11. Task Force Cyrus Is Recruting Players! Hi viewers, I am J. Hansen of the 13th MEU, Task Force Cyrus. I invite you (the viewer), to join our growing community of like-minded ARMA 3 players! We are a community unit, meaning, we will do our best to bring you a fun community that you can feel right at home with! We are a small unit currently (under 20 people), and we would love it if you made us your first unit, or official unit! We at TFC, expect you (in a nutshell) to participate as much as you can unless otherwise noted. We have a server and TeamSpeak server for everyone to hang out on. We are active on the forums, constantly targeting potential players to join our numbers! As of now, we have a full squad, and are moving on to open a new squad! Could you be that one man in our 2nd squad? Well, come on our dedicated TeamSpeak and talk to me or a recruiter NOW! (IP Bellow) Q&A: Q: "I am still browsing units and I like yours thus far. Can I try you out?" A: "Go right ahead! We have only a few mods you need to download to play on the server, and we accept tryouts! We want you to try us out, it is the only logical way we can show our true stripes!" Q: "I'm looking for a squad leader position, do you offer that?" A: "YES! WE DO! You just need to get a squad sized element organized, and have attended at least 2 operations (including your team), and also have completed your squad lead trials." Q: "Can I be a recruiter when I join? I'm really great at recruting." A: "Yes, you can be a recruiter. However, in order to be trusted that you will not misinform or spread inaccurate unit information, you will be monitored during recruitment sessions, just until you get the hang of our unit's recruitment material." Q: "I have a buddy who is joining with me. Can we serve together in the same team/squad?" A: "OF COURSE! He is your battle buddy! You will be paired together when assigned to a squad, new or old. If neither squad member wants to give up their position to you, then HAVE NO FEAR! You will be queued and assigned to a new team that opens. In the time being, we urge you to participate by being in a temp-squad." Q: "Is there oppertunity to grow?" A: "Absolutely! Right now, growing is as easy as learning ABC and 123! Claim your spot NOW before we grow to a 20 member unit. Then it will get a bit hard to grow." Q: "When are your operations?" A: "We have 2 seperate operations. A recon op, and then a normal op. We go by PST, and conduct our ops on Saturday. Our operation times and further information is bellow." Operations: Our operations, as mentioned above, start at 12:30pm and last until 3:00pm PST. DONT BE ALARMED! We have 2 operations (as stated above). First operation is a recon operation from 12:30pm - 12:50pm PST. OUR operation is from 1:30pm PST - 3:30pm PST. Recon element can participate during the real op, but they will be normal infantry. Mods: Our modpack is under 20 gigs. We use all the latest designer mods, to really enhance our unit experience. From map gestures to realistic radio communication mods, we use a variety of client mods, and much more! To download our mods, we use 2 services, that I'm sure you have heard about. If not, that's fine. We use a program called ArmA 3 Sync. 2nd, we use a program called withSIX. Either one will do. DO NOT USE STEAM MODS. There have been issues with the server mods and steam mods. Please get our mods @ armaholic.com, if thats what you prefer. Age: We have an age limit of 13+. As long as you are mature, and swear you won't break any rules, you will be let in, without questions! Code of Conduct: We conduct ourselves in an orderly fashion, and with as much dicipline as you would expect in the real military, with a few exceptions, just so that you feel more like a player rather than a slave. We are strict when it comes to insults and impulsive behavior. That ruins the community experience, and the unit. WE DO NOT ALLOW THE FOLLOWING UNDER ANY CIRCUMSTANCES! Being cought breaking more than 1 of these terms, will send you to a trial, then we will discharge you from unit. If you continue the behavior, you will be banned from all of our services. No make-ups or kiss-ups will be allowed. Racism Bullying Whining Complaining Dual Uniting Spamming Scamming Yelling Hostility between fellow players Inappropriate radio conversations during operation times Bribing anyone for anything Misconduct during combat (use your imagination) Disobeying orders without a good reason (You can ONLY successfuly disobey an order, if you state in a short sentence why you can't fufill it. You will then be peacefuly reassigned to a different objective.) Unapproved custom loadout configuration (If you don't like what you have, please report to a high-ranking member.) Use of unapproved ordinance in clustered civilian/allied areas (Please alert those around you via radio before tossing an ordinance, such as a grenade.) Killing or destroying civilian entities without approval (If you suspect a car to be rigged with a bomb, please warn your squad leader. He will then alert nearby units and command.) Unapproved class actions (Engineers are the only ones allowed to disarm bombs, while medics are the only ones who can FULLY heal those wounded.) Unauthorized civilian integrogation/detainment (Get permition from your squad leader before capturing entities.) Unauthorized mini-operations (Get permition before doing anything on the server.) That is as far as I will go. Use common sense and keep it clean during combat communications. Closure: We are pleased that you took the time to read our statement. It is what everyone does. Please take nothing personal. This is common unit material. Be mature and do no harm to anyone or anything. Information: Please comment on this post if you have any questions. Please stop by our 24/7 TeamSpeak! IP: 192.223.30.72 Please visit our NEW website! https://taskforcecyrus.enjin.com/ Unit name is subject to change based on what name type is currently popular. Task Force Cyrus may or may NOT be our final name. Thank you for understanding our unit motives, and please, don't let this forum post down you. We just care for the community sooo much, that we want to keep it fun and productive for new and old members. Thank you again for understanding. Everything mentioned is mutualy assured. Your friend (not supreme leader), 2LT Jonathan Hansen: 13th MEU, Task Force Cyrus P.S. Add me on steam if you would like to know more that I did not mention! I accept and keep all friend requests! I'm very friendly!\ My Steam name is Big Smoke. (Link: http://steamcommunity.com/id/NATORedemption)
  12. Hello all, Wanted to announce that we will be trying to run a fun, large-scale Realism/MilSim session this Friday night @ 1900 US Central time for the 3rd SFO and any other units/players that wish to participate. We will be hosting this on our NEW servers, and hope to get a great turnout. _______________________________________________________________ NEW SERVERS This Friday will also be serving as a stress test to see how the new servers will be performing. Starting this week, we will officially be up and running on our new server computers. Here are the basic specs of what we will be running on: -8-Core CPU -16GB of RAM -Dedicated Linux OS Box -Full Bandwith Control _______________________________________________________________ HOW TO JOIN First off, make sure you join our Teamspeak for TaskForce Radio: ts3.3rdSFO.us Mods—The mandatory minimum mods required to join the server are as follows: -CBA -ALiVE -ACE3 -Task Force Radio -CUP Terrains/Weapons/Vehicles/Units (plus compatibility files) -RHS USAF -FA/18 Jets All of these mods can be found in our official mod list, and you can see some of the other mods that we run there as well in case you want to run extra (we do not lock keys, so you are free to run what you please, we just ask that you dont use "personal arsenal" or things that we can not see and hear!). Our official mod list can be found here, simply subscribe to any mod that you do not have and wish to run: Official Mod List We also have our own mod that includes a few other mods that are either not on the Steam Workshop, or that we run a different version of. This can be found here via our DropBox (~60mb download—easy!): Drop Box Mods _______________________________________________________________ If you have any questions or want some help getting set up, please make sure to visit us in our Teamspeak (ts3.3rdSFO.us) and somebody will help you out. Hope to see you all out on the battlefield! -Cpt. Black
  13. Dear Exile Community, Today i've got something special for one of you! My team and I have a spare dedicated server left from our previous project and we're looking into giving it to someone who is able to build and lead an awesome and hopefully huge exile project and community! So, do you have some ideas for an awesome exile project, or already have a project running and want to expand to a bigger server, then keep on reading! :) The server you'll be getting i7 3930K 6x3,20GHz 24GB RAM 1000MBits Connection Hosted by Hetzner in Germany You're probably asking yourself now:"What does it cost? What do you want?" Well, we actually want nothing, but we do have some requirements. Requirements re/Naming the project so that it gets an recall value and players will be like:"Ohh, yeah lets play on Exiliron (just an example)!" Website, forum (we will provide this), and a teamspeak server! This will help growing a bigger community. Every Map you want except for Altis and Stratis! Mainly PVE but with a PVP Area with better loot! No Pay2Win, everything that is in the Donator Shop needs to be available by normal playing too! !!! One thing that is really important to us !!! Commitment! If you know that you won't have much time working on the server because of your work/school and your real life than you should probably take care of those things first instead of thinking about creating and leading an exile project. That means, only apply to this sponsorship when you're confident to invest some time, that you really have, into this project. Also, if you don't have a lot of knowledge in arma3, exile and administrating and programming for such a server we probably won't choose you! We want to give this server to those who are really able to get the most out of it. Other things needs to be discussed out in a teamspeak conversation. How can you apply to this sponsorship? Email me: loohney@gmail.com - with some information about you (age, occupation,where you live, knowledge regarding arma 3 (sqf, etc)). Thats it! Hope that someone will take the chance. :) Regards, Loohney
  14. I'm trying to make the superhornet plane into a VTOL by reading this: https://community.bistudio.com/wiki/A3_CfgVehicles_Plane_class_config_reference#VTOLPitchInfluence So i have added VTOL=3 in the config and it works fine, but the plane is turning really slow in hover mode so i tried: VTOLPitchInfluence=500.0; VTOLRollInfluence=500.0; VTOLYawInfluence=500.0; That should in theory make the plane turn like CRAZY. but nothing happens once I'm ingame.. I tried changing the same parameters on the Apex VTOL and it works on that one (it turns like crazy) Can someone give me some pointers on why this is? Cheers!
  15. So, i'm making a mission in which i used the Unit Capture and Unit Play functions so a pair of helicopters could land on a clearing in a dense forest, but i want it so that when they get off the chopper they head to an officer and the briefing starts, but i'm trying to setup a trigger that detects alive players but if i set it up to detect all 10 slots, then if mission is not full it wont start, so i want to know if you guys could help me, i remember it was something like: if !alive UnitName or _____ Any ideas? Thanks a lot! :)
  16. Hello everyone, I need help with linking zones together to make attack and defend objectives. In other words, I would like for there to be set objectives that would need to be captured before other objectives can be captured. Example: Blufor has to attack alpha, Opfor has to defend alpha. Blufor captures alpha and now has to move up to bravo while opfor has to defend bravo. Opfor has the option of defending the bravo objective or pressing forwards to the alpha sector. I have seen this done on TacBF, but unfortunately it is beyond my knowledge. If you guys could help me with this process that would be very appreciated! Thanks, KdubyaDOG556
  17. Salutations, basement dwellers. Tired of lackluster, lifeless Altis Life communities that are part and parcel clones of previously established mission files? Have you been experiencing any mild gastrointestinal discomfort related to IBS? Do 14 year old austitic-screeching home bodies have you contemplating suicide by cyanide capsule? If you answered "I'm not comfortable responding you obnoxious prick," then we have a 10% success rate solution for you. Hardly Gaming Altis Life RPG. Features include but are not limited to: Overhauled map; heavily tweaked mission file; custom npcs; 1 million dollar start with properly paced money making; active administrators; custom meshes/textures, and so much more that I might just spontaneously combust. If you're interested, check out our newly christened website at Hardlygaming.net - Or our Teamspeak 3 server at hardlygaming.voip.pub
  18. So, im making a mission in which 2 helicopters land on a certain spot but they do so using the following functions: rec = [unitname,180] spawn BIS_fnc_UnitCapture; rec = [] spawn path1; But after the helicopters land and end the recording the immediatly take off, no time for the units inside to get out of it, so i was wondering if there was a way to make helicopters stay landed or if i needed to end the animation just a Little bit close to the ground and then issue an "Unload Vehicle" order. Thanks guys!
  19. I am opening " liberation Zombie " MP server. I would like to avoid using ai gun armed vehicle seat on the server. Is there a way? In a simple way Is there any way to have ai get off automatically when sitting in a firearm seat? Armed Vehicles AI shooters kill zombies too. I would like the shooter to automatically drop it. plz T_T sorry. google transfer use
  20. So, I just launched A3 Editor after update to create Zeus mission and... Zeus Mod Setting doesnt working. I can just choice "All Official Addons"... Tried to launch A3 with mods and without, still doesnt working... Any ideas?
  21. When i alt tab from the game my taskbar pops up however my mouse is only visible when over the taskbar. Above the taskbar is a frozen arma 3 screen that was showing at the time of the alt tab however the mouse is not visible or usable. after 3 secs the task manager displays that the task is not responding. I then have to end task. clicking on the icon does nothing. Also when i change to fullscreen windowed mode arma 3 instantly crashes with no error. Also crashes to a white screen when i exit the game normally. I have verified cache and reinstalled redists etc. Any help would be appreciated as sometimes i need to alt tab to get crossfire working.. 32Bit works fine rpt below ============================================================= == F:\Program Files (x86)\steam\steamapps\common\Arma 3\Arma3_x64.exe == "F:\Program Files (x86)\steam\steamapps\common\Arma 3\Arma3_x64.exe" -noSplash -cpuCount=11 -exThreads=7 -enableHT -malloc=system -hugePages -maxmem=12286 -maxvram=4000 -world=tanoa -mod=-mod=kart;heli;mark;expansion Original output filename: Arma3Retail_DX11_x64 Exe timestamp: 2017/03/16 10:23:13 Current time: 2017/03/21 17:43:52 Type: Public Build: Stable Version: 1.68.140908 Allocator: Windows PhysMem: 12 GiB, VirtMem : 8192 GiB, AvailPhys : 7.7 GiB, AvailVirt : 8192 GiB, AvailPage : 18 GiB ===================================================================== 17:43:52 Source set 17:43:52 Initializing stats manager. 17:43:52 sessionID: b54d43a7079da55785f57badbbf0b0230ef565df 17:43:59 Unsupported language English in stringtable 17:44:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 17:44:06 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\config.bin/CfgMovesMaleSdr/BlendAnims/ (original a3\anims_f\config\sdr\config.bin) 17:44:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 17:44:06 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 17:44:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 17:44:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 17:44:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 17:44:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 17:44:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 17:44:06 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 17:44:06 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 17:44:06 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 17:44:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 17:44:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 17:44:06 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 17:44:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 17:44:06 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ 17:44:06 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 17:44:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 17:44:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 17:44:06 Updating base class ->Plane, by a3\air_f_beta\config.bin/CfgVehicles/Plane_Base_F/ (original a3\air_f_beta\config.bin) 17:44:06 Updating base class ->Car_F, by a3\soft_f\config.bin/CfgVehicles/Truck_F/ (original a3\soft_f\config.bin) 17:44:06 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\config.bin/CfgMovesMaleSdr/BlendAnims/ (original (a3\anims_f\config\sdr\config.bin - no unload)) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 17:44:06 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 17:44:08 Initializing Steam Manager 17:44:08 Starting initial content check. 17:44:08 Steam Manager initialized. 17:44:08 17:44:08 ==== Loaded addons ==== 17:44:08 17:44:08 dta\bin.pbo - 140908 17:44:08 dta\core.pbo - 109319 17:44:08 dta\languagecore_f.pbo - 112579 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\air_f_exp.pbo - 111823 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\anims_f_exp.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\armor_f_exp.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\boat_f_exp.pbo - 110813 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\cargoposes_f_exp.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\characters_f_exp.pbo - 110415 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\data_f_exp.pbo - 110872 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_f_exp.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp.pbo - 109320 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 109671 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\editorpreviews_f_exp.pbo - 112076 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\functions_f_exp.pbo - 111589 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\languagemissions_f_exp.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\language_f_exp.pbo - 112512 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_data_exp.ebo - 109320 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka.ebo - 111309 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data.ebo - 111017 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers.ebo - 111322 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers_00_00.ebo - 111322 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoa_scenes_f.ebo - 109340 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp.pbo - 112716 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_data.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_video.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\modules_f_exp.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\music_f_exp.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\music_f_exp_music.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\props_f_exp.pbo - 111247 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\rocks_f_exp.ebo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\soft_f_exp.pbo - 111055 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\sounds_f_exp.pbo - 110690 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\static_f_exp.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp.ebo - 111831 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_civilian.ebo - 112173 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_commercial.ebo - 112174 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_cultural.ebo - 111848 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_data.ebo - 111955 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_industrial.ebo - 112095 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_infrastructure.ebo - 111986 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\supplies_f_exp.pbo - 109321 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\ui_f_exp.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\vegetation_f_exp.ebo - 111393 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\weapons_f_exp.pbo - 110822 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\anims_f_mark.pbo - 109517 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\characters_f_mark.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\data_f_mark.pbo - 109362 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mark.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mp_mark.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\functions_f_mark.pbo - 110666 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\functions_f_mp_mark.pbo - 111586 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mark.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mp_mark.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\language_f_mark.pbo - 112513 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\language_f_mp_mark.pbo - 112513 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mark.pbo - 111207 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_video.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark.pbo - 109833 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\modules_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\modules_f_mp_mark.pbo - 110418 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\music_f_mark.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\music_f_mark_music.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\sounds_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\static_f_mark.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\structures_f_mark.pbo - 111263 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\supplies_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\ui_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\ui_f_mp_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\weapons_f_mark.pbo - 109347 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\air_f_heli.pbo - 111013 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\anims_f_heli.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\boat_f_heli.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\cargoposes_f_heli.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\data_f_heli.pbo - 109361 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\dubbing_f_heli.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\functions_f_heli.pbo - 109742 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\languagemissions_f_heli.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\language_f_heli.pbo - 112510 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\missions_f_heli.pbo - 110593 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_video.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\modules_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\music_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\music_f_heli_music.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\soft_f_heli.pbo - 110521 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\sounds_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\structures_f_heli.pbo - 111952 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\supplies_f_heli.pbo - 109321 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\ui_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\data_f_kart.pbo - 112043 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 112512 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.pbo - 111176 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.pbo - 111056 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 111017 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 109681 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 111084 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\data_f_curator_music.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 109320 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 112509 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 111802 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 111586 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 111493 17:44:08 addons\3den.pbo - 111604 17:44:08 addons\3den_language.pbo - 112509 17:44:08 addons\a3.pbo - unknown 17:44:08 addons\air_f.pbo - 111010 17:44:08 addons\air_f_beta.pbo - 111010 17:44:08 addons\air_f_epb.pbo - 111011 17:44:08 addons\air_f_epc.pbo - 112193 17:44:08 addons\air_f_gamma.pbo - 112192 17:44:08 addons\animals_f.pbo - 111237 17:44:08 addons\animals_f_beta.pbo - 109319 17:44:08 addons\anims_f.pbo - 111653 17:44:08 addons\anims_f_bootcamp.pbo - 109319 17:44:08 addons\anims_f_data.pbo - 109364 17:44:08 addons\anims_f_epa.pbo - 109319 17:44:08 addons\anims_f_epc.pbo - 109564 17:44:08 addons\anims_f_exp_a.pbo - 109319 17:44:08 addons\armor_f.pbo - 110023 17:44:08 addons\armor_f_beta.pbo - 111315 17:44:08 addons\armor_f_epb.pbo - 111064 17:44:08 addons\armor_f_epc.pbo - 110395 17:44:08 addons\armor_f_gamma.pbo - 111056 17:44:08 addons\baseconfig_f.pbo - 109319 17:44:08 addons\boat_f.pbo - 110109 17:44:08 addons\boat_f_beta.pbo - 111671 17:44:08 addons\boat_f_epc.pbo - 110023 17:44:08 addons\boat_f_gamma.pbo - 111263 17:44:08 addons\cargoposes_f.pbo - 111055 17:44:08 addons\characters_f.pbo - 111925 17:44:08 addons\characters_f_beta.pbo - 110187 17:44:08 addons\characters_f_bootcamp.pbo - 109319 17:44:08 addons\characters_f_epa.pbo - 109319 17:44:08 addons\characters_f_epb.pbo - 109319 17:44:08 addons\characters_f_epc.pbo - 109874 17:44:08 addons\characters_f_gamma.pbo - 109319 17:44:08 addons\data_f.pbo - 111283 17:44:08 addons\data_f_bootcamp.pbo - 109319 17:44:08 addons\data_f_exp_a.pbo - 109319 17:44:08 addons\data_f_exp_b.pbo - 109319 17:44:08 addons\drones_f.pbo - 111823 17:44:08 addons\dubbing_f.pbo - 109319 17:44:08 addons\dubbing_f_beta.pbo - 109319 17:44:08 addons\dubbing_f_bootcamp.pbo - 109319 17:44:08 addons\dubbing_f_epa.pbo - 109319 17:44:08 addons\dubbing_f_epb.pbo - 109319 17:44:08 addons\dubbing_f_epc.pbo - 109319 17:44:08 addons\dubbing_f_gamma.pbo - 110071 17:44:08 addons\dubbing_radio_f.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_eng.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_engb.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_gre.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_per.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_vr.pbo - 109320 17:44:08 addons\editorpreviews_f.pbo - 109834 17:44:08 addons\editor_f.pbo - 109319 17:44:08 addons\functions_f.pbo - 112647 17:44:08 addons\functions_f_bootcamp.pbo - 111827 17:44:08 addons\functions_f_epa.pbo - 109319 17:44:08 addons\functions_f_epc.pbo - 109319 17:44:08 addons\functions_f_exp_a.pbo - 109320 17:44:08 addons\languagemissions_f.pbo - 112513 17:44:08 addons\languagemissions_f_beta.pbo - 112513 17:44:08 addons\languagemissions_f_bootcamp.pbo - 112513 17:44:08 addons\languagemissions_f_epa.pbo - 112513 17:44:08 addons\languagemissions_f_epb.pbo - 112513 17:44:08 addons\languagemissions_f_epc.pbo - 112513 17:44:08 addons\languagemissions_f_exp_a.pbo - 112514 17:44:08 addons\languagemissions_f_gamma.pbo - 112514 17:44:08 addons\language_f.pbo - 112509 17:44:08 addons\language_f_beta.pbo - 112509 17:44:08 addons\language_f_bootcamp.pbo - 112509 17:44:08 addons\language_f_epa.pbo - 112509 17:44:08 addons\language_f_epb.pbo - 112509 17:44:08 addons\language_f_epc.pbo - 112509 17:44:08 addons\language_f_exp_a.pbo - 112510 17:44:08 addons\language_f_exp_b.pbo - 112513 17:44:08 addons\language_f_gamma.pbo - 112510 17:44:08 addons\map_altis.pbo - 111017 17:44:08 addons\map_altis_data.pbo - 111047 17:44:08 addons\map_altis_data_layers.pbo - 99901 17:44:08 addons\map_altis_data_layers_00_00.pbo - 99901 17:44:08 addons\map_altis_data_layers_00_01.pbo - 99901 17:44:08 addons\map_altis_data_layers_01_00.pbo - 99901 17:44:08 addons\map_altis_data_layers_01_01.pbo - 99901 17:44:08 addons\map_altis_scenes_f.pbo - 109319 17:44:08 addons\map_data.pbo - 111583 17:44:08 addons\map_stratis.pbo - 111017 17:44:08 addons\map_stratis_data.pbo - 111017 17:44:08 addons\map_stratis_data_layers.pbo - 99082 17:44:08 addons\map_stratis_scenes_f.pbo - 109325 17:44:08 addons\map_vr.pbo - 105264 17:44:08 addons\map_vr_scenes_f.pbo - 109319 17:44:08 addons\misc_f.pbo - 109325 17:44:08 addons\missions_f.pbo - 110622 17:44:08 addons\missions_f_beta.pbo - 109833 17:44:08 addons\missions_f_beta_data.pbo - 109325 17:44:08 addons\missions_f_beta_video.pbo - 109325 17:44:08 addons\missions_f_bootcamp.pbo - 111866 17:44:08 addons\missions_f_bootcamp_data.pbo - 109325 17:44:08 addons\missions_f_bootcamp_video.pbo - 109325 17:44:08 addons\missions_f_data.pbo - 109325 17:44:08 addons\missions_f_epa.pbo - 111898 17:44:08 addons\missions_f_epa_data.pbo - 109319 17:44:08 addons\missions_f_epa_video.pbo - 109319 17:44:08 addons\missions_f_epb.pbo - 109319 17:44:08 addons\missions_f_epc.pbo - 109319 17:44:08 addons\missions_f_exp_a.pbo - 109319 17:44:08 addons\missions_f_exp_a_data.pbo - 109325 17:44:08 addons\missions_f_gamma.pbo - 111828 17:44:08 addons\missions_f_gamma_data.pbo - 109319 17:44:08 addons\missions_f_gamma_video.pbo - 109325 17:44:08 addons\missions_f_video.pbo - 109325 17:44:08 addons\modules_f.pbo - 112011 17:44:08 addons\modules_f_beta.pbo - 111324 17:44:08 addons\modules_f_beta_data.pbo - 109325 17:44:08 addons\modules_f_bootcamp.pbo - 109325 17:44:08 addons\modules_f_data.pbo - 110898 17:44:08 addons\modules_f_epb.pbo - 109325 17:44:08 addons\modules_f_exp_a.pbo - 109325 17:44:08 addons\music_f.pbo - 110544 17:44:08 addons\music_f_bootcamp.pbo - 110544 17:44:08 addons\music_f_bootcamp_music.pbo - 110544 17:44:08 addons\music_f_epa.pbo - 110544 17:44:08 addons\music_f_epa_music.pbo - 110544 17:44:08 addons\music_f_epb.pbo - 110544 17:44:08 addons\music_f_epb_music.pbo - 110544 17:44:08 addons\music_f_epc.pbo - 110544 17:44:08 addons\music_f_epc_music.pbo - 110544 17:44:08 addons\music_f_music.pbo - 109325 17:44:08 addons\plants_f.pbo - 109417 17:44:08 addons\props_f_exp_a.pbo - 109325 17:44:08 addons\roads_f.pbo - 110064 17:44:08 addons\rocks_f.pbo - 110122 17:44:08 addons\signs_f.pbo - 111314 17:44:08 addons\soft_f.pbo - 111315 17:44:08 addons\soft_f_beta.pbo - 111315 17:44:08 addons\soft_f_bootcamp.pbo - 110083 17:44:08 addons\soft_f_epc.pbo - 110283 17:44:08 addons\soft_f_gamma.pbo - 111320 17:44:08 addons\sounds_f.pbo - 111486 17:44:08 addons\sounds_f_arsenal.pbo - 111486 17:44:08 addons\sounds_f_bootcamp.pbo - 109325 17:44:08 addons\sounds_f_characters.pbo - 109325 17:44:08 addons\sounds_f_environment.pbo - 109325 17:44:08 addons\sounds_f_epb.pbo - 109325 17:44:08 addons\sounds_f_epc.pbo - 109325 17:44:08 addons\sounds_f_exp_a.pbo - 109325 17:44:08 addons\sounds_f_sfx.pbo - 110200 17:44:08 addons\sounds_f_vehicles.pbo - 110888 17:44:08 addons\static_f.pbo - 111316 17:44:08 addons\static_f_beta.pbo - 110023 17:44:08 addons\static_f_gamma.pbo - 110848 17:44:08 addons\structures_f.pbo - 112003 17:44:08 addons\structures_f_bootcamp.pbo - 111267 17:44:08 addons\structures_f_data.pbo - 111581 17:44:08 addons\structures_f_epa.pbo - 111017 17:44:08 addons\structures_f_epb.pbo - 111017 17:44:08 addons\structures_f_epc.pbo - 111017 17:44:08 addons\structures_f_exp_a.pbo - 111017 17:44:08 addons\structures_f_households.pbo - 111017 17:44:08 addons\structures_f_ind.pbo - 112093 17:44:08 addons\structures_f_mil.pbo - 112089 17:44:08 addons\structures_f_wrecks.pbo - 111326 17:44:08 addons\uifonts_f.pbo - 109325 17:44:08 addons\uifonts_f_data.pbo - 109528 17:44:08 addons\ui_f.pbo - 112647 17:44:08 addons\ui_f_bootcamp.pbo - 109325 17:44:08 addons\ui_f_data.pbo - 109798 17:44:08 addons\ui_f_exp_a.pbo - 109325 17:44:08 addons\weapons_f.pbo - 111014 17:44:08 addons\weapons_f_beta.pbo - 109320 17:44:08 addons\weapons_f_bootcamp.pbo - 109325 17:44:08 addons\weapons_f_epa.pbo - 111299 17:44:08 addons\weapons_f_epb.pbo - 109320 17:44:08 addons\weapons_f_epc.pbo - 109320 17:44:08 addons\weapons_f_gamma.pbo - 109320 17:44:08 17:44:08 ======================= 17:44:08 17:44:08 ============================================================================================= List of mods =============================================================================================== 17:44:08 modsReadOnly = true 17:44:08 safeModsActivated = false 17:44:08 customMods = true 17:44:08 hash = 'F9C57CE3009896D19A786A2CDC606863F3D89BEC' 17:44:08 hashShort = 'd5fe832d' 17:44:08 name | modDir | default | origin | hash | hashShort | fullPath 17:44:08 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 17:44:08 Arma 3 Apex | expansion | true | GAME DIR | c0bd8cab84345825634e8216a3232122622ed948 | 3478700d | F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion 17:44:08 Arma 3 Marksmen | mark | true | GAME DIR | baa643866fc0ae640bcba6f57082883589e2e374 | 536a893 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark 17:44:08 Arma 3 Helicopters | heli | true | GAME DIR | 5355b595d387b4db9a897739d993fa01ac5214a3 | 18b15771 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli 17:44:08 -mod=kart | -mod=kart | false | NOT FOUND | | | 17:44:08 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 17:44:08 Arma 3 Karts | kart | true | GAME DIR | b32752790fa74fe763362e8f7581005b3b90870f | dca72b15 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart 17:44:08 Arma 3 Zeus | curator | true | GAME DIR | 215f5276e1467c6b7009336553cb22d9e431638c | 888e1e02 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator 17:44:08 Arma 3 | A3 | true | NOT FOUND | | | 17:44:08 ========================================================================================================================================================================================================== 17:44:08 DX11 - Initializing DX11 engine. 17:44:08 DX11 - Using DXGI adapter 0 (detected in config). 17:44:08 DX11 - Using DXGI adapter 0. 17:44:08 - adapter description : AMD Radeon HD 6900 Series 17:44:08 - adapter vendor ID : 4098 17:44:08 - adapter device ID : 26393 17:44:08 - adapter subsys ID : 184553474 17:44:08 - adapter revision : 0 17:44:08 - dedicated video memory : 4261715968 17:44:08 - dedicated system memory : 0 17:44:08 - shared system memory : 4026531840 17:44:08 InitSound ... 17:44:08 InitSound - complete 17:44:09 Detected Joystick: Razer Orbweaver 17:44:09 0 ... X Axis [1,30] 17:44:09 1 ... Y Axis [1,31] 17:44:09 2 ... Z Axis [1,32] 17:44:09 3 ... X Rotation [1,33] 17:44:09 4 ... Y Rotation [1,34] 17:44:09 5 ... Z Rotation [1,35] 17:44:09 Detected Joystick: Logitech Extreme 3D 17:44:09 0 ... X Axis [1,30] 17:44:09 1 ... Y Axis [1,31] 17:44:09 5 ... Z Rotation [1,35] 17:44:09 6 ... Slider 1 [1,36] 17:44:12 PhysX3 SDK Init started ... 17:44:12 PhysX3 SDK Init ended. 17:44:14 Attempt to override final function - rscminimap_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdisplayremotemissions_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdisplaystrategicmap_script 17:44:14 Attempt to override final function - rscdisplaycommon_script 17:44:14 Attempt to override final function - rscdisplaygarage_script 17:44:14 Attempt to override final function - rscslingloadassistant_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscdisplayhostsettings_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdisplaycurator_script 17:44:14 Attempt to override final function - display3deneditcomposition_script 17:44:14 Attempt to override final function - display3deneditattributes_script 17:44:14 Attempt to override final function - display3deneditattributes_script 17:44:14 Attempt to override final function - rscdisplayhostsettings_script 17:44:14 Attempt to override final function - rscdisplaycommon_script 17:44:14 Attempt to override final function - rscdisplaydebriefing_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:16 SimulWeather - Cloud Renderer - noise texture file is not specified! 17:44:20 Loading movesType CfgGesturesMale 17:44:20 Creating action map cache 17:44:20 MovesType CfgGesturesMale load time 228 ms 17:44:20 Loading movesType CfgMovesMaleSdr 17:44:20 Reading cached action map data 17:44:24 MovesType CfgMovesMaleSdr load time 4010 ms 17:44:25 Starting mission: 17:44:25 Mission file: tanoa_intro1 17:44:25 Mission world: tanoa 17:44:25 Mission directory: a3\map_tanoa_scenes_f\scenes\tanoa_intro1.tanoa\ 17:44:27 No more slot to add connection at 015030 (1523.6,3012.8) 17:44:39 Error compiling '' in 'HitPelvis' 17:44:39 Error compiling '' in 'HitAbdomen' 17:44:39 Error compiling '' in 'HitDiaphragm' 17:44:39 Error compiling '' in 'HitChest' 17:44:39 Error compiling '' in 'HitArms' 17:44:39 Error compiling '' in 'HitLegs' 17:44:39 GlassType: unknown type: rhs_scarf 17:44:46 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:47 Weather was forced to change 17:44:54 Loading movesType CfgMovesBird 17:44:54 Reading cached action map data
  22. So hello there, after the 64 bit update and the mods getting updates I got a problem with shacktac mod, I got the shacktack ui and inside the collection there is shacktak name tag It's a great one and cool but, the overlay is on top of everything else if u are in a group and u are facing some1 and tried to chec inv or open ur ctab you will still see the shacktak interface, So, How to fix that I saw some1 posted that on the shacktac developer that u can disable the nt from cba settings
  23. Hello everyone! Here I am pleased to announce, that myself, alongside all the help of fellow ArmA 3 content creator and players, I've finally finished my first ArmA 3 map that I had wished to do for so long! Teumess! http://steamcommunity.com/sharedfiles/filedetails/?id=870872623 Teumess Teumess is a fictional island, loosely based off of Mykonos, Greece. It is one of the Greek islands along Lemnos and Agios Efstratios (Altis and Stratis). It is a 10KmX10Km map (with 65.071 objects), split onto one main island and six smaller islands, the main island being of approximately five kilometers in length, with mountain peaks of up to two hundred and thirty meters, also along deep seas that go as deep as three hundred fifty meters depth. This is the first map I ever made, it's made with lots of learning, effort, and love. I take it as my start onto the more advanced modding aspect of the community, this game has given me many years of entertainment, fun, and enjoyment; and I've decided to start giving back to both the game and the community. Requirements Subscribe, play, and enjoy! 🙂 Map The map is focused mainly on close-quarter encounters and infantry movement, although other things can also still be used. There are ten cities in total, some of them being urban and some rural. There's also two military bases and few landmarks scattered around the map. If you find any issues or have any suggestions, feel free to tell me. This map is still up to have revamps and updates in the future once I get around to doing them or if there's some cool suggestions people would like to see. Anyways, thanks you very much for taking a look, and I hope you will have joyful journeys, adventures and battles on this map! License CC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/ Credit for the fox screenshot in the preview image: © Donald Macauley SPECIAL THANKS: sleepydragon4888 - Snake Man - KnowIton - MikeRo - Jakerod - D3F3CT3D - SAUL - M1lkm8n - Jake Pauling - Pennyworth - RaveTheWolf Why the name Teumess and the fox in the picture? https://en.wikipedia.org/wiki/Teumessian_fox Thanks everyone from the ArmA community and Bohemia Interactive itself for allowing for this opportunity to create our content and to have such a beautiful playground to play in! I wanna thanks everyone in the Terrain Makers skype and discord chats for all the help and support, same to all my friends and fellow ArmA players. I would've put pictures in here and etc but I don't know much of the formatting, so yeah, this is as good as I can do for the forum post! If you have any inquiries, suggestions, or etc, feel free to post here or in the STEAM link! Be advised it is my first map ever and I still have a lot to learn, thanks for the space and the time! 🙂 With no further ado, I wish everyone the best of luck, hope you enjoy!
  24. As stated in topic, anyone know the hidden selection name for flag on blufor uniform?
  25. A new cooperative [ZEUS] and PVP unit, If you enjoy team based action across a dynamic environment then this is the unit for you. [NON UK MEMBERS ARE STILL WELCOME AS LONG AS YOU CAN SPEAK ENGLISH]. Join here --> https://units.arma3.com/unit/ukaf We will be playing every saturday night unless of issues we will move it if so.
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