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Found 592 results

  1. Sean Newberry

    First Armored Division

    Come join the First Armored Division, we currently have 12 people, but pull in the corp 30-40 in events and drills! We have many mos, everything from motorized rifleman to a helicopter gunner. We primarily focused on land fighting but will have the occasional apache in missions. There is no age limit, only requirement is to have arma 3 and speak ok english. https://discord.gg/NsUyQXjQ4z To join copy and paste this link into your browser and accept the invite.
  2. I'm new to Arma 3 modding and i want to start by making a helicopter based on UH-80 ghost hawk, more precisely - some sort of stealth SH-60B Sea Hawk. To do so, i need original UH-80 3d model so i can modify it. I tried searching for it but i couldn't find anything. I've heard about Arma 2 Sample Models and thought there is something similar for Arma 3 somewhere on forums, but i didn't find anything. I downloaded Arma 3 Samples from steam library but there was no UH-80 3d model. Of course i only want to make this mod and i'm not going to violate licenses and agreements by decompiling game files or using the model anywhere else, but i really want to make this mod. Is there any way i can get the UH-80 3d model?
  3. Hey, everyone, I've played Arma 3 for about 1500 hrs and the issue has just cropped up now. About 2 days ago, I launched Arma and all the Audio, Video, Controls, Profile and Unit settings were back at their default. I also got the "New to Arma?" and other startup info about the DLC's screens when reaching the Main Menu. Additionally, my profile config document in my "Arma 3 Other Profiles" folder is drastically changed, no longer displaying information at the start, about my profile, and instead about my control settings, audio and visuals, and most recent servers, with profile options such as head type and voice, nowhere to be found. Hope a fix can be found for this, as it's a bit tedious having to rebind my controls and reset my visuals everytime I want to play the game. Thanks.
  4. After ArmA 2 and Since 2013 for ArmA 3, we have released for the community many addons bringing the French Army into ArmA : R3F French Weapons Pack with the emblematic french FAMAS, LGI the individual grenade launcher, Missile launcher as M.M.P. ... R3F Units with Uniforms inspired by french "treillis", R3F Objects as DAGR GPS item, We open now a new chapter with R3F VEHICULES. We have decided to complete the release of one vehicle after another instead of beta versions of many. The first one is the P.V.P. , "Petit Véhicule Protégé" : "Small Protected vehicle" a light, general-purpose armoured 4-wheel drive vehicle used by the French Army, made by Panhard." to quote Wikipedia. The second one is the "Griffon" or VBMR 'Vehicule Blindé Multi Role" : "Multi purpose Armor vehicle". With unarmed version and teleoperated M2 12.7 ou Grenade launcher 40mm. It has alos powerful optronic and cooperativ abilities. Since Version 1.2 the R3F MMP is now included : it is a 5th generation missile launcher with "man in the loop" function. A 81mm mortar used in french army forces is added. Version 1.2 : - R3F VBMR heavy armored version and anti-RPG SLAT - R3F PVP : added in virtual arsenal - added R3F MMP version 1.2 (previously in R3F Weapons Pack) - added R3F Mo 81mm (previously in R3F Weapons Pack) Version 1.1 : added : - R3F PVP FN - R3F PVP UN - R3F PVP Gendarmerie - customisation in virtual garage - R3F VBMR - R3F VBMR TOP 12.7 - R3F VBMR LG40mm - FN MAG static fixed : - default open hatch - dampers settings - water passing ability - various details Version 1.0 : - R3F PVP CE : unarmed PVP with 5 places - R3F PVP CE TOP : PVP armed with FN MAG 7.62 Teleoperated Turret - R3F PVP CE TOP COMMANDEMENT : PVP armed with FN MAG 7.62 Teleoperated Turret with radiocommunication analysis system on our R3F OPEX H24 mission. - R3F PVP CE TOP EOD : PVP armed with FN MAG 7.62 Teleoperated Turret with IED detection system on our R3F OPEX H24 mission. It is a 1.0 version witch means that it is complete and fonctionnal vehicle after many MP test by our team. As a 1.0 version it is due to progress and open the way to more content. Our goal is to follow the French army "Programme SCORPION". So en Avant ! DOWNLOAD here : 122 Mo http://forum.team-r3f.org/downloads https://steamcommunity.com/sharedfiles/filedetails/?id=2020968835 INSTALLATION: Same as always, unzip and use modfolder. Read the guide: http://forums.bistudio.com/Beginners-guide-How-do-i-install-mods-addons REQUIREMENTS: -Arma 3 STABLE BRANCH USING IT: A Documentation (PDF) is provided, with classnames
  5. Arma Project – is a player community that was created for hosting team-based tactical games that imitate real-life armed conflicts through the use of modern technical means. The project aims to achieve interesting, tactically coordinated plays of already created missions. One life per mission, first-person only, no bots, realistic camouflage, armament and vehicles. Main event – Arma Project Games (APG) runs on Fridays and Saturdays from 21:00 Moscow time (GMT+3). Games run on their own assembly of mods for ArmA 2 Operation Arrowhead, based on Advanced Combat Environment 2 (Complicates ballistics, adds many weapons, equipment, artillery, etc.), many additional islands (Napf, Winter Cherno and Vostok, Caribou, Emita, Fallujah, Fata , Isla Duala, Franken, Zernovo, Isola Di Capraia, Lingor, Celle, Panthera, Queshkibrul, Sahrani, Thirsk, Spritzisland, etc.), many additional mods (RHS, weapons, vehicles, uniforms, various features, etc.), and also a radio exchange mod. The game on the project is very different from vanilla ArmA 2, adding realism, simulator and complicated model of ballistics / weapons / equipment. Arma Project Games (APG) There are 2-3 missions for 100-220 slots; confrontation between two sides (red and blue), which consist of 3-8 detachments with their own commanders and structures; the parties prepare in advance for the mission: they plan their actions, arrangement, tasks, etc. Each mission takes between 30 minutes and 2.5 hours. TeamSpeak: ts.armaproject.ru It was originally a Russian community, but recently we present the English version of the ArmaProject! Translated information about the project, game installation, short rules, Steam guide and community, forum interface and home page. Przewodnik dla początku gry na polskim (Polish guide) An non-Russian section of the forum has been created for communication. TeamSpeak has translators to answer questions and guide you through the game. We look forward to new players and your feedback!
  6. Hi all, Some may remember a thread I created last year announcing a tool I created called the Arma Preset Creator, this thread has since been deleted as I thought to re-announce the latest updates and changes. The application was originally hosted in Azure, which I decided to migrate away from several weeks back, and I took this as an opportunity to recreate the application with Angular as a learning experience, with a backend API. Description This aims to bridge the gap between Steam Workshop Items and the Arma 3 Launcher whereby any Steam Workshop items with dependencies require a preset to be created manually for these to be loaded in-game. The application solves this problem by generating the preset HTML file for you, which can then be imported into the Arma 3 Launcher. To use it you simply have to retrieve the URL or ID of the Steam Workshop item and paste that into the site, then hit "Create" and it should download a HTML file which can be imported. Alternatively you could share a link to embed on your website or in your Teamspeak, Discord or Steam communities. This allows people to instantly download a preset without having to retrieve the URL or ID. Sharing a link will generate the preset every time that it is clicked. This means that the preset will always be up to date with the collection or item. Capabilities Generate Arma 3 Launcher Presets based on the following Steam Workshop items Collections Missions with mod dependencies Mods with dependencies Generate embeddable/shareable links to embed on your website or community channel which allows people to download Presets in a single click. Usage Generating Preset Enter the URL or ID for a Steam Workshop item Click Create Import the downloaded HTML file into your Arma 3 launcher. Sharing Preset Retrieve a Workshop item ID and enter it on the website Click "Share" and then "Copy", or manually copy if you prefer Share the link via Steam chat or embed in any platform that your community uses to communicate/share mod info. URLs: Arma Preset Creator Arma Preset Creator - GitHub Privacy Notice: The API will log the Steam workshop item IDs used to generate presets, this is only to track usage statistics and also see the diversity between the types of workshop items which this application is used for. No personally identifiable information is, nor will ever be logged with this application, no cookies are used, and no ads will ever run on the website. Changelog: [08/12/2020]: Allow users to paste a URL linking directly to a Steam Workshop Item, as well as pasting an ID. Having seen some errors from somebody trying to generate a preset for an item with no mods or dependencies, I have added some more descriptive error messages to say why a preset with no items won't be generated. [30/11/2020]: Switched it back on with a new host, having been asked by several people. [27/11/2020]: Ended support for this and have instead uploaded the server side source code to github. [02/02/2019]: Added HTTPS [12/12/2018]: Added support for workshop items whose dependencies contain dependencies. Gracefully, duplicates will be filtered at request time so only unique items will be pulled back which is results in lighter load on the Steam Web API Added integration tests (non client facing) to ensure quality and consistency with the API response when refactoring any of the underlying code. Tests added for the scenarios where a workshop item has No dependencies Top level dependencies Nested dependencies (The request resource has a dependency who also has dependencies) Nested dependencies with duplicates (The request resource has a dependency who also has dependencies, some of which are duplicated in the parent resource) [11/12/2018]: Added some error handling around workshop items which have no children dependencies, this will be rejected as there is no need for this utility to create a preset for a single mod without dependencies. Mods with dependencies will now generate correct presets, whereas previously the parent mod was not included in the final preset file. API reference has updated with a breaking change removing the ArmaPresetRequest and instead passing the SteamWorkshopItem object back into the Arma Generate Preset operation. I will add semantic versioning in the future to protect developers against breaking changes. [10/12/2018]: Presets can now be generated from missions and other workshop item types which have dependencies Workshop item dependencies which no longer exist on the Steam Workshop will be ignored/excluded from the generated preset, and also will not return from the '/api/steam/workshop/publisheditems/{publishedItemId}' operation As this application has been released, I have obsoleted (rather than removed) the '/api/steam/collections/{collectionId}' operation, developers should now use '/api/steam/workshop/publisheditems/{publishedItemId}'
  7. InsanityGamer

    Satchels Only

    If i wanted to make a script that requires a satchel to be placed on a radio tower to destroy it, what would be a method i could use? Basically im trying to make it so players cant just shoot it with CAS or Artillery. someone has to physically walk up and place a satchel on the tower to blow it up.
  8. [104TH] Timberwolves Server requirements - The [104th] Timberwolves Modpack: https://cdn.discordapp.com/attachments/587094903834804245/757185447737819237/Arma_3_Preset_Timberwolves_104th_Standard.html - Discord - Teamspeak 3 General Description The 104th Timberwolves is a Semi-realism Arma 3 unit. It was made by a close-knit group of friends spanning over a decade. Our aim is to provide an interactive story in a militaristic environment. Campaigns and scenarios written by the players themselves and the choices made by squads in the heat of battle. We run a few mods to make Arma 3 more immersive and enjoyable to play. Several of which are aimed at promoting the idea of Semi-Realism. Such as things like ACE Medical, slightly altered to make it much more tolerant and forgiving. ACE Ballistics, to put more depth and enjoyment into sniping/marksman and add the fundamentals of actual spotters. TFAR, for the use of functional radios through Teamspeak 3. Occasionally we use Discord voice for our non-primary operations. But, TFAR is used more often than not. Our goal is to make our operations as immersive as possible without impeding on the stress-free environment we strive so hard to maintain. We do expect every player to think of a primary role in a unit, as well as a secondary role to be played consistently. We do however promote the idea of people learning to focus on as many roles as they’d like, so that roles can be filled at any point depending on what is needed for any operation run on the server. Although, anything other than the two is completely up to the player themselves. Campaign events are generally held every Sunday afternoon at 5 PM Eastern Time. As well as several events throughout the week at 9 PM Eastern Time such as, but not limited to: combat patrols, unit training, individual training, custom events, et cetera. Our aim is to have a wide array of options on varying days of the week to ensure that we can fit most if not all of everyone’s schedules. Attendance is never mandatory, but is always appreciated. We put as much thought into how we get into the AO as we do in the operations themselves. Generally believing the fun is just as much in the journey we take together as the destination we reach. Our goal is to simply play a game with a bunch of friends, enjoy the story and develop a growing community of close friends to enjoy it together with us. Because the goal of a game at the end of the day is to always have fun. If you aren’t having fun, then it’s not a game. So please, come join us on The 104th Timberwolves server and have fun with us. We would love to have you. Photographs from the [104th] Timberwolves server Contact Information Discord link: https://discord.gg/NA7Q27z
  9. Mister GTX

    Field Tent Doors

    Hi Community, Since Contact came out I was walking around and looking at the placement of objects in the Campaign. In the second mission you get called to a tent which is open on one side and closed on the other one and I would like to do that. Sadly I haven't found a way yet (you can only hide or unhide both doors but not a single one [actually at the decon-tent you can close only 1 door]) Thx in Advance!
  10. Hello all, My question is what will the future for ArmA look like? Will we go back to proper military simulation? A2/A2OA or will we stick with the sandbox? A3 Don't get me wrong I love and support what ArmA 3 has become I love it in some way the thing that killed it for me was ArmA 3 "Contact" and the fact that its all future based....not enough Takistan....I sometimes feel that ArmA became a meme because of PSYSIN I love his content but now it's all about life servers...the mill sim side is slowly dying off and only the elite groups are left. if you're a mill sim guy I highly recommend that you try ArmA 2: Army of the Czech Republic...I wish they would make some DLC like that for ArmA 3. I am asking these questions because I found ArmA 2 and A2OA to be much better for my self, A3 is great the mods are better in some way but it just does not have the proper military simulation vibe to it(Sorry if you're a life server person). I am sorry if I am not clear English is not my first language, sorry if this is a repost this is just something I've been worried about as we move on with ArmA and its DLC's. Love you all, stay safe, Luke.
  11. Hey there, I've been trying to create my own mission in the ArmA III Eden Editor, in which a special forces team is meant to take out a terrorist cell, and to add a little more of a realistic atmosphere I created an ambient civilian presence in a town that is central to the mission. My plan is to implement a condition in which the player loses the game if they kill any civilians. However, when the civilians spawn in, they all have these purple identifiers over their heads and not only does it make the screen look busy and crowded, but it becomes too easy for the player to distinguish between civ and terrorist. Does anybody know how to get rid of these? (I'm new to the ArmA III Editor so I'm literally learning as I go so apologies if this is some simple process I should've been able to figure out.) Thanks!
  12. Hey everyone 😀 Im making a mission and im wanting the AI to shout when firing at eachother. I have the sounds i want to use, im wanting each side to have certain phrases they will shout at eachother when firing weapons (like battle cries) but i only want them to shout only when firing. im only wanting certian AI on each side to shout stuff not all the ai. there is a video on youtube that has something similar to what im wanting - he made a script that made the ai shout stuff when shooting but he didnt give any instructions. Also on the same note im also wanting to know how to add music to cars, so that when we are travelling the radio is playing. im also wanting one of the ai to 'sing' whist in the car.so basically we get in start driving, the radio plays and one of the ai sings then when we reach a certain spot the ai stops singing and the radio turns off. (can this be done with waypoints or connected to them so that certain sounds be played when you reach certain spots and stop when you reach others?) thank you for any help given its much appreciated 😘
  13. The Mora behaves very weird on destruction. It flys throug the air almost every time and the Wreck gets stuck in the ground. I encountered this bug already a few weeks ago. I now reinstalled Arma, making sure no mod are enabled. Didn't fix it thou. Here a video that showcases the bug. https://www.youtube.com/watch?v=tDVdJIRHQqQ Am i the only one with that bug?
  14. I created a mission in the Eden Editor and I wanted to add a little script which is going to allow me to access the virtual Arsenal in anytime I want, anywhere through the scroll wheel, and another little script which is going to disable the fatigue system and thus I could have infinite stamina. Here is the code:(the file is saved in the mission folder[Documents]) Init.sqf player addAction ["Aresenal", {["Open",true] spawn BIS_fnc_arsenal;}]; player enableFatigue False; player addEventHandler ["Respawn", {player enableFatigue false}]; So here is my problem, the script works just great in the editor when I test the mission. but when I try to host a server[not a dedicated server] It doesn't work. I'm not really good at ArmA3 scripting I'll be so happy if someone could just tell me what code should I use and where do I need to put it. I'll be happy if someone could help me, thanks...
  15. Hey, I cant figure out with which Bohemia account my steam account is linked so I want to delete that so I can link my steam account to my new bohemia account. I CANT find any answers in the existing posts to this topic. I Know that there are more posts about this topic but none of them has a actual answer. Thank you!
  16. Hello everyone. I need help on how I can manage to animate a headgear, in this case a helmet. So what i’m trying to do is to make the face part rotate and then to slide to a given position. I have these axis called: face_open_stage1_axis face_slide_axis mask. Everything works fine in OB but when I pack it, it gives me a lot of warning. But no error. And when i test it ingame the helpmet is betwen the characters legs. I figured that the problem is that I don't know where to put the selection of the bone in the model.cfg. I tried a lot of things but no results. When I pack everything without the face_open selection inside the bone list it works great ingame. Picture 1 = Selections. Picture 2 = Memory Lod. Config.cpp Model.Cfg
  17. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Warlords game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Warlords game mode offers Sector Control / CTI hybrid style gameplay. This game mode unleashes the ultimate all-out combined arms warfare Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Available missions include action for the following factions of Iron Front: the German Army, the Soviet Army, the United States Army and the Army of United Kingdom. The game server is provided with the possibility to use Advanced Combat Radio Environment 2 (Get it from GitHub, Steam Workshop) To join the ACRE2 enabled TeamSpeak server head over to ts3server://91.158.230.243/?port=9987 or direct IP (91.158.230.243) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Advanced Combat Radio Environment 2 and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop @ACRE2 - Advanced Combat Radio Environment 2 Get it from >> GitHub, Steam Workshop @DUI - Squad Radar - DUI - Squad Radar Get it from >> Armaholic, Steam Workshop @Immersion Cigs Get it from >> Armaholic, Steam Workshop @LAMBS_Danger.fsm - AI enhancement mod for Arma 3 Get it from >> Armaholic, Steam Workshop To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. Click the Discord logo to join Armaverse Nordic Discord server (the link will redirect to https://discord.gg/X9AMAaA) Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). Click the image below (with Donate text) and you will be redirected to PayPal where you can complete the donation. On behalf of Armaverse Nordic Asmodeus
  18. Hello! I am making a mission with addons. My main idea for the scripting is to have 2-3 airplanes in formation fly over the AO and having a ZSU fire around the airplanes, maybe ocassionaly taking one down. I want these airplanes and ZSU fire to go every 10-15 minutes or so to create ambiance for the soldiers on the ground. If anyone has any solutions/scripts for this I'd be happy to know! Kind regards// Ender from Zeus Community
  19. Whenever I try to start up Arma 3 Samples from steam or directly from the folder it just gives me a CMD prompt for a split second then it closes. Any help would be greatly appreciated.
  20. My mate has had an ongoing issue for over a year with "The cloud file provider is not running." showing up on his screen whenever he tries to launch his game from the launcher, he has no mods and had the same issue with DayZ. He has OneDrive disabled which seems to be the problem for most by looking at the steam community and reddit although hes only disabled it recently after finding out it was an issue (and unneeded) 😂. We've seen some replies saying that its much easier just to reset your pc than to delete OneDrive entirely and obviously we'd rather not have to do this. Any help is good, just really want to get into the game! https://drive.google.com/file/d/16eD7HyXL0jXHzRBvsq3cRCuRmjqPBJ6s/view?usp=sharing
  21. Story This is a script that I wrote a few weeks ago for a friend. It's supposed to let AI's with specific backpack's deploy static weapons automatically in a combat. You can link specific backpacks with specific static weapons multiple times. This script doesn't work, if the AI is in a combat mode all the time or if the AI never gets to be in a combat mode. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~80Code-Line-Big Script to let AI's with specific backpack's deploy static weapons automatically in a combat. Purpose The aim of this script is to make it easier to implement a universal script, which makes a combat with AI more interesting. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"]] execVM "HandleAutoDeploy.sqf"; nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"],["B_Bergen_mcamo_F","B_Mortar_01_F"]] execVM "HandleAutoDeploy.sqf"; nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"],["B_Bergen_mcamo_F","B_Mortar_01_F"],["B_Bergen_hex_F","B_GMG_01_high_F"],["B_Bergen_tna_F","O_GMG_01_high_F"]] execVM "HandleAutoDeploy.sqf"; All 3 examples are possible, because there is no limit for the amount of parameters.
  22. Spooky Skeletons Hey everyone! Here is a joke mission I made for a Halloween video I made it specifically for Halloween and is short. But it has a fun surprise at the end of it. You and your squad are dispatched to go explore a gruesome crime scene - but it turns out to be more than anyone bargained for. https://www.dropbox.com/s/edld3r01x6c2tf5/SpookySkeleton.Malden.zip?dl=0 Again, this is more or less a joke mission. If you want to surprise your friends, tell them it's a Cop simulator.
  23. Hi i have a doubt about a script to move the USS Liberty (static ship)... Are any script guide or something to make it work? Like to free move as a vehicle. I found this on reddit but the publisher said that is works "fine" in SP but in Mp didn't work (I test it and he is right), he said that may be it could be fix doing... that was 2 years ago, someone could tell me how to do that to fix this error? just imagine the possibilities in multiplayer with a movable USS Liberty 😎 . ·Link (reddit post): ·Link (files): https://github.com/Keithenneu/arma_moving_ships
  24. Hello, does anyone know how to create the Zeus modules for the Zeus of Arma 3 Vanilla. I knwo how to create the modules for EDEN, but I don't see nothing for Zeus Modules https://community.bistudio.com/wiki/Modules Thx.
  25. Hello all, and thank you for taking the time. I have been looking around plenty on the forums and on threads about scripts and mods, there are a lot of nice content out there - all similar to what I am looking for to some extent, but not fully. This is why I wanted to create a thread and throw my question out there, as I am looking for something like a script with specific functions; I am making something like a cops and robbers mission for my friends to enjoy on MP and dedicated server, one side will be police and one side will be bad guys. Wondering if there is a script out there that when a police is in close proximity to one of the bad guys, it plays a surrender animation on the bad guy, as if the person has been grabbed and caught after trying to run away or get away from the police! Cheers, saddle
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