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Found 470 results

  1. Hello. I am wondering how to create a custom Arma 3 loading splash screen. I mean the one that shows when the game is first loading. The graphics are in ui_f_data.pbo, but I cannot find the config entry for this. I extracted the files for Alive mod that has a custom screen, but the code was obfuscated. I just want to use a custom screen for my mod to make it stand out, but I came up empty searching of Google, as I could only find results for making custom mission splash screens. Any help would be appreciated. Thanks.
  2. Dear players I have a problem with ARMA 3, when I start the game loads to the main menu of the game but after 4 seconds the game freezes and I can not play. The specifics of my pc: Core i 7 6700 Asus z170-p 16 gb ram ddr4 Cx 750 w Ssd 240 adata Radeon asus rx 470 strix 4 gb (I have the latest drivers updated, also probe with old drivers and the same problem occurs. Thanks for your help.
  3. I have been trying for a few days to script a helicopter to come in, land and then for the ai to board, then have the heli take off. I have tried watching videos and even tried searching, there was a redit post where someone provided an example but that file is no longer available and they did not go into details on how it was done. I made a helicopter, put it into the air, set a load waypoint, then created a ai fireteam group and set a waypoint for "get in" I then linked the "get in" waypoint activation to "load". What hapens is the helicopter says in the air, and on top of that the ai immediately heads for the get in waypoint. I thought that the waypoint for "get in" would only become active once "load" was true. I have also experimented with adding a "land" waypoint followed by the load, nothing is working, the ai moves to the position and does nothing. How can I make a simple scenario such that the helicopter flys in, lands waits for the ai to board, then takes off? [solved]I have two working solutions, for anyone reading this who is also having this problem, see my responses below.[/solved]
  4. Hello to everyone that will see that topic. As you have seen the title, I have a strange thing happening with my Arma 3 Launcher and Steam Workshop. I just logged in today to see that I have to download 48 GB of workshop content. I want to mention that all mods are in the folder, my disk is alright, and to be exact, my Arma 3 folder has weight of 35GB. On workshop there was only one mod that was updated today, but it was just some 200 MB looking on the workshop. So I have moved the workshop update from the queue, so I can open the game. And right now every mod is awaiting for update from Steam Workshop and... this is on. (added translation on the green bar in case someone don't know) That is the thing that worried me. I haven't downloaded any mod named "move along. nothing to see here." and there is no mod like that in the mod list. I can turn this on, but I am not doing it for now as it looks really suspicious. (The name fits the situation really). I don't really know what is happening, yesterday everything worked just fine. I hope someone will see this! Stay safe, KC
  5. Kind time of the day friends! I created a character, made a rig, skinning, but I had a non-minor problem with animations, I tried to work in 3D max and Blender, but still when I import (FBX) into OB2 the mesh is strongly deformed. I will be very grateful if you advise how to deal with it.
  6. Welcome to the Guerrilla Gaming Community! The GGC is a casual, tactical, multi-game community that enjoys using teamwork, communication, squad play and maturity to most importantly have fun! We host weekly ARMA nights, and are always looking for active players and mission creators to join our community! We are a laid-back semi-realism based group. No need for the realism salutes and lining up on the wall getting orders for 40+ minutes. We take the best of both worlds. Pick your role, play your role with your team, and succeed. Join, and fight alongside your fellow guerrilla's today! Requirments; Maturity Working Microphone Discord Copy of ARMA3 w/ APEX 18+ age If you're ready to have some fun, with no activity requirements, come apply at our steam page below! We play various games across all genre's. Guerrilla Gaming Community
  7. First of all, hello to everybody who is reading through this. My team and me consisting of two other ppl who are both highly experienced scripters both 3 years+ experience. Who would tackle the difficult part of the project like for example scripting a who new custom survival mod (work is allready beeing done on that front see below) The whole project aims to combine all the good from the arma2 dayz mod (the feel and ambiance, the amazingly high chance to run into another person, the absence of, i can just do some lootruns sell junk at the trader and buy myself an as50), Arma3 features (everything the arma3 engine has to offer and that we can use to our advantage), and some highly polished and custom "exile like" features. (completely custom trading system and tradingzones thats about it, yes there will be no missions because missions are just a big mess all there is either the server is empty -> you can do your missions in peace or server is full -> everbody camps a missions and waits until some idiots starts to do the missions and then snipes him when hes at the crate. Aswell as no exile like base building see below at "Whats planned" Whats planned: As mentioned allready completely custom survival DayZ script (so no exile scripts -> fully custom and expandable). Highly customized map (but done properly well not just some barracks in a massive sand bank square haha we all know and hate that stuff) (Base map will most likely be the A2 Version of chernarus not CUP since it looks quite alot better) (allready in the works) Coming with that new map design what will happen exactly. The whole maplayout will be story based fyi. when a zombie outbreak starts, it will probably not just the country that outbreak was in fighting the outbreak there will be help from other countries. So what is planned multiple smaller outposts from different factions Obviously the whole map would be polished up with props and small overrun checkpoints to make it feel proper zombie appocalypse (further details on interest) When you have that properly planned map layout you almost have to make a fully custom loot table which means that you can only find american weapons at american outposts same with AK's bla bla i think you get the point. What this does very well is encurage ppl to go to multiple outposts to get the best loadout which increases traffic on the map tremendously. (the loottable is allready beeing worked on aswell) Adding to that will come a completely custom trading system that completely gets rid of the whole coin system and makes it far more realistic alswell as a new tradezone system in itself (further details only on interest) Custom crafting system will also be available aswell as a wear system on guns and vehicles. Completely custom base building no ugly ass block fortresses but realistic stuff like pichting a tent, diggin a small hole to hide a chest or seeking shelter in a house and barricading the windows and puting a lock on the door. Lots more in planned and if i would go into detail about most of this stuff here i would be writing this for the next few hrs, and nobody would care to read through this (i think its already a bit much) What are we looking for? Modeling artist, what tasks would be there ? Custom items: backpacks, misc items, clothing (also converting arma 2 clothing (like about 5 skins) and making it modular for the arma3 system) Custom props and eventually even smaller buildings. Config coder, what tasks would there be ? Managing all weapons giving them sound proper recoil etc. General config work for interactions and managing the addon files. Thank you very much for reading through this If you seem interested (and even if you dont have the exact skills we need feel free to still contact us) feel free to contact me or my mates and we will be discussed further details as mentioned already what is described above is mearly a part of the bear shell. Best regards Chris KiwiBear: http://steamcommunity.com/profiles/76561198018276573/ MrCopyright: http://steamcommunity.com/profiles/76561198067442279/ My steam: http://steamcommunity.com/profiles/76561198046410470/
  8. Hello everybody, i am currently working on a very big and detailed plan to make a properly done arma 2 dayz mod mod oldschool style proper first day of release. I have played dayz since the very first day i know what its all about and i have done alot of research on what was there and how everything setup, unfortunatly i cant do all the coding and modding myself as my skills are limited on the heavy hitters. So i am looking of for some modders and coders who share my vision and passion for the old dayz and are down to work on this unique project, the project it aims to catch tha flair and feel of the good ol days of dayz arma2 mod. As some of you might know, there like 1 or 2 other server out there trying to do this and even tho they do horrible job on it, yet their server are still filled to the brim allmost allways so emagine what a proper done server will achive. A little overview of what is planned https://www.pic-upload.de/view-33301738/Overview.png.html (about 15 pages font size 11 in total and still growing) The main tasks would be : -Getting the hud up to date or rather down to date https://www.pic-upload.de/view-33301742/512231231.jpg.html means all the icons changed (i allready have all the icons ready to go just needs to be changed) -Importing all the guns we need from arma 2 into arma 3 (full list of all guns that where in the game back then is ready) and making them work with sound animations and very important ZEROING, obviously back then guns didnt have attatchments so now they wont have them either which means every gun has fixed attatchments (i allready started with that task) -Map changes chernarus back then was looking quite a bit different obviously this needs to be changed to fit aswell im sure you can find the code for the special dayz mapping somewhere in the dayz files (i got allmost every dayz version file from vanilla to now) but if that wont work ill just map in the stuf. -Custom loottables will ofc also be a task that needs to be done i allready got everything planned out on what spawns where just needs to be added in a lootcompiler -Importing skins from arma2/dayz to arma 3 and make them work i thought of putting them in the vest slot since i plan on giving certain skins more armor like the hero skins to encurage less kos. -Importing all the sounds from arma 2 to arma 3 including the (background music from dayz (dont know if we are allowed to do that might have to get a license)) -Getting custom models from arma 2/ dayz for all the misc items bloodbags, car parts, etc. -Also getting a repair system working because the normal all in one duct tape exile fix is just boring. -Possibitly of making cars damaged and also make guns spawn with attatchments if needed -Getting a debug monitor running -Adding helicopter crashsites with special loot Thats roughly the goal to get these things done and working. I know very well that this is no over the weekend project or even over a few weeks but this project would go off like a rocket i already asked many ppl (100+) if they would be interested in playing on such a server with highly positive responce. I am looking very much forward to translate this into action and make a proper oldschool arma 2 dayz server. THANK YOU VERY MUCH FOR YOUR ATTENTION Best regards. Chris. STEAM: http://steamcommunity.com/profiles/76561198046410470/
  9. I have purchased the Jets DLC through the steam store but cannot use the items in game. The DLC is listed in the list under the Arma 3 Tab in my library but I cannot pick up items in game and still get the advertisements on my screen.
  10. Introduction The 1st Battalion, 21st Infantry Arma 3 realism unit is primarily based around military simulation and of course an enjoyable time for all participants. When on Operations and trainings we enforce participants to act accordingly; professional when needed. Although we enforce a professional setting at times, we also encourage our members to enjoy themselves when playing. All in all we are looking for a “serious-fun” experience. Our Community With the ability to conduct combined operations between joined elements, the 21st infantry regiment is a revolution within the arma community. Many of our active members have prior military experience or are currently serving and in turn are helping us accomplish our goal of becoming the most successful realism unit within the community. Members already in the unit are friendly! Don’t be afraid to make some new friends and play some other games with them besides Arma 3 Milsim. We operate based on respect and a have a strict set of rules that if followed, allow an enjoyable and exciting experience within the unit. Additional Notes Our schedule for operations, basic training, etc are relatively flexible when real world affairs interfere. We are welcome to any advice to better the future of this unit! Handmade missions with our custom modpack; modpack can be found on teamspeak: 216.105.171.14:10118 When Do We Have Mission/Operations? Saturdays, 8PM EST. All throughout the week we will have mini operations, and likely everyday consisting of checkpoints, and invade missions. Requirements To Join Must be mature Must have a working Mic Must Own a Legal Copy of Arma 3 Must be at least 17 years old (exceptions made) Must be willing to Download mods Must Follow Rules Interested? Have questions or interested in joining? Message me via Steam(PFC D.Llama) or come talk to us on TeamSpeak. TeamSpeak: 216.105.171.14:10118 (Tell The Recruiter That Llama Sent You)
  11. Hello im making an explosive goat script. The only problem is the 40mm keeps colliding with the goat and deactivates the 40mm. Im trying to use "disablecollisionwith" but the same thing keeps happening. view plain player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh = createVehicle ["Goat_random_F",_newPos,[],0,"CAN_COLLIDE"]; _veh setDir getDir _unit; _veh setVelocity velocity _bullet; deleteVehicle _bullet; }]; player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh1 = createVehicle ["G_40mm_HE",_newPos,[],0,"CAN_COLLIDE"]; _veh1 disablecollisionwith _veh; // I added this here before the projectile attatches to bullet _veh1 setDir getDir _unit; _veh1 setVelocity velocity _bullet; deleteVehicle _bullet; }];
  12. I know this is a long shot, but I'm determined to make it work if possible. Trying to get this going on Ubuntu with PlayOnLinux (PoL), using the default POL steam installation. I get the error "Cannot find suitable format for depth/stencil buffer." while trying to launch arma3.exe. I've reinstalled and tested DirectX a few times and installed .NET 4.6 and everything, and I've tried basically every module available in the PlayOnLinux menu. Anyone happen to know what causes the above error? Extra info: I know my hardware is good - ArmA 3 linux edition works just fine , but it's stuck on 1.64 instead of 1.68 so I can't join any public servers :( (And other games run fine on my windows Steam in POL)
  13. Requirements: 15 or older MUST own a legal copy of ArmA 3 we despise pirates Experience with using ArmA 3 mods and installing them via the workshop and manually You must have a minimum of 10 hours on ArmA 3 experience is key but we don't have time to train noobs how to play ArmA completely MUST have a working Teamspeak 3 Client and have Task Force Radio installed Who are we? Well the 45 commando regiment royal marines or in short the "Four Five" are a group of people who just enjoy milsim and we have decided to put a team together and we WANT you to be part of our team. We welcome anyone who plays arma 3 as a whole the community is small compared to the larger franchises out there. Our aim and goal is to put together a group of complete strangers and make them in to virtual battle hardened royal marines. We also welcome former service men and women who play arma ANY ONE IS WELCOME the more the merrier. Information about our mods: We do run a heavily modded version of the base game ArmA 3 so be prepared to download up to 30 mods weighing in at 12.5GBs though we do have a mod pack posted on the Steam workshop so it will save you time searching for mods for hours on end. This is the most important rule YOU MUST HAVE ALL THE MODS INSTALLED no exceptions the mods used all have a purpose they enhance the playing experience by granting us things that are not in the base game its self. How to apply? Its very straightforward just hop on over to our forum page https://45commando.enjin.com/recruitment and create an application and submit it to our recruiting staff.
  14. Hey guys ive had arma for a while but i never really did any research on how to use the server list, i kinda just left out all filters so i can see every server. I recently just played in a coop game mode (it only had 3 other people on blufor) and I was able to play as opfor. Im just wondering what can i do to find more specific game modes where its coop and you can also play on opfor. Most coop game modes i come across only let you play bluefor which I think is shitty. I know you can play in sandbox mode but that also has independent players and Im trying to find strictly a coop mode where its bluefor vs opfor and you can play on the enemy team as well. Thanks!
  15. Hey guys, Hoping someone out there knows what i'm trying to achieve and knows the solution I'm looking for. So I have a map i'm working on, and there is a "Warlord" task where you have to kill him, which all works fine, What i'm wondering is how can i get a script or trigger to work so when he is dead another script with activate? Thanks in advance.
  16. I used to fly a lot with the Y-32 X'ian it was a it more difficult then a helicopter. there was no autohover on it but i did land it in small places. But now after the update its behavior is very different. I can take off and fly so far so good. But when i try to land in the vertical way, then i am having problems to get it reducing speed. Once having it almost at speed 0 i use Z to land while doing that it falls down like a brick. I lost the fun off flying it and it was a important part of my apex dlc. Could it be possible to set it back to the old flying behavior.
  17. Task Force Cerberus is in the final prep for their next deployment, Stepped off 7MAY17. We are looking to round out our deployment membership with some like minded individuals. We are currently recruiting for ground force positions with potential leadership roles. Task Force Cerberus is proudly part of this new enjoyable Arma 3 environment with a serious in game attitude and a relaxed out of game community. Regardless if you have thousands of hours of Arma experience or just getting your feet wet in unit operations; if you are a mature individual with a great sense of humor and the willingness to learn and contribute to growing Milsim Special Operations unit, we want the opportunity to show you why this is the place for you. Deployment Briefing: Task Force Cerberus and associated Special Operations elements have been tasked with aiding and augmenting the DEA's push to alleviate the recent threat from drug cartels in the Lingor region. Due to the lack of off book operators at their disposal the DEA task force is relying on Task Force Cerberus along with their Special Operation Aviation Regiment to carry out task objectives independent of the agency. This will be a 12 week campaign averaging two missions a week with an arcing story line that will relentlessly pull you inside the real conflict that the war on drugs has brought to our doorstep. 17-01 - 7th SFG conducted a raid on an enemy compound to rescue a local informant taken just prior to TFC landing in Country. 17-02 - 7th SFG conducted raids on 2 areas cutting off and destroying enemy logistical infrastructure effectively reducing the cartel to 50% capacity of their total import/export abilities. 17-03 - 3JUN17 - Intel CLASSIFIED Who we are: Task Force Cerberus is a collection of like minded mature and experienced Arma III players that have not forgotten what it is like joining a dynamic unit and all the trepidation that it can sometimes hold. Joining with a lot of experience? Great! Joining with no previous experience? We will train you up through our expedited training pipeline to get you into the field faster then many other units. Founded as unit with their roots deep in Army Special Operations and 160th SOAR regiments, Task Force Cerberus will provide what you are seeking in an active Arma III unit, from small squadron based objectives to larger multi-area of operation missions in which the entire unit is deployed. Operation Times: Sunday : 1700 cst Unit Mission Monday : 1800 cst Casual Rapid Deployment (optional) Thursday or Friday : 1800 cst Casual Rapid Deployment (optional) What we need from you: * 17 years of age or older * The ability to demonstrate or learn Basic Combat Qualifications * The ability to properly fill out our simple recruitment form * The ability to make at least one person in our unit like you * The ability to download our Modpack via Arma Sync or direct download * The ability to make, take and enjoy lighthearted humor * The ability to curb aforementioned humor when its time to focus and do our job. * The ability to not take yourself, our unit or this game too seriously * The ability to read through this list of abilities (if you are here, you have succeeded) Does this sound like a great fit for you? Comment on this post and we will reach out to you. Connect with us via teamspeak at tfc.ts.nfoservers.com - we all had our first time joining the channel, don't be shy. Submit your application at https://tfcerberus.enjin.com/recruitment - Its better to ask questions then screw this up. Check out who is online at http://steamcommunity.com/groups/TaskForceCerberusJSOC - Ask for a recruitment officer. We look forward to proving to you why you belong here
  18. GoDlike_RU

    [COOP19]Breakthrough

    About mission: Breakthrough is a COOP mission best played with 8-19 players. This is 3rd mission in my Takistan missions series and surely not the last one! It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Mission description: Finally this day came. We are at the Jilavur military base on the frontline. Thanks to our specnaz units we can now assault the town with full force. Enemy dug in at the Feruz Abad town. They prepared two defense lines. We need to break through them. You need to split to two teams. One should head to north of the town and the other one with tank to south. DO NOT assault the defense lines alone. When you are ready call 0-0-1 for the friendly forces to attack from our base. We prepared armored vehicles to support you. Be aware that this will trigger all enemy units from town to defense their positions so expect heavy resistance. In the north there's enemy checkpoint north of the town. We also have information about enemy rocket artillery units in Falar city. Don't enter the town until you dealt with them or they'll toast you. Remember that you can always kill enemy artillery crew and use it to support our attack on the defense lines. After you deal with the artillery you can attack enemy HQ from the north together with south team. Ambush enemy tanks heading to first defense line and then support our attack at the second line and town. You've been supplied with a lot of Anti-tank weapons if your tank gets destroyed but try not to lose it. Try to eliminate their AA guns so our chopper can support you in every fight, it's guided rockets are deadly for both infantry and vehicles. Features: Vehicles and air support - Show your skill Replayability - Randomization Two teams layout - Two different set of tasks Freedom - It's up to you how to deal with most of objectives I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Known issues: - Crash when unconscious and trying to respawn THIS IS NOT MISSION BUG. I can't fix it. This is ARMA 3 or ACE3 bug. Workaround: respawn after you died, not while you are unconscious Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=933826356 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. How to avoid problems: I did my best to ensure that mission will work as it should but here are some tips to make playthrough errorless: Please don't use Join-In-Progress. Start the mission only when all players are loaded in briefing screen. Don't use saves. Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Source Code: Available here - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions
  19. I have been experiencing the game crashing as of late. I don't know if this helps but I'm beginning to think it is an issue with sound. I have a Sound Blaster Z and I am always checking for updated drivers. The latest from creative labs is from 3 March 2017. Anyway I digress. I've been doing a lot of boating in Arma 3 and after a while I notice that when my characters head goes underwater I hear a cloud CRACK in my headset and instead of ambient water noise I get a loud low pitch hum. As soon as my head above water it goes away. If I have been playing for a long time the same thing will happen when I'm on land.. no warning,, just CLICK HUMMMMMMMMMMM. If I minimize the game and bring it back the sound is ok.. But shortly after these sound issues appear I'll get a memory address error (little white box) or a crash to a blue screen of death. Hope this helps.
  20. Hello, I am trying to build a mission in arma 3 but i want to have cutscene's in this mission. After some googeling i found this page: I followed that instructions and it does work but every time a trigger with video is activated i get this error: Picture t\effect_ca.paa not found. what i want is just to play a video I saved in the mission file when a trigger is activated. I don't understand how scripting works yet so for now I am copy pasting video's most of the time. Is there anyone who knows how this works and can tell me how to fix this error?
  21. Mapname: Orcas Island Status: ( 20.05.2017 ) Version: 0.1.4 / pre Alpha Mapsize: 600km² Largest Island: 148km² Current Object Count: ~ 70.000 Gridsize: 4096 Cellsize: 6 Mapsize: ~ 600km² Satelite Image: 24576x24576 Pixel Hi Community. After 2 years from my last release, and stopping some other works, i am happy to show you my current new project. I work from my home office, and can spend between 4 - 6 hours per day, for developing this terrain. If u want to support me, or if you have any questions about terrain creation, visit me on discord, facebook, youtube or patreon.
  22. I searched the forum and found nothing. How do you script to spawn in 1500m up with a parachute and the selected load out? I've used this addBackpack "B_Parachute"; this setPos [getPos this select 0, getPos this select 1, 1500]; this script http://www.armaholic.com/page.php?id=30532 and this script and i dont understand what im doing wrong. I still appear on the ground not in the air. With none of the items i put in the script. I also tried to use the name i give the unit with still no success.
  23. I am a copy owner of a3 and asked if it is possible to update the game without internet? Do not you have any patches to download from any ftp or web? sorry for my bad inglish but i use transladator
  24. Hello As I near the completion of my first mission, I wanted to add in a slow black fade in screen, followed by 5 lines of text in the lower right corner at the start of the mission. the timing for that would be default for both. How would I go about making this happen? Now I've obtained the script and watched a guide on What it does (down below) but I haven't found one that shows how to set it up setp by step. I've been having an extremely hard time editing it fit my needs, let alone inserting into the mission. Please go easy on me, I'm brand new to mission making and scripting is completely foreign to me. I'm here to learn!
  25. Marine Raider Company Delta Hello, Marine Raider Company Delta is a "Realism Unit" playing the military simulation game Armed Assault III. What that means is we do our best to emulate a Marine Raider Company organizational structure to the best of our ability and take realism while playing as far as we can go. While striving for realism, we have to walk a fine line between playability and doing things in a way that will be fun for the unit and members. Our goal is to efficiently and strategically complete objectives. We have taken many aspects of the Marine Raiders and made them our own; such as the rank structure and equipment. We use training documents to aid us in being the best virtual Marine Raiders we can be. From basic infantry to leadership classes, all of our material is created carefully, and we select the parts of real world documentation that we can use to aid us in creating our training. Let us be clear though. Though we emulate the Marine Raiders, we are in no way affiliated with them or are trying to get people to join the military. We are a virtual unit and nothing else. If you are interested you can find us at: TeamSpeak 3: 151.80.110.38 Unit Roster: https://docs.google.com/spreadsheets/d/1IEjHPRCC_RZeFJooZw-uWo53c0f16uTpiID7Gt-rcls/edit#gid=0 Kind Regards, Major Crowe, Delta Company HQ, Company CO.
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