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Found 470 results

  1. 27th Special Forces Group - 27th SFG is a milsim unit modeled after Army Special Forces. We currently operate 2 ODA Teams, ODA 271 "Achillies" and ODA 272 "Leonidas". We also have a fixed-wing squadron (74th Fighter Squadron) and a Rotary-wing detachment (160th Special Operations Aviation Regiment). We are fans of story based campaigns, which means all of our missions will have a backstory narrative that plays out throughout the entire mission set. We believe this adds to our operational immersion for members. We focus on having a fun environment for people to come and hang out. Our operations will consist of (but not limited to) unconventional warfare, direct action, special reconnaissance, counter terrorism, HVT extractions, and other high-risk operations. Our missions can progress from talking to the local populous to breaching a compound and extraction of an HVT. Training & Operation Schedule: Wednesdays at 9 PM EST: Team Training Exercises Fridays at 9 PM EST: Main Operational Deployment Saturdays at 9 PM EST: Main Operational Deployment Available MOS roles: *Note: All incoming recruits will start as 18X Special Forces Candidates. Once recruits complete advanced training, their respective 18 Series MOS will be assigned. 18B - Special Forces Weapons Sergeant 18C - Special Forces Engineer Sergeant 18D - Special Forces Medical Sergeant 18E - Special Forces Communications Sergeant 18F - Special Forces Intel Sergeant Aviation MOS roles: 153A Rotary Wing Aviator (Open) 11F3B Fighter Pilot (Open) How to Join: If you're interested in talking to us or joining our unit simply go to our Discord https://discord.gg/mezAyAJ Requirements For Joining: 16 years of age or older (No Exceptions) A legal copy of Arma 3 Working microphone A willingness to Download our mods No experience in ArmA or Milsim REQUIRED Anyone who wants to be part of fun and dynamic team can join
  2. so, the main problem contains in this code : TABLET_FNC_GETPLAYERSARRAY = { { if (isPlayer _x && alive _x) then { _index = lbAdd [14881, name _x]; _data = lbSetData [14881, _index, name _x]; //_index = lbAdd [14881, name _x]; //_data = lbSetData [14881, _index, name _x]; lbSetTooltip [14881, _index, name _x]; }; }forEach allUnits; while (true) do { _index = lbCurSel 14881; _target1 = lbdata [14881, _index]; sleep 0.1; }; }; MAIL_FNC_SENDLOCAL = { _message = ctrlText 14883; _text_admin_Err = format ["<t color='#F68617' >Ошибка блять сука не видит чела ебанного</t><br />"]; if (_target1 == "") exitWith {hint parseText (_text_admin_Err);}; //_target1 = missionNamespace getVariable ( _target1 ); _sender = player; _messagedisplay = parsetext format ["<t size='2' align ='center' color='#ffcc00'>Новое сообщение</t><br></br><br></br> <t size='1' align ='left' color='#00cc00'>Кому:</t><t align ='left'> Вам</t><br></br> <t size='1' align ='left' color='#00cc00'>От:</t> <t align ='left'> %1</t><br></br><br></br> <t size='1' align ='left' color='#00cc00'>Сообщение:</t><br></br> <t size='1' align ='left'>%2</t>", name player, _message]; lbAdd [14882, _message] call BIS_fnc_MP; ctrlSetText [14883, "Отправлено!"]; [_messagedisplay] remoteExec ["hint", _target1]; }; when I try to send msg to other players it's randomly sends to a random guy from GETPLAYERSARRAY_FUNC (or don't send it at all, idk why :< ) I want to make this code doing right - to send right message to the person, that I really select.
  3. Hello, We Want To Use Liberty Ship On Our Arma 3 Coop Server. But We Could Not Change The US Flag Of Liberty Ship In Multiplayer. Can You Help About This Topic?
  4. Magner85

    Arma 3 Steam Game Ban

    Dear Bohemia Interactive I bough arma3 in steam nearly 2 years ago and went to the hospital for 1 month. I haven`t even played arma3. When I was discharged from the hospital I found that my steam account was stolen. It took me nearly 2 weeks to recover it. Then I found out that my account has Game Ban. I wrote to steam support. Steam support said to write to Bohemia Interactive directly. I did it. 2 years passed and nothing. The game costs really much for the country I live in. More than that, it`s impossible to donate to steam here. I don`t even know the reason of my ban. Please help me if you can. I have the screenshot of the account recovery but in Russian language. Here is my steam profile link: https://steamcommunity.com/profiles/76561198402495477/
  5. Who We Are 509th Parachute Infantry Regiment is an ArmA III milsim organization. You should expect a military rank system, chain of command, accountability, and professionalism. All of our members find deeper satisfaction and enjoyment out of replicating real-world tactics, techniques, and procedures. If you are interested in only passive group play, operating on your own, or just looking for something temporary, this is not the place for you. What We Offer A Milsim experience that differs from all others. The 509th PIR is built upon the dedication, hard work, and enthusiasm of dozens of members over the years. Senior leadership consists of real-world US Military Veterans. In short, we are adult-lead and experienced. We have MOS' available in: Infantry Combat Medic Armor Artillery Rotary Wing Aviation Fixed Wing Aviation Aviation, Rotary dedicated to close to action support, as well as Fixed wing on call and ready to assist at a moments notice. Full-time, persistent servers. In addition to our public server, we have private servers that are online 24/7. Training maps and Operational Servers are online for member use. Operations are conducted under the deployment concept. The 509th deploys to the area of operations and conducts multi-level operations until (if) the mission is completed. Front lines change, FOBs and COPs shift, the enemy reacts, and each operation is different from the last. Real-world applicable leadership training and project management. Mentored by actual Veterans and active duty military members, you will have the opportunity to test and grow your leadership capabilities. Just as leadership opportunities, you have the chance to be mentored through basic principles of project management. From pre-planning to risk assessments to testing and implementation, the skills you gain will help prepare you for whatever your real-world professional life requires. What You Can Expect - Immersion Persistent world, campaign operations with storylines, enemy and civilian personalities, and dynamic missions comprise the backbone of unit activity. The unit deploys with full Intelligence Preparation of the Battlespace (IPB) that outlines each section's Area of Operations. Platoons and support elements execute operations, plan contingency missions, and execute a wide variety of specific operations. What You Can Expect - Training Every new member completes two phases of training: Basic Combat Training, and Advanced Individual Training. Until you complete these requirements you are considered in the Training process. Operations: Every Saturday 4pm PST Trainings: Every Friday 4pm PST (or when needed) HOW TO JOIN Website: https://www.509pir.us/ Discord: https://discord.gg/NtPBrSt Teamspeak: TS.509PIR.US
  6. I dug around with google search against site:https://forums.bohemia.net/ & had read the related wiki pages already ... but I am trying to clean up my server.cfg & the long list of changes my squad uses for mission parameters is pretty redundant. Is there anyway to share the mission parameter list between maps (I know sqf isn't really OO, but the underlying system for arma3 is)? I took a few stabs at various formats but not having much luck ... // // --- Mission file settings // class Missions { class Mission_1 { template = "Antistasi-WotP-2-3.Tanoa"; difficulty = "regular"; class Params { AntistasiJps001; }; }; class Mission_2 { template = "Antistasi-Altis-2-3.Altis"; difficulty = "regular"; class Params { AntistasiJps001; }; }; class Params { class AntistasiJps001 { loadsave = 1; gameMode = 1; autoSave = 1; autoSaveInterval = 3600; membership = 1; ... }; }; }; Thanks!
  7. Hi all I'm quite new with this kind of servers so I need some help with creating one. First, I have bought a VPS with 24GB of RAM (Ubuntu 64 bits 18.04) to host an Arma 3 dedicated server because the one that I use (which is not a VPS) runs out of RAM since we are about 60 people doing missions and stuff. The thing is that I need a panel or something that helps me with maps and mods, because they will be in constant change. I tried OGP (Open Game Panel) but it limits, for some reason, my RAM usage to 4GB only, and that is far from being enough. So... How do I create a server using a VPS? Are there some tools that can help me with that? Thanks in advance for your answers
  8. Hello Arma 3 Community, My problem is that I have "screen lags", which I had 1-2 weeks ago not. The game (the screen) then hangs for less than a second and is then fluid again. This repeats every 2-3 seconds like you see in the Video. The game is installed on an SSD. I have already reinstalled the game and checked for errors. Processor: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz RAM: 15.92 GB RAM System: Windows 10 Graphics card: GeForce GTX 960 The Video: https://youtu.be/Oyy8dHLFdvo
  9. Hello everyone, and thank you for taking the time. I have returned to Arma 3 mission making and server hosting after a break, and have been really excited to get going. I know some ins and outs how to manage a server, and do some troubleshooting already, when it comes to mission making, scripts, and to find out problems with the server and the logs. However, this issue is not something that I have managed to resolve as of yet; There is some kind of desync issue with the server, sooner or later as I am hosting an operation, or another gamemode such as Escape, sooner or later at some point the server will start to desync strongly in periods .. like when AI is spawning or moving about. I have tried to run the missions without some scripts, to test if it fixes the desync but it hasn't .. so I was thinking maybe there is an issue in the mod list, somehow, or corrupted files in the server, or something to do with the server getting overloaded and too busy .. which has led me to read about Headless Clients, which is too complex for me. Current mod list during operations; Mod list during Escape (custom modded); Keep in mind we experience same desync issues, with both mod lists. Perhaps answers can be found in the log, I appreciate if anyone could take a look; This is the log from yesterday when we were playing Escape Tanoa (custom with mods).
  10. Hi, I would like to make the tank mentioned above more durable against rounds fired from the other tanks, for example the T100. Is there any way to do it? Are there any scripts reducing the damage of shells fired from T100 or other tanks? Does anybody know some scripts increasing MBT 52 health/armour?
  11. Hi Everyone, Been playing around with the CfgORBAT, modules and structures for the past few weeks as I love the concept. I've introduced it to a multiplayer server as a way of keeping tabs on the whereabouts of other squads and knowing where they fall in the mission's hierarchy. I know linking the module to a playable unit allows the ORBAT marker to follow them, however, in a multiplayer environment the module initialises before the players join and just sit there being static. I've tried tieing the modules to a trigger, that initialises when the player characters are "alive", or on a radio option so they're defiantly in the server when the module initialises, but no dice. The current only functional workaround I have is having AI with their "MOVE" disabled spawning in place when the mission begins, and when players join, they take the AI slots. That gives the module something to adhere to at least. If anyone has any suggestions or knows how to have the modules bind to players when they join, it'd be appreciated. Cheers, Val.
  12. Everything works with unitCapture but not with weapons. When I copy the weapon fire data the output is always [] but movement works just fine. What did I do wrong? My scripts: _Player1move = ; Player1dothings = [player1, _Player1move] spawn BIS_fnc_UnitPlay; [player1] spawn BIS_fnc_UnitPlayFiring; Trigger script: [player1, 600, 60, true, 10] spawn BIS_fnc_UnitCapture; Thanks for any help
  13. So like when I enter a trigger I want that the AI that is sitting in a artillery raise the barrel by some degrees and then shoot. If anyone knows another way make a AI shoot with a artillery on a target from like 200m please tell me. Why do I need this? I am trying to make a mission with a BM-21 artillery and I want it to shoot at a target inside of the minimum shooting range like 100m away or something like that. I can use doArtilleryFire but it will only work if the target is above the minimum shooting range
  14. DeluxTitan M.D.F

    [A3][UK/EU] The MDF

    The MDF UK Timezone https://mdfpmc.weebly.com/about.html Hey guys, I am from a serious to semi-serious UK based PMC unit. but we have members all over the globe. If you are new to the game or an experienced pro we would love to take you in.If you would like anymore info send me a mesage and I can add you to our discord. Till then LCpl. Aaron Grey
  15. Hello, My name is Francisco, I have a problem with ARMA III, I have been playing it for a while and now it doesn't come when I click on "PLAY". Show error "0xC0000005 - ACCESS_VIOLATION" and i don't know what it mean. I wish I could get help to solve this problem. Why does this error appear when I click in "PLAY"?
  16. Hi, How can i use 'removeAllWeapons player' in remoteexec? or 'deletevehicle vehicle player' with remoteexec? i know the basics about remoteexec and can create some hints,playsound,... with it but i dont know how to do it with those 2? thx for your help!
  17. Iv had this problem for months when using the ORBAT. I keep getting the same error when i try to run the game with the exported faction in the add on section, its extremely frustrating as these factions take nearly 3 days to create, iv had to delete them then remake them multiple times. Could someone please help me as i want to make a RMC faction, RAF, RAF regiment RN and so on. Asked this question on the ALIVE forum months ago and no one has replied , posted it on reddit and no one replied either, I even uninstalled and reinstalled ARMA twice hopefully someone here could help me out or redo it for me. (sorry for the crap quality) sorry for sounding so petty. Let me know if i should send you the folder or config etc https://ibb.co/0BG6Lcc https://ibb.co/rpSWxFn
  18. Hi, i wanted to ask wich Mods are used on the right guy. I asked the maker of the picture but didnt get any answer... Maybe someone can help me, cuz i love the backpack and would like to use it! Thanks already for the help.
  19. Sosse_HD

    Arma 4 a look to the future

    Hallo dear People, i have a question. The new Engine was tested on DayZ and it was succesfull! and pretty good. Will the Arma team make Arma4 with the new Engine so its better lag free and even more fun? because it would be very cool if they make an Arma4 because Arma3 was realesed 2013 and 7 years later not Arma 4 maybe its even capable with steam VR?
  20. Morning All, Been looking into mission building with the Warlords modules recently, but am having trouble actually getting the AI to spawn and assist with the points. Going by what I can see, the gamemode revolves around taking point against either players, or an AI opponent. In this sense it is Sector Control with a few extra shiny's attached. However, I would like AI to ambiently spawn from either side and assist with taking the points, separate to the requisition menu. I have tried using the Spawn AI modules that came along with the Helicopters DLC for Sector Control but they just spawn and stand there, without any AI direction to dynamically take the points. Is there a module I am missing in relation to this, or is Warlords not able to also have AI spawning alongside the players and requisitioned troops? Cheers -Val
  21. Hey guys, I've created a faction here, https://steamcommunity.com/sharedfiles/filedetails/?id=2023072593, but the BDRM and most vehicles have no gunner. I've check the config files and it has the Main turret crewed, but it does not have a gunner turret. IDK if that's how its suppose to look or.. if you check the faction, all the vehicles that are suppose to have gunner seats do not. Please help, Thanks.
  22. I got following problem: I finally got my new computer setup und freshly installed arma3 after 5 years without any video games, but Arma3 just wont start. When i click on "Play" in the lower left corner of the arma launcher it seems to start the game but it gets stuck "initializing addons" while loading and then gives me following information: 0xC0000005 - STATUS_ACCESS_VIOLATION Details are: but i startet it without any mods and dlc's.. I didnt really found any helpfull support on that, this may be the result of my poor englisch skills so please be nice to me. Thanks for your help.
  23. hello forum, I have been having such a hard time playing ARMA since i have installed it on my newly built computer. Only problem is that while playing ARMA III if I move my map too fast, or something big happens in game, OR around the 30 minute run time mark my game will- stop working, my monitor will lose signal and I will need to manually reset the PC. this issue happens both with and without mods. I have tried adjusting my video settings back but that did nothing, this crashing recently happened while I was playing RDR2 also. SPECS: Ryzen 5 3600x Radeon RX5700 XT G.SKILL ripjawsV D4 3600 2x8GB asus TUF gaming x570 recently I deleted and re installed the game and my mods and it ran flawlessly until the next day the same crashing issue came back. when i view the game in my task manager it uses maximum 59% of the memory. any help or guidance would be so much appreciated. thank you for your time. -Coop
  24. Hi V.5 Altis Life - Ported to the Australia map. I have ported to the Australia map i have it running on my PC through TADST for testing. Everything runs fine. I have transfered the mission.pbo (AU_Remastered_AU.australia) and the Life_server.Pbo to the server. Added all the keys to the server key folder. Mod setup on the server as follows - @extDB3;@JSRS SOUNDMOD;@life_server;@Australia 5.0.9;@D3S Cars pack;@CUP Weapons;@CBA_A3;@ace;@CUP ACE3 Compatibility Addon - Weapons; The game loads - but it just stays on a black screen. looking at the logs it does not seem to be loading the required mods - I have added a custom difficulty (see file below) I have changed the config file to - Any guidance would be greatly appreciated. Thanks
  25. Hello, I've been thinking about a possible MOD for Arma 3 that could really produce some butt-clenching, heart pounding, gameplay moments. It's heavily inspired on the Battle Royale mod which is dying out sadly, and there's some MMO elements in them too. Anyways, I've made a small presentation that explains the idea better: https://docs.google.com/presentation/d/1LYfntb3MyRWQUp3Eyju9cyEopTPzSF_dRzpS99TxcvE/edit?usp=sharing I'm no developer, my goal with this post is to just 'test the water' and see if there is some interest in a game mod like this. Secondly if someone can enlighten me on how much work creating a minimal viable prototype of this MOD would take, or point me in the general direction of someone that can help me get this going, that would also be greatly appreciated. Thank you! best regards
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