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Found 470 results

  1. I am interested in the improvement of Arma 3. I have some programming experience (Python, C, C#), but I am more interested in design than implementation. Because of this, I have considered hiring a mod developer to implement my ideas. But, I do not have any idea the modding landscape. By mods I do not mean missions, but features and scripts that change gameplay or improve existing systems. How much do developers usually expect for projects? Small, medium, large? What expectations do they have? What are some tips on getting a team?
  2. ArmA 3 - Fallujah 2.0. by Shezan74.Port by ANZACSAS Steve. - Arma 2 Terrain by Shezan74 ported to Arma 3. - Permission received directly from Shezan74. - CUP terrains dependency removed. - Requires CUP_Core only. - Uses all Arma 3 features.Lighting ,weather ,AI Clutter params etc. - Updated Clutter. - Changed some near textures to better suit Arma 3 lighting etc. - Fixed destroyed building error!! - Reduced Haze. Features -------------------------------- - 10x10 Km terrain, 4x4 km city terrain - Based on satellite pictures from real Fallujah area - Big city (more than 3.000 buildings and growing) - Houses and palms from ArmA1 to keep high performances and framerate. - 2 Bridges and 2 dams - Real based road grid - Object placement AI-Friendly - Urban, desert and oasis area - 330.000 objects placed - One military airport to the south, one FOB on the northern area (by -[TdC]-Ultimo.it) and another helicopter base in the northern city area. - World Tools has been highly used in building the city to create environment randomness and bio-diversity. Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven. Do not re-upload or take any part of this upload without my permission for any reason whatsoever. Steam Workshop link - https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2926828901
  3. Olliestir4884

    unit media upload issue

    Hello, i am currently having problems uploading media for my unit, whenever i upload the media it says it ran into an unknown error, i have been trying two days in a row now. I use opera GX and run an ad blocker, not sure if this has an effect? thanks, ollie
  4. Armando Ramos Quintana

    Operation Exodus (COOP-04)

    Cooperative Mission 4 Players You are part of Team Bravo, a detachment of the Delta Force mission in Chad. Your vehicle has run out of fuel and you are alone in the desert. Or so you thought... Even so, you have a mission to accomplish. I would like to get feedback about this mission, I plan to do more like this one, and using these same mods. https://steamcommunity.com/sharedfiles/filedetails/?id=2907198306
  5. WaywardVaga

    Mic not working in game

    Hi, I have had my mic working previously within the game but since my latest install I can't talk in game. The icon shows in the corner when I hold caps lock but my name does not show to my friends as transmitting. Voice is activated in game I have tried various channels Mic is set to default It is USB mic Steam is working with the mic Arma wont even let me auto adjust the mic so i assume it isnt even being detected.
  6. I've been trying to get TFAR working for me and my mates to play arma with. I'm currently testing it and it's not working. We're connected, we get switched to the correct channels, we both have the correct addons but we just can't hear each other in game.
  7. Couple years ago I started getting the BattlEye initialization failed error when joining a network server (I can join official servers, even tho they are also protected by battleye). Now, I tried multiple solutions, like reinstalling battleye, integrity of game files, reinstalling arma3, ... Basically everything of this video: https://www.youtube.com/watch?v=cZLZl3ZrZZ0&ab_channel=ComputerSluggishTutorials Now I started looking into the RPT files and found this: 15:26:24 BE connection with remote machine could not be established. Error=3 15:26:24 Warning Message: BattlEye initialization failed Any idea how to fix this? I'm using windows 10.
  8. Korskyi

    arma3 editor

    Greetings Arma players! I hope you are doing well. Recently I bought Arma3 and spent quite an amount of time in this game, needless to say, I have enjoyed it so far. Then I decided to try something new - create my own mission (Like a single operation nothing big). Now I am learning what this magnificent thing called "Eden editor" is, many things are understandable but here comes the more complicated part - scripting. The idea of what I have in mind is next: there is a task to clear the city out of enemy units after it's completed the marker on the map should change to another type and the player will receive a task to defend a position and after that comes an enemy attack of a few prepared npc's. I know it's not the best idea for a newbie to start with something complicated, but I'm really fired up for this. So I was wondering if you, honored arma veterans, could give me some advice or tips on where to start or which direction I should take. Thank you in advance!
  9. The 89thJTF is a Marine MILSIM unit providing dedicated members a tight knit community, inside and out, of Arma 3 and the Operation Trebuchet mod. An expanding unit, we welcome all members willing to be a team player and follow the rules, with that we are especially looking for those willing to take on medical and leadership positions. We host our main operation on Fridays and Sundays at 1900EST, with sporadic fun ops throughout the week. If the 89th sounds right for you, please follow the discord link below and @instructor in the orientation request channel to get started! https://Discord.gg/89thJTF
  10. Hey all, Some of you might have heard or seen the project that me and my team - Project Orion - have been working on. Just came by to showcase it and highlight a small issue that we and many other developers, who create these high-fidelity mods for ARMA. You see - one of the issues we're facing is the limit of the MFD Values that we can display on the screens, which is quite relevant when your vehicle heavily relies on the information and inputs in the cockpit. The current limit is 50 - that is 50 "text" values and 50 numeric values that we can pass from our scripts to the aircraft itself. And that aint much. If you want to show 5 waypoints on the tactical map in your MFD, you need to waste at least 10 of the MFD values (x and y coordinates, times 5). Every further custom information that I might want to pass to be displayed, takes another one of these slots. And the list piles up, our budget of 50 gets depleted very very fast. I don't really want to get into details of it, but I hope you can see that this is not a very big budget for our needs. And that's something that affects me and my team, the Hatchet Team (the guys who made the interactible UH-60), and the Apache Project. We raised a ticket in Bohemia feedback, it's been open for a year. Perhaps we could encourage Bohemia Interactive to increase the limit as a community, when this ticket gets more attention?⚓ T159957 Increase MFD Value/Text limits (bistudio.com) Anyways, for the fun part, here's some screenshots from the WIP -more frequently updated on Project Orion's discord: https://discord.gg/wCUqFxs
  11. TRD is an ArmA 3 group that was created in September of 2021. It was mostly made under friends and members of the RKR (Regiment in Mount & Blade: Napoleonic Wars) The creation of the early TRD Community was only possible thanks to the Czech ArmA 3 group =TF21=, which was in part was the parent group of TRD (then named RKR-TF21). Now we're an independent group with our own game server and TS3 server. We're an International bunch with most of us being located in Europe, but we have members from the US and even Asia. Our events are currently running on Wednesday and Saturday at 19:00/7PM CET. When compared to other Regiments/Clans of ArmA, we're mostly laid back and our first priority overall is to have fun but still keep a friendly environment for everyone. We also change eras and factions for every event (except if it's a campaign) to keep things fresh. If you are interested in joining us, then visit our discord and we'll get you sorted out asap! Hoping to see some gamers join us. 🙂 Our Discord: https://discord.gg/QswRspcBUU
  12. ABOUT US United States Army 3rd Battalion, 75th Ranger Regiment (3/75) is a community that aims to provide a realistic simulated special operations environment. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership, and morality. We host deployment operations on our private servers using modifications. OUR PLAY STYLE Our unit hosts campaigns that take place during the present day with realistic scenarios and story lines. We are able to run fictional war campaigns following the same setting and level of authenticity our more realistic ones share. Whether it be fighting in Africa, Asia or Europe our unit will see all areas of the world in conflict. We are a military simulation unit, this means we have assigned billets and positions. Ranks are proportional to our needs, same with combat medical specialist or aviators. Leadership courses are also available to members to begin taking control of a squad or weapons team. We have Staff Sections that are filled on a volunteer role to help assist our unit with all the behind the scenes needs for running the unit. WHEN DO WE PLAY Time of Events: Platoon Training / Ceremonies / Trainings - Fridays 5PM EST Main Campaign Operations - Sundays 5PM EST We also host optional side operations and other events throughout the week depending on member availability. STRUCTURE Our structure, ranks, billets, and atmosphere are closely related to the U.S. Army. Other aspects are our own adaptations such as; awards, training and weapon qualifications. If you enjoy teamwork, leadership, cohesion and are always seeking to improve and better yourself, this is your home. JOINING THE UNIT New recruits coming into the 3rd Battalion, 75th Ranger Regiment go through our version of Basic Combat Training (BCT). From there they are placed into an open billet of their top choice if available. Members who select aviator or combat medic specialist will need additional training in the Medical or Flight School. INFORMATION Discord: https://discord.gg/fkp6EHc5EX Teamspeak: 149.56.17.141:10076 Website: https://3rdbatt.org
  13. Hello All, So I am trying to make a CIA style mission based around one of the redone buildings on Cam Lao Nam (Multiplayer, self or server hosted). The players will start off as unarmed Blufor operatives in civis and take a ride on Air America. I know I need to use the setCaptive command but I am having issues with the event handler to remove this status. I am using eden editor and not putting extra script files in, just doing it all via the character init boxes. I found some of the below code on an older post but cant get it to work right. In this case SL1 is the squad leader and I'm trying this all just on one before copying it over. The goal is that when the player equips a weapon from the virtual arsenal box I have hidden in a van near the objective they lose the setCaptive state. Any help debugging whats below would be appreciated. *INIT BOX (Of the player)* removeAllWeapons SL1; //remove the weapons and items from default characters inventory removeAllItems SL1; removeAllAssignedItems SL1; SL1 setCaptive true; //set initial captive state this addEventHandler ["Take", { _unit = _this select 0; //at one point it would error out if I had this set at 0 but it seems to be accepting it now. *EDIT/Updated* _item = _this select 2; if ((_item isKindOf ["Rifle", configFile >> "CfgWeapons"]) || (_item isKindOf ["Pistol", configFile >> "CfgWeapons"]) || (_item isKindOf ["Launcher", configFile >> "CfgWeapons"])) then { _unit setCaptive false; //this is what was in the example [_unit, false] remoteExec["setCaptive"]; //tried adding server remote call and it didnt change anything. hint "You picked up a weapon enemies will now be hostile!"; }; }]; myfancygroup = group this; //This is for a helicopter to know the whole spawned group is onboard before taking off
  14. Hi, I am new to using mods and I got the ZEN mod from github, but I don't know how to install it, please help
  15. ToH ReCharacters Faces of Bohemian Interactive for Arma 3 ported to Arma Reforger. Available in Workshop https://reforger.armaplatform.com/workshop/596330D9AF34AF38-ToHReCharacters Greetings to all, I am once again starting a project to adapt the old faces of our old friends to this evolution of Enfusion. Initially I will start with textures only and later I hope to add new heads. So forgive me if at first I will only be able to use the 12 head shapes that exist in Reforger. The initial work was to create a template for myself to be able to do the first step of basically converting the face distribution from A3 to AR. This took me about 10 days with a lot of testing, but once it was done it was a lot faster to process all the faces. Now it's been a while since I can't advance this due to lack of time, but the next step will be to create some templates based on the AR faces to give the most definition to the processed A3 faces. Here are some very preliminary examples of the processed and enhanced quality heads (Miller, Dwarden, Solomon Maru, Krupin, Yakhin😞 Arma Public License Share Alike (APL-SA)
  16. This is an issue for issue reiteration of <https://feedback.bistudio.com/T63493> this user's issue, but this is dated 2013-2014. I am wondering if there have been any updates to fixing this issue. Issue: Completely stable connection to any dedicated multiplayer session is hard severed after 20~40 minutes. The pop up "User ME is losing connection." pops on my screen followed by the red chain links & "No Message received for X seconds" timer. The timer reaches 90 & the server kicks me. Teamspeak, In game Steam browser, & outside of game internet browsing remains stable through the entire process. No other multiplayer game is experiencing this issue. I did not keep track of it well, but I believe the issue began around the last base game update. This coincides with the forum post linked above. There seems to be no solution besides "wait for the next game update to hopefully un-screw it." What I have tried: Disable firewall. Disable DDoS protections. Verify game files. Verifying mods. Different game servers. UPnP IPv6 <3
  17. Hello everyone i just installed Arma 3 yesterday (again) The problem: When i want to join a server it says: "you are running are running a different version of Arma3 use version 2.08" So on the right bottom the client says im running version 1.8. So i just downloaded it yesterday and it downloaded an old version. Steam doesnt update it. What i tried to fix this: - Searching on google (found nothing that can fix this) - Set arma3 on development build in properties - Reinstalling arma 3 - Restarted steam few times (maybe it would update arma but no) Laptop info: MacBook Pro (13-inch, 2016, Two Thunderbolt 3 ports) Processor 2 GHz Dual-Core Intel Core i5 Memory 16 GB 1867 MHz LPDDR3 Video Intel Iris Graphics 540 1536 MB
  18. I want to delete folder where Arma stores the saves replay campaign missions.I know the saves folder C:\Users\<username>\Documents\Arma 3\Saved\a3\Missions_F_EPA\Campaign But I am afraid that delete the important files in the game will cause the game to be corrupted. I want to know the folder C:\Users\<username>\Documents\Arma 3 what are the important files that if deleted will cause the game to be corrupted.
  19. Server Name: [MCOPS]HardcoreAI|PylonEdit|Rappel|RHS+MAS+Fems|Raids|Missions|Ranks|More! Direct Connect: arma.mandocabure.net Mod List: Steam Collection Link What sets our server apart: Combat focused, group oriented, hardcore, PVE server. Custom spawns, map locations, and raids. No Zombies, Custom Trader locations, unique economy. Active dev / admins. Mando Cabure's Altis server is a heavily combat focused PVE server. You may knock PVE, but this server will kill you harder than any PVP server will. The server has been custom coded to focus on PVE combat action, utilizing the Exile framework to keep you in combat longer. The following is a more detailed look at what we've done with our server: Exile Traders have been custom coded to provide a variety of NATO ammo & weapons. Trader inventory can be expanded by community cleared events, leading to the developer / admins adding items requested by participants as rewards. Once these are unlocked, they're permanent. Ranks, respect & rank based loadouts, aircraft pylon management, and completely custom spawn areas, help to create an immersive combat oriented environment. There are no safe zones, the AI is ruthless, and you are the invaders. You'll be outnumbered, outgunned, and have limited resources at your disposal. The server difficulty scales with the community QoL updates. Most servers give you (2) hours of grind, then you're endgame. Our server will consistently challenge you, and will always punish the situationally unaware. No sunny, infinite view distance Altis! Our server has unique weather, and an immersive atmosphere reminiscent of the OG hardcore Arma 2 DayZ servers, minus the zombies. Risk and Reward are real on our server. That hard earned vehicle you fought for is paper vs. launchers and gunships. You'll have to be strategic, adaptive, and realize your short comings, especially if you always lone wolf. Group oriented content. We have "raid" areas which are custom created and will never play out the same way. As such, these areas also allow for multiple angles of attack, as well as multiple breach points. Constant updates, active developer, and a global gaming community discord. If you're looking for a challenge, and some cool peeps to Arma with, come check us out!
  20. Hello, I got banned for a set amount of time from the Arma 3 Discord server for posting a unit advertisement that did not follow the rules on posting the advertisement, I completely understand that ban and i accept it. A few days later i get another ban which is permanent for the reason of "Ban Evasion", I never tried to ban evade nor am i able to, due to discord not allowing you to join servers on new accounts that you are banned from already. So what can i do realistically and can i be unbanned? My discord account is Chubbs#1001.
  21. INTRODUCTION Welcome to the EU/NA Arma 3 community. We here gage in realism but remember to have all the fun as a community in general playing multitude of games prioritising on Arma 3 specifically. We have a major multi national group of people which is looking to expand further into the milsim atmosphere. We have Serving, Ex-Serving and multiple different branches in the private military sector with mass amount of experience which we are welcoming anyone to come along and take in the experience also. https://www.youtube.com/watch?v=FTAMwu_CCSc&ab_channel=Xincie OVERVIEW We take pride in the work we do so we are currently working on an ALIVE server with full immersive AI commanders which allow us to do a multitude of missions and keeping it immersive as much as we can. Using the skills we have gathered to make it more exciting and REAL. We also have a flight detachment which provides support to the ground infantry which we mainly focus on. Our main focus is to keep the community ALIVE and make it a home for anyone to come and join. INSIGHT With the experience and personalities we have within the unit we gage on keeping it 18+ but welcome anyone who is willing to deal with the banter and the knowledge that we can provide as a solid community. REQUIREMENTS - Age: Must be over 16+ - Able to take a joke and dish back the jokes also! - Valid ARMA 3 copy. - TS3 client and a working headset and mic - Willing to learn and experience what it means to be in a "milsim" community. DISCORD https://discord.gg/TF131 Teamspeak and server links will be given once joined the discord.
  22. So, I'm currently working on a mission with a fixed object to access the arsenal (ACE). This arsenal however should only be accessible to the pilots role to deliever logistics. Unfortunately there are some players in the group that won't listen to strict rules, saying that no one shall go there and access the arsenal. So I was wondering if there is a way or a script to either: a) Kill any player (except of the pilots and the zeus), force them to respawn, when they step into a trigger area or b) show only the zeus via a hint that Player1 has entered the trigger area to which the zeus can react himself. I'd prefer the killing method however. If someone has an idea I'd be happy to know and hear about it. THX
  23. So I’m new to coding in general and thought I’d try out scripting in arma 3, I have written code but it does not do as intended. And I don’t even know if I’m using the right commands, I’m done trying to rack my brain scouring BI script command list and random YouTube videos if anyone know how to achieve this please post it here or reference me to where I can get help. so here’s what I want to do: 1. Give variable name in Eden editor. 2. Get variable name given in Eden editor for reference in script as a “class”. 3. Use variable name “class” to run a specific script. plot example: Object (unit) variable name given in editor = Assault //in script code to get the variable name of “This” unit. code to check if the variable name is equal to a specific class name. code that executes another code if the check returns true. if you have any insight on how to achieve this or even close to it please reply
  24. My brother and I are attempting to use GTXgaming as a server host and although we got it to run once with mods, it crashed. He ran it last night and is saying - "The assets used set off exploding all at once then I guess Helios took off somehow with no pilots so stuff it normally shouldn’t" Seeing that there are some lines of warning that some things don't exist. Is this something to do with whether we have it on the server side or client side? Any help is appreciated, Thank you for your time
  25. Sooo.... I'm currently working on a mission, using the Mi-24G by RHS. The only problem me and other players of my clan encountered were that the helicopter has no missile warning system. Or at least it has one which doesn't work. Over the HUD is like a picture of the helicopter with lamps surrounding it. A lamp would light up at the clock direction a missile would be coming from. Unfortunately not even the vanilla Spike launchers manage do get this thing working. So I was wondering if there might me some sort of script which allows me to have a working missile warning system. Even if its on one of the side MFDs. Thanks in advance!
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