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Found 470 results

  1. Hi, So I was recently messing around with missions in Arma and wanted to make a custom billboard with a custom texture. I typed in this code in the init value: this setObjectTexture [0, "YOURPICTURENAME.jpg"] Obviously I replaced "YOURPICTURENAME.jpg" with the correct picture. I then proceed to run the scenario and the game crashes giving me this error: 0xC0000005 - ACCESS_VIOLATION I then proceed to re-launch the game, but then I find out that Battle Eye Blocked the loading of steam. Weird. I uninstall and re-installed Battle Eye thinking something was wrong. Nope still did the error. So next I validate game cache and files. 100% all files validated. I proceed to uninstall and re-install arma. But during the re-install I see that the download is stopped with the error of Content File Locked. I find the file that is locked and try to delete it but cannot. The file is "arma3_x64.exe". Somehow it managed to lock itself preventing me from deleting or renaming the file. I have tried claiming ownership of the file and it hasn't worked. I have tried "command prompt delete", "takeown" and "ifacls" to no avail. So now I am stuck with steam not being able to finish downloading Arma and the file being locked without me being able to delete it. Thank you in advance. Salad
  2. Taranis PMC is looking for you! Yes, you! Whether you are new to Arma or an experienced player we are looking for all new members and are able to provide training and assistance for those who wish to learn. Because of this, we are happy to take on people of any age group, do note that we are a mature group, mostly in our 20's - 40's. In Taranis PMC, we play in a serious fun mil-sim style so we can have a laugh and a joke but when it comes to the mission we like to maintain a serious but relaxed approach. We are currently a small group looking to expand our roster. We are accepting members of any age and experience, once you have a microphone and are willing to play as a team. We do not have a any mandatory training, but many of us have been playing for years and we help you out if you feel you need it. Just ask. Same goes for mission making and using Zeus. We have scheduled weekly operations, playing Alive, Custom and Zeus missions. We also run impromptu operations between our scheduled events. The majority of us are EU, however, we also have members from US and Aus time zones and the ping is relatively good to our server. We own a full dedicated server box with very high specs and can run up to 200-300 AI easily without issues with headless clients. Our Website Discord Our Unit page Relaxed Environment Monthly vote on mods to change in our preset. Everyone able to Zeus or create missions. Anyone able to lead teams. No ranks, everyone is equal. Personal Training available. Serious Fun, win or lose. No Mandatory attendance, play when you can. No DLC Required (although we do play on Tanoa .every now and then) If you wish to know anything else then feel free to contact me via PM on here or join our discord and come chat in general or PM Salzi, S4m or Myself. GavC
  3. The issues is a follows. With ACE 3 running on a server. When a player is shot enough they can become unconscious, when this happens I believe it is ACE that changes that players "Side" over to a civilian from in this instance Blufor. On occasion when said player dies or re-spawns they are not always changed back to the original Faction they were with. Causing AI of an opposing faction not to engage them as they are still seen as a civilian. This creates a few problems resulting a misrepresentation of balance, AI difficulty, Medical system intensity, and a broken experience for players, both those who are now "Terminators" and those who die watching our "T1000" players push onward undieing.
  4. Ive been working on a ravage scenerio on Tanoa for roughly a month now, Issue is if i respawn 2 or 3 times on the same respawn point i encounter the bug where im teleported to the southwest corner of the map and drown there, i had this issue before when i was using my own respawn system, i thought that was the cause but its still happening now that im using Ravages respawn camps. If anyone knows a fix for this im willing to try anything, i have alot of time invested in this, thanks.
  5. Ive created a decent size scenerio using the respawn system that works by placing the empty marker and naming it "Respawn_west". I am then placing other empty markers with triggers that change that empty markers name to "respawn west". This works fine for moving the respawn point around the map. Ive had no issues so far but now after i respawned 3 times in quick succession on a single point, i am able to move for about 10 seconds before im teleported to bottom left corner of the map under the ocean. I know this is a really common issue within arma 3, im just looking here hoping that someone knows what may be causing this or even a possible fix, thanks.
  6. Just a quick question, i have a mission setup with 2 tasks initiated by CreateTask modules and ended by SetTaskState modules, 1 is for a target elimination and the other one is for a hostage rescue, they both work perfectly fine on their own, but they are both set in the same village so they have to be parallel (why would you kill a target and clean a whole enemy village just to leave the hostages behind?), how do i make it so that when both are completed a third trigger/module/txt calls "BIS_fnc_endMission";? As of now i know how to make it so that after 1 of the two missions are completed mission ends but i don't know how to "tie them together" so that they need to be both completed. Any ideas? Suggestions? Thanks BTW, i didn't made them by scripting because i am THE WORSE SCRIPTER ever, i mean i know some scripts and i can do basic things with them but scripting a whole mission is far beyond my abilities, hence i have to use modules. Thanks in advance!
  7. What is United Frontline Operations? United Frontline Operations is a group for those who value not only the realism but the fun and the thrill that ArmA 3 has to offer. UFO consists of like-minded individuals centered around playing Arma in a serious manner. As a whole, we enjoy tactical realism in our gameplay and try to make things as serious and “down to earth” as possible. That being said, we don’t take things to the point where the fun is diminished (ranks, for example, are one thing that we do not enjoy). --- Requirements * We ask that members remain active in UFO and to interact with others the UFO community to help form stronger relationships between all players. * All members must recognize when to be serious. * Members must be able to effectively listen, interpret, and execute orders given to them in-game. * There is no official age requirement, however, if you are not mature around other community members and during gameplay sessions, you may be asked to leave the group. * English and a functioning microphone is required to be a part of UFO. * A short, simple familiarization training is required for new members to help train them in proper communication and to assure that all members can effectively accomplish their tasks on the battlefield. * While we primarily composed of members in North America and operate on EST time zones, we are open to everyone, regardless of geographical location. --- Rules 1. Listen to and follow instructions given by superiors. 2. Be a team-player, both in and out of the game. 3. Don't beg for roles or responsibilities. 4. Play the game seriously, it's not an arcade shooter. 5. Be friendly to everyone in the UFO community. --- Schedule We play twice a week, on Wednesdays and Saturdays at 19:00 EST/EDT. Every scheduled play session will consist of operations which will advance the current monthly campaign. New campaigns are introduced at the beginning of every month to keep gameplay refreshing. --- --- Additional Info If you’re interested and joining, you can join the [United Frontline Operations Discord server](https://discord.gg/hNyVSUV). If you have any other questions, feel free to [message me through Steam](http://steamcommunity.com/id/FlyawayOrange/).
  8. I'm not sure if this was a problem before the 1.68 update but i havent found anything relating to it on google or here. In the campaign mission resurgent west, when you have to get into the marshall and link up with the FIA, the marshall stops moving after it engages some enemies not to long after you enter the vehicle. Since everything is scripted, i can't exit the vehicle or do anything at all, I've restarted the mission several times with the same outcome. Any solutions? or do i just have to wait til BI discovers this problem on they're own and fixes it?
  9. The 17th Independent United Nations Regiment [17th IUNR] is the strong right hand of the Security Council, in ArmA 3, operating not as peacekeepers but a Rapid Response Force, utilising mixed gear, structure & tactics, and as a multinational force. Prided on our customised trainings and operations, we have developed in assistance with members who formerly served in the actual UN, being deployed across the world and engaging in combat from the deserts of Afghanistan to the Siberian tundra. Your Place: We offer dynamic and fun operations, with a wide range of available roles positions from Anti-Tank to Signaller, a member of the 17th always has new challenges and opportunities ahead of them. After approval, new members take part in our two-phase training, After which the new formed soldier is welcomed into the ranks of B Company, and as a full member of the 17th may pursue any role they desire, such as; Grenadier Signaller Anti-Tank Light/Heavy Machine Gunner Medical Pilots Aircrew Gunners & Many More! Our Structure and Information: Reflecting our multinational nature, the 17th operates with a mixed structure, using bits and pieces of other nations to suit our needs. B Company currently consists of a single Infantry Platoon (Codename Stonewall) fielding 3 Sections, the third of which fields our support weapons (Codename Hammer). Meanwhile the 160th SOAR Detachment (Codenamed Stalker) provides our long-range transport and air support using an array of aircraft provided by the many member states of the United Nations. Event Details: Wednesday: Is our tech day, here member of the unit and staff alike help others in the setup of mods and other technical issues. Saturday: Our main event day, encompassing our Private/Cadet Training and Specialty Training held at 11:00 EST / 16:00 GMT. And the main OP starting at 15:00 EST / 20:00 GMT. Sunday: Our unite wide training and ceremony day, meaning all promotions awards and commendations are handed out this day, Training starting at 12:00 EST / 17:00 and a Fun event starting at 14:00 EST / 19:00 GMT. Contact Information TeamSpeak 3: 17thiunr.4np.de Website: http://17thiunr.com/ Get on TS talk to a NCO, and join the 17th! We’ll see you at the barracks soldier!
  10. Nordicelite

    17th IUNR

    The 17th Independent United Nations Regiment [17th IUNR] is the strong right hand of the Security Council, in ArmA 3, operating not as peacekeepers but a Rapid Response Force, utilising mixed gear, structure & tactics, and as a multinational force. Prided on our customised trainings and operations, we have developed in assistance with members who formerly served in the actual UN, being deployed across the world and engaging in combat from the deserts of Afghanistan to the Siberian tundra. Your Place: We offer dynamic and fun operations, with a wide range of available roles positions from Anti-Tank to Signaller, a member of the 17th always has new challenges and opportunities ahead of them. After approval, new members take part in our two-phase training, After which the new formed soldier is welcomed into the ranks of B Company, and as a full member of the 17th may pursue any role they desire, such as; Grenadier Signaller Anti-Tank Light/Heavy Machine Gunner Medical Pilots Aircrew Gunners & Many More! Our Structure and Information: Reflecting our multinational nature, the 17th operates with a mixed structure, using bits and pieces of other nations to suit our needs. B Company currently consists of a single Infantry Platoon (Codename Stonewall) fielding 3 Sections, the third of which fields our support weapons (Codename Hammer). Meanwhile the 160th SOAR Detachment (Codenamed Stalker) provides our long-range transport and air support using an array of aircraft provided by the many member states of the United Nations. Event Details: Wednesday: Is our tech day, here member of the unit and staff alike help others in the setup of mods and other technical issues. Saturday: Our main event day, encompassing our Private/Cadet Training and Specialty Training held at 11:00 EST / 16:00 GMT. And the main OP starting at 15:00 EST / 20:00 GMT. Sunday: Our unite wide training and ceremony day, meaning all promotions awards and commendations are handed out this day, Training starting at 12:00 EST / 17:00 and a Fun event starting at 14:00 EST / 19:00 GMT. Contact Information TeamSpeak 3: 17thiunr.4np.de Website: http://17thiunr.com/ Get on TS talk to a NCO, and join the 17th! We’ll see you at the barracks soldier!
  11. 82nd Airborne 508th-PIR 82nd Airborne Division 2nd Battalion, 508th Parachute Infantry Regiment "FURY FROM THE SKY" Website: http://www.82ndmilsim.com/ Teamspeak: ts.82ndmilsim.com The 82nd Airborne Division is seeking intelligent, mature, and professional individuals 18+ (16+ with waiver) to bolster its ranks and uphold the high esprit de corps of the division. Our goal is to provide a realistic operations environment using proven techniques and methods for command and control and infantry tactics including a high standard of training for personnel. Our view is to encourage collaboration, integration, and teamwork with an emphasis on seizing the initiative. Currently, the 2-508th Parachute Infantry Regiment and the 82nd Combat Aviation Brigade provide members a variety of immersive experiences, including but not limited to: Air Assault with supporting Close Combat Attack, mounted patrols, establishing tactical casualty collection points, manning checkpoints, along with fully integrated military occupational specialty codes and a general staff system. Our members include many types of people including confirmed military veterans from various countries around the world. The 82nd Airborne Division is a diverse unit where everybody is to be treated equally and fairly. We have a zero tolerance policy with regards to racist, sexist, or prejudiced behavior. We accurately replicate real-world combat from the perspective of the 2nd Battalion 508th Parachute Infantry Regiment, 82nd Airborne Division, United States Army. We aim to provide the most realistic combat experience within the confines of the ArmA 3 engine, using a variety of game modifications to enhance our gameplay. We Offer Experienced Unit Leadership by Combat Veterans Professional HHC Company High level of Organization Weekly Dynamic Sandbox Unit Operations Weekly BCT/AIT Valuable Skills & Life Experience Apply at http://www.82ndmilsim.com/ Or join us on Teamspeak!
  12. Hello, Task Force 1776 is proud to offer a new Tanoa Domination mission for Arma 3. We have all the new equipment & goodies plus all the great features of domination for the new Tanoa Map in Arma3. If you are not familiar with TF1776 we have been running Domination in Arma 2 since 2011 and still have pretty much the only active domination server left in Arma 2. We offer a unique twist to domination that most players have come to identify as the top version of the mission. Please visit us on the server and let your friends know about it. We also have a teamspeak, so feel free to hop on with a few of your friends and use a room to communicate. Thank you, Task Force 1776 Representative Ministry of Bureaucratic Administration and Activity Oversight Compliance Division www.TF1776.com Teamspeak: TS3.TF1776.com
  13. error thrown on server OS ''include file\x\cba\addons\main\script_macros .hpp not found." this only happens after we login and try to use #missions to change maps or missions. Since discovery i have; 1. updated/reinstalled CBA 2. reinstalled arma3server 3. updated "force_update_app 233780 validate" 4. moved cba in the load order to the top we have been forced to manually shut down and change the loaded mission at start to play different mission, obviously this is a hassle and not efficient. if anyone knows a fix please let me know. thanks again. A. Jackson Task Force Cerberus Commanding Officer S4 Lead
  14. So I have a script. It is not my script and I believe it was modified form ALiVE or some other mod. this is part of it: it is a vehicle respawn script, that checks if the vehicle abandoned, destroyed and so on. What I cannot understand, what is called by "_veh call _vehInit;"? Because it is clearly a local variable, initialized from parameters with which this function called, and had a "true" or "false" value. How it can be called?
  15. Hi Guys, Scrawling the forums, I have been educating myself on Functions & Remote Exec in aid of spawning AI groups (LV Scripts from Spunoff) via a GUI (Local to Admins which I have created), I have followed the formats from the wiki and Various other posts but I cannot seem to get it to execute, here are the files below it would be great if someone could look over it. Thanks! Description.EXT GUI Extract : dialogs.hpp Fnc_AlesiaMilitia.sqf
  16. So recently i have been very interested in starting a arma 3 Milsim unit as i am a very big fanatic about WWII. I would have started one on my own but i would rather get a few people on board to help maybe some people experienced in making a website, ETC. My Ideas - USMC unit - Army unit - Canadian Unit - Airborne but there are plenty of other Airborne units so wanna change it up :) What the Unit would consist of - Training's - Operations - Special training - Tank platoon - Fighter/Bomber squadron
  17. Hi. Im getting an error in Arma 3 that says ''The instruction at0x0000000001FCC7C7 referanced memory at 0xFFFFFFFFFFFFFFFF. tHE MEMORY COUD NOTBE READ.''I have tried any fixes and tricks i have found on google and your forums withno luck.I have switched out my memorysticks with brand new one with no luck.When i start up arma i get in to the server, but after 3 minutes i get theerror and the game close down. Im playing modded Exile servers, but i havetried Arma with no mods and still happens. I have tried reinstaling the game,and re installed windows with no luck there either. Now im starting to get alitle clueless what to do.I played arma 3 last week with no problem. i havent installed annything new ordone anny changes to my computer since then.Hope you guys can help me out on this one.
  18. Miscellany

    Arma 3 - Overthrow Mod

    Good day Arma 3 Fans and mod players! Myself and many members of my community have recently started playing a mod called Overthrow, Overthrow is a fantastic mod in which players work together to destabilise towns and take them over in order to takeover the map. With every Cop or Civilian killed influence is gained or lost, during the game NATO forces will attempt to retake and battle for positions which makes for dynamic and interesting game play. It's a thoroughly enjoyable mod and can be downloaded through this page below which also provides more information as the Mod has many features. If you would like to see some comedic game play then please do checkout the video linked below : If you have any further questions or queries regarding the mod then feel free to message me. Miscellany Community Manager, Luke.
  19. We are Czech based, ARMA3 unit focusing on Realistic Gameplay. We play as Czech Army 4th Rapid deployment Brigade, because our player base consists of current or former members of said unit in real life. Our Gameplay is relaxed in terms of military ranks and person to person interaction, but firm in tactics, folowing combat orders, and fulfilling appointed duties. We are looking for , new members, occasional players and other units that would join us on battlefield. What we have to offer: Own Public and own private server. Own TS3 server Training and tactical advisory Provided by Real currently serving soldiers, or soldiers whos service ended recently. Technical advice and troubleshooting by experienced Arma Players, server specialists and mission creators. Fun. What is required from you: Black Lion membership applicant Fluency in Czech or Slovak language Age of at least 18 (16 if we decide that you are mature enough) Working headset with working microphone communicativeness will to learn new skills If you have any questions, contact us at INFO@BLACKLION.CZ or on our teamspeak: ts.blacklion.cz
  20. I think it has been 4 Years since release and still on the most servers you get like EVERYTHING under 60 FPS in towns? I have a good setup and always had the most recent CPU/GPU in the last 4 Years and the FPS was always the same... So are you ever going to Optimize the game?
  21. Hello! We're Charlie MIKE, looking to recruit some people for our small friendly Arma 3 Community with room to grow. I'll be upfront, I wouldn't call us full time in that we have set designated times for missions. We have about 4 to 5 guys at this time who are great guys to play with. We really want more friends to play Arma 3 with us, and to have fun with us as well. We usually play Arma 3 together nearing the end of the week, or when we can all get together. What we're looking for are guys who can either be full time with us and hang out with us. Or be the part time guy that we can shout out to when we're all on and getting ready to play or show up whenever. We're also looking for mission creators of all levels as I'm the only mission creator at this time. We don't have a website, we don't have an application process. What we do have is good friends who are looking for more to join us. Right now we're running a small Special forces Campaign as well as looking for other missions. We're very open to other missions if the content is provided. We play semi-serious, when we load in to play we joke a little here and there, but while on the Objective we're on point. Currently we have the following: 40 man Arma 3 Dedicated Server with the following mods: all CUPS (except CWA), Task force Radio, CBA, RHS's, and ACE. Private Teamspeak server. Motivated Arma 3 players wanting to play with more. We have high standards of people in regards to our community because we want to play with like minded individuals: Mature, respectful and adaptable (we're in the age range between 25 and up). Good sense of humor (or at least not serious all the time, this isn't a job). Open minded. Willing to continually learn and grow as a player. Able to be serious when the situation is required, and to have fun. Individuals with integrity (responsibility and honesty). No foul/negative people (If you like to back stab and create wedges between people, my friends and I will show you the door) Group player, not individual, with good sportsmanlike conduct. Teamwork oriented mindset. I know we're asking a lot of a person here, but I have the same requirements of others, as I do for myself. I want to foster a community that we enjoy being a part of, that is for the group. The group that has good camaraderie, and doesn't have to worry about knives being put in their back. If this is for you and you feel like this could fit you, leave a message here, or PM me. If you want to add me to Steam and want to join in when we're playing, PM me or leave a message here. We don't have any requirements of playtime. This is only a small community right now, but I would welcome the idea of prospering into something more. I have great kindness, but please don't confuse my nice-ness for weakness. We are currently centered around EST timezone in the North East US region. What we do require for you to have upon leaving a message or a PM: Working headset with mic. Teamspeak 3 Arma 3 + APEX Leave a message here or PM me your General Location (US - East/Central/West), your age and small rundown of you would be great. Hope to hear from you! From all of us at Charlie Mike.
  22. Okay. Hey peoples, one of my first threads here pleading for Help!!! I have been working on a CQB, VR Map for quite a long time now using VR blocks only. Now, I have different rooms from the start to finish that increase in difficulty and each stage is marked by colored arrows that point the direction of the finish area. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So what I have done is I have used large amounts of 1x1x1 VR Blocks, to build walls, towers, roofs, balconies, cover etc. My idea was to have previously cleared stages blocked off by different shaped walls of VR blocks, once the player hit the next stage's trigger that is. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My go-to solution for this was to make a wall of blocks that separates stages 1 and 2 or Blue and Light Blue, Then set all the VR blocks conditions to false so that they would not be there on mission start and then create a trigger out of sight around a corner or something so as the player enters the trigger some magic VR wall appears in the previous stage so that the player can't go back to mission start and basically Re-Kit themselves with anything they want, before going back to finish off stages. I Just don't no how to tell the trigger to make the conditions of the sync'd VR blocks back to true once the trigger owner steps into the trigger. I really appreciate any help i get, Steam Name: Warlord I've been searching forums to no avail. I have thousands of hours of editor experience and not much to show for it so any other tips or anything will be incredibly helpful thank you so much everyone!! I have images of the Map but i can't post them here :(
  23. Multiplayer client can't pick up items (ammo things) in the deadbody's vest/uniform/bag on inventory on mission. When change the equipments on 3den Arsenal. feedback: https://feedback.bistudio.com/T126030 it's since 1.72 update... :( STEPS TO REPRODUCE Start Arma 3 Go to Editor Place any AI unit & players(need server and client) change the AI unit's weapon in arsenal. save the mission play the mission on MP kill the AI try the pickup items(ammo) from vest/uniform/bag of deadbody's additional info: it's only in MP and client(not server) player bug. server can pickup ammos from equip changed AI unit deadbody's vest,uniform,bag.
  24. Story This is a script that I wrote a few weeks ago for a friend. It's supposed to simplify the loading of cargo onto vehicles by the player. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~140Code-Line-Big Script to enable the Player to attach objects with other objects via the action menu in a simple way. Purpose The aim of this script is to make it easier to implement a universal script, which enables the player to attach objects in a specific manner. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples
  25. Story This is a script that I wrote years ago for a event mission. It's supposed to simplify the command to an AI for shooting at an specified area with the artillery. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~100Code-Line-Big Script to let an AI controlled artillery shoot at a single destination. Purpose The aim of this script is to make it easier to implement an artillery. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples
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