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Found 362 results

  1. Hello, I just reinstalled Arma3 and tryed to join a server but the serverlist ingame was empty. So i thought i just use the launcher server browser this one shows me all servers but when i try to join a game i ger stuck with the Arma 3 logo when the game opens ... after that i disabled battleye in the launcher now i can see all servers in game but well who guessed it i cant join without battleye ... iam getting 06.04.2017 09:59:56 - Blocked loading of file 'C:\Windows\System32\LavasoftTcpService64.dll' in the battleye tab on the launcher i checked if the file exist and it does what else i tryed : restarted pc verified the files in steam deleted all battleye files and verified again restarted my router changed ingame name (profile) but still no luck iam running windows 10 64 bit (istalled just 2 weeks ago) intel 6700k geforce gtx 970 i hope someone can help me
  2. Task Force Cyrus Is Recruting Players! Hi viewers, I am J. Hansen of the 13th MEU, Task Force Cyrus. I invite you (the viewer), to join our growing community of like-minded ARMA 3 players! We are a community unit, meaning, we will do our best to bring you a fun community that you can feel right at home with! We are a small unit currently (under 20 people), and we would love it if you made us your first unit, or official unit! We at TFC, expect you (in a nutshell) to participate as much as you can unless otherwise noted. We have a server and TeamSpeak server for everyone to hang out on. We are active on the forums, constantly targeting potential players to join our numbers! As of now, we have a full squad, and are moving on to open a new squad! Could you be that one man in our 2nd squad? Well, come on our dedicated TeamSpeak and talk to me or a recruiter NOW! (IP Bellow) Q&A: Q: "I am still browsing units and I like yours thus far. Can I try you out?" A: "Go right ahead! We have only a few mods you need to download to play on the server, and we accept tryouts! We want you to try us out, it is the only logical way we can show our true stripes!" Q: "I'm looking for a squad leader position, do you offer that?" A: "YES! WE DO! You just need to get a squad sized element organized, and have attended at least 2 operations (including your team), and also have completed your squad lead trials." Q: "Can I be a recruiter when I join? I'm really great at recruting." A: "Yes, you can be a recruiter. However, in order to be trusted that you will not misinform or spread inaccurate unit information, you will be monitored during recruitment sessions, just until you get the hang of our unit's recruitment material." Q: "I have a buddy who is joining with me. Can we serve together in the same team/squad?" A: "OF COURSE! He is your battle buddy! You will be paired together when assigned to a squad, new or old. If neither squad member wants to give up their position to you, then HAVE NO FEAR! You will be queued and assigned to a new team that opens. In the time being, we urge you to participate by being in a temp-squad." Q: "Is there oppertunity to grow?" A: "Absolutely! Right now, growing is as easy as learning ABC and 123! Claim your spot NOW before we grow to a 20 member unit. Then it will get a bit hard to grow." Q: "When are your operations?" A: "We have 2 seperate operations. A recon op, and then a normal op. We go by PST, and conduct our ops on Saturday. Our operation times and further information is bellow." Operations: Our operations, as mentioned above, start at 12:30pm and last until 3:00pm PST. DONT BE ALARMED! We have 2 operations (as stated above). First operation is a recon operation from 12:30pm - 12:50pm PST. OUR operation is from 1:30pm PST - 3:30pm PST. Recon element can participate during the real op, but they will be normal infantry. Mods: Our modpack is under 20 gigs. We use all the latest designer mods, to really enhance our unit experience. From map gestures to realistic radio communication mods, we use a variety of client mods, and much more! To download our mods, we use 2 services, that I'm sure you have heard about. If not, that's fine. We use a program called ArmA 3 Sync. 2nd, we use a program called withSIX. Either one will do. DO NOT USE STEAM MODS. There have been issues with the server mods and steam mods. Please get our mods @ armaholic.com, if thats what you prefer. Age: We have an age limit of 13+. As long as you are mature, and swear you won't break any rules, you will be let in, without questions! Code of Conduct: We conduct ourselves in an orderly fashion, and with as much dicipline as you would expect in the real military, with a few exceptions, just so that you feel more like a player rather than a slave. We are strict when it comes to insults and impulsive behavior. That ruins the community experience, and the unit. WE DO NOT ALLOW THE FOLLOWING UNDER ANY CIRCUMSTANCES! Being cought breaking more than 1 of these terms, will send you to a trial, then we will discharge you from unit. If you continue the behavior, you will be banned from all of our services. No make-ups or kiss-ups will be allowed. Racism Bullying Whining Complaining Dual Uniting Spamming Scamming Yelling Hostility between fellow players Inappropriate radio conversations during operation times Bribing anyone for anything Misconduct during combat (use your imagination) Disobeying orders without a good reason (You can ONLY successfuly disobey an order, if you state in a short sentence why you can't fufill it. You will then be peacefuly reassigned to a different objective.) Unapproved custom loadout configuration (If you don't like what you have, please report to a high-ranking member.) Use of unapproved ordinance in clustered civilian/allied areas (Please alert those around you via radio before tossing an ordinance, such as a grenade.) Killing or destroying civilian entities without approval (If you suspect a car to be rigged with a bomb, please warn your squad leader. He will then alert nearby units and command.) Unapproved class actions (Engineers are the only ones allowed to disarm bombs, while medics are the only ones who can FULLY heal those wounded.) Unauthorized civilian integrogation/detainment (Get permition from your squad leader before capturing entities.) Unauthorized mini-operations (Get permition before doing anything on the server.) That is as far as I will go. Use common sense and keep it clean during combat communications. Closure: We are pleased that you took the time to read our statement. It is what everyone does. Please take nothing personal. This is common unit material. Be mature and do no harm to anyone or anything. Information: Please comment on this post if you have any questions. Please stop by our 24/7 TeamSpeak! IP: 192.223.30.72 Please visit our NEW website! https://taskforcecyrus.enjin.com/ Unit name is subject to change based on what name type is currently popular. Task Force Cyrus may or may NOT be our final name. Thank you for understanding our unit motives, and please, don't let this forum post down you. We just care for the community sooo much, that we want to keep it fun and productive for new and old members. Thank you again for understanding. Everything mentioned is mutualy assured. Your friend (not supreme leader), 2LT Jonathan Hansen: 13th MEU, Task Force Cyrus P.S. Add me on steam if you would like to know more that I did not mention! I accept and keep all friend requests! I'm very friendly!\ My Steam name is Big Smoke. (Link: http://steamcommunity.com/id/NATORedemption)
  3. Hello all, Wanted to announce that we will be trying to run a fun, large-scale Realism/MilSim session this Friday night @ 1900 US Central time for the 3rd SFO and any other units/players that wish to participate. We will be hosting this on our NEW servers, and hope to get a great turnout. _______________________________________________________________ NEW SERVERS This Friday will also be serving as a stress test to see how the new servers will be performing. Starting this week, we will officially be up and running on our new server computers. Here are the basic specs of what we will be running on: -8-Core CPU -16GB of RAM -Dedicated Linux OS Box -Full Bandwith Control _______________________________________________________________ HOW TO JOIN First off, make sure you join our Teamspeak for TaskForce Radio: ts3.3rdSFO.us Mods—The mandatory minimum mods required to join the server are as follows: -CBA -ALiVE -ACE3 -Task Force Radio -CUP Terrains/Weapons/Vehicles/Units (plus compatibility files) -RHS USAF -FA/18 Jets All of these mods can be found in our official mod list, and you can see some of the other mods that we run there as well in case you want to run extra (we do not lock keys, so you are free to run what you please, we just ask that you dont use "personal arsenal" or things that we can not see and hear!). Our official mod list can be found here, simply subscribe to any mod that you do not have and wish to run: Official Mod List We also have our own mod that includes a few other mods that are either not on the Steam Workshop, or that we run a different version of. This can be found here via our DropBox (~60mb download—easy!): Drop Box Mods _______________________________________________________________ If you have any questions or want some help getting set up, please make sure to visit us in our Teamspeak (ts3.3rdSFO.us) and somebody will help you out. Hope to see you all out on the battlefield! -Cpt. Black
  4. Dear Exile Community, Today i've got something special for one of you! My team and I have a spare dedicated server left from our previous project and we're looking into giving it to someone who is able to build and lead an awesome and hopefully huge exile project and community! So, do you have some ideas for an awesome exile project, or already have a project running and want to expand to a bigger server, then keep on reading! :) The server you'll be getting i7 3930K 6x3,20GHz 24GB RAM 1000MBits Connection Hosted by Hetzner in Germany You're probably asking yourself now:"What does it cost? What do you want?" Well, we actually want nothing, but we do have some requirements. Requirements re/Naming the project so that it gets an recall value and players will be like:"Ohh, yeah lets play on Exiliron (just an example)!" Website, forum (we will provide this), and a teamspeak server! This will help growing a bigger community. Every Map you want except for Altis and Stratis! Mainly PVE but with a PVP Area with better loot! No Pay2Win, everything that is in the Donator Shop needs to be available by normal playing too! !!! One thing that is really important to us !!! Commitment! If you know that you won't have much time working on the server because of your work/school and your real life than you should probably take care of those things first instead of thinking about creating and leading an exile project. That means, only apply to this sponsorship when you're confident to invest some time, that you really have, into this project. Also, if you don't have a lot of knowledge in arma3, exile and administrating and programming for such a server we probably won't choose you! We want to give this server to those who are really able to get the most out of it. Other things needs to be discussed out in a teamspeak conversation. How can you apply to this sponsorship? Email me: loohney@gmail.com - with some information about you (age, occupation,where you live, knowledge regarding arma 3 (sqf, etc)). Thats it! Hope that someone will take the chance. :) Regards, Loohney
  5. I'm trying to make the superhornet plane into a VTOL by reading this: https://community.bistudio.com/wiki/A3_CfgVehicles_Plane_class_config_reference#VTOLPitchInfluence So i have added VTOL=3 in the config and it works fine, but the plane is turning really slow in hover mode so i tried: VTOLPitchInfluence=500.0; VTOLRollInfluence=500.0; VTOLYawInfluence=500.0; That should in theory make the plane turn like CRAZY. but nothing happens once I'm ingame.. I tried changing the same parameters on the Apex VTOL and it works on that one (it turns like crazy) Can someone give me some pointers on why this is? Cheers!
  6. So, i'm making a mission in which i used the Unit Capture and Unit Play functions so a pair of helicopters could land on a clearing in a dense forest, but i want it so that when they get off the chopper they head to an officer and the briefing starts, but i'm trying to setup a trigger that detects alive players but if i set it up to detect all 10 slots, then if mission is not full it wont start, so i want to know if you guys could help me, i remember it was something like: if !alive UnitName or _____ Any ideas? Thanks a lot! :)
  7. Hello everyone, I need help with linking zones together to make attack and defend objectives. In other words, I would like for there to be set objectives that would need to be captured before other objectives can be captured. Example: Blufor has to attack alpha, Opfor has to defend alpha. Blufor captures alpha and now has to move up to bravo while opfor has to defend bravo. Opfor has the option of defending the bravo objective or pressing forwards to the alpha sector. I have seen this done on TacBF, but unfortunately it is beyond my knowledge. If you guys could help me with this process that would be very appreciated! Thanks, KdubyaDOG556
  8. Salutations, basement dwellers. Tired of lackluster, lifeless Altis Life communities that are part and parcel clones of previously established mission files? Have you been experiencing any mild gastrointestinal discomfort related to IBS? Do 14 year old austitic-screeching home bodies have you contemplating suicide by cyanide capsule? If you answered "I'm not comfortable responding you obnoxious prick," then we have a 10% success rate solution for you. Hardly Gaming Altis Life RPG. Features include but are not limited to: Overhauled map; heavily tweaked mission file; custom npcs; 1 million dollar start with properly paced money making; active administrators; custom meshes/textures, and so much more that I might just spontaneously combust. If you're interested, check out our newly christened website at Hardlygaming.net - Or our Teamspeak 3 server at hardlygaming.voip.pub
  9. So, im making a mission in which 2 helicopters land on a certain spot but they do so using the following functions: rec = [unitname,180] spawn BIS_fnc_UnitCapture; rec = [] spawn path1; But after the helicopters land and end the recording the immediatly take off, no time for the units inside to get out of it, so i was wondering if there was a way to make helicopters stay landed or if i needed to end the animation just a Little bit close to the ground and then issue an "Unload Vehicle" order. Thanks guys!
  10. I am opening " liberation Zombie " MP server. I would like to avoid using ai gun armed vehicle seat on the server. Is there a way? In a simple way Is there any way to have ai get off automatically when sitting in a firearm seat? Armed Vehicles AI shooters kill zombies too. I would like the shooter to automatically drop it. plz T_T sorry. google transfer use
  11. So, I just launched A3 Editor after update to create Zeus mission and... Zeus Mod Setting doesnt working. I can just choice "All Official Addons"... Tried to launch A3 with mods and without, still doesnt working... Any ideas?
  12. When i alt tab from the game my taskbar pops up however my mouse is only visible when over the taskbar. Above the taskbar is a frozen arma 3 screen that was showing at the time of the alt tab however the mouse is not visible or usable. after 3 secs the task manager displays that the task is not responding. I then have to end task. clicking on the icon does nothing. Also when i change to fullscreen windowed mode arma 3 instantly crashes with no error. Also crashes to a white screen when i exit the game normally. I have verified cache and reinstalled redists etc. Any help would be appreciated as sometimes i need to alt tab to get crossfire working.. 32Bit works fine rpt below ============================================================= == F:\Program Files (x86)\steam\steamapps\common\Arma 3\Arma3_x64.exe == "F:\Program Files (x86)\steam\steamapps\common\Arma 3\Arma3_x64.exe" -noSplash -cpuCount=11 -exThreads=7 -enableHT -malloc=system -hugePages -maxmem=12286 -maxvram=4000 -world=tanoa -mod=-mod=kart;heli;mark;expansion Original output filename: Arma3Retail_DX11_x64 Exe timestamp: 2017/03/16 10:23:13 Current time: 2017/03/21 17:43:52 Type: Public Build: Stable Version: 1.68.140908 Allocator: Windows PhysMem: 12 GiB, VirtMem : 8192 GiB, AvailPhys : 7.7 GiB, AvailVirt : 8192 GiB, AvailPage : 18 GiB ===================================================================== 17:43:52 Source set 17:43:52 Initializing stats manager. 17:43:52 sessionID: b54d43a7079da55785f57badbbf0b0230ef565df 17:43:59 Unsupported language English in stringtable 17:44:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 17:44:06 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\config.bin/CfgMovesMaleSdr/BlendAnims/ (original a3\anims_f\config\sdr\config.bin) 17:44:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 17:44:06 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 17:44:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 17:44:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 17:44:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 17:44:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 17:44:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 17:44:06 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 17:44:06 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 17:44:06 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 17:44:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 17:44:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 17:44:06 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 17:44:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 17:44:06 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ 17:44:06 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 17:44:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 17:44:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 17:44:06 Updating base class ->Plane, by a3\air_f_beta\config.bin/CfgVehicles/Plane_Base_F/ (original a3\air_f_beta\config.bin) 17:44:06 Updating base class ->Car_F, by a3\soft_f\config.bin/CfgVehicles/Truck_F/ (original a3\soft_f\config.bin) 17:44:06 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\config.bin/CfgMovesMaleSdr/BlendAnims/ (original (a3\anims_f\config\sdr\config.bin - no unload)) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 17:44:06 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 17:44:08 Initializing Steam Manager 17:44:08 Starting initial content check. 17:44:08 Steam Manager initialized. 17:44:08 17:44:08 ==== Loaded addons ==== 17:44:08 17:44:08 dta\bin.pbo - 140908 17:44:08 dta\core.pbo - 109319 17:44:08 dta\languagecore_f.pbo - 112579 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\air_f_exp.pbo - 111823 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\anims_f_exp.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\armor_f_exp.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\boat_f_exp.pbo - 110813 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\cargoposes_f_exp.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\characters_f_exp.pbo - 110415 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\data_f_exp.pbo - 110872 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_f_exp.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp.pbo - 109320 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 109671 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\editorpreviews_f_exp.pbo - 112076 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\functions_f_exp.pbo - 111589 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\languagemissions_f_exp.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\language_f_exp.pbo - 112512 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_data_exp.ebo - 109320 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka.ebo - 111309 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data.ebo - 111017 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers.ebo - 111322 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers_00_00.ebo - 111322 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoa_scenes_f.ebo - 109340 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp.pbo - 112716 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_data.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_video.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\modules_f_exp.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\music_f_exp.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\music_f_exp_music.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\props_f_exp.pbo - 111247 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\rocks_f_exp.ebo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\soft_f_exp.pbo - 111055 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\sounds_f_exp.pbo - 110690 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\static_f_exp.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp.ebo - 111831 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_civilian.ebo - 112173 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_commercial.ebo - 112174 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_cultural.ebo - 111848 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_data.ebo - 111955 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_industrial.ebo - 112095 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_infrastructure.ebo - 111986 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\supplies_f_exp.pbo - 109321 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\ui_f_exp.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\vegetation_f_exp.ebo - 111393 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\weapons_f_exp.pbo - 110822 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\anims_f_mark.pbo - 109517 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\characters_f_mark.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\data_f_mark.pbo - 109362 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mark.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mp_mark.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\functions_f_mark.pbo - 110666 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\functions_f_mp_mark.pbo - 111586 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mark.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mp_mark.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\language_f_mark.pbo - 112513 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\language_f_mp_mark.pbo - 112513 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mark.pbo - 111207 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_video.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark.pbo - 109833 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\modules_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\modules_f_mp_mark.pbo - 110418 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\music_f_mark.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\music_f_mark_music.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\sounds_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\static_f_mark.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\structures_f_mark.pbo - 111263 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\supplies_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\ui_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\ui_f_mp_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\weapons_f_mark.pbo - 109347 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\air_f_heli.pbo - 111013 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\anims_f_heli.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\boat_f_heli.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\cargoposes_f_heli.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\data_f_heli.pbo - 109361 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\dubbing_f_heli.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\functions_f_heli.pbo - 109742 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\languagemissions_f_heli.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\language_f_heli.pbo - 112510 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\missions_f_heli.pbo - 110593 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_video.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\modules_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\music_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\music_f_heli_music.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\soft_f_heli.pbo - 110521 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\sounds_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\structures_f_heli.pbo - 111952 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\supplies_f_heli.pbo - 109321 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\ui_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\data_f_kart.pbo - 112043 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 112512 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.pbo - 111176 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.pbo - 111056 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 111017 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 109681 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 111084 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\data_f_curator_music.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 109320 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 112509 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 111802 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 111586 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 111493 17:44:08 addons\3den.pbo - 111604 17:44:08 addons\3den_language.pbo - 112509 17:44:08 addons\a3.pbo - unknown 17:44:08 addons\air_f.pbo - 111010 17:44:08 addons\air_f_beta.pbo - 111010 17:44:08 addons\air_f_epb.pbo - 111011 17:44:08 addons\air_f_epc.pbo - 112193 17:44:08 addons\air_f_gamma.pbo - 112192 17:44:08 addons\animals_f.pbo - 111237 17:44:08 addons\animals_f_beta.pbo - 109319 17:44:08 addons\anims_f.pbo - 111653 17:44:08 addons\anims_f_bootcamp.pbo - 109319 17:44:08 addons\anims_f_data.pbo - 109364 17:44:08 addons\anims_f_epa.pbo - 109319 17:44:08 addons\anims_f_epc.pbo - 109564 17:44:08 addons\anims_f_exp_a.pbo - 109319 17:44:08 addons\armor_f.pbo - 110023 17:44:08 addons\armor_f_beta.pbo - 111315 17:44:08 addons\armor_f_epb.pbo - 111064 17:44:08 addons\armor_f_epc.pbo - 110395 17:44:08 addons\armor_f_gamma.pbo - 111056 17:44:08 addons\baseconfig_f.pbo - 109319 17:44:08 addons\boat_f.pbo - 110109 17:44:08 addons\boat_f_beta.pbo - 111671 17:44:08 addons\boat_f_epc.pbo - 110023 17:44:08 addons\boat_f_gamma.pbo - 111263 17:44:08 addons\cargoposes_f.pbo - 111055 17:44:08 addons\characters_f.pbo - 111925 17:44:08 addons\characters_f_beta.pbo - 110187 17:44:08 addons\characters_f_bootcamp.pbo - 109319 17:44:08 addons\characters_f_epa.pbo - 109319 17:44:08 addons\characters_f_epb.pbo - 109319 17:44:08 addons\characters_f_epc.pbo - 109874 17:44:08 addons\characters_f_gamma.pbo - 109319 17:44:08 addons\data_f.pbo - 111283 17:44:08 addons\data_f_bootcamp.pbo - 109319 17:44:08 addons\data_f_exp_a.pbo - 109319 17:44:08 addons\data_f_exp_b.pbo - 109319 17:44:08 addons\drones_f.pbo - 111823 17:44:08 addons\dubbing_f.pbo - 109319 17:44:08 addons\dubbing_f_beta.pbo - 109319 17:44:08 addons\dubbing_f_bootcamp.pbo - 109319 17:44:08 addons\dubbing_f_epa.pbo - 109319 17:44:08 addons\dubbing_f_epb.pbo - 109319 17:44:08 addons\dubbing_f_epc.pbo - 109319 17:44:08 addons\dubbing_f_gamma.pbo - 110071 17:44:08 addons\dubbing_radio_f.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_eng.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_engb.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_gre.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_per.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_vr.pbo - 109320 17:44:08 addons\editorpreviews_f.pbo - 109834 17:44:08 addons\editor_f.pbo - 109319 17:44:08 addons\functions_f.pbo - 112647 17:44:08 addons\functions_f_bootcamp.pbo - 111827 17:44:08 addons\functions_f_epa.pbo - 109319 17:44:08 addons\functions_f_epc.pbo - 109319 17:44:08 addons\functions_f_exp_a.pbo - 109320 17:44:08 addons\languagemissions_f.pbo - 112513 17:44:08 addons\languagemissions_f_beta.pbo - 112513 17:44:08 addons\languagemissions_f_bootcamp.pbo - 112513 17:44:08 addons\languagemissions_f_epa.pbo - 112513 17:44:08 addons\languagemissions_f_epb.pbo - 112513 17:44:08 addons\languagemissions_f_epc.pbo - 112513 17:44:08 addons\languagemissions_f_exp_a.pbo - 112514 17:44:08 addons\languagemissions_f_gamma.pbo - 112514 17:44:08 addons\language_f.pbo - 112509 17:44:08 addons\language_f_beta.pbo - 112509 17:44:08 addons\language_f_bootcamp.pbo - 112509 17:44:08 addons\language_f_epa.pbo - 112509 17:44:08 addons\language_f_epb.pbo - 112509 17:44:08 addons\language_f_epc.pbo - 112509 17:44:08 addons\language_f_exp_a.pbo - 112510 17:44:08 addons\language_f_exp_b.pbo - 112513 17:44:08 addons\language_f_gamma.pbo - 112510 17:44:08 addons\map_altis.pbo - 111017 17:44:08 addons\map_altis_data.pbo - 111047 17:44:08 addons\map_altis_data_layers.pbo - 99901 17:44:08 addons\map_altis_data_layers_00_00.pbo - 99901 17:44:08 addons\map_altis_data_layers_00_01.pbo - 99901 17:44:08 addons\map_altis_data_layers_01_00.pbo - 99901 17:44:08 addons\map_altis_data_layers_01_01.pbo - 99901 17:44:08 addons\map_altis_scenes_f.pbo - 109319 17:44:08 addons\map_data.pbo - 111583 17:44:08 addons\map_stratis.pbo - 111017 17:44:08 addons\map_stratis_data.pbo - 111017 17:44:08 addons\map_stratis_data_layers.pbo - 99082 17:44:08 addons\map_stratis_scenes_f.pbo - 109325 17:44:08 addons\map_vr.pbo - 105264 17:44:08 addons\map_vr_scenes_f.pbo - 109319 17:44:08 addons\misc_f.pbo - 109325 17:44:08 addons\missions_f.pbo - 110622 17:44:08 addons\missions_f_beta.pbo - 109833 17:44:08 addons\missions_f_beta_data.pbo - 109325 17:44:08 addons\missions_f_beta_video.pbo - 109325 17:44:08 addons\missions_f_bootcamp.pbo - 111866 17:44:08 addons\missions_f_bootcamp_data.pbo - 109325 17:44:08 addons\missions_f_bootcamp_video.pbo - 109325 17:44:08 addons\missions_f_data.pbo - 109325 17:44:08 addons\missions_f_epa.pbo - 111898 17:44:08 addons\missions_f_epa_data.pbo - 109319 17:44:08 addons\missions_f_epa_video.pbo - 109319 17:44:08 addons\missions_f_epb.pbo - 109319 17:44:08 addons\missions_f_epc.pbo - 109319 17:44:08 addons\missions_f_exp_a.pbo - 109319 17:44:08 addons\missions_f_exp_a_data.pbo - 109325 17:44:08 addons\missions_f_gamma.pbo - 111828 17:44:08 addons\missions_f_gamma_data.pbo - 109319 17:44:08 addons\missions_f_gamma_video.pbo - 109325 17:44:08 addons\missions_f_video.pbo - 109325 17:44:08 addons\modules_f.pbo - 112011 17:44:08 addons\modules_f_beta.pbo - 111324 17:44:08 addons\modules_f_beta_data.pbo - 109325 17:44:08 addons\modules_f_bootcamp.pbo - 109325 17:44:08 addons\modules_f_data.pbo - 110898 17:44:08 addons\modules_f_epb.pbo - 109325 17:44:08 addons\modules_f_exp_a.pbo - 109325 17:44:08 addons\music_f.pbo - 110544 17:44:08 addons\music_f_bootcamp.pbo - 110544 17:44:08 addons\music_f_bootcamp_music.pbo - 110544 17:44:08 addons\music_f_epa.pbo - 110544 17:44:08 addons\music_f_epa_music.pbo - 110544 17:44:08 addons\music_f_epb.pbo - 110544 17:44:08 addons\music_f_epb_music.pbo - 110544 17:44:08 addons\music_f_epc.pbo - 110544 17:44:08 addons\music_f_epc_music.pbo - 110544 17:44:08 addons\music_f_music.pbo - 109325 17:44:08 addons\plants_f.pbo - 109417 17:44:08 addons\props_f_exp_a.pbo - 109325 17:44:08 addons\roads_f.pbo - 110064 17:44:08 addons\rocks_f.pbo - 110122 17:44:08 addons\signs_f.pbo - 111314 17:44:08 addons\soft_f.pbo - 111315 17:44:08 addons\soft_f_beta.pbo - 111315 17:44:08 addons\soft_f_bootcamp.pbo - 110083 17:44:08 addons\soft_f_epc.pbo - 110283 17:44:08 addons\soft_f_gamma.pbo - 111320 17:44:08 addons\sounds_f.pbo - 111486 17:44:08 addons\sounds_f_arsenal.pbo - 111486 17:44:08 addons\sounds_f_bootcamp.pbo - 109325 17:44:08 addons\sounds_f_characters.pbo - 109325 17:44:08 addons\sounds_f_environment.pbo - 109325 17:44:08 addons\sounds_f_epb.pbo - 109325 17:44:08 addons\sounds_f_epc.pbo - 109325 17:44:08 addons\sounds_f_exp_a.pbo - 109325 17:44:08 addons\sounds_f_sfx.pbo - 110200 17:44:08 addons\sounds_f_vehicles.pbo - 110888 17:44:08 addons\static_f.pbo - 111316 17:44:08 addons\static_f_beta.pbo - 110023 17:44:08 addons\static_f_gamma.pbo - 110848 17:44:08 addons\structures_f.pbo - 112003 17:44:08 addons\structures_f_bootcamp.pbo - 111267 17:44:08 addons\structures_f_data.pbo - 111581 17:44:08 addons\structures_f_epa.pbo - 111017 17:44:08 addons\structures_f_epb.pbo - 111017 17:44:08 addons\structures_f_epc.pbo - 111017 17:44:08 addons\structures_f_exp_a.pbo - 111017 17:44:08 addons\structures_f_households.pbo - 111017 17:44:08 addons\structures_f_ind.pbo - 112093 17:44:08 addons\structures_f_mil.pbo - 112089 17:44:08 addons\structures_f_wrecks.pbo - 111326 17:44:08 addons\uifonts_f.pbo - 109325 17:44:08 addons\uifonts_f_data.pbo - 109528 17:44:08 addons\ui_f.pbo - 112647 17:44:08 addons\ui_f_bootcamp.pbo - 109325 17:44:08 addons\ui_f_data.pbo - 109798 17:44:08 addons\ui_f_exp_a.pbo - 109325 17:44:08 addons\weapons_f.pbo - 111014 17:44:08 addons\weapons_f_beta.pbo - 109320 17:44:08 addons\weapons_f_bootcamp.pbo - 109325 17:44:08 addons\weapons_f_epa.pbo - 111299 17:44:08 addons\weapons_f_epb.pbo - 109320 17:44:08 addons\weapons_f_epc.pbo - 109320 17:44:08 addons\weapons_f_gamma.pbo - 109320 17:44:08 17:44:08 ======================= 17:44:08 17:44:08 ============================================================================================= List of mods =============================================================================================== 17:44:08 modsReadOnly = true 17:44:08 safeModsActivated = false 17:44:08 customMods = true 17:44:08 hash = 'F9C57CE3009896D19A786A2CDC606863F3D89BEC' 17:44:08 hashShort = 'd5fe832d' 17:44:08 name | modDir | default | origin | hash | hashShort | fullPath 17:44:08 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 17:44:08 Arma 3 Apex | expansion | true | GAME DIR | c0bd8cab84345825634e8216a3232122622ed948 | 3478700d | F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion 17:44:08 Arma 3 Marksmen | mark | true | GAME DIR | baa643866fc0ae640bcba6f57082883589e2e374 | 536a893 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark 17:44:08 Arma 3 Helicopters | heli | true | GAME DIR | 5355b595d387b4db9a897739d993fa01ac5214a3 | 18b15771 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli 17:44:08 -mod=kart | -mod=kart | false | NOT FOUND | | | 17:44:08 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 17:44:08 Arma 3 Karts | kart | true | GAME DIR | b32752790fa74fe763362e8f7581005b3b90870f | dca72b15 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart 17:44:08 Arma 3 Zeus | curator | true | GAME DIR | 215f5276e1467c6b7009336553cb22d9e431638c | 888e1e02 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator 17:44:08 Arma 3 | A3 | true | NOT FOUND | | | 17:44:08 ========================================================================================================================================================================================================== 17:44:08 DX11 - Initializing DX11 engine. 17:44:08 DX11 - Using DXGI adapter 0 (detected in config). 17:44:08 DX11 - Using DXGI adapter 0. 17:44:08 - adapter description : AMD Radeon HD 6900 Series 17:44:08 - adapter vendor ID : 4098 17:44:08 - adapter device ID : 26393 17:44:08 - adapter subsys ID : 184553474 17:44:08 - adapter revision : 0 17:44:08 - dedicated video memory : 4261715968 17:44:08 - dedicated system memory : 0 17:44:08 - shared system memory : 4026531840 17:44:08 InitSound ... 17:44:08 InitSound - complete 17:44:09 Detected Joystick: Razer Orbweaver 17:44:09 0 ... X Axis [1,30] 17:44:09 1 ... Y Axis [1,31] 17:44:09 2 ... Z Axis [1,32] 17:44:09 3 ... X Rotation [1,33] 17:44:09 4 ... Y Rotation [1,34] 17:44:09 5 ... Z Rotation [1,35] 17:44:09 Detected Joystick: Logitech Extreme 3D 17:44:09 0 ... X Axis [1,30] 17:44:09 1 ... Y Axis [1,31] 17:44:09 5 ... Z Rotation [1,35] 17:44:09 6 ... Slider 1 [1,36] 17:44:12 PhysX3 SDK Init started ... 17:44:12 PhysX3 SDK Init ended. 17:44:14 Attempt to override final function - rscminimap_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdisplayremotemissions_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdisplaystrategicmap_script 17:44:14 Attempt to override final function - rscdisplaycommon_script 17:44:14 Attempt to override final function - rscdisplaygarage_script 17:44:14 Attempt to override final function - rscslingloadassistant_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscdisplayhostsettings_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdisplaycurator_script 17:44:14 Attempt to override final function - display3deneditcomposition_script 17:44:14 Attempt to override final function - display3deneditattributes_script 17:44:14 Attempt to override final function - display3deneditattributes_script 17:44:14 Attempt to override final function - rscdisplayhostsettings_script 17:44:14 Attempt to override final function - rscdisplaycommon_script 17:44:14 Attempt to override final function - rscdisplaydebriefing_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:16 SimulWeather - Cloud Renderer - noise texture file is not specified! 17:44:20 Loading movesType CfgGesturesMale 17:44:20 Creating action map cache 17:44:20 MovesType CfgGesturesMale load time 228 ms 17:44:20 Loading movesType CfgMovesMaleSdr 17:44:20 Reading cached action map data 17:44:24 MovesType CfgMovesMaleSdr load time 4010 ms 17:44:25 Starting mission: 17:44:25 Mission file: tanoa_intro1 17:44:25 Mission world: tanoa 17:44:25 Mission directory: a3\map_tanoa_scenes_f\scenes\tanoa_intro1.tanoa\ 17:44:27 No more slot to add connection at 015030 (1523.6,3012.8) 17:44:39 Error compiling '' in 'HitPelvis' 17:44:39 Error compiling '' in 'HitAbdomen' 17:44:39 Error compiling '' in 'HitDiaphragm' 17:44:39 Error compiling '' in 'HitChest' 17:44:39 Error compiling '' in 'HitArms' 17:44:39 Error compiling '' in 'HitLegs' 17:44:39 GlassType: unknown type: rhs_scarf 17:44:46 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:47 Weather was forced to change 17:44:54 Loading movesType CfgMovesBird 17:44:54 Reading cached action map data
  13. So hello there, after the 64 bit update and the mods getting updates I got a problem with shacktac mod, I got the shacktack ui and inside the collection there is shacktak name tag It's a great one and cool but, the overlay is on top of everything else if u are in a group and u are facing some1 and tried to chec inv or open ur ctab you will still see the shacktak interface, So, How to fix that I saw some1 posted that on the shacktac developer that u can disable the nt from cba settings
  14. Hello everyone! Here I am pleased to announce, that myself, alongside all the help of fellow ArmA 3 content creator and players, I've finally finished my first ArmA 3 map that I had wished to do for so long! Teumess! http://steamcommunity.com/sharedfiles/filedetails/?id=870872623 Teumess Teumess is a fictional island, loosely based off of Mykonos, Greece. It is one of the Greek islands along Lemnos and Agios Efstratios (Altis and Stratis). It is a 10KmX10Km map (with 65.071 objects), split onto one main island and six smaller islands, the main island being of approximately five kilometers in length, with mountain peaks of up to two hundred and thirty meters, also along deep seas that go as deep as three hundred fifty meters depth. This is the first map I ever made, it's made with lots of learning, effort, and love. I take it as my start onto the more advanced modding aspect of the community, this game has given me many years of entertainment, fun, and enjoyment; and I've decided to start giving back to both the game and the community. Requirements Subscribe, play, and enjoy! 🙂 Map The map is focused mainly on close-quarter encounters and infantry movement, although other things can also still be used. There are ten cities in total, some of them being urban and some rural. There's also two military bases and few landmarks scattered around the map. If you find any issues or have any suggestions, feel free to tell me. This map is still up to have revamps and updates in the future once I get around to doing them or if there's some cool suggestions people would like to see. Anyways, thanks you very much for taking a look, and I hope you will have joyful journeys, adventures and battles on this map! License CC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/ Credit for the fox screenshot in the preview image: © Donald Macauley SPECIAL THANKS: sleepydragon4888 - Snake Man - KnowIton - MikeRo - Jakerod - D3F3CT3D - SAUL - M1lkm8n - Jake Pauling - Pennyworth - RaveTheWolf Why the name Teumess and the fox in the picture? https://en.wikipedia.org/wiki/Teumessian_fox Thanks everyone from the ArmA community and Bohemia Interactive itself for allowing for this opportunity to create our content and to have such a beautiful playground to play in! I wanna thanks everyone in the Terrain Makers skype and discord chats for all the help and support, same to all my friends and fellow ArmA players. I would've put pictures in here and etc but I don't know much of the formatting, so yeah, this is as good as I can do for the forum post! If you have any inquiries, suggestions, or etc, feel free to post here or in the STEAM link! Be advised it is my first map ever and I still have a lot to learn, thanks for the space and the time! 🙂 With no further ado, I wish everyone the best of luck, hope you enjoy!
  15. As stated in topic, anyone know the hidden selection name for flag on blufor uniform?
  16. A new cooperative [ZEUS] and PVP unit, If you enjoy team based action across a dynamic environment then this is the unit for you. [NON UK MEMBERS ARE STILL WELCOME AS LONG AS YOU CAN SPEAK ENGLISH]. Join here --> https://units.arma3.com/unit/ukaf We will be playing every saturday night unless of issues we will move it if so.
  17. Welcome to the forum post for the arma 3 unit, 1st Marine Division. We are a milsim unit looking for members, we do training weekly and operations weekly and unlike many other milsim units we accept all ages, but you can get kicked for being immature or disrespectful. What do we offer - Weekly training and operations - Respectful members - Real marine ranking system - occasional PVP events - Real marine platoon, company, battalion Ranks! We use real Marine Ranks Marine Corps Enlisted Junior Ranks E - 1 PVT E - 2 PFC E - 3 LCPL Marine Corps Non-Commissioned Officer (NCO) Ranks E - 4 CPL E - 5 SGT Marine Corps Staff Non-Commissioned Officer (SNCO) Rank E - 6 SSGT E - 7 GySGT E - 8 1stSgt / MSgt E - 9 MGySgt / SgtMaj E - 9s Sergeant Major of the Marine Corps What Role Can You Take On! We use real Marine Roles Ground Combat Element Rifleman Machine Gunner Mortar Man Assault Marine LAV Marine LAV Driver LAV Gunner LAV Commander Scout Sniper Spotter Sniper Specialties in Artillery Fire Support Marine Artillery Meteorological Marine High Mobility Artillery Rocket System Operator AAV Marines AAV Rear Marines AAV Driver AAV Commander Armor Marine Tank Driver Tank Gunner Tank Commander Specialties in Engineering Combat Engineer Engineer Equipment Operator Engineer Assistant Field Artillery Officer Infantry Officer Tank Officer Enlisted Aircrew Aerial Observer/Gunner Helicopter Crew Chief Presidential helicopter Crew Chief Aviation Logistics Aviation Supply Specialists Aviation Logistics Information Management and Support Specialist Aviation Supply Officer Fixed-Wing Pilot Naval Flight Officer Rotary/Tilt Rotor Pilot Specialties in Communications Field Radio Operator Specialties in Logistics Embarkation Specialist Airborne and Air Delivery Specialist Landing Support Specialist Specialties in Transportation Motor Vehicle Operator Specialties in Ground Ordnance/Ammunition and EOD EOD technician Combat Engineer Officer Communications Officer Ground Supply Officer Logistics Officer Military Police Officer Signals Intelligence Officer Requirements - Working microphone - Respect to higher ups and everyone else - Willing to participate in training at least every two weeks and events every two weeks - Dedication Link to Website https://units.arma3.com/unit/my-unit1marinedivision
  18. endonngn

    Cant Start Arma 3

    Hello Today i downloaded Arma 3 from Steam As i Started it The Client normaly opend but then after i pressed the Start Button 2 small Windows opened and it said Picture Error or Image Error i think in german its Ungültiges Bild and it closes i cant play/start the game pls help i wana play this game again
  19. Hello I've made custom load outs in virtual arsenal and there's nothing I wasn't more then to be able to use one of these load outs in a wasteland server or at least my outfit ! Is there anyway I can do this ? Use a personal load out to a official waste land server ? Also do you know any specific servers I can do this ? Or how do I tell if I can on a certain server ?
  20. Hello. I am using this code to create a marker on the map that tells players of the location to capture. This does work for some towns, but for Molos it prints Delfinaki. _loc = text nearestLocation [getPos man1, "NameVillage"]; _marker28 = createMarker ["Objective.", position player ]; _marker28 setMarkerPos [14697.7,13000.5,53.9098]; _marker28 setMarkerShape "ICON"; _marker28 setMarkerColor "Default"; _marker28 setMarkerType "flag_NATO"; _marker28 setMarkerText format ["Seize: %1", _loc]; I tried this, but got an error, something about it being an array and not an object. _loc = text nearestLocation [getPos man1, ["NameVillage","NameCity","NameCityCapital"]]; _marker28 = createMarker ["Objective.", position player ]; _marker28 setMarkerPos [14697.7,13000.5,53.9098]; _marker28 setMarkerShape "ICON"; _marker28 setMarkerColor "Default"; _marker28 setMarkerType "flag_NATO"; _marker28 setMarkerText format ["Seize: %1", _loc]; Everything else is working except this code. I guess I am missing something simple. Thanks for any help you can give me. Is there a way to put the multiple options into this,
  21. I downloaded a psd texture of the A-164 (here). The file comes with 4 files (copies of each, 1 .tga and 1 .psd): plane_cas_01_ext01_co & plane_cas_01_ext02_co. ext01 is the main body / cockpit of the A-164 and ext02 is the wings and tail. I've edited both textures and have created a mission file and placed both .jpegs into it. I've used this script on the A-164 int: this SetObjectTexture [0,"plane_cas_01_ext01_co"] this SetObjectTexture [0,"plane_cas_01_ext02_co"] however only one of the textures loads on the plane, looking like this: I know I'm doing something wrong, and I'm wondering how I can get both the body (ext01) and the wing textures (ext02) to load on the plane at the same time? Any help is appreciated, Thank You.
  22. How could I drop a bomb where my cursor is at (coordinates), with or without people being nearby?
  23. _moni=_this select 0; _good=false; _max=true; { if(_x==0) or (_x==1) or (_x==2) or (_x==3) or (_x==4) or (_x==5) or (_x==6) or (_x==7) or (_x==8) or (_x==9) then { } else { _max=false; }; }forEach _moni; if(_max)then { _good=true; } else { _good=false; }; if(_good)then { if (!isNil "life_no_injection") then { life_no_injection = true; }; life_cash = life_cash + _moni; if (!isNil "life_no_injection") then { life_no_injection = false; }; Hint format ["$%1 has been added to your inventory", (_moni)]; } else { Hint format ["%1 is not valid", (_moni)]; }; Calling the code with this: //assume ctrlText 13 is valid (it is I tested it, the sqf calls the value perfectly fine class myClass: RscButton { idc = 1; action = "_nil=[ctrlText 13]ExecVM ""money.sqf"""; text = "OK"; //--- ToDo: Localize; x = 0.402031 * safezoneW + safezoneX; y = 0.214017 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.0549967 * safezoneH; colorBackground[] = {-1,-1,-1,0.3}; }; It has to be a simple mistake, I know c++ a form of this works (string is an array of chars) but idk if it is valid for arma 3.
  24. THE TECHNICAL BUNCH Who are we? Hello! The Technical Bunch is a new unit established for the ArmA franchise focusing on semi-realistic approach to the game. Instead of yelling drill sergeants we offer nice, friendly and welcoming atmosphere with each person ready and eager to assist! We don't focus on one particular unit to represent, playing as any army or side we like, which will be chosen by a vote each month. Who are we looking for? We're looking for people new to the series as well as the veterans of virtual battlefields of Armed Assault, whose experience will surely be of help! What do we use? We also use mods praised and recognized by the whole community - Community Upgrade Project, ACE 3, Task Force Arrowhead Radio just to name a few! To help people getting their modset ready, one of our members created a streamlined and user-friendly launcher, which allows users to sync their mods with minimal effort! We also have a Steam Workshop collection up and running. I'm intrested, where can I join? Contact us on Facebook: https://www.facebook.com/TheTechnicalBunch/ Or ArmA 3 units: https://units.arma3.com/unit/ttb Hit up the leader on steam here: http://steamcommunity.com/profiles/76561198026586287/ Or hop on our TS3 server: 5.9.70.81 WE ARE WAITING FOR YOU!
  25. Hi, Here is the RHS version of TAKISTAN RIDE. You still need CUP terrain map + core for Takistan map, but BLUFOR units, weapons and vehicles are from RHS. Talibans units are from EricJ taliban addon + RHS fix for it. More on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=820541831
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