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So I'm making a kind of "shooting range"-scenario with live targets. On one place, I want the players to have the possibility to spawn enemy units. Per now I have a laptop with Init -> I have a SpawnAI-module with VariableName "spawn1", synced with a trigger with condition ->"Spawned" - that starts spawning of 1 enemy AI. When he dies, a new one spawns after 15 seconds. But I can't figure out a 'temporary disable' function. Help?
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Hi everyone! So we've just finally revealed what the "Orange DLC" project is all about: Arma 3 Laws of War DLC. For more in-depth information also check out our OPREP and Developer Diary on this project. Please use this thread to share all of your general feedback, thoughts, comments, suggestions, and more (but not too much more ). If you have concrete bug reports, share them on Feedback Tracker as per usual, and we'll try to get as many of them sorted ahead of the full release in future updates. Thanks!
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ARM - GROUP REALISM UNIT RECRUITING UK
MercianRegiment posted a topic in ARMA 3 - SQUADS AND FANPAGES
ARM Group (Arma Relaxed Milsim Group) - Recruiting Now using: TS3 / A.C.R.E.2 TS3: 62.210.248.6:9992 COME AND SPEAK WITH US - ON NOW ________________________________________________ Mission is called: Sandstorm • Co-op with tasks already in place (zeus only for topup if needed) • Time spent on ambience details to give you one of the most immersed experiences. Mission synopsis: Takistan is currently occupied by the remaining Taliban forces, where they have consolidated resources in a bid to rebuild their strength. Recent reports state the Taliban are forcing locals to join their cause and if they refuse often receive punishments such as torture, death, theft or destruction of villages, livestock and oil wells. After several requests to the British Government for assistance from political leader Sher Ali Khan of Takistan the British Army have finally been deployed. Mission objectives: 1. Prevent the destruction of oil wells in the area. 2. Protect civilians Inc. civilian homes and livelihoods (farms, markets etc.). 3. Provide assistance to local rebels. 4. Neutralise detected IED's. 5. Destroy all Taliban forces. for further details go to our website ________________________________________________ ARM Group is open to anyone and was created for those who seek an instant action Arma3 milsim but don’t have the time to dedicate 2 or even 1 night a week. • Fast track ranking system - plus additional perks for each rank. (e.g. One member has ranked up just by demonstrating skills during training) • Training on the fly - extra available for those who want it. • Ops every 2 weeks. • Ops format decided via member vote - what map you want to play on, faction, loadout, MODs etc. • Friendly, relaxed environment. • We don't mind if you have other milsim commitments and only want to mission with us every couple of weeks. We want everyone to enjoy the experience so we are looking for people with the right attitude (knowing when to be serious and when to have fun). If you are interested then come and have a chat with us on teamspeak or go to: www.arm-group.info 1. Simply register on the site (registration is also needed to record promotions). 2. Go to 'Forum/Events' and read the details of the Op: Sand Storm (our 1st Op). 3. Reply to the Sand Storm forum post that you wish to attend. -
Check if all unit 'west' is dead, if so do x
Rogu3 H1Z1Stakes.com posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, so i am trying to figure out the code behind checking whether or not an entire unit is dead Here is the code i tried but didn't have no success players = allPlayers; { if(side _x == west) then { //Exectute code for all dead. } } foreach _players allDead; can anyone help me? -
Task Force Goon's Air unit looking for 2 pilots
pavehawke posted a topic in ARMA 3 - SQUADS AND FANPAGES
Task Force Goon's Air America (A*A) is the Air Wing that supports ground operations of our Special Forces unit ODA-951. Our primary mission is to support and ensure the safety of the ground elements during insertions/extractions and to provide CAS to be a force multiplier when needed to make sure the mission is a success. Task force goon was founded/run by active military/veterans from all branches. We are a milsim group and we conduct ourselves as true to life as we can during training and operations with regards to planning, tactics, and execution. A*A fly mostly rotary aircraft, but are looking to add in a bit of fixed wing to vary the "options" for ground support. Duties include Insertions, Extractions, CAS, ISR. REQUIREMENTS - Must be 25 years or older - Must have a legit copy of Arma 3 - Previous military experience desired, but not required were looking for like minded people. - We are on east coast time. - Operation nights: Sunday 8pm-10pm, - Mission/Training nights: Sunday 8pm-10ish Wednesday 8-10ish, Air only training Thursday 9-10:30ish - We fly/play in 1st person ONLY, no exceptions Still interested, we would love to talk to you. Go to our website and follow instructions there: http://www.taskforcegoon.us/recruitment -
Teleport Entire Unit to marker
Rogu3 H1Z1Stakes.com posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to make a script where I can teleport a whole unit "BLUFOR" or "OPFOR" which are players to a specific marker through an addAction. Here is my code, this links to an object, which is a flag pole. _players = allPlayers; { if(side _x == west) then { player SetPos getMarkerPos "marker1"; } } foreach _players; Can anyone help me fix my code so that it works? -
Taking inspiration Tear Gas Scripts, I decided to make a script a while back to blur vision and deal damage over time. I've used it in my wasteland Server for over 2 years and many other servers are using it too. ONLY WORKS ON PLAYERS! AI ARE NOT EFFECTED BY THE GAS! However, AI can still throw the toxic gas grenades Directions: Code: init.sqf Toxic Gas Grenades (Thrown): Github: HERE Download: HERE
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Hello, Maybe it's not in the right place that I post this. Can we add Argo items in Arma 3? This is possible
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[A3][Recruiting][AEST/AEDT] 160th SOR Australian/Oceania Milsim - 2018
160th SOR posted a topic in ARMA 3 - SQUADS AND FANPAGES
Who are we? The 160th SOR is one of Oceania’s largest, Arma 3 MilSim unit that prides itself on our sense of community and dedication to the game and each other. We have 3 main regiments that recruits can join they are; 28th Infantry Regiment, 69th Armored Regiment and finally the 101st Air regiment. Each regiment has a team of dedicated leaders and trainers to help ensure that everyone gets the best experience and advice as possible. What do we do? Every week, the 160th run two major operations. The official operations are held on a Wednesday and on a Sunday, both at 18:30 Sydney time (AEST/AEDT depending) with an average turnout of over 40 players. The 160th use a wide range of mods, including assets from ArmA 3 Apex, to enhance the gameplay experience. Favorite mods such as RHS, ACE3 and TFAR are in our pack, as well as some custom mods. To help grow and improve our members, weekly training is held to teach various in-game skills that help players to become a more effective member of the 160th, as well as growing their potential. Each training is lead by hand-picked and highly skilled trainers that have run their specific training course multiple times. In between major Operations and training sessions, various community members run their own unofficial operations, as well as play other games such as Eco, Factorio, Squad, etc. The 160th is primarily a MilSim Unit but we still function as a gaming community. Requirements to join. The 160th does have a few requirements for new members to join, these are: - All applicants must be 17 years or older to be successfully accepted. - You must have prior experience with the ArmA series. - Arma 3 Apex DLC is needed to play on the 160th - Applicants need to be able to take part in Official ops when possible - Applicants can not have a ping of 285 ms or higher - You must have a clear microphone. - You must have TeamSpeak 3. - You must read the rules before applying. - You will require ArmA3Sync and roughly 25Gb of hard disk capacity in order to download the modset. Still interested? If you are still interested in joining one of Oceania's best MilSim units, come visit our website at www.160th.net for more information and the join application. Alternatively, join our teamspeak at ts.160th.net and speak to one of the recruitment team today. Regards, Support Specialist Stacks- 16 replies
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[EU][16+][RECRUITING] ARMA 3 MILSIM TACTICAL REALISM UNIT [REALITY GAMING]
AndrewsRG posted a topic in ARMA 3 - SQUADS AND FANPAGES
Reality Gaming ARMA 3 Mature Tactical Realism Community [Recruiting] [EU] [MilSim] Reality Gaming Taskforce - 50+ Players (Established 2006) What we offer: - A friendly environment, open for everyone - Sunday Operations (18:00 - 21:00 GMT) designed by a dedicated team - Wednesday Training (19:00 - 21:00 GMT) - Themed Deployments, consisting of 6+ missions with a driven storyline - Casual Operations/Liberation/Antistasi - Large Mod-Pack with custom content (ACE, ACRE, RHS, 3CB, CUP +) Dedicated Servers: A large Task Force structure including fixed/rotary wing and recon specialisation. An active community that also play Squad, Post Scriptum, Escape from Tarkov, DCS, and many other teamwork driven games! Requirements: Age 16+MicrophoneLegal Arma 3 copyLegal Arma 3 Apex (DLC) copy~ 50% participation rate to official events (Training and Operations) How to Join: After registering to our Website you can post an application HERE! http://realitygamer.org/ About Us: Reality Gaming has been exploring the ARMA universe since the release of ARMA1 in 2006. We are a friendly, mature milsim community that believes the best way for ARMA to be played is with friends. We host weekly training sessions and Operations for the community with a focus on teamwork and fun, no ceremonious fluff here! Our rank structure exists to frame our missions and control elements and to provide progression to those who enjoy leading! Our staff is made up of former and active military personnel as well as experienced scriptwriters and mission gurus. For more information: Check out our handbook to learn more about our recruitment process and our standard operation procedures. Visit our Website and Forum If you would like to have a chat with any of our members or staff about the community in an informal way, feel free to join our Teamspeak, join the 'awaiting contact' room and someone should be able to help you out. Teamspeak info can be found HERE or on the home page of the forums. Visit our youtube channel or some of our member created videos! Join our discord to chat with members or ask any questions you may have! You can follow us on Twitter or Facebook https://www.facebook.com/oprealgaming/ https://twitter.com/realitygameruk http://realitygamer.org/ DIRECT SIGN UP (FORUM ACCOUNT NEEDED) -
Hello all! Welcome to Aegis PMC, an Arma3 semi-milsim experience. We try to act in a tactical and serious manner while trying to stay fun and somewhat casual. We have a wide range of roles within the unit, from a grunt in a squad or a pilot up in the air! We have hosted some very fun operations in the past, ranging from modern combat in the middle eastern front, to WW2 campaigns in the European theatre! If you would like to join our clan, please friend me or one of the other recruitment officers on steam. We can discuss the role you would like to fulfill within Aegis. I am Jimulance You can also contact Dr. Reaper or M. Jiare Also you can join the teamspeak server: ts3.akl.wombatserve.rs:9991, and if one of the recruitment officers is there, we can get you set up within our group. Have a fun firefight, Aegis Pmc 1st Lieutenant Jimulance
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Arma 3 - Dedicated Server Problem
Marlon 'aLuFT' Martineli posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
I had a problem for about three days. I downloaded the "ARMA 3 SERVER" tool normally, I also downloaded the application to easily manage the "TADST v3.1.0" server configurations, put it in the Arma 3 Server folder as it teaches, I opened the ports on router 2302, 2303, 2304, 2305, 2306 and other necessary doors, I opened up too many doors, my "UPNP" is enable. But whenever I start the "dedicated server" it appears in my "ARMA 3 LAUNCHER" on the "RECENT" tab, but when I look in the "INTERNET" tab it does not appear. My friends have tried direct connection, searching in the search box and nothing, just does not appear to them the server. I've already tried disabling the "FIREWALL" completely, I already tried it in virtual marking with "WINDOWS SERVER 2012 R2" and nothing, just appears in the "RECENT", wanted to know if there is any solution to my problem, because all places say the same thing about opening ports or disabling the Windows firewall.My internet provider follows the "PPPOE" system, does it influence anything? Help me please, i need this server :( Prints Screens: https://ibb.co/bQHkPHhttps://ibb.co/g2H8dchttps://ibb.co/fApzjHhttps://ibb.co/hNmejHhttps://ibb.co/e2vuJchttps://ibb.co/jS4Arxhttps://ibb.co/hTPFPH or https://ibb.co/bQHkPH https://ibb.co/g2H8dc https://ibb.co/fApzjH https://ibb.co/hNmejH https://ibb.co/e2vuJc https://ibb.co/jS4Arx https://ibb.co/hTPFPH -
Hello, My name is Billy. I am the Co-Owner/ Co-Founder over at Blue Line Role-Play Community. Here over at Blue Line Role-Play Community, We are trying to start a Arma 3 Role-Play Community. We are looking for all types of RP, Bank Workers, Homeless People, Familes, Crime Lords, And LEOs. We are looking for people that what to make there RP to the next level. What types of jobs do we have? We have Coast Guard, Sheriff Office, Department Of Justic, and anything that YOU want to start. We are trying to bring arma 3 back to life, and bring it back 100x better. Are staff and dev team are nice as they can get. They are willing to take the time to help anyone. AT ANY TIME. If you wanna join Blue Line Role-Play Community Join are website or discord or our steam group today. www.bluelinerpcommunity.com https://discord.gg/HGJYNfe https://steamcommunity.com/groups/bluelinerole-playcommunity Blue Line Role-Play Community also has a fivem server. Blue Line Role-Play Community Arma 3 Coming Soon!!
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[RELEASE] RPG/Life Framework - Completely new from scratch
SimZor posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, Recently published my framework for open-source on Github. This framework is aimed towards servers / developers wanting to do things with RPG and Life. This framework is made completely from scratch by myself during last summer. Go check it our yourselves on Github. Unfortunately I do not have time to write a full-on post for this. https://github.com/SimZor/A3RPGFramework Enjoy it, and don't hesitate to open up issues or pull requests! Testing is very appreciated. Sincerely, SimZor -
You have been kicked - BattlEye Client Not Responding
TuckerC posted a topic in ARMA 3 - TROUBLESHOOTING
Hi there, Over the last two to three weeks, I've been unable to remain connected to an ARMA server to which I previously had no problems with. I am able to slot into my position, load into the map, and begin gearing up, before anywhere between one minute to four minutes later, I'll get kicked with the message "You have been kicked. BattlEye Client Not Responding." Thus far, I have tried the following: -Updated my network drivers. -Disabled my firewall. -Disabled anti-virus. -Ping tested external sites to ensure I was getting a steady connection out. -Rebooted my router, numerous times. -Rebooted my PC, numerous times. -Attempted to load the game in numerous ways, by launching with mods directly into the server via the ARMA 3 launcher, and by loading the mods first and seeking the server through the in-game server browser. -I've uninstalled and reinstalled the game four times. -I've uninstalled and reinstalled the mods five times. -I've verified my game cache. -I've deleted all BattlEye files, and then re-verified game cache in order to re-download them. -My network is stable, and fast. I download at 40MB/s. I have no trouble connecting to any other game or service. It's only ARMA, and only BattlEye with ARMA. -I have added exceptions to my firewall, and disabled it entirely, to no avail. And finally, I've gone as far to reformat my entire computer, and reinstall Windows. This still hasn't fixed the problem. I am out of ideas, and I could really use some help. Less than three weeks ago, I could connect and play to this server fine. Nothing has changed on their behalf since then, either. I've checked. (It's my milsim unit for ARMA. I've spoken to the server admins and mission makers.) Thanks,- 2 replies
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[PROBLEM] Dedicated Server - Memory Issue, Memory Capped at 4GB
FlashCrack posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hey guys, Don't know if this is in the correct forum, if it's not I do apologize. Anyways, I and my unit have switched over from session per session basis missions to a full-on ALiVE campaign, we had a game server and we ran ALiVE with no problem, it was using about 6GB of memory with quite a large amount of vAI, around 250-300 total. Now we switched to a server box in order to have more space on our server and more flexibility. Now here comes the problem, little test missions we did were fine and now we're stuck at launching our ALiVE campaign. We've tried adding -MaxMem to the extra parameters on TADST which we use to launch the server but it did not work. We are capped at about 4GB of memory no matter how hard we try pushing it, our server box is 64 bit, we use the 64-bit .exe to launch the server, and we have about 24GB of RAM on our server box because we host our TeamSpeak and the rest there. My question is how do we get rid of this cap, we are using 20% of our server box capacity, there is a way since the game server we rented had 16GB and had no problem of going up to 7GB of memory being used on large campaigns. If you need any more information about our server or setup feel free to ask we just need to get this sorted, its causing issues and making our favorite game mode, quite unenjoyable. Thank you all in advance to those who respond. EDIT: We believe that this, in fact, causes the delay in any actions happening, whether it is us trying to hit the AI, people's guns are shooting long after they actually stopped, and sometimes people just de-sync. Despite the 120-140ms ping for most of our members (due to the distance of the server from us) we strongly do believe that the issue is down to the capped RAM, since once it goes up it is literally stuck at 4,403.53MB and it moves maybe by .20MB here and there. We also believe that it is due to the capped RAM because once the server reaches the cap, is when the delay and other issues happen. Or at least, we need to test if it is indeed the RAM before we request anything from our provider, but a cap definitely exists. -
Have you played the various bits of playable content in Laws of War DLC? Let's hear what you thought and how we might still improve it! Please be considerate to your fellow players and mark any spoilers appropriately - thank you! Specific issues are most effectively reported directly to our Feedback Tracker. What playable content is there and how do I access it? Added: “Remnants of War” mini-campaign** Main Menu: SINGLEPLAYER > CAMPAIGNS Added: Showcase IDAP Added: Showcase Laws of War Main Menu: SINGLEPLAYER > SHOWCASES Added: TT11: Downhill Rumble Added: TT12: Jungle Fever ** *** Added: TT13: Turbulence Added: TT14: Life in Danger ** *** Added: TT15: Off Road Excavation ** *** Main Menu: SINGLEPLAYER > CHALLENGES > Time Trials > IDAP ** Content requires ownership of Arma 3 Laws of War DLC.*** Content requires ownership of Arma 3 Apex.
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I've run into an issue since the update for the Tanks DLC where my game downloads, then tries to validate and install the update but whenever it gets to the end of the install I get hit with an error such as "An error occurred while updating Arma 3 (corrupt content files) : F:\Program Files\steamapps\steamapps\common\Arma 3\Expansion\Addons\vegetation_f_exp.pbo". The exact error changes every time but it always seems to be in \Addons. I have tried several things such as restarting steam, restarting my pc, clearing download cache, verifying the integrity of my files, changing the download region to SEVERAL different regions, changed network/internet, and restarted network/internet. The only thing I can possibly think of at this point is to entirely re-install Arma 3 including all DLC and I believe mods as well. If this includes mods I'll be looking at a several hundred gigs I'll need to redownload which I am obviously not too excited about especially with my current download speeds. So that's the reason I'm here I'm hoping I can find some other solution other than completely re-installing everything and help if that doesn't fix my issue either. Complete rundown of what happens: My game downloads the 15.2GB update, goes through a validating period and then goes to installing which lasts up until about two-thirds of the loading bar is filled it then gradually increases the time up until "more than a year" (I originally thought this was pretty funny), and then if I have the "Launch game as soon as it's ready" checked it will spit me out an error like the one given above or just goes back to the validating stage if I don't have it checked. Error: An error occurred while updating Arma 3 (corrupt content files) : F:\Program Files\steamapps\steamapps\common\Arma 3\Expansion\Addons\vegetation_f_exp.pbo Many of the attempted fixes were found here https://help.steampowered.com/en/wizard/HelpWithAppError/?appid=107410&error=13 I haven't tried everything but I have tried about all of the ones that are reasonable.
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hey guys ive just generated my layers in Map frames, after I click okay I get a error file popping up saying "11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_dirt.rvmat" ) Source file cannot be opened... 11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_dry_grass.rvmat" ) Source file cannot be opened... 11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_forest_pine.rvmat" ) Source file cannot be opened... 11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_grass_green.rvmat" ) Source file cannot be opened... 11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_soil.rvmat" ) Source file cannot be opened..." what do I have to do over come this ?
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Using tanks DLC model paths in a mod. Missing files error.
jakeplissken posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I am working my mod that adds placeable objects to the editor. I am adding objects that reference model paths in the Tanks DLC files. class MAAWS_HE_dec6_F : ThingX { scope = 2; class SimpleObject { eden=1; animate[]={}; hide[]={}; verticalOffset=1.3609999; verticalOffsetWorld=0; init="''"; }; displayName = "MAAWS HE shell."; editorCategory = "ArmaGoodies"; editorSubcategory = "ArmaDeco"; model = "\A3\Weapons_F_Tank\Launchers\MRAWS\rocket_MRAWS_HE_F.p3d"; simulation = "house"; }; class MAAWS_HEAT_dec6_F : ThingX { scope = 2; class SimpleObject { eden=1; animate[]={}; hide[]={}; verticalOffset=1.3609999; verticalOffsetWorld=0; init="''"; }; displayName = "MAAWS HEAT shell."; editorCategory = "ArmaGoodies"; editorSubcategory = "ArmaDeco"; model = "\A3\Weapons_F_Tank\Launchers\MRAWS\rocket_MRAWS_HEAT_F.p3d"; simulation = "house"; }; But I get a missing files error with PBO Project. Missing File Summary config.cpp : \A3\Weapons_F_Tank\Launchers\MRAWS\rocket_MRAWS_HE_F.p3d config.cpp : \A3\Weapons_F_Tank\Launchers\MRAWS\rocket_MRAWS_HEAT_F.p3d config.cpp : \a3\Weapons_F_Tank\Ammo\rocket_spg9.p3d Is there a way around this? Do I need to wait for the Tanks DLC ebo files to be changed to pbo to use this, or can I force the Mikero tools to ignore the missing files and create the pbo. All of the other parts of my mod are working, I just cannot reference Orange DLC and Tanks DLC assets as they are in ebo files and cannot be read. Thanks. -
Hi everyone, Im experiencing very high lagging like in range from 3 to mostly 25 FPS in multiplayer, and in singleplayer with no bots its about 30 to 35 FPS and it depends on how many AI I spawn. I have Radeon RX 550 4GB GDDR5 graphic card,10 GB DDR 3 RAM and AMD`s CPU A8-5600k whose fan was broken accidently and replaced with some other and now it runs on 64 degrees out of 77 max how Core Temp says. I want you to tell me about your experience and suggest me what to do cause i believe i have too good hardware for that kind of performance ( I believed its about that AMD`s processor, but on net it says its better than Intel pentium G3450 which my friend has and he runs multiplayer between 35 and 60 fps (he has radeon R7 graphics with smaller amount of that GPU RAM and 8 GB of PC RAM). Thank you for advices.
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arma3 Looking for help with a pbo question
CantkillPhantom posted a topic in ARMA 3 - TROUBLESHOOTING
This might sound stupid some might hate or ignore this but is it possible to have 2 pbos working together. Like I like altis and tanoa but when I start my server up I basically want it to show choose map then have a click altis or click tanoa it must be possible to have working on server together I mean other games have this feature online. -
I use eden editor create slot player i have a problem when player lose connection or dead why role slot is blank
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Hello, I have seen numerous post about this issue, but can't seem to find a solution that actually works. So here is my problem. I have a classic sector game which I play alone or with a friend, against or with each other. Each side (Bluefor and Opfor) have a squad a player can take over and control. Rest of the forces come from an AI spawn module. It all works perfectly except all the ai's spawned from the modules doesn't bleed any tickets on both sides when they are killed in action. It is only players and ai squad members that I know how to use bleed tickets with. But the Ai's from the module does not work, so it is sort of unbalanced. Please do anyone knows how to bleed tickets form ai spawn module? Script I use for the ai squad mebmers in unit init: this addEventHandler ["killed",{[_this select 0,-1,true] call bis_fnc_respawnTickets;}];