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Found 362 results

  1. Hello im making an explosive goat script. The only problem is the 40mm keeps colliding with the goat and deactivates the 40mm. Im trying to use "disablecollisionwith" but the same thing keeps happening. view plain player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh = createVehicle ["Goat_random_F",_newPos,[],0,"CAN_COLLIDE"]; _veh setDir getDir _unit; _veh setVelocity velocity _bullet; deleteVehicle _bullet; }]; player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh1 = createVehicle ["G_40mm_HE",_newPos,[],0,"CAN_COLLIDE"]; _veh1 disablecollisionwith _veh; // I added this here before the projectile attatches to bullet _veh1 setDir getDir _unit; _veh1 setVelocity velocity _bullet; deleteVehicle _bullet; }];
  2. I know this is a long shot, but I'm determined to make it work if possible. Trying to get this going on Ubuntu with PlayOnLinux (PoL), using the default POL steam installation. I get the error "Cannot find suitable format for depth/stencil buffer." while trying to launch arma3.exe. I've reinstalled and tested DirectX a few times and installed .NET 4.6 and everything, and I've tried basically every module available in the PlayOnLinux menu. Anyone happen to know what causes the above error? Extra info: I know my hardware is good - ArmA 3 linux edition works just fine , but it's stuck on 1.64 instead of 1.68 so I can't join any public servers :( (And other games run fine on my windows Steam in POL)
  3. Requirements: 15 or older MUST own a legal copy of ArmA 3 we despise pirates Experience with using ArmA 3 mods and installing them via the workshop and manually You must have a minimum of 10 hours on ArmA 3 experience is key but we don't have time to train noobs how to play ArmA completely MUST have a working Teamspeak 3 Client and have Task Force Radio installed Who are we? Well the 45 commando regiment royal marines or in short the "Four Five" are a group of people who just enjoy milsim and we have decided to put a team together and we WANT you to be part of our team. We welcome anyone who plays arma 3 as a whole the community is small compared to the larger franchises out there. Our aim and goal is to put together a group of complete strangers and make them in to virtual battle hardened royal marines. We also welcome former service men and women who play arma ANY ONE IS WELCOME the more the merrier. Information about our mods: We do run a heavily modded version of the base game ArmA 3 so be prepared to download up to 30 mods weighing in at 12.5GBs though we do have a mod pack posted on the Steam workshop so it will save you time searching for mods for hours on end. This is the most important rule YOU MUST HAVE ALL THE MODS INSTALLED no exceptions the mods used all have a purpose they enhance the playing experience by granting us things that are not in the base game its self. How to apply? Its very straightforward just hop on over to our forum page https://45commando.enjin.com/recruitment and create an application and submit it to our recruiting staff.
  4. Hey guys ive had arma for a while but i never really did any research on how to use the server list, i kinda just left out all filters so i can see every server. I recently just played in a coop game mode (it only had 3 other people on blufor) and I was able to play as opfor. Im just wondering what can i do to find more specific game modes where its coop and you can also play on opfor. Most coop game modes i come across only let you play bluefor which I think is shitty. I know you can play in sandbox mode but that also has independent players and Im trying to find strictly a coop mode where its bluefor vs opfor and you can play on the enemy team as well. Thanks!
  5. Hey guys, Hoping someone out there knows what i'm trying to achieve and knows the solution I'm looking for. So I have a map i'm working on, and there is a "Warlord" task where you have to kill him, which all works fine, What i'm wondering is how can i get a script or trigger to work so when he is dead another script with activate? Thanks in advance.
  6. I used to fly a lot with the Y-32 X'ian it was a it more difficult then a helicopter. there was no autohover on it but i did land it in small places. But now after the update its behavior is very different. I can take off and fly so far so good. But when i try to land in the vertical way, then i am having problems to get it reducing speed. Once having it almost at speed 0 i use Z to land while doing that it falls down like a brick. I lost the fun off flying it and it was a important part of my apex dlc. Could it be possible to set it back to the old flying behavior.
  7. Task Force Cerberus is in the final prep for their next deployment, Stepped off 7MAY17. We are looking to round out our deployment membership with some like minded individuals. We are currently recruiting for ground force positions with potential leadership roles. Task Force Cerberus is proudly part of this new enjoyable Arma 3 environment with a serious in game attitude and a relaxed out of game community. Regardless if you have thousands of hours of Arma experience or just getting your feet wet in unit operations; if you are a mature individual with a great sense of humor and the willingness to learn and contribute to growing Milsim Special Operations unit, we want the opportunity to show you why this is the place for you. Deployment Briefing: Task Force Cerberus and associated Special Operations elements have been tasked with aiding and augmenting the DEA's push to alleviate the recent threat from drug cartels in the Lingor region. Due to the lack of off book operators at their disposal the DEA task force is relying on Task Force Cerberus along with their Special Operation Aviation Regiment to carry out task objectives independent of the agency. This will be a 12 week campaign averaging two missions a week with an arcing story line that will relentlessly pull you inside the real conflict that the war on drugs has brought to our doorstep. 17-01 - 7th SFG conducted a raid on an enemy compound to rescue a local informant taken just prior to TFC landing in Country. 17-02 - 7th SFG conducted raids on 2 areas cutting off and destroying enemy logistical infrastructure effectively reducing the cartel to 50% capacity of their total import/export abilities. 17-03 - 3JUN17 - Intel CLASSIFIED Who we are: Task Force Cerberus is a collection of like minded mature and experienced Arma III players that have not forgotten what it is like joining a dynamic unit and all the trepidation that it can sometimes hold. Joining with a lot of experience? Great! Joining with no previous experience? We will train you up through our expedited training pipeline to get you into the field faster then many other units. Founded as unit with their roots deep in Army Special Operations and 160th SOAR regiments, Task Force Cerberus will provide what you are seeking in an active Arma III unit, from small squadron based objectives to larger multi-area of operation missions in which the entire unit is deployed. Operation Times: Sunday : 1700 cst Unit Mission Monday : 1800 cst Casual Rapid Deployment (optional) Thursday or Friday : 1800 cst Casual Rapid Deployment (optional) What we need from you: * 17 years of age or older * The ability to demonstrate or learn Basic Combat Qualifications * The ability to properly fill out our simple recruitment form * The ability to make at least one person in our unit like you * The ability to download our Modpack via Arma Sync or direct download * The ability to make, take and enjoy lighthearted humor * The ability to curb aforementioned humor when its time to focus and do our job. * The ability to not take yourself, our unit or this game too seriously * The ability to read through this list of abilities (if you are here, you have succeeded) Does this sound like a great fit for you? Comment on this post and we will reach out to you. Connect with us via teamspeak at tfc.ts.nfoservers.com - we all had our first time joining the channel, don't be shy. Submit your application at https://tfcerberus.enjin.com/recruitment - Its better to ask questions then screw this up. Check out who is online at http://steamcommunity.com/groups/TaskForceCerberusJSOC - Ask for a recruitment officer. We look forward to proving to you why you belong here
  8. GoDlike_RU

    [COOP19]Breakthrough

    About mission: Breakthrough is a COOP mission best played with 8-19 players. This is 3rd mission in my Takistan missions series and surely not the last one! It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Mission description: Finally this day came. We are at the Jilavur military base on the frontline. Thanks to our specnaz units we can now assault the town with full force. Enemy dug in at the Feruz Abad town. They prepared two defense lines. We need to break through them. You need to split to two teams. One should head to north of the town and the other one with tank to south. DO NOT assault the defense lines alone. When you are ready call 0-0-1 for the friendly forces to attack from our base. We prepared armored vehicles to support you. Be aware that this will trigger all enemy units from town to defense their positions so expect heavy resistance. In the north there's enemy checkpoint north of the town. We also have information about enemy rocket artillery units in Falar city. Don't enter the town until you dealt with them or they'll toast you. Remember that you can always kill enemy artillery crew and use it to support our attack on the defense lines. After you deal with the artillery you can attack enemy HQ from the north together with south team. Ambush enemy tanks heading to first defense line and then support our attack at the second line and town. You've been supplied with a lot of Anti-tank weapons if your tank gets destroyed but try not to lose it. Try to eliminate their AA guns so our chopper can support you in every fight, it's guided rockets are deadly for both infantry and vehicles. Features: Vehicles and air support - Show your skill Replayability - Randomization Two teams layout - Two different set of tasks Freedom - It's up to you how to deal with most of objectives I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Known issues: - Crash when unconscious and trying to respawn THIS IS NOT MISSION BUG. I can't fix it. This is ARMA 3 or ACE3 bug. Workaround: respawn after you died, not while you are unconscious Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=933826356 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. How to avoid problems: I did my best to ensure that mission will work as it should but here are some tips to make playthrough errorless: Please don't use Join-In-Progress. Start the mission only when all players are loaded in briefing screen. Don't use saves. Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Source Code: Available here - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions
  9. I have been experiencing the game crashing as of late. I don't know if this helps but I'm beginning to think it is an issue with sound. I have a Sound Blaster Z and I am always checking for updated drivers. The latest from creative labs is from 3 March 2017. Anyway I digress. I've been doing a lot of boating in Arma 3 and after a while I notice that when my characters head goes underwater I hear a cloud CRACK in my headset and instead of ambient water noise I get a loud low pitch hum. As soon as my head above water it goes away. If I have been playing for a long time the same thing will happen when I'm on land.. no warning,, just CLICK HUMMMMMMMMMMM. If I minimize the game and bring it back the sound is ok.. But shortly after these sound issues appear I'll get a memory address error (little white box) or a crash to a blue screen of death. Hope this helps.
  10. Hello, I am trying to build a mission in arma 3 but i want to have cutscene's in this mission. After some googeling i found this page: I followed that instructions and it does work but every time a trigger with video is activated i get this error: Picture t\effect_ca.paa not found. what i want is just to play a video I saved in the mission file when a trigger is activated. I don't understand how scripting works yet so for now I am copy pasting video's most of the time. Is there anyone who knows how this works and can tell me how to fix this error?
  11. Mapname: Orcas Island Status: ( 20.05.2017 ) Version: 0.1.4 / pre Alpha Mapsize: 600km² Largest Island: 148km² Current Object Count: ~ 70.000 Gridsize: 4096 Cellsize: 6 Mapsize: ~ 600km² Satelite Image: 24576x24576 Pixel Hi Community. After 2 years from my last release, and stopping some other works, i am happy to show you my current new project. I work from my home office, and can spend between 4 - 6 hours per day, for developing this terrain. If u want to support me, or if you have any questions about terrain creation, visit me on discord, facebook, youtube or patreon.
  12. I searched the forum and found nothing. How do you script to spawn in 1500m up with a parachute and the selected load out? I've used this addBackpack "B_Parachute"; this setPos [getPos this select 0, getPos this select 1, 1500]; this script http://www.armaholic.com/page.php?id=30532 and this script and i dont understand what im doing wrong. I still appear on the ground not in the air. With none of the items i put in the script. I also tried to use the name i give the unit with still no success.
  13. I am a copy owner of a3 and asked if it is possible to update the game without internet? Do not you have any patches to download from any ftp or web? sorry for my bad inglish but i use transladator
  14. Hello As I near the completion of my first mission, I wanted to add in a slow black fade in screen, followed by 5 lines of text in the lower right corner at the start of the mission. the timing for that would be default for both. How would I go about making this happen? Now I've obtained the script and watched a guide on What it does (down below) but I haven't found one that shows how to set it up setp by step. I've been having an extremely hard time editing it fit my needs, let alone inserting into the mission. Please go easy on me, I'm brand new to mission making and scripting is completely foreign to me. I'm here to learn!
  15. Marine Raider Company Delta Hello, Marine Raider Company Delta is a "Realism Unit" playing the military simulation game Armed Assault III. What that means is we do our best to emulate a Marine Raider Company organizational structure to the best of our ability and take realism while playing as far as we can go. While striving for realism, we have to walk a fine line between playability and doing things in a way that will be fun for the unit and members. Our goal is to efficiently and strategically complete objectives. We have taken many aspects of the Marine Raiders and made them our own; such as the rank structure and equipment. We use training documents to aid us in being the best virtual Marine Raiders we can be. From basic infantry to leadership classes, all of our material is created carefully, and we select the parts of real world documentation that we can use to aid us in creating our training. Let us be clear though. Though we emulate the Marine Raiders, we are in no way affiliated with them or are trying to get people to join the military. We are a virtual unit and nothing else. If you are interested you can find us at: TeamSpeak 3: 151.80.110.38 Unit Roster: https://docs.google.com/spreadsheets/d/1IEjHPRCC_RZeFJooZw-uWo53c0f16uTpiID7Gt-rcls/edit#gid=0 Kind Regards, Major Crowe, Delta Company HQ, Company CO.
  16. About mission: Russian Roulette is a COOP mission best played with 4-9 players. It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Features: Bomb defusal - Loud or stealth, two different ways to defuse Replayability - Randomization Tactical stealth action Convoy ambush I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. This mission is technically advanced in terms of scripts so there may still be bugs. Please report them to me :) Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Known issues: - Nothing for now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=911029319 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  17. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012 Zythum Gaming - Altis Life - 30k Start {Active Admins} {Public Cop} Zythum gaming is a community start with a group of friends! We are starting to expand to let everyone enjoy our custom Altis Life mission! We are looking for APD! If you think you have what it takes, Join our teamspeak and find out ;) (High ranks available, must have good background) Admins are important to every server. I'm looking for down to earth people to help monitor the server and the ts server! Lmk if you're interested. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012
  18. 5th SFG is looking for capable candidates with the willingness to learn and work as a team. We strive for realism and evaluated each candidate through our SFS Candidate Program. After evaluation you will be given the choice to join either the SFOD-A Team or enter into the Special Forces Sniper School for "Raven". Both are equal on the battlefield with the main goal of supporting each other. The SFOD-A focuses on small team tactics and precision. Raven Recon is dedicated to the support of the SFOD-A through intelligence gathering and excellent marksmanship, recon is a skill of patience and the ability to think for yourself. Attention to detail and staying calm under pressure are a must. More Recon detail below. Originally started as a Recon only group we realized that the very specific nature of reconnaissance isn't for everyone. We decided to add an SF team to the ranks to help change the dynamic of the unit to a more cohesive environment that many Arma players are used to. The SFOD-A addition is still forming and needs leaders. If you think you have what it takes to lead, definitely contact us on our TS and Website for an interview. *The Raven Reconnaissance Team is looking for a specific kind of soldier. Someone that doesn't mind observing the battlefield in anticipation of that perfect shot. A person that can pay attention to a lot of detail and multitask while being aware of their surroundings. If this sounds like you we would love to see you enter into our Special Forces Sniper School. We are focused on small team tactics with a primary focus of Reconnaissance. *If your idea of Recon is wearing a Ghillie suit and hiding behind a tree, you will be sorely mistaken. We strive to be the top 1% of capable Recon Scouts that the Arma community can find. A lot of training, constant drills, dynamic exercises are what you'll find at SFSS. After rigorous conditioning and hours of marksman/recon/logistics training you will be inducted into the Raven Recon Team as a Scout, specializing in the skills listed below. *Long Range Reconnaissance, Infiltration, Sabotage, Strategic Destabilization with Explosives, High Value Targets, Air insertions(HAHO,HALO), Sub-surface Maritime Infiltration Operations. All are within our scope of training. *Modeled after the US Army Sniper School our long term goal is to have a few small teams that regularly conduct Reconnaissance missions in every terrain and condition we can accomplish within Arma. -SGM J.Ginger"Chaos" Raven Team Leader SteamID= SGM J.Ginger [RRG] (ArmaUnits) *Teamspeak: ts81.gameservers.com:9118 *Fill out our Entry (Application Here) Register on our [Website]
  19. Blackbomber200

    Tanks DLC Unofficial Discussion.

    Hello there guys I'd like to start this forum to discuss Arma III's last DLC for the year. I know its still a longs way off, but its never too early to start discussing these things. Well actually Bohemia encouraged us to give feedback and ideas on the their DLC. So here are mine. I'd like to brainstorm or suggest Tanks and APCs or upgrades or fixes to the current Tanks we already have. This is simply just a place to discuss Ideas and I don't except Bohemia would choose all of them or any of them for the matter. Below I will put some of the Tanks I would like to see make their way with the Tank DLC. LET US BEGIN! P.S If this is in the wrong section I apologize Moderators, please move it the correct section. The first Armored Vehicle I would like to see is the AMV-7 Marshall Mortar variation from the Pre-alpha that was never put in the game. It looks really great and I think would be useful when you need mortar support but don't want to use the large long range mortar Tanks. A variation perhaps for all the factions including CSAT and AAF. I would also like to see the AMV-7 and all the Faction APCs get more armor or perhaps add the option to add Reactive armor I feel like the APCs defiantly can be taken down too easily with Grenade launchers which is a main reason why I think APCs don't see a lot of action or seen on the battlefield a lot which kinda sucks when you want to use armor. I personally like the AMV-7 Marshall and wish I could use it more. I also feel like the Wheels on APCs can get shot way too easily so maybe add light plating that covers half of the wheels making them harder too hit. Also if you could perhaps add a 12.7mm machine gun to it, either that or change the description of the tanks armament. Next I'd like to see the American Main Battle Tank, but instead have the M1A3 battle tank the Military is currently developing and working on. There currently no blueprints or pictures of it for obvious reasons so Bohemia could probably use some creativity in how they think it will look in 2035. Here are American APCs that the US Military currently uses that would be cool to add. The M113 Armored Personal Carrier. Stryker LAV-25 Also the M3 Bradly Next up I want to suggest maybe a tank for the CTRG or the British. The M2 Challenger is highly regarded as one of the strongest tanks in the World or was atleast with only one being destroyed by friendly fire (Quite tragic) Now this amazing futuristic tank is real and is currently being developed in Poland as their next main battle tank. Its considered a stealth tank and by far is one of the most futuristic looking tanks we are currently making in the world the PL-01 MBT. It would only be fair to in cooperate a polish tank since ironically they are only one of a few countries who actually pay their 2% to NATO. This gorgeous looking tank I believe I already spotted in the Roadmap Video on YouTube, but if that's not it I'd like to suggest it now. This tank is currently regarded as one of the most powerful tanks in the world and can beat any NATO or US Tank. It also has some of the most advanced weapon systems and counter measures in the world and the inside literary looks like the inside of a Spaceship. The T-14 Armata. The T-15 Armored Troop transport Carrier. The BTR Bumerang The 2S35 Artillery Tank Now moving onto the Chinese or Pacific CSAT Forces. Not much is really known about what new Main Battle Tanks or APCs the Chinese are developing so I'll just add the current ones they have and maybe futuristic versions can be made by Bohemia. Type-99 ZBL-09 Not a lot of new Chinese APCs are being made atleast from what I can find. I'm pretty sure the T-100 actually is already this, so maybe Bohemia is time travelers or has access to super classified intelligence but this is Iran's newest Main battle tank the Karrar just hit the production lines this year. The Type 10 is Japan's newest Main Battle Tank and would possibly be relevant for the Pacific in Tanoa. The Type 87 is Japan's current APC. Germany is currently using the Boxer I believe as their APC of choice, although it has a similar look as the Stryker, but Id thought Id just put it here anyway. The AFF Tank is already based off the Leopard MBT so I won't include it obviously. Next up is Itlay's Ariete Main Battle Tank which I think would be relevant to Altis since Altis is suppose to be near Greece and Italy. On top of that the Greece use the Leonidas IFV APC which would also be relative to Altis That's all the Tanks that I wouldn't mind seeing in the tanks DLC, now I know you won't add every single one of these or any of them on the list and some of tanks currently in the game might already be based off of some of these, but these are just some ideas. Outside of that I wouldn't mind seeing tweaks and balances to the older tanks with a Dynamic Loadout system (Nothing too crazy) Just changing ammunition types or the Machineguns on the Tanks with perhaps different types of Defense systems like the option to have Smokes or the newest Active Protection system that some of these tanks have. The Germans are currently working on a 130mm Cannon, but they don't know how feasible it will be, but this is in 2035. So maybe change out cannons on tanks? Also wouldn't mind having Reactive armor option to add too tanks, but this would make tanks slower and eat up more fuel as a disadvantage if you wanted to keep things balanced, or add harder hitting rounds to penetrate the Reactive armor, or make tanks harder to kill. Heck maybe Reactive armor is already on some of the tanks, doesn't feel like it though. Should be able to add to APCs though. Also maybe add TOW launchers to the APCs to help with dealing with Tanks (Although I know APCs aren't made to fight tanks, but sometimes you run into Tanks). Also possibly add Incendiary rounds for the Tanks Commander Machine gun. These are all the ideas and suggestions I have, if there is something I miss or forgot, be sure to comment your ideas too so we can make Tanks Great Again!
  20. RPT log is throwing up a bunch of errors like this on a Chopper model: vertex: 1046, sum of weights is 200, should be 100. I've checked the weights and they all seem to add up to 100. Ordinarily I would ignore the error but the stutter on loading the model when the game writes to the log is very long. What am I missing??
  21. Hey Everyone, So I just got a new Arma 3 server up and running, and I wanted to invite the community to come check it out. Please feel free to join, hang out and get tactically nerdy. As we stop the Insurgency! Now to make everything easy for everyone with trying to locate the mods. I created a Steam Collection for the mods being used on the Black Team One: RHS/CUPS BMR Insurgency server. If you have any issues make sure you have all the correct mods installed and loaded first. A lot of issues I've seen is people are missing RHS or SMA. Please feel free to hit me up on steam Unknown Gambit but I go by Hoyt Carrie in game. Server info: Server Name: Black Team One: RHS/CUPS BMR InsurgencyIP: 63.141.249.146Port: 2342Slots: 50Game Mode: Modded version of BMR's Insurgency on X-cam Taunus: https://forums.bistudio.com/forums/topic/171050-bmr-insurgency/ Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=906947908 Required Mods: @CBA @Cup Terrians Core @Cup Terrains Maps @Cup Weapons @Cup Units @Cup Vehicles @TRTK [TRYK's Multi-play Uniforms] @RHSAFRF @RHSUSAF @RHSGREF @RHSSAF @Specialist Military Arms (SMA) v2.7.1 @X-Cam Taunus Ver 1.1 @ASR AI3 @Enhanced Movement @Clafghan Optional Mods: @JSRS @BLASTCORE @Enhanced Soundscape @DynaSound 2 @Advance Rappelling @Advance Sling Loading @Advance Towing @Advance Urban Rappelling Removed: @Jonzie Mega Mod Pack (Due to issues with Workshop. Might come back) Updated: I added Clafghan and Insurgency for that Map into the Rotation as well. Coming Soon: Task Force RadioNew Ranking System Alive (TBD)New Maps (TBD)New Missions to play
  22. Hello BIS Community, I am trying to make a sound mod, script is right, works with some files but for some reason my own audio export is wrong possibly. My current process is exporting the file as a WAV (Microsoft) signed 16-bit PCM file as a mono file, then do the .wss conversion, (my friend says to do that and works), Just when i do a closure sound, It doesn't seem to load at all, the code is correct, just when I put my specific audio file in it doesn't seem to sound at all. classified as a closure sound. Is there a kind of format or things I need? Any help at all or software plugin to do this will do, thanks if anyone can help.
  23. How do I add more falchion-22 in A-164 cas wipeout using Arma3 editor? Can anyone tell me the code please?
  24. Hello guys! I would like to show You my latest creation. Feels best when played with 8-19 players. About mission: It's March 2017. USA can't simply stand aside and watch how Russia is being called 'Hero' in mass media because they're the only one to support Takistan's government in their fight. We will strike today to show everyone that USA is still monitoring the situation. Your main objective will be to kill the regional ISIS leader Abdul Ak-Sahrim who is hiding inside a big town in far east. Feels easy huh? Well it is not because enemy has a lot of outposts between our forces and their leader. Not even counting armored support. Their vehicles and weaponry are mostly outdated but still deadly, you should know that best. We need to regain respect on the world and when you succeed we will commence another operation, this time on a big scale. Don't dissapoint us son. Requirements: RHS CUP ACE3 (if you do not want to use ACE, just install it and disable all its functionality) ACE3 compatibility plugins (optional but you should have them anyway) Task Force Radio now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=886207077 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  25. Hi all! I have this simple script of fuel consumption working in EDEN editor pretty well: _veh = vehicle player; _rate = 0.003 ; _loadMultiplier = 0.003 ; _tooSlowRate = 0.004 ; _tooFastRate = 0.008 ; _speedMult = 0; while {true} do { if ((alive _veh) and (_veh != player) and (isengineon _veh) and ((fuel _veh) > 0)) then { _crew = count( crew _veh); _load = _crew * _loadMultiplier; _speed = speed _veh; if(_speed < 30 ) then { _speedMult = _tooSlowRate; }; if(_speed > 90 ) then { _speedMult = _tooFastRate; }; _realLoad = _rate + _load + _speedMult; _veh setFuel ( (fuel _veh) - _realLoad); }; sleep 5; }; But it's not work on dedi server(( Can anyone help with this? P.S. Server mod: AltisLife 4.4r4, if it mean something... Tryed both - server and client sides...
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