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Found 470 results

  1. The Tetanus Clam

    Game Freezes Every Few Minutes

    Hi there. I'm currently running a high-end ryzen build (ryzen 5 2600 + gtx1080 + 16GB DDR4 3000Mhz RAM + MSI x470 gaming motherboard) which is much better than a previous build I played arma on. Though I am getting much better performance in general than my old AMD build, my game freezes (no "not responding" error on windows) for about 30 seconds and then resumes. What's interesting is that thought the video and controls freeze, audio still comes through just fine. In single player, the game will stop, video freeze, and controls lock up, but I can still hear ambient sounds. In multiplayer, the video will freeze, controls lock up but I can still hear other players talk in real time, so the game is still technically working. I have absolutely no idea how to fix this. I tried verifying the game cache on steam and a few other basic troubleshooting methods but I'm lost. Any help is appreciated. Thanks!
  2. RozekPoland

    Steam Awards Nominations

    From 21st to 27th of November (2018) - you can participate in The Steam Awards Nominations. You can nominate a game and a developer in a number of specific categories. You can vote HERE. I have already made my choice as below
  3. Hey guys, I am new to Arma 3 modding. I was following along with this tutorial today and spent about 8 hours trying to get this "pie" into the game. I went through the tutorial twice to make sure that I followed his steps correctly. At first I got an error that I figured out myself, it was due to incorrect directory listings in the config.cpp file. However after I fixed this the item would still not show up in game when I ran player addItem "big_pie" in the Arma 3 editor. It popped up with no errors either leading me to think I am dealing with a texture issue of some sorts. https://pastebin.com/yvRWAqKT The above pastebin contains my pie.pbo log file from the @pie mod folder in my main Arma 3 directory. https://pastebin.com/gmsT0EqZ The above pastebin is a link to my config.cpp file and its contents. Can anybody please help me with this issue. My main goal is to get familiar with Arma 3 modding so that I can start modding DayZ SA as I was told the process is and will be similar.
  4. First Platoon 'Zbor' - Recruitment Requirements: - You must be at least 16 - You must have a fully working microphone - Be social. We’re looking for people, not extra numbers - Proper English - Europe timezone Unit facilities: - Dedicated server - TeamSpeak3 & Discord - Relaxed and Fun Environment - Simple ranking system The First Platoon ‘Zbor’ is a semi-realistic milsim unit that is based in Europe. As a semi-realistic unit we strive to offer our members a fun, enjoyable as well as immersive experience throughout many conflicts in the world. With us you will experience anti-insurgency, insurgency and full-frontal warfare. Who are we: We started of back in 2014 as a group on a DayZ server as well as playing ArmA 3 occasionally. In the February of 2018 we have finally formed ourselves as a unit on ArmA. The First Platoon ‘Zbor’ currently operates on a platoon level, as stated by the name. Our Discord is currently occupied by 30 members, some of which are ex or present members of armed forces around the world, alongside veterans of the ArmA series and newcomers. What we do: Through our time as an ArmA unit we have done a large variety of scenarios. From British Raids in Norway in 1943, to the Donbass War that is going on today. We look to provide an opportunity for people to experience all kinds of warfare, everything from special operations, anti-insurgency, insurgency and even full frontal war involving Air, Land and Water. Alongside scenarios and quick missions, training for new recruits and those who want to learn something new. We also offer a World Simulation, where each of our persistent campaigns can be seen, and afters its end, the result of it can impact the story of the world we are currently in. We have several Mission Developers who are highly talented and capable. Alongside this we have our own mods as well. We also take suggestions from our members and involve everyone in the storyline. YT: https://www.youtube.com/channel/UCvR4u23CX5_dSUrn7KAcW-Q Discord: https://discord.gg/ZWftwRR Website: https://www.guilded.gg/fpz Arma 3 Unit: https://units.arma3.com/unit/zbor
  5. Timezone/location : Worldwide Gamemode preference (eg coop or pvp): all, but focused on coop Language: English Website address: www.tacticalgaming.net Short description: Tactical Gaming Background and Introduction: TacticalGaming.net has been established since 2004, has registered players over every platform in both Tactical Sport and Tactical Warfare. Dedicated Servers and TS in North America and Europe. Multi cultural - all with English as their first language. TG ArmA Division are a Tactical Simulation Gaming Unit, consisting of organized squads under command of a staff structure based on that of real life military. We aim to establish a realistic gaming experience that is enjoyable but at the same time fulfills the environment of a professional military approach to combat. We included the use of Mods' to enhance the experience 'in game' all having been tried tested and approved to make the game more enjoyable: TFAR (radio), RHS (units , uniforms and weaponry), CBA and ACE (medical, sniper , spotter, jtac and artillery improvements) SOP Purpose: We incorporate modified Standard Operating Procedures (S.O.P's) based on military doctrine to enhance our Unit game play and tactics in ArmA. These SOP's are used to train throughout our Squads to enable Unit cohesion. Before being released onto the battleground as an ultimate warrior you will be enrolled into the (IN) Squad to enhance your abilities of teamwork and tactics. This will teach everything a new recruit needs to know to be an effective member of the team. We incorporate modified Standard Operating Procedures (S.O.P's) based on military doctrine to enhance our Unit game play and tactics in ArmA. These SOP's are used to train throughout our Squads to enable Unit cohesion and Knowledge expansion The important thing to remember is to enjoy your time and learn as you progress from raw recruit onto your Graduation as a COOP Platoon Squad member. If you are interested, please visit http://www.tacticalgaming.net and sign up!
  6. terror0151

    Facebook

    https://www.facebook.com/ArmA-3-Nederlands-Team-1960494344030980/?modal=admin_todo_tour
  7. I'm new to ARMA 3 editor. I'm trying to make a D-Day like scenario. when i give way points (beach) to the boats to move to the way point and get out from the boat some boats do the work right but some boats turns backs and runs like hell. I checked with in combat and out of combat, this only happens in combat.I tweaked the fleeing coefficient to 0 too but they get bitchup every time.....I made then Open fire and careless too maxed out courage and command btw.....Any ideas to fix this.....sry for the bad english... :P :P :P
  8. Requirements: - You must have a fully working microphone - Proper English Unit facilities: - Dedicated server - TeamSpeak3 & Discord -Fun! Who are we: We are a small group of 20 members of Sentinel Division [SDZC] and we want to be bigger. More people, more fun. What we do: Every weekend we do an operation. We have campaigns, what means, every period of time we change the map and the side. For example, right now we are independents in cherno with two bases, and our objective is to capture tactical objectives on the map. Also, to do that, we need weapons, ammo, vehicles suck as BTR, tanks and etc... We use a simple ranking system, and for a good work such as showing to events, beeing a good team mate you rank up. We use a private teamSpeak server and also arma 3, so servers are optimized and no Dsync is present. Discord: https://discord.gg/Q2FNVsp Arma 3 Unit: https://units.arma3.com/unit/sentineldivision
  9. jake maisy

    Maisy's Mil Sim

    would any want to join my mil sim group i am creating? i have a server and we plan on doing zeus made missions, and campaigns on the weekends, we are scheduled to launch this coming Saturday and really need players, theirs no recruitment atm we are looking for players that just want to have a good time and enjoy aspects that Arma 3 offers that a lot of players dont get access to, there are no time requirements or skill requirements, We do plan on being realistic and structured but at a its a video game and we are going to make sure we have fun kinda view. discord with more information https://discord.gg/Wx3vQw4
  10. I am just curious on how you might actually use the position command to find the position of a location of one of the major towns such as Athira or Sofia, clearly the locations are marked out somewhere because the editor already has a list of locations and 3D markers placed. I simply could not find a way to do this, so I've come to the people of the forums to save me. Just to be clear, I don't want to find the location of the nearest town based on an object or a marker, just if it is possible from the built in game locations Thank you, Pizza Man
  11. I'm trying to duplicate and reconfigure the AddEquipment.fsm from Arma 3s End Game, the reward system for successfully downloading an intel. It gives you new loadout classes as a reward. I've successfully editet the loadout itself, it appears as I want it to in the respawn menu and all. But I want to change how the notification appears. As you can see in the picture: I get 2 classes. One has an empty name " - ", and the other is "Recon Marksman". How can I change it, so it says " Soldier (AT)" instead of " just "-" " The whole .fsm is here: And here is where I editet mine:
  12. Hey, I'm searching for devs that know to work with models and not create them, we pay money for work, Thx massage me
  13. Squad name: 7th Cavalry Regiment Timezone/location : All US/EU Gamemode preference (eg coop or pvp): Coop/PVP/PVE, Mil-Sim Contact email: My 7th Cavalry Profile Website address: 7th Cavalry Website Short description: The 7th Cavalry Regiment is a military simulation clan primarily focused on Arma 3. The Regiment was founded October 15th, 2002 and remains committed to military simulation today. This means that when you enlist, you will earn your place as a trooper in one of the oldest gaming regiments online. For the majority of people in the CAV, this unit isn't just somewhere to play, it truly is a brotherhood in which all are respected and supported by their brethren. We have over 220+ Active Arma 3 members spread across 1st Batallion. We have three Company's: Alpha, Bravo and Charlie. Alpha contains Fixed & Rotary Wing for Transport and Attack. Bravo consists of Mechanized Infantry, Armor, Cavalry Scouts (Ground Recon) and our Medics. Charlie Company, the tip of the spear, is the main Infantry element, with Airborne Infantry & Heavy Weapons. The 7th Cavalry is best known for their in-depth training schools & courses (over 34 different classes!!!) and our high-attendance, detailed, immersive Operations. Want to learn more? Start your 7th Cav Career today! Click the link and choose your Career path ---> 7th Cavalry's Arma 3 Career Pathway For more info, visit Detailed 7th Cavalry Recruitment Post Language: English Signed, =7Cav=Lucius.M
  14. 3rd Infantry Division "ROCK OF THE MARNE" 1st Battalion, 15th Infantry Fort Benning, Georgia ArmA 3 World War II MilSim Looking for recruits interested in WWII realism unit. Mic and TeamSpeak required, Primary language used: English Located primarily in the East Coast of the United States. Main Operation days are on Fridays and Saturdays with room for Side Operations on Sundays. Looking for all skill levels, also all new recruits will go through Basic Combat Training (BCT) regardless of skill level. All applicants will enter the unit as Privates, and upon completion of BCT will be promoted to Private First Class. Also if applicants recruit (1) friend they are eligible to enlist as Private First Class. Intructions for applicants 1. Fill out an application on www.3rdInfantryA3.com 2. Download mod collection in the modpack channel. 3. Join the steamgroup: https://steamcommunity.com/groups/3rdInfantryA3 4. Assign tags, have individual change their name in teamspeak to: "Pvt. <lastname>" 5. In-Game name should be "Pvt. <lastname>" *TeamSpeak info in on our website
  15. i have respawns on my map i also have respawn on custom location but everytime i load in i spawn on the bottom left corner of my map as well as my buddies and then we try to respawn to see if we can get to the actual spawn and it respawns us on our bodies please help me
  16. davinchi_ru

    Slow soldier

    How to change the physical characteristics of the player. After the last update in the game I feel like I was a 3 meter surreptitious giant. Very slow head shifts, slow body dynamics. Arma played for many years, very bad feelings now in the game.
  17. Hello everyone, my name is Prohorov Ilja and i do have a problem with an Arma 3 server hosted by Overhosting.ru I'm not getting kicked from a server, but i'm getting stuck on a loading screen forever. Two main errors in the end of an error.log are: Error: Weapon[CUP_srifle_DMR_LeupoldMk4]: max attachments slots count reached(maximum = 5)! Attachment slot[MuzzleSlot] for weapon's proxy[\A3\data_f\proxies\weapon_slots\MUZZLE] BEServer::finishDestroyPlayer(1008212756): users.get failed There are two logs from my server. http://txt.do/d2vju http://txt.do/d2vjp All the mods installed and shown in the launcher perfectly, but in-game i can see that cup terrains core and cup terrains maps are red instead of being green, like the rest of a mods. I have 17 mods for now. "mod=@cba_a3;@cup_terrains_core;@cup_terrains_maps;@cup_units;@cup_vehicles;@cup_weapons;@rhsafrf;@rhsgref;@rhssaf;@rhsusaf;@niarms_all_in_one;@project_infinite_all_in_one;@6x6_all_terrain_vehicle;@cougar_4x4_mrap;@mcc_sandbox_4_mission_making_the_easy_way;@full_nvg;@rested_weapon_movement;" These screenshots shows what i see,when i'm joining my server and the red cup mods in-game server browser. https://steamcommunity.com/sharedfiles/filedetails/?id=1502741242 https://steamcommunity.com/sharedfiles/filedetails/?id=1502741210 Rcon info: Ip - 212.92.101.167 Port - 27005 Server port is 27000
  18. When I first played this game the mission Blackfoot Down was the first one after arriving at Camp Maxwell. Now I'm playin the whole campaign again (to play the side missions that I missed the first time) But now when I enter Camp Maxwell for the first time, the soldier accompaning me mentions the Blackfoot, but then next I can only choose from: 1 Death Valley 2 Radio Silence 3 Wet Work How can I play Blackfoot down again?
  19. Lets put King Of The Hill 1944 Back on the Map! I have noticed that Europe doesn't have a King Of The Hill 1944 Server and as of NOW Tango Down is the only community hosting a 1944 in the EU!, for ANYONE who wishes to play KOTH 1944 Please feel free to join the server I welcome anyone on my servers, it is running the latest v10 server version so all your stats will be saved to the global database no need to back up your documents anymore! The Discord server is also linked here: https://discord.gg/Nk2Q8ed All you need are the following mods linked here: These are the mods which you'll need to subscribe to so that you can play King of the Hill 1944. https://steamcommunity.com/sharedfiles/filedetails/?id=660460283 https://steamcommunity.com/workshop/filedetails/?id=583496184 Here's the direct connect Information below: Server IP: 185.251.226.52 Port: 2300 There are some 2x XP codes that can also be used on this server as well! I hope to see you on my server all the best to who ever reads this Ryan
  20. The Legion The 41st is founded in the principle of milsim and brotherhood. Our missions, tactics and ingame attitude reflect that. Our main game is ArmA and we also play other milsim-applicable games. We are a shadow organization. We have our own goals and aspirations, and our allegiance is only to us and our brothers. We play PvP, PvE, and a mix of both. Story The world is on the brink of doom with all the wars waged by both NATO and CSAT, and proxy wars are fought in every corner of the planet as corporations vie for control of the military market. After a massive catastrophy in Chernarus, the 41st decided to act against all uncaring enough to see the destruction they wrought. Included themes and inspiration We are not a common milsim group when it comes to our missions and story, we take inspiration from other universes and create ours in a REALISTIC and IMMERSIVE style. -Futuristic setting: As with arma's setting, the world is evolving beyond the classic RL modern era weapons. That is going to include new challenges and ways to play, as we progress in the story. -Inexplicable phenomena: Inexplicable events and technologies are being developed and we have to keep track of them. The East Wind device was one of them. As technology and events run rampant, the world is shaped and scarred by multiple phenomena, like flooded cities, mountaincliffs fallen upon towns due to earthquakes, anomalies or other curiocities. -Grimdark: As per grimdark rules, we just "cant have nice things". NATO and CSAT and most world powers have lost their ways and become more dangerous by the month. We have to persevere in a grimdark world. But no matter what is the theme/setting/game/universe, the mindset is eternal: Milsim, realism and immersion. ==================================================================== The Mindset The group has simple, understandable concepts that will be put into practice: -The most important weapon is your mind, that is the focus of the group. -We do not strive to create "a" group, we wish for a brotherhood. -We do not want to do milsim for the sake of being called a milsim. -Whether new or old, the important part is be willing to embrace the milsim mindset and become someone people will happily trust their virtual backs to you. -Skill can be taught, a friendly attitude sadly can't. Leave your ego at the door. ==================================================================== Requirements Now, if you are interested in the mindset we have some requirements you need to fill, no exceptions: -18+, and be mature. -Willingness to do milsim and grow as a player. -Teamspeak, Discord and a working mic. -Own Apex DLC, preferred but not mandatory. ==================================================================== Operations We are an EU based group and operate in GMT. Our Ops are on Saturdays and Wednesdays, and FunOps usually every day. ==================================================================== Communication If this sounds interesting, join the discord and say hi, or add me on steam to discuss. Discord: https://discord.gg/RZnSQSP Steam: https://steamcommunity.com/profiles/76561198009267915/
  21. Ra'Jiska

    PBO File Format

    Hello, I am currently working on a PBO Manager-like tool which would aim to be able to extract any PBO file format without crashing (unlike other PBOs Manager wich crash depending of some variants). To do so I've looked for some documentation regarding the format, and found two pages: - https://community.bistudio.com/wiki/PBO_File_Format - http://wiki.xentax.com/index.php/PBO_SREV The documentation found is quite incomplete, as for an example, documentation on the magic bytes is nowhere to be found in the Bistudio wiki. Here are the two file formats I've found and one which I could not find any resources in either wiki pages: Regular Format: /* Magic Bytes [A0 73 72 65 56] - Followed by 17 null bytes */ struct { Asciiz filename; uint32_t packingMethod; uint32_t originalSize; uint32_t junk; uint32_t timeStamp; uint32_t dataSize; }; ... Variant Format: /* Magic Bytes [00 73 72 65 56] - Followed by 16 null bytes */ struct { Asciiz someString; ... Asciiz someOtherString; uint8_t nullByte = 0; struct unknownStruct { /* Unknown Data of approximatively 45 bytes (varies between PBOs) */ }; }; struct { Asciiz filename; uint32_t packingMethod; uint32_t originalSize; uint32_t junk; uint32_t timeStamp; uint32_t dataSize; }; ... You'll note that both are distinguished with their magic bytes, with the first byte changing for the variant format and the extra null byte in the regular format. What does represent the first byte of the magic bytes sequence ? Why does the null byte sequences in the magic bytes sequence varies depending of the format ? What does it represent ? What are the strings of the variant format used for in the first structure ? What are the unknown data in the unknown structure in the variant format ? Why does it vary ? Thanks for your help !
  22. Taking a break from other mods i came to the Conclusion the AAF could really use a new coat of paint. Inspired by TEC_CSAT. the LM_AAF overhaul will include new weapons, Gear, and vehicles for the AAF to give them a fresh feel. This mod will NOT require other mods to use Plans/ Features. (* means not done yet) Gear: ArmA 2 PASGT/LWH port with goggles varaint ArmA 2 Coyote pack port* Uniforms in 3 AAF themed Lizard Variants Weapons: CR-4A3 Series rifles (M4A3 port from ArmA 2 OA) with CC-4A3 variant retextured Mk200 LMG * retextured Mk20 and Mk20C rifles * Vehicles: Spartan AH1 (AH-64D port from ArmA 2) APC-113 chelóna (M113 port from ArmA 2)* Reskins of current AAF vehicles* Units: (gear is in for most part just not all of it) Altisian Armed Forces Army (AAF-A)* Altisian Armed Forces Air Force (AAF-AF) Altisian Armed Forces Airborne (AAF-AB)* Altisian Armed Forges Guard corps (AAF-G)* yet to be named Altisian Armed Forces SF group * Republic of Altis and Stratis Army (RoAS-A) (Based on the canon ending to ArmA 3's main campaign, BLUFOR)* Republic of Altis and Stratis United Nations contingent (RoAS-UN)* Generic pictures AAF Airborne Post-East Wind AAF (RoAS-A and RoAS-UN) Credits: Camo @ Facepunch camouflage thread V2, i cant remember the original author of the pattern i modified but credit is to them BI @ ArmA 2 Samples PolyG @ assistance with the project (Will be helping with vehicles)
  23. Xayhawk

    Vest Weights

    Hey guys. I've been trying to get my vest to weigh properly for awhile now, but I just can't seem to get the weights right. As I can't exactly find a topic specific to vest weighting and modding, (mostly on uniforms) i'd like to seek advise on the best way to do this. I've tried using the A3 character modding guide via 3ds max and I think that it's more suitable for uniforms. I'd like my vest to be rigid as if there were armor plates in them. My question is, am I doing this wrong? What is the common way of doing this for experienced modding teams out there i.e RHS, VSM. Do they do it manually in O2 or in an external program such as 3dsmax or Blender? Thanks in advance!
  24. Hello, if my own headgear is on the ground, there is no model (it is invisible) What I've to change in my config? enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class polizei_einsatzhelm_var { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; // External class reference class InventoryItem_Base_F; // External class reference class HeadgearItem; class polizei_einsatzhelm : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Polizei Einsatzhelm"; author = "CSSx3"; picture = "\Polizeihelm\rl_icon_polizeihelm.paa"; model = "\Polizeihelm\rl_polizeihelm.p3d"; class ItemInfo : HeadgearItem { mass = 1; uniformModel = "\Polizeihelm\rl_polizeihelm.p3d"; modelSides[] = {3, 1}; class HitpointsProtectionInfo { class Head{ hitpointName = "HitHead"; // reference to the hit point class defined in the man base class armor = 10; // addition to armor of referenced hitpoint passThrough = 0.6; // multiplier of base passThrough defined in referenced hitpoint }; }; }; }; };
  25. Hello everyone! Many servers administrators already use / used the benefits of the Headless Client in your missions. So, they probably faced several errors such as: HC that does not connect, connects and get kicked, connects and stays with an hourglass, without working (for this I have not seen any solution until the present moment, and we think we have a solution). After several tests in 2 different environments (a Windows 10 professional server - a test server - and our main server machine – windows server 2016) we discovered something that can help everyone with the problem of the hourglass HC. Administrators often use programs to manage their servers, such as SteamCMD, TADST, FLAX, and usually install an instance of Arma3Server (to use as the main server instance). Some also installs an ArmA 3 client to help with HC configuration. So far so good, but the catch is the moment that we keep the steam logged on the server (we usually leave online the steam that have the ArmA 3 client purchased). We saw that the HC worked flawless in our test server and the main server suffered with the hourglass HC. So, what we notice different on the 2 environments was (in addition to the versions of windows): * The test server always has a steam logged that does NOT have the ArmA3 client installed and, the main server, the steam logged in HAVE an ArmA3 client license. So we changed the main server environment to verify if this was the problem: * We started our main server with a Steam account that does NOT have the ArmA 3 Client, but only the Arma3 Server. Therefore, we conclude that the HC work properly when the steam account on TADST or FLAX is different that are running on server, when you start the HC instance (this prevents Steam ID conflicts and errors). We hope this information helps the ARMA 3 server administrator who use HC. Greetings from CCT – Comunidade de Combate Tático Brasil, a Brazilian Arma Community since 2009. Portuguese version: Olá a todos! Muitos já utilizam/utilizaram os benefícios do Headless Client para o servidor. Portanto, devem ter se deparado com diversos erros como: HC que não conecta, conecta e leva kick, conecta e fica com uma ampulheta (este até então, sem solução simples, pelo o que pesquisei até o momento). Depois de diversos testes em 2 ambientes diferentes (um servidor com Windows 10 profissional - este sendo um server de testes - e o servidor principal do nosso clã - windows server 2016) descobrimos algo que pode ajudar a todos com o problema da ampulheta no HC. Os administradores costumam utilizar programas para gerenciamento dos seus servers, sejam manuais ou automatizados (SteamCMD, TADST, FLAX) e costumam instalar uma instância do Arma3Server (para utilizar como a instância principal do servidor) na máquina. Como já vi em alguns post, alguns instalam o ArmA 3 client para utilizar o executável do arma3server no HC. Até aqui tudo certo, mas a pegadinha está no momento que mantemos a steam logada no servidor (costuma-se deixar a steam que possui a versão do ArmA 3 client comprada aberta no servidor). Verificamos que no servidor de testes o HC funcionava perfeitamente e no principal existia o problema. Então, analisamos o que havia de diferente nos 2 ambientes que utilizávamos (além das versões do windows): * O servidor de testes sempre está com uma steam logada que NÃO possui o ArmA3 client instalado e, no servidor principal, a steam logada POSSUI uma licença do ArmA3 client. Então mudamos o ambiente do servidor principal para verificar se o que foi constatado realmente fazia diferença: * colocamos na steam instalada no servidor principal uma conta que NÃO possui o ArmA 3 Client, mas apenas o Arma3 Server. E ao executar a missão que possui o HC, o HC funcionou perfeitamente. DESSA FORMA, CONCLUÍMOS QUE PARA O HC FUNCIONAR CORRETAMENTE, A STEAM LOGADA NA MÁQUINA DO SERVIDOR DEVE SER DIFERENTE DA CONFIGURADA NO TADST, NO FLAX OU MESMO NA STEAMCMD (MESMO QUE NAQUELA CONTA NÃO POSSUIA UMA LICENÇA DO ARMA 3), POIS ASSIM A STEAM E O BATTLEYE NÃO ENFRETARÃO CONFLITOS DE ID ENTRE O EXECUTÁVEL DO ARMA 3 SERVER E O EXECUTÁVEL DO HC. Esperamos que isso ajude os administradores de servidores de ARMA 3 e que usam o HC. Saudações da CCT a todos.
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