Jump to content

Search the Community

Showing results for tags 'ARMA3'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 362 results

  1. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
  2. All Arma3 WW2 Mods Compilation List Last update: July 2nd, 2020 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, & Tanks Compatibility Mods Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer/Multiplayer Campaign Mission Mods Retexture packs, & Texture packs Scripts Sound, Radio, & Voice Mods Terrains (Maps) Credits I hope that from my list here that the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  3. Hi, I would like to make the tank mentioned above more durable against rounds fired from the other tanks, for example the T100. Is there any way to do it? Are there any scripts reducing the damage of shells fired from T100 or other tanks? Does anybody know some scripts increasing MBT 52 health/armour?
  4. Hi Everyone, Been playing around with the CfgORBAT, modules and structures for the past few weeks as I love the concept. I've introduced it to a multiplayer server as a way of keeping tabs on the whereabouts of other squads and knowing where they fall in the mission's hierarchy. I know linking the module to a playable unit allows the ORBAT marker to follow them, however, in a multiplayer environment the module initialises before the players join and just sit there being static. I've tried tieing the modules to a trigger, that initialises when the player characters are "alive", or on a radio option so they're defiantly in the server when the module initialises, but no dice. The current only functional workaround I have is having AI with their "MOVE" disabled spawning in place when the mission begins, and when players join, they take the AI slots. That gives the module something to adhere to at least. If anyone has any suggestions or knows how to have the modules bind to players when they join, it'd be appreciated. Cheers, Val.
  5. Update 14-04-2020: today we have released the 1.98 update for Arma 3, which brings the Old Man scenario to the vanilla platform (loaded by default). We will soon be emptying the Steam Workshop item and leaving it as deprecated just for historical context. You are recommended to unsubscribe from the item already, or at least to not load it into the game. We also recommend starting a fresh play session, instead of continuing from any old save. There have been many improvements and fixes, often thanks to your feedback. Kudos to all of you for sharing your thoughts with us. We will of course still be reading this thread for potential improvements in the future 👴 Original post: Hi community! As you may have seen from our announcement, we have today published the Bohemia Incubator beta version of Arma 3 Apex: Old Man to Steam Workshop. We've taken a bit of a different approach due to the nature of this experimental singleplayer open-world scenario. Anyone on Arma 3's main branch can subscribe to the item for free, however you will need to own Arma 3 Apex, since the scenario takes places on Tanoa. During the coming weeks we will be eagerly reading your feedback and evaluating whether we can add Old Man to the vanilla platform in 2020. The data is distributed under the APL-SA license, so that community developers can explore and possibly extend it for their own creations. This also means we will not be using encrypted EBO files now or later. Note that some of the extra platform additions, such as the static M2 .50 MG, will quite likely be added in Arma 3 update 1.98 regardless. Check out the full announcement for all the details! How to play the scenario? Subscribe to the Workshop item. Wait for your Steam client to download and install the data. Start the Arma 3 official Launcher (using main branch). Visit the MODS tab. Load Arma 3 Apex: Old Man (Beta). Press PLAY to launch the game. In the game's main menu, go to SINGLEPLAYER > SCENARIOS. Select Old Man and press PLAY. Known issues? This beta version is still a work-in-progress, so please consider whether you want to jump in now or rather wait for a later version. When we inevitably update the scenario with fixes, older (mid-scenario) saves may no longer load. Unfortunately there is no way around this. Consider making a local back-up copy of the 'mod' files in order to finish a play-through (more details here) ⚠️ While we've set up the data for eventual later integration into the platform, note that some details may have to change. We don't recommend to base your own content or mods on specific class names or file paths yet for example. Most of Old Man is not yet localized, although we do have translations in progress. Various English texts may still see iterations. Where to share feedback? Here! Please use the spoiler widget when discussing plot points. You can post concrete issues with reproduction methods to Feedback Tracker. And the Workshop item itself also has several pinned discussions for various types of feedback. Thanks a lot for your input. Have fun!
  6. Vertexmacht will use this thread to provide information about the future updates to the Creator DLC RC Branch of Global Mobilization - Cold War Germany. Discussions about recent updates to the Creator DLC RC Branch should happen in the relevant discussion thread:
  7. The purpose of this thread is to discuss upcoming updates of Global Mobilization - Cold War Germany incoming to the Creator DLC RC Branch. Please stay subjective when posting in this thread as Vertexmacht will use this thread to look for feedback about their RC-Branch updates. Please keep in mind that actual reports of issues should still happen via our Feedback Tracker. Thank you.
  8. Please use this thread to share your notes on the new Livonia terrain in Arma 3 Contact (accessible to those who own it). For concrete bug reports, the preferred reporting method is Feedback Tracker. Remember to include coordinates, screenshots, Splendid Camera exported settings, or simple reproduction scenarios where possible. General expansion feedback is discussed in this thread.
  9. So like when I enter a trigger I want that the AI that is sitting in a artillery raise the barrel by some degrees and then shoot. If anyone knows another way make a AI shoot with a artillery on a target from like 200m please tell me. Why do I need this? I am trying to make a mission with a BM-21 artillery and I want it to shoot at a target inside of the minimum shooting range like 100m away or something like that. I can use doArtilleryFire but it will only work if the target is above the minimum shooting range
  10. Everything works with unitCapture but not with weapons. When I copy the weapon fire data the output is always [] but movement works just fine. What did I do wrong? My scripts: _Player1move = ; Player1dothings = [player1, _Player1move] spawn BIS_fnc_UnitPlay; [player1] spawn BIS_fnc_UnitPlayFiring; Trigger script: [player1, 600, 60, true, 10] spawn BIS_fnc_UnitCapture; Thanks for any help
  11. Hi, Originally I made this custom memory allocator as a fun project because I dreaded of slow A3 performance. Features 64-bit only custom memory allocator for Arma 3 Based on Intel Threading Building Blocks (TBB) 2018 Update 4 Large Page support Optimized for both AMD and Intel CPU with AVX/AVX2 Drop-in replacement for BI-provided TBB4 malloc How to install You can read the installation guide in the ZIP package. Notes Not BattlEye compatible. I only tested INTEL64 AVX2 binary on my own PC (i7-8750h with RTX 2070). I cant afford to test all binaries. As an unwanted side effect, some trainers/cheats will not working or crash if you use this custom memory allocator 😁 Performance could be better or worst. I am not responsible if something happens to your games or PC. I am not taking any profits or benefits from this. Virus-free: VirusTotal result (scanned with 60+ engines) . Only one false positive with one of the binaries, I already contacted the AV gave me false positive result. (fixed) Source code will be uploaded once I clean up the code (I built this long time ago and just recently dusting it up). If you have any question or report about this please contact me via this thread/forum or "spektykles" on official Arma 3 Discord server. I am all ears 😀 Download ZippyShare
  12. DnA

    SITREPs

    In this thread we'll post updates in the form of quick SITREPs about ongoing work during on Arma 3. These will include things like high-profile fixes, content additions, focus areas, announcements, and general development chatter. Keep an eye on the Dev Hub for all the details. ---------- Post added at 16:09 ---------- Previous post was at 16:06 ---------- Full SITREP
  13. DeluxTitan M.D.F

    [A3][UK/EU] The MDF

    The MDF UK Timezone https://mdfpmc.weebly.com/about.html Hey guys, I am from a serious to semi-serious UK based PMC unit. but we have members all over the globe. If you are new to the game or an experienced pro we would love to take you in.If you would like anymore info send me a mesage and I can add you to our discord. Till then LCpl. Aaron Grey
  14. Hello, My name is Francisco, I have a problem with ARMA III, I have been playing it for a while and now it doesn't come when I click on "PLAY". Show error "0xC0000005 - ACCESS_VIOLATION" and i don't know what it mean. I wish I could get help to solve this problem. Why does this error appear when I click in "PLAY"?
  15. Hi, How can i use 'removeAllWeapons player' in remoteexec? or 'deletevehicle vehicle player' with remoteexec? i know the basics about remoteexec and can create some hints,playsound,... with it but i dont know how to do it with those 2? thx for your help!
  16. Homesick

    Community Radars

    Introducing the Community Radar: your main source of intel for Arma 3 community activity. Take a look inside to check out issue #01! Community Radar (COMRAD) #01
  17. Iv had this problem for months when using the ORBAT. I keep getting the same error when i try to run the game with the exported faction in the add on section, its extremely frustrating as these factions take nearly 3 days to create, iv had to delete them then remake them multiple times. Could someone please help me as i want to make a RMC faction, RAF, RAF regiment RN and so on. Asked this question on the ALIVE forum months ago and no one has replied , posted it on reddit and no one replied either, I even uninstalled and reinstalled ARMA twice hopefully someone here could help me out or redo it for me. (sorry for the crap quality) sorry for sounding so petty. Let me know if i should send you the folder or config etc https://ibb.co/0BG6Lcc https://ibb.co/rpSWxFn
  18. DnA

    SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  19. Homesick

    Community Profiles

    Arma 3 hails people of every flavor from all over the world. To get to know them a little better, we're hosting a series of mini-interviews with some of our amazing community members. These aim to give you a personal insight into their backgrounds, why they got into Arma, and how they typically experience the game. Community Profile #01: "thebuckfastwine" - Full Interview
  20. Hi, i wanted to ask wich Mods are used on the right guy. I asked the maker of the picture but didnt get any answer... Maybe someone can help me, cuz i love the backpack and would like to use it! Thanks already for the help.
  21. In this thread we'll post announcements about Release Candidates (RC) of future main branch updates. That includes the opening of the RC-Branch ahead of an update, possible change logs between RC updates and details on (multiplayer) stress tests. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss this branch here.
  22. If you have any feedback on the various assets (props, structures, signs, and later vehicles, weapons, gear, etc.) in Arma 3 Contact, please share it with us here. When discussing alien assets, please use spoiler markings. For concrete bug reports, the best go-to is the Feedback Tracker. General expansion feedback is discussed in this thread. How to access the assets? Main Menu: Shift + P In the DLC Content Browser, select Contact Platform or Contact (when running this mode), and explore its contents. Some assets have a TRY button that will open the asset in … Main Menu: TUTORIALS > VIRTUAL ARSENAL (For vehicles, switch to the Garage mode at the top of the screen.) Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use the Filter by mods option and select Arma 3 Contact (Platform) or Arma 3 Contact (when running this mode). What assets are available?
  23. Greetings Earthlings! After a long period of radio silence, we’ve finally revealed the next big addition to the game: Arma 3 Contact expansion. Check out its website for an overview of this very diverse package. We hope there’s something for everyone, not just the heavier sci fi aspect, but also more conventional sandbox goodies. This thread is the best place to let us know about your general feedback, comments, suggestions, and all that doesn’t fit one of the more specific threads. Concrete bug reports are still welcomed to Feedback Tracker. We know our activity there has been lower, but we do check for bugs, and try to fix those we can. The Contact devs will also be actively checking all channels. Thank you all for the help! Livonia feedback Asset feedback Playable Content feedback Translation feedback Some additional trivia 💡 Check out the F.A.Q. for some specific topics! The alien content is in an optionally loaded part of the expansion (via Launcher with PLAY CONTACT - or folder contact). They will not be in the vanilla sandbox, so that stays fairly conventional. The terrain, weapons, vehicles, etc. will be in default Arma 3 data with Content Licensing applied (folder enoch).
  24. Sosse_HD

    Arma 4 a look to the future

    Hallo dear People, i have a question. The new Engine was tested on DayZ and it was succesfull! and pretty good. Will the Arma team make Arma4 with the new Engine so its better lag free and even more fun? because it would be very cool if they make an Arma4 because Arma3 was realesed 2013 and 7 years later not Arma 4 maybe its even capable with steam VR?
  25. I am running Altis Life v5.0.0 (https://github.com/AsYetUntitled/Framework) I have a problem with backpacks not showing the correct max capacity in game (Its well above it) - Here is the bp statement in my fn_survival.sqf : /* Adjustment of carrying capacity based on backpack changes */ if (backpack player isEqualTo "") then { life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight"); _bp = backpack player; } else { if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then { _bp = backpack player; life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4); }; }; and further down - { private["_bp","_load","_cfg"]; while{true} do { waitUntil {backpack player != ""}; _bp = backpack player; _cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload"); _load = round(_cfg / 8); life_maxWeight = life_maxWeight + _load; if(playerSide == west) then {(unitBackpack player) setObjectTextureGlobal [1,""];}; // <---- Sac invisible chez les flics if(playerSide == independent) then {(unitBackpack player) setObjectTextureGlobal [1,""];}; // <----- Sac Invisible chez les Medics waitUntil {backpack player != _bp}; if(backpack player == "") then { life_maxWeight = life_maxWeight; }; }; }; Thank you
×