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Found 375 results

  1. I'm having an bit of trouble with with scripting a config for team loadouts. I'm not sure what I'm doing wrong with my code but Bluefor is able to access the respawn loadouts where as Opfor is not. I'm rather new to the forums and I don't know what tags I should apply to this post, any help will be greatly appreciated. 🙂 this is my config. Description.ext: //START OF WEST RESPAWN LOADOUTS! respawnTemplatesWest[] = {"MenuPosition", "MenuInventory"}; // Player loadouts class CfgRoles { class Assault { displayName = "Assault"; icon = "a3\missions_f_exp\data\img\classes\assault_ca.paa"; }; class Defense { displayName = "Defense"; icon = "a3\missions_f_exp\data\img\classes\assault_ca.paa"; }; class Support { displayName = "Support"; icon = "a3\missions_f_exp\data\img\classes\assault_ca.paa"; }; }; class CfgRespawnInventory { //******************* // US EQUIPMENT //******************* class Alpha1 { displayName = "Pilot"; // Name visible in the menu icon = "a3\missions_f_exp\data\img\classes\assault_ca.paa"; // Icon displayed next to the name role = "Support"; // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "vn_xm177_short", }; magazines[] = { "vn_m16_20_t_mag", "vn_m16_20_t_mag", "vn_m16_20_t_mag", "vn_m16_20_t_mag", "vn_m16_20_t_mag", "vn_m16_20_t_mag", "vn_m16_20_t_mag", }; items[] = { "vn_m34_grenade_mag", "vn_m34_grenade_mag", "vn_m34_grenade_mag", "vn_m18_white_mag", "vn_m18_white_mag" }; linkedItems[] = { "vn_b_vest_aircrew_05", "vn_b_helmet_aph6_02_01", "vn_o_acc_km32_01", "vn_b_item_watch", "vn_b_item_compass", "vn_b_item_map", "vn_b_item_radio_urv10" }; uniformClass = "vn_b_uniform_k2b_01_02"; backpack = "B_Parachute"; }; //START OF EAST RESPAWN LOADOUTS! //******************* // VC EQUIPMENT //******************* class Gamma1 { displayName = "Pilot"; // Name visible in the menu icon = "a3\missions_f_exp\data\img\classes\assault_ca.paa"; // Icon displayed next to the name role = "Support"; // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "vn_izh54_shorty" }; magazines[] = { "vn_izh54_so_mag", "vn_izh54_so_mag", "vn_izh54_so_mag", "vn_izh54_so_mag", "vn_izh54_so_mag", "vn_izh54_so_mag", "vn_izh54_so_mag", "vn_izh54_so_mag", "vn_izh54_so_mag", }; items[] = { "vn_t67_grenade_mag", "vn_t67_grenade_mag", "vn_t67_grenade_mag", "vn_rdg2_mag", "vn_rdg2_mag", "vn_o_item_firstaidkit" }; linkedItems[] = { "vn_o_vest_vc_04", "vn_o_helmet_zsh3_02", "vn_o_acc_km32_01", "vn_b_item_watch", "vn_b_item_compass", "vn_o_item_map", "vn_o_item_radio_m252" }; uniformClass = "vn_o_uniform_nva_air_01"; backpack = "B_Parachute"; }; }; and init.sqf: //West Loadouts [west, "Alpha1"] call BIS_fnc_addRespawnInventory; [west, "Alpha2"] call BIS_fnc_addRespawnInventory; [west, "Alpha3"] call BIS_fnc_addRespawnInventory; [west, "Alpha4"] call BIS_fnc_addRespawnInventory; [west, "Alpha5"] call BIS_fnc_addRespawnInventory; [west, "Alpha6"] call BIS_fnc_addRespawnInventory; [west, "Alpha7"] call BIS_fnc_addRespawnInventory; [west, "Alpha8"] call BIS_fnc_addRespawnInventory; [west, "Alpha9"] call BIS_fnc_addRespawnInventory; [west, "Bravo1"] call BIS_fnc_addRespawnInventory; //East Loadouts [east, "Gamma1"] call BIS_fnc_addRespawnInventory; [east, "Gamma2"] call BIS_fnc_addRespawnInventory; [east, "Gamma3"] call BIS_fnc_addRespawnInventory; [east, "Gamma4"] call BIS_fnc_addRespawnInventory; [east, "Gamma5"] call BIS_fnc_addRespawnInventory; [east, "Gamma6"] call BIS_fnc_addRespawnInventory; [east, "Gamma7"] call BIS_fnc_addRespawnInventory; [east, "Gamma8"] call BIS_fnc_addRespawnInventory; [east, "Gamma9"] call BIS_fnc_addRespawnInventory; [east, "Zeta1"] call BIS_fnc_addRespawnInventory;
  2. Eskabahh

    [SP/CO4] Witch Hunt

    A terrible curse has fallen on the small island. Those that survived have been evacuated. You've been sent to find the source, and if possible, end the horror. The last plane off the island just left, you're the last hope anyone has. Steam Page A short single-player/COOP mission designed to be an atmospheric survival horror experience. Combat isn't an option this time, although your gun is the only thing protecting you from sudden death. Explore the island, solve its mysteries, and banish the demons before it's too late. No mod or DLC requirements. Thank you so much for playing. As I'm new to mission making, I ask that you leave any bugs, feedback, or suggestions that come across your mind. Many of the content in this mission comes from feedback on Steam or from playtesting friends. I hope this mission will provide a unique and different experience than is expected from an Arma 3 scenario. Thanks again for your time. Trailer: Official Trailer https://youtu.be/VEq4yn7jprA Corporal Gray's full playthrough: Full Playthrough https://youtu.be/MxRvWkoQQT4
  3. *PLEASE NOTE* (THIS IS ONLY SPECULATION) I just came across a very interesting video on YouTube and i thought id debate this with the arma community https://youtu.be/8kp5OkPWopk do you guys think this guy is correct about the speculation whether Arma Reforger is a Remastered version of the game that started this amazing MILSIM game franchise ? lets debate and share our opinions and findings im interested in hearing what you guys think😁
  4. Heroic slovniacs An Arma 3 CO-OP scenario. Heroic slovniacs trailer: What's this? Takistanian milita has taken a Takistanian army airport, the Takistanian army has requested the help of the Russian army to retrieve that airport. Three soldiers and a Su-25 were sent in order to assist (or more likely do all the job by themselves) retrieving that airport, but are met with a strong resistance due to the fact that the Takistanian milita acquired a huge amount of equipment from the same airport. The mission theme is Close air support (Su-25) that is guided by the help of the three soldiers on the ground, so 4 players. Download from Steam Workshop: Normal version or ACE version. Player slots: Squad leader. Marksman\Enginner. AT soldier. Pilot. I also have an ACE version, which replaces the Marksman with a medic. Pros: I have spent 350 hours on this mission, I hope it will be great enough! Cinematics! (they suck because Arma 3 cinematics suck). Voice acting! (for the commander, it will give you PTSD). Random events (that will kill you, such as a minefield). Long mission (depends if you keep bullshiting or not). Unlock ground vehicles as you progress, making you stronger. Thanks to LAMBS mod, the AI can actually outsmart you by miles, so be careful. Multiple respawn points to save traveling times. Music player (that randomly plays music every 10 mins). The commander welcomes players who connect, and whines when a player disconnects (who the ♥♥♥♥ cares remove this point idiot). There is no acting in this mission, you play however you want and unlock vehicles (ground vehicles) as you play through the mission, as long as your play-style is not about you being a complete idiot, you will pass. At least you can feel that the world is a bit more "alive" than other missions. Cons: The Intro is quite long (7 mins) but that's because I wanted to lay out information in a better way (btw the intro is not boring). Since I wanted the performance to be good (and this mission is so large that I pushed Arma 3 to its boundaries) I had to make it so that the hosting computer (whether it's a player or a dedicated server) take the weight of the scripts and units, so only the host will suffer from a poor performance (if his PC is older than 2018) while the rest of the players will have no problems in performance :), so not a huge con really. Last part of the mission might be heavy on the hosting PC, but you can always quit, since that part makes %10 of the mission anyway. 13 mods (19 if ACE) (most are light weight) so that you can experience the full experience without AI being dumb etc etc. Other stuff: I have became a no life making these missions, and thank to all the people who helped me (even slightly) who are mentioned in the end of the mission, I hope you will give this mission a try, since it doesn't require a huge number of players (3 players are acceptable, 2 players will cause the guy on the ground to eat huge metric tons of organic ♥♥♥♥). Also, I hope Digger won't traumatize you for life. Download from Steam Workshop: Normal version or ACE version. Report any glitch in the comments (below) or I will call out targets for the pilot to annihilate.
  5. Vincent Richard

    Project France WW2

    France WW2 is a project that aims to integrate into Arma 3 French vehicles dating from the Second World War (during the Battle of France in 1940). We have almost all the 3D models made of the land vehicles from that time with the uniforms as well. We just need the integration to be done, that's why we are looking for people who know how to develop / integrate vehicles on Arma 3. In a second time, we are looking for 3D artists and historical advisors to bring their knowledge. If you are interested or you want more information, contact me in PM. France WW2 est un projet qui a pour but d'intégrer dans Arma 3 des véhicules français datant de la Seconde Guerre Mondiale (durant la Bataille de France en 1940). Nous avons quasiment tous les modèles 3D fait des véhicules terrestres datant de l'époque avec les uniformes en plus. Il nous manque juste l'intégration à faire, c'est pour cela que nous recherchons des personnes s'y connaissant en Developpement / Intégration de véhicules sur Arma 3. Dans un second temps, nous recherchons des artistes 3D et des Conseillers historique pour apporter leurs connaissances. Si vous êtes intéressé ou que vous désirez plus d'informations, contactez moi en MP.
  6. Rengate

    ArmA Unit Suspension

    So recently my ArmA Unit got suspended for having the discord link in the description of the Unit. No where did it say we couldn't do that but no big deal, easy fix right? Well after removing the link I tried submitting the appeal via the automated system thats on the units page. However the form never submits, it keeps loading and loading until it eventually it just stops trying and makes you press submit again. I tried contacting Bohemia support with no such luck as of yet, so now Im reaching out to the community to see if anyone else has had this issue and or if anyone knows a fix for it.
  7. For some reason the amount of talk, theories and comments about future versions of Arma and the Enfusion engine has skyrocketed lately. Everyone is speculating and getting crazy about a potential announcement in the coming days regarding Arma 4. But what no one is talking about are the benefits of Enfusion taking longer to be released outside of the obvious "increased polish". Hopefully this post will show the anxious players out there that getting your Arma later than expected could be a good thing. I will be listing those benefits here and then keep updating the list with other users' contributions on the subject: 1) DirectX 12 Ultimate: With its Improved support for Raytracing 1.1 and Variable Rate Shading Technology means that when Arma 4 releases the engine will be able to make use of these amazing improvements. https://devblogs.microsoft.com/directx/announcing-directx-12-ultimate/ 2) Vulkan 1.2's Parallel Tasking Technology: Vulkan is a new-generation graphics and compute open standard API that provides high-efficiency, cross-platform access to modern GPUs that is currently used by most consoles other than the XBOX series. Vulkan 1.3 will provide additional improvements to its already impressive Parallel Tasking Technology which will bring lower CPU usage while also allowing developers to better distribute work among multiple CPU cores. https://en.wikipedia.org/wiki/Vulkan_(API) 3) Windows 11: With Windows 11 announcement just around the corner (June 24th 2021) it has been leaked that the OS will feature many optimizations for gaming in preparations to its revamped Xbox experience that is now integrated into Windows 11, offering quick access to Xbox Game Pass games, the social parts of Xbox network, and the Xbox store. https://www.theverge.com/2021/6/15/22535123/microsoft-windows-11-leak-screenshots-start-menu 4) Microsoft's DirectStorage: PC game load times are about to get a whole lot faster thanks to Microsoft's DirectStorage tech, The tech behind the super fast load times on the Xbox Series X is coming to PCs in the form of DirectStorage, Microsoft have announced. The DirectX API aims to dramatically reduce loading times and enable developers to create bigger, more detailed worlds than ever before thanks to its "best in class IO tech" (that's input / output, in case you're unfamiliar with the term) - if you've got the right kind of SSD, that is. https://www.rockpapershotgun.com/pc-game-load-times-are-about-to-get-a-whole-lot-faster-thanks-to-microsofts-directstorage-tech 5) Nvidia RTX IO: "When used with Microsoft’s new DirectStorage for Windows API, RTX IO offloads dozens of CPU cores’ worth of work to your GeForce RTX GPU, improving frame rates, enabling near-instantaneous game loading, and opening the door to a new era of large, incredibly detailed open world games," according to Nvidia. https://www.rockpapershotgun.com/pc-game-load-times-are-about-to-get-a-whole-lot-faster-thanks-to-microsofts-directstorage-tech 6) NVIDIA DLSS: (Deep Learning Super Sampling) is groundbreaking AI rendering technology that increases graphics performance using dedicated Tensor Core AI processors on GeForce RTX™ GPUs. https://www.nvidia.com/en-us/geforce/technologies/dlss/ 7) AMD's FidelityFX Super Resolution: The technology boosts frame rates and resolution of gameplay without requiring people to upgrade their hardware. FSR is an image upscaling technology. Depending on the game, it can provide more than three times the performance of native resolution that's set to Performance. https://www.windowscentral.com/amd-unveils-fidelityfx-super-resolution-its-answer-nvidias-dlss 8.) True competition is around the corner: For the longest time the Arma franchise has benefited from being "the only kid on the block" regarding some of its more unique features: Huge Maps, Combined Arms, Advanced Ai, Accurate and "closer to reality" simulation of some of its systems and above all, the user's freedom to modify and create new experiences via modding, scripting, mission making via EDEN Editor etc. That "Only Child" situation that benefited Bohemia Interactive's creations for so long could soon no longer be the case thou, as many games and/or game companies that spawned from Arma's mods such as POG and the Battle Royale Genre, the Survival Genre etc have "opened their eyes" to the "revenue potential" that exists and now other big industry names and companies have developed a thirst for Arma like "business models and features". Icarus Survival being the latest example of this previous claim: https://www.rockpapershotgun.com/icarus-survival-game-preview Of course it has taken years for the competition to get even close to what the RV and "Soon TM" the Enfusion engine will offer. Yet we are perhaps one generation away from getting the UNREAL ENGINE just as good and easy to use as the EDEN EDITOR, and other companies' game engines being able to deliver the same features with the same realism and detail as Arma does currently. Enfusion will surely be the tool, main weapon but also the testing grounds that will be facing that next gen competition and its ability stay relevant will dictate the future of BI in years to come so it better be good and it better be polished on release.
  8. Hello everyone! This is my first post haha! I would like to know if it is possible to remove .pbo that I don't use in mods. For exemple, I'm not using the vehicles in RHS. I just want to keep the weapons for the mod Tier One weapons that's using them. Unfortunately, the mod didn't work anymore. Maybe I remove too much XD? Idk if I am very clear, tell me if you need more details. Sorry for my English too xD Thank you for your time!
  9. I have loaded CUP Terrains, CUP Vehicles and CUP Units on my Arma 3 server. But whenever I want to load the mods crash the server. The RAM consumption then breaks down from 2.5GB to 0.6 GB and the server is no longer to be found in the server browser. I once unloaded all my other mods and just loaded the CUP mods and it happens the same thing. But with my other mods, the server works. Only the CUP mods don't work. I did everything right. I put the mod folders in the /arma3 directory on the server and placed the keys from the keys folder of the mods in the keys folder on the server. But it doesn't work. why? Can someone help me? Because we need CUP on the server. I also want to load RHSUSAF on the server but I'm afraid that the same thing happened with CUP. Can who help me? If who needs the log files so he will tell me. I rented my server from Nitrado. Thx.
  10. My mic isn't getting detected by Arma3. It's set to be the only sound device in Windows 10. It's set and working in Steam voice chat The sound comes in through the headset. Pushing the push to talk button displays the channel to which I would be speaking if they could hear. Any help you could offer would be appreciated. Rizen5 3600 + Sapphire Pulse 5600xt + 16 GB Ram - $550+ Arma3 and DLC - $150+ Corsair Void RGB Wireless Headset - $80 Still not being able to play Arma3 because it can't detect my mic - Priceless.
  11. Hey, I recently watched the Seal Team series. At the end of Season 2, Episode 21, they were evacuated by helicopter. But not normal. they were hanging on a rope. Have a look at it from minute 2:05: https://youtu.be/Sq6iQxhXtkQ is something like that in Arma too? In vanilla or with mods? Because that would be epic!
  12. Here I found russian patent is using Arma 3 for simulating intrusion on secured objects: https://yandex.ru/patents/doc/RU2724909C1_20200626 Also there is a article in those company's journal on page 6(11): https://www.sibghk.ru/attachments/article/9419/2021_01_653.pdf that says this technology gonna save 2 billions rubles (22 millions euro) for company. Here is some information about that company: https://en.wikipedia.org/wiki/Mining_and_Chemical_Combine https://www.sibghk.ru/
  13. Hello! Usually I'm not finding help on forums, but this time I just don't know what to do. I'm playing Arma on mods like Immersed weather snow effects , and another with snow , but i have problem because always when I'm saving , leaving game and try to play again on the save ,the menu of mod doesn't show , so i can't change weather options and turn on snow. I really need help because I'm playing with friends on zeus and the snow effects really add a lot of fun to the game . Sorry for bad english but I'm from Poland 😁
  14. So after many years away from Arma I have decided to take up modding again, and as a refresher project I have decided to make a US Embassy Building and the surrounding compound. This isn't based on any specific embassy and has to be kept within a scale of what will run well in arma - so is quite small by real world standards (though i guess kinda big by arma standards) but i'm hoping it would fit against many backdrops and offer somne opportunity for interesting scenarios Currently the main building is in game and some basic features have been implemented, but there is still much detail, features and fixes to complete - here are some screenshots and video though 🙂 Current model in game and some features: Still work to be done 😄
  15. Hi! I found a program called "Flashpoint Campaign Wizard 1.0.1 by Miker Andrew" This was made as a tool to easily make a full ofp campaign. So I quickly tied two of my random Arma missions to see if it worked... It actually did so I just started making proper missions (with story, descripitons and music and such) so I could make some kind of campaign to my friends or to upload it somewhere idk. I already made like 8 missions, wanted to test it but for some reason it doesn't work. Maybe cause this program was made for ofp, and not arma? I mean those are the same games, only different versions... So anyway, is there any way a simple mission maker like me could easily put a campaign together? I mean I don't need them fancy cutscenes and stuff, just like 15 mission after one another you know... BTW I hope this is the right place to post this... lol
  16. Hi, I'm trying to find way how to assign teams/colors for squad in editor. I only found - [this assignTeam "COLOR"] ,but it doesn't work for multiplayer. Anyone knows some command?
  17. Hello! So a bit of backstory, so you know the scroll wheel arsenal that has a restricted option where only "x" amount of items can be in the crate, cargo, etc. until it is used up, similar to how Antistasi has it in their mod? My question is that is there a way I could apply the restricted arsenal concept to an ACE Interaction arsenal or is that impossible? Thanks!
  18. Group: United Task Force (UNITAF) Branch: Flexible Schedule / Attendance - MILSIM just without the Yes Sir no Sir. Availability: Join on operations as often or as little as you like, including reserve roles if you want to join but aren't sure you'll make it. Language: English Time Zone: Central Europe (but we have plenty of people from the Americas and Pacific and wouldn't say no to more) Our Arma-integrated Website: United task force Discord: discord Operation Times: CEST/GMT/UTC - Flexible schedule (attend by choice from 1 to 20 ops a month) using our dynamic ORBAT deployment application. Operation Type: COOP (from 5-man Special Operations missions to 40-men+ beach assault we have it all) Mods: ACE / TFAR / RHS (Full list: mods) Roles available for:- Marksmen- Snipers- Leadership- Fixed Wing pilot- Rotary pilot and gunner- Tank crew- Autorifleman- Anti-tank/anti-air- Everything, seriously, any role is a potential option. Other Information: United Task Force is a one-of-a-kind session based cooperative MILSIM experience for the Arma series. A unique blend of realism, solid teamwork, just without the yes-sir-no-sir. Our Website: United task force FAQs and more information about UNITAF on the website. - 24/7 Public Server - Just search for UNITAF in the public server list. - Private session based MILSIM operations. - Numerous training sessions so you can become an expert in whatever roles you choose. - Our one-of-a-kind game integrated MILSIM website application. - Full of cool and friendly people from across the world. - Powerful and well maintained servers to reduce frame-drops and keep the game as immersive as possible. Email adress: hq@unitedtaskforce.net Website features: /- Order of Battle: Deploying on our missions looks something like this which makes it super easy to keep track of what team you're in and what your radio frequency is etc ORBAT Snapshot /- Operations Order [OPORD] are written in full for all official operations. To add immersion and let you know exactly what you should be doing on operation. OPORD Snapshot
  19. So I want to create a scifi mission where the players are on an alien planet. Is there a way, other than MCC Atmosphere and the vanilla Post Processing modules, to set a permanent color filter for all players in a mission? I'm thinking something weird like green or purple for an alien atmosphere.
  20. Arma Project – is a player community that was created for hosting team-based tactical games that imitate real-life armed conflicts through the use of modern technical means. The project aims to achieve interesting, tactically coordinated plays of already created missions. One life per mission, first-person only, no bots, realistic camouflage, armament and vehicles. Main event – Arma Project Games (APG) runs on Fridays and Saturdays from 21:00 Moscow time (GMT+3). Games run on their own assembly of mods for ArmA 2 Operation Arrowhead, based on Advanced Combat Environment 2 (Complicates ballistics, adds many weapons, equipment, artillery, etc.), many additional islands (Napf, Winter Cherno and Vostok, Caribou, Emita, Fallujah, Fata , Isla Duala, Franken, Zernovo, Isola Di Capraia, Lingor, Celle, Panthera, Queshkibrul, Sahrani, Thirsk, Spritzisland, etc.), many additional mods (RHS, weapons, vehicles, uniforms, various features, etc.), and also a radio exchange mod. The game on the project is very different from vanilla ArmA 2, adding realism, simulator and complicated model of ballistics / weapons / equipment. Arma Project Games (APG) There are 2-3 missions for 100-220 slots; confrontation between two sides (red and blue), which consist of 3-8 detachments with their own commanders and structures; the parties prepare in advance for the mission: they plan their actions, arrangement, tasks, etc. Each mission takes between 30 minutes and 2.5 hours. TeamSpeak: ts.armaproject.ru It was originally a Russian community, but recently we present the English version of the ArmaProject! Translated information about the project, game installation, short rules, Steam guide and community, forum interface and home page. Przewodnik dla początku gry na polskim (Polish guide) An non-Russian section of the forum has been created for communication. TeamSpeak has translators to answer questions and guide you through the game. We look forward to new players and your feedback!
  21. Hi all! I'm a huge fan of this game, so I showed it to some of my friends and they actually bought it. They asked me if I could make some kind of Battle Royale "mission" and I said: Sure! I was like hm.. okay im just gonna place some vehicles and stuff, do some basic triggers and the drop-off plane...WAIT! The crates! So I opened up Chris' OFP Editor (a cool tool which I use to make briefings, scripts, custom crates and stuff) and made like 40 different crate variations with various weapons in it. So I have these crate scripts in my mission folder, they work but I have one problem. I want to sort of "randomize" them. By that, I mean that when I put down a crate in editor it's either "crate1", or "crate2", or "crate3"...and so on until "crate40" Is it possible? Im using - [this] exec "crate1.sqs" - at the weapon crate's init. line to "define" my crate script or however u say it, it's not my native language lol. Anyway, thx for anyone in advance! Peace! 😄
  22. So I've tried using the setrandomlip command. It works perfectly well in Singleplayer, but not on a dedicated server. I've looked into the .lip stuff, but honestly it's way too much work for just adding a minor detail in a mission. Is there a way to get setrandomlip working in multiplayer? Currently what I've done is set up a trigger using the unit's variable name to start randomlip, then another one to end it set to activate several seconds later. UPDATE: unticked "server only" on trigger. It now works.
  23. My mate has had an ongoing issue for over a year with "The cloud file provider is not running." showing up on his screen whenever he tries to launch his game from the launcher, he has no mods and had the same issue with DayZ. He has OneDrive disabled which seems to be the problem for most by looking at the steam community and reddit although hes only disabled it recently after finding out it was an issue (and unneeded) 😂. We've seen some replies saying that its much easier just to reset your pc than to delete OneDrive entirely and obviously we'd rather not have to do this. Any help is good, just really want to get into the game! https://drive.google.com/file/d/16eD7HyXL0jXHzRBvsq3cRCuRmjqPBJ6s/view?usp=sharing
  24. Magner85

    Arma 3 Steam Game Ban

    Dear Bohemia Interactive I bough arma3 in steam nearly 2 years ago and went to the hospital for 1 month. I haven`t even played arma3. When I was discharged from the hospital I found that my steam account was stolen. It took me nearly 2 weeks to recover it. Then I found out that my account has Game Ban. I wrote to steam support. Steam support said to write to Bohemia Interactive directly. I did it. 2 years passed and nothing. The game costs really much for the country I live in. More than that, it`s impossible to donate to steam here. I don`t even know the reason of my ban. Please help me if you can. I have the screenshot of the account recovery but in Russian language. Here is my steam profile link: https://steamcommunity.com/profiles/76561198402495477/
  25. Miroslav Slavchev

    ARMA 3 Warlords

    I am asking the community if you know the name of the woman that speaks in warlords for the OPFOR Team. I really like how she talks and i want to know who she is. Thanks
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