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Found 314 results

  1. About Us 5th SFG MilSim is one of the most authentic, active, and honorable units to ever present themselves to the community. We understand what it truly mean to have fun and have a MilSim experience worth sharing. We have created lifelong friendships through our message of brotherhood, loyalty, and respect. We aim to continue that tradition in 2017. Requirements to join 1. Candidate must be 16 years old at the time of enlistment. 2. Candidate must be fluent in English. 3. Candidate must own a working microphone and have TeamSpeak. 4. Candidate must own ArmA 3 with APEX DLC 5. Candidate must be able to meet necessary training schedule. 6. Candidate must be able to download supported unit specific mods. 7. Candidate must be in good standing with the 5th Special Forces Group 8. If you have questions, please feel free to contact a recruiter. Open Positions 18X - Special Forces Candidate 18D - Medical Sergeant 18E - Communications Sergeant 153A - 160th SOAR Pilot 18C - Engineering Sergeant We need loyal members who want to help 5th SFG be the best! Special Warfare Schools U.S. Army Sniper School Special Operations Recon Course Basic Leadership Course Warrior Leadership Course Pathfinder School Special Operations Combat Medic Military Free Fall Land Navigation Survival, Evasion, Resistance, and Escape Training Air Assault School Airborne School What We Offer We understand there are lots of units out there to choose from. We differentiate ourselves by wanting QUALITY not QUANTITY. We expect you to want to be here and to be the best person you can be while wearing our patch. Dedicated Server Detailed Roster Awards Teamspeak Forum Experience Fun Weekly Operations Joint Operations Contact Us Website: http://www.SFMilSim.usTeamSpeak: ts3.SFMilSim.us Alternate Teamspeak Link: http://invite.teamspeak.com/ts3.sfmilsim.usJoin Today
  2. Website > Server Code | Execution System (Node.JS) Made By Optix Special Thanks to KilzoneKid for his release of the URL_Fetch DLL's V0.0.1 For those of you who do not understand or know what this is, in basic, it is a system of executing code on a server without physically being on it. How this works essentially it uses node.js to handle specific commands and does stuff with them. I personally use Glitch.Io to host my node.js server. it is a free service that allows you host your node.js project online and develop upon it live. This system contains one mod folder @Optix_WebExec which contains the necessary files that hold the Arma functions that use KK's URL_Fetch dll. This is required to make the connection to the Node.js server and pull the content that is due to be executed. BEFORE ANYONE STARTS THINKING THIS CAN BE USED MALICIOUSLY IT CANNOT ITS FULLY SERVER SIDED AND CAN ONLY BE USED IF PEOPLE HAVE THE SERVERS CORRECT LINK DEFINED IN A CONFIG! How to Use: your Node.js server link here / exec / sqf code here - This is what is used to add code to the file which Arma server checks every x amount of seconds, This can be defined in the config file found in Optix_WebExecConfig.pbo. Please note that in the case you pass any code containing irrelevant content to sqf or code containing any syntax errors currently will stop the server loop from executing correctly (Due to the errors), I have been working on a system to automatically handle and log this but had issues during the process and wanted to release asap so currently this version does not contain this feature, but stay tuned for updates in the future. your Node.js server link here / log - This is what is used to view the systems logs. The system logs events such as server connections, code added to be executed and exec list clearing. your Node.js server link here / v - This returns the current version of Arma code exec. Setup: 1) Host your node.js server using the code provided using your prefered method of hosting. 2) Install the Arma Addon onto your Server NOT Client. (This is a server sided add-on and is by no means needed on any clients) 3) Configure the config found in the Optix_WebExecConfig.pbo 4) Use the above commands to carry out the desired process. Video Showcase: Files: Download the Project here: GitHub Kind Regards, Conner 'Optix' Add me on Steam :)
  3. I'm after a modder that can make a standalone door object that I can place at the entrances of buildings that don't have doors. I'm currently working on a mission and a lot of the buildings in the map don't have doors, so I'd like just a door object that opens and closes like normal and possibly lockable? Should be a relatively easy mod, but I've got no idea when it comes to object addons and stuff like that. I only script. Cheers
  4. http://steamcommunity.com/sharedfiles/filedetails/?id=898614428 I cannot share much more as I am having troubling figuring out how to link my p3ds together (and I assume you don't want to see disjointed hull sections) but LODS are done on all of them just need the damn thing textured.
  5. Hi we run a realsim unit however we are having issues with our AI when we build a mission in the editor. We edited the AI decreased there aim and such to make it more suited towards our playstyle. However something keeps reverting the changes back to vanilla which makes the AI turn into absolute beast and the pop faces from 600meters out. We even tried it in a vanilla editor without any mods running but it still did the same thing. Basically we can't change the AI no matter what we do. Does somebody have any clue how to possibly fix this? We already tried removing ACE_AI but this to no avail. We are running out of ideas at the moment and are hoping people might have some insight into this issue. Our list of mods currently being used whilst making missions. All help would be appreciated. P.S sorry if this in the wrong forum subject moderators.
  6. MInky7

    Jets DLC Tournament

    I've been practicing my flight skills with the Jets DLC recently and realized that there's not much practical use for the Jets assets outside of milsim and the occasional scenario (that i can think of), so i thought it might be kind of fun to go head on with another pilot, however I don't have any active friends who own the Jets DLC. So here's my proposal, I host a server and hold some sort of tournament. I haven't ironed out how it would work yet which is partially why I made this post, as well as to see if anyone would be interested. Some things that need to be worked out are whether it would be 1v1 matches or Team Matches, how many rounds would be held per each competitor, how the jets would be chosen, etc. So i've set up a little poll to determine how the tournament would be structured and it can be found here. If you have anything to add, or want to help set it up please comment, if you want to compete simply join this steam group. If the poll ends up selecting teams the teams will be assembled at random, though they can have certain members upon special request if you want to go into it with your friends or something. There won't be any reward for winning as i'm broke af, however I do plan on recording the whole thing and uploading it onto my tiny YT channel so that could be considered a small amount of publicity for the winner. I'll update this post with dates, and poll results however a majority of the planning will take place in the steam group. Edit : There may be a reward depending on how many victors there are (there can be multiple victors if teams are chosen) and if there're enough games to go around.
  7. What is United Frontline Operations? United Frontline Operations is a group for those who value not only the realism but the fun and the thrill that ArmA 3 has to offer. UFO consists of like-minded individuals centered around playing Arma in a serious manner. As a whole, we enjoy tactical realism in our gameplay and try to make things as serious and “down to earth” as possible. That being said, we don’t take things to the point where the fun is diminished (ranks, for example, are one thing that we do not enjoy). --- Requirements * We ask that members remain active in UFO and to interact with others the UFO community to help form stronger relationships between all players. * All members must recognize when to be serious. * Members must be able to effectively listen, interpret, and execute orders given to them in-game. * There is no official age requirement, however, if you are not mature around other community members and during gameplay sessions, you may be asked to leave the group. * English and a functioning microphone is required to be a part of UFO. * A short, simple familiarization training is required for new members to help train them in proper communication and to assure that all members can effectively accomplish their tasks on the battlefield. * While we primarily composed of members in North America and operate on EST time zones, we are open to everyone, regardless of geographical location. --- Rules 1. Listen to and follow instructions given by superiors. 2. Be a team-player, both in and out of the game. 3. Don't beg for roles or responsibilities. 4. Play the game seriously, it's not an arcade shooter. 5. Be friendly to everyone in the UFO community. --- Schedule We play twice a week, on Wednesdays and Saturdays at 19:00 EST/EDT. Every scheduled play session will consist of operations which will advance the current monthly campaign. New campaigns are introduced at the beginning of every month to keep gameplay refreshing. --- --- Additional Info If you’re interested and joining, you can join the [United Frontline Operations Discord server](https://discord.gg/hNyVSUV). If you have any other questions, feel free to [message me through Steam](http://steamcommunity.com/id/FlyawayOrange/).
  8. Do you think it is possible to implement the effects from Project Reality and/or Squad? I'm not sure about if you can or not. I've been thinking about trying to make a new type of particle fx mod sort of thing like Blastcore but it's just thoughts. I just want to see if anybody has a opinion on this Idea. Or if you could help me with this project.. You can contact me through Email or Steam.. Or just reply!
  9. *ZOMBIES AND DEMONS REQURIED TO PLAY* *Description: The day of 14 January, 2020. You and your partner were participating in huge Sport-Shooting event. On your way back, something terrible has happened... *Features: -Custom Voice Acting -Unforgetable expierence -Custom Soundtracks -Many scripts implented -Custom Vehicle Lights script -Flashlight script -♥♥♥♥♥♥♥♥s of zombies coming your way! -More to find out In Game (IG) *Credits: -Paul - Official BETA testing -CrunchyNapkin - Official ALPHA testing -WildCatBridge85 - Voice Acting -J0nes - Voice Acting -Alex150201 - Support -Name11ess - Car textures -Soundtrack authors listed in Credits -BI for creating such a game -3den Team - greatly boosted the release date -All BI forums and Armaholic users - gave me a lot of informations -Zombies and Demons mod developers *Known bugs: The mission MAY interrupt with MCC. *Mission file: ~10mb The project was started on March, 2016. Requried mods: Zombies and Demons (CLICK) DOWNLOAD (CLICK)
  10. 82nd Airborne 508th-PIR 82nd Airborne Division 2nd Battalion, 508th Parachute Infantry Regiment "FURY FROM THE SKY" Website: http://www.82ndmilsim.com/ Teamspeak: ts.82ndmilsim.com The 82nd Airborne Division is seeking intelligent, mature, and professional individuals 18+ (16+ with waiver) to bolster its ranks and uphold the high esprit de corps of the division. Our goal is to provide a realistic operations environment using proven techniques and methods for command and control and infantry tactics including a high standard of training for personnel. Our view is to encourage collaboration, integration, and teamwork with an emphasis on seizing the initiative. Currently, the 2-508th Parachute Infantry Regiment and the 82nd Combat Aviation Brigade provide members a variety of immersive experiences, including but not limited to: Air Assault with supporting Close Combat Attack, mounted patrols, establishing tactical casualty collection points, manning checkpoints, along with fully integrated military occupational specialty codes and a general staff system. Our members include many types of people including confirmed military veterans from various countries around the world. The 82nd Airborne Division is a diverse unit where everybody is to be treated equally and fairly. We have a zero tolerance policy with regards to racist, sexist, or prejudiced behavior. We accurately replicate real-world combat from the perspective of the 2nd Battalion 508th Parachute Infantry Regiment, 82nd Airborne Division, United States Army. We aim to provide the most realistic combat experience within the confines of the ArmA 3 engine, using a variety of game modifications to enhance our gameplay. We Offer Experienced Unit Leadership by Combat Veterans Professional HHC Company High level of Organization Weekly Dynamic Sandbox Unit Operations Weekly BCT/AIT Valuable Skills & Life Experience Apply at http://www.82ndmilsim.com/ Or join us on Teamspeak!
  11. Hello, Task Force 1776 is proud to offer a new Tanoa Domination mission for Arma 3. We have all the new equipment & goodies plus all the great features of domination for the new Tanoa Map in Arma3. If you are not familiar with TF1776 we have been running Domination in Arma 2 since 2011 and still have pretty much the only active domination server left in Arma 2. We offer a unique twist to domination that most players have come to identify as the top version of the mission. Please visit us on the server and let your friends know about it. We also have a teamspeak, so feel free to hop on with a few of your friends and use a room to communicate. Thank you, Task Force 1776 Representative Ministry of Bureaucratic Administration and Activity Oversight Compliance Division www.TF1776.com Teamspeak: TS3.TF1776.com
  12. error thrown on server OS ''include file\x\cba\addons\main\script_macros .hpp not found." this only happens after we login and try to use #missions to change maps or missions. Since discovery i have; 1. updated/reinstalled CBA 2. reinstalled arma3server 3. updated "force_update_app 233780 validate" 4. moved cba in the load order to the top we have been forced to manually shut down and change the loaded mission at start to play different mission, obviously this is a hassle and not efficient. if anyone knows a fix please let me know. thanks again. A. Jackson Task Force Cerberus Commanding Officer S4 Lead
  13. I've been playing Arma 3 fine but recently my game started having these Terrain issues. I don't really know what they are or how to fix it and i tried to look for it somewhere else but couldn't find someone with the same problem. https://gyazo.com/1d525042839229882e872bc5b383818f - A picture of the issue. Please help I do not know how to fix this.
  14. Spencemeister

    Arma 3 will not start

    Game refuses to load. Have tried uninstalling and reinstalling on multiple drives. Really unsure of what to do at this point. Error message reads as follows: Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2017-07-14 23:11:08 / 2017-07-14 19:11:08 -04 Current dir: C:\Program Files (x86)\Steam\steamapps\common\Arma 3 AppData dir: C:\Users\Hades\AppData\Local Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3launcher.exe" Version: 1.5.142.122 CLR version: 4.0.30319.42000 OS Version: 10.0.14393.0 (Microsoft Windows NT 10.0.14393.0) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\Hades\Documents Culture: en-US UI Culture: en-US Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.IO.FileLoadException: Could not load file or assembly 'log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a' or one of its dependencies. Provider type not defined. (Exception from HRESULT: 0x80090017) File name: 'log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a' at Launcher.Program.RunLauncher() at Launcher.Program.Main(String[] args) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=1.5.142.122, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3launcher.exe ---------------------------- Assembly resolution ----------------------------
  15. Hello, I am currently trying to create my first arma 3 car, although I am confused on the controls of object builder. I mainly am trying to flip the wheel to put on the other side of the vehicle although I am clueless. Please reply ASAP so I may continue the project of mine :)
  16. Miscellany

    Arma 3 - Overthrow Mod

    Good day Arma 3 Fans and mod players! Myself and many members of my community have recently started playing a mod called Overthrow, Overthrow is a fantastic mod in which players work together to destabilise towns and take them over in order to takeover the map. With every Cop or Civilian killed influence is gained or lost, during the game NATO forces will attempt to retake and battle for positions which makes for dynamic and interesting game play. It's a thoroughly enjoyable mod and can be downloaded through this page below which also provides more information as the Mod has many features. If you would like to see some comedic game play then please do checkout the video linked below : If you have any further questions or queries regarding the mod then feel free to message me. Miscellany Community Manager, Luke.
  17. Something that has been pissing me off since the launch of Apex is the ghillie suits. Nothing wrong with how they look, quite the contrary the look amazing but because I suppose they are the ghillie suit from the marksmen dlc but retextured people that own Apex but not the markmsen dlc get this little premium icon at the bottom right: I don't think it should be like that since this is the ghillie suit from Apex and since I own apex I shouldn't be getting such crap on my screen every now and then. It's even worse when you try to do a cinematic for the armachinima awards contest since you can't record anything in first person due to that shit. Bohemia please fix? :(
  18. Story This is a script that I wrote a few weeks ago for a friend. It's supposed to let AI's with specific backpack's deploy static weapons automatically in a combat. You can link specific backpacks with specific static weapons multiple times. This script doesn't work, if the AI is in a combat mode all the time or if the AI never gets to be in a combat mode. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~80Code-Line-Big Script to let AI's with specific backpack's deploy static weapons automatically in a combat. Purpose The aim of this script is to make it easier to implement a universal script, which makes a combat with AI more interesting. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"]] execVM "HandleAutoDeploy.sqf"; nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"],["B_Bergen_mcamo_F","B_Mortar_01_F"]] execVM "HandleAutoDeploy.sqf"; nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"],["B_Bergen_mcamo_F","B_Mortar_01_F"],["B_Bergen_hex_F","B_GMG_01_high_F"],["B_Bergen_tna_F","O_GMG_01_high_F"]] execVM "HandleAutoDeploy.sqf"; All 3 examples are possible, because there is no limit for the amount of parameters.
  19. I am looking for someone to help me code a arma 3 altis life server at a reasonable price rang preferably someone who is experienced and knows a decent amount in this topic any help or recommendations are Welcome ~thank you
  20. Story This is a script that I wrote a few weeks ago for a friend. It's supposed to simplify the loading of cargo onto vehicles by the player. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~140Code-Line-Big Script to enable the Player to attach objects with other objects via the action menu in a simple way. Purpose The aim of this script is to make it easier to implement a universal script, which enables the player to attach objects in a specific manner. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples
  21. World War 3 MILISIM

    Arma 3 World War 3 Milisim

    Welcome! I am here to tell you about a new Milisim server we have opened. It is well run and involves a World War 3 Aspect that hasn't yet been seen to this extent! We have around 1-2 mandatory ops each week and every night we have non mandatory ops to train and have fun with each other. We are a "hardcore" Milisim where we have a ranking system, squad leaders, commands ect. If you are interested please join our discord. ( https://discord.gg/5Umhae ). You can speak with any of us about the server and what we do between 10AM EST and 12PM EST. All are welcome. Mods needed: Enhanced Movement CBA_A3 ace RHSUSAF RHSAFRF ACE Compat - RHS Armed Forces of the Russian Federation ACE Compat - RHS United States Armed Forces CUP Terrains - Core CUP Terrains - Map X - CAM - TANAUS (Version 1.1) Vcom AI V2.81 Ares Mod - Achilles Expansion
  22. JoshBigD

    fps issues. (i think)

    I have a i7 6700k clocked a 4.4ghz, 8gb of ddr4 (2400mhz) and a ASUS 1070 oc edition card. I've tried running the game at the "Standard" pre-set and the "Ultra" pre-set, i get on average 30-40fps. Please help me figure out why im getting such low frames on what i think is a beast pc. Thanks!
  23. Story This is a script that I wrote years ago for a event mission. It's supposed to simplify the command to an AI for shooting at an specified area with the artillery. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~100Code-Line-Big Script to let an AI controlled artillery shoot at a single destination. Purpose The aim of this script is to make it easier to implement an artillery. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples
  24. I just installed the CSLA mod for arma gold edition. However the mod is not working, i have found no tutorials but to install to directory. Can anyone help?
  25. Hello guys, as my first mod ever, I decided to recreate and expand the Mad Max universe. At the moment the mod contains: Vehicles: Weapons: Helmets: Facewear: Vests: Charakters: In case if you wonder, original stands for content, wich has been seen in the movies or in the game, I does not means, it was ripped of the game. Known buggs and errors: - plymouth rock missing .rvmat error - the wheels of the plymouth rock are not at the correct postion - the vest is not fitting, gets sucked into the body directly under the armpit and has only texture on one side - the shadows are not perfect - the shotguns can use scopes, this is not wanted, so make shure you have an empty sight slot on the shotguns (or you will see nothing and think the gun is broken) BI Forums WIP Discussion: Special Thanks: - Fled for releasing the model of the plymouth rock - I3lueVein for his models of the mad max and the inspiration - KingDom for spending his freetime, while searching with me via teamviewer for the errors - ianbanks & Pennyworth for helping me with the first person error Credits can be found in the Files. If theres interest in my mod, you can join the discord server: here! Download Links: STEAM: http://steamcommunity.com/sharedfiles/filedetails/?id=815962700 Armaholic: http://www.armaholic.com/page.php?id=32034 (Might not have the lastest update) You can use it for Exile or whatever you want, but please don't repack or reupload it anywhere else without giving credits.
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