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Found 375 results

  1. hello, I would like to start a new EXILE server. There are up to 70 players up, there are about 100 AI, and little mods. Which of the 3 servers in the picture is recommended? Thank you in advance for the answers.
  2. Axel Horh

    Project A

    In the summer of 2050 the Earth began to be on the edge of self-destruction. Civil wars, a battle for resources, poverty and hunger plunged the world into chaos. Before pressing the red button there were only a few days ... A year before these events, scientist Andrew Scott received a new element of Galaxios in the hadronic collider. This substance is the basis of all non-biological compounds. It became the basis of the new 3d printer, which Andrew Scott invented six months later. In the Azores he continued his research and created an autonomous dome with a capacity of 20 people. His fellow scientist Adam Horch created a teleporter. They gathered a group of enthusiasts and made a teleport to the Moon. After 150 years, their descendants received a radio signal from the Earth. Downloading the remnants of Galaxios in the teleporter they sent the expedition to the Earth. Start of project 04.06.2018. 11/06/2018 WIP 30/06/2018 WIP
  3. Dearest Arma 3 community, I don’t know if this is the right place for it, I hope so and I'm sorry if not. A friend of mine and I had some major issues running Arma 3 with Hamachi to play some missions. Problem description: If we try to run Arma 3 over Hamachi, which worked just fine in the past, we can't join each other. He can see my server but if he's trying to connect to it, it just keeps connecting until he gets a time out or he disconnects immediately after he joined. Sometimes he’s able to connect but doesn’t have a menu. So, I manually assign him and start the game, my game starts completely normal but his game takes ages to load and if it's loaded he's suddenly in the water of Tanoa, no matter which map we are actually playing. This error occurs since a few weeks, the last time it actually worked was two weeks ago since then we couldn't get it running again. What we already did: • Checking for corrupted files in Arma 3 • Reinstalled Arma 3 • Reinstalled Hamachi • Both several times. • Deactivated our firewalls • Deactivated our Antivirus programs We also did this because we thought it might be Hamachi: http://help.logmein.com/articles/en_US/FAQ/Resolving-Hamachi-Request-Timed-Out Resolving Hamachi "Request Timed Out" for Windows Firewall Also, we deleted every workshop mod we had except for the map we wanted to pay, which was a BCTI mission in Altis. Before the issue occurred, the mission worked fine. We also tried playing the standard apex protocol missions. However, the same Issue occurred. We also checked if it's a problem with the IPv4 but there's no problem. I just wanted to note: Everything works just fine when we were playing Arma 2. Our PC's His: Win 10 (1803) intel i5 8600k Nvida gtx 1070 8GB 16 GB DDR4 Ram Internet connection 150 Mbits/s Mine: Win 10 (1803) intel i7 7700 Nvidia gtx 1060 6GB 16 GB DDR4 Internet connection 400 Mbits/s We couldn't find anyone with the same problem, so we thought we ask right here at the source. If someone recommend to change the ports of my router - I won’t do that. Why? Because I think it should be possibly to play games in coop without changing gaming ports which works just fine for every other game. So, I hope you guys have a fix for this problem. Thanks for everyone helping us out on this problem
  4. Last content update: 6/13/2018 showing how to use the radius for addAction, using params instead of select, adding to arrays with various commands, altering arrays with various commands, get/setUnitLoadout Last content update: 6/10/2018 going through config files and getting details to sort what you want, using radius with addAction, params, and altering arrays with resize, pushBack, pushBackUnique, set, and append and going over to assist with resize count. Last content update: 5/27/2018 added GUI tutorial for how to make a weapon selector using cfgWeapon Last content update: 5/24/2018 added sector control tutorial Last content update: 5/21/2018 This is my arma 3 scripting tutorial series which is aimed to help both people getting into making their own scripts with fairly detailed simple tutorials as well as for the intermediate person looking to create their own features for their missions. The plans for this series is to almost fully cover everything behind the arma 3 missions that people play on a daily basis and have enough content provided in the videos where people can go off and make their own vision for their mission with the knowledge gained. Most of these videos are made on the fly at 1AM-4AM without any pretesting which should give someone the idea of what goes into finding syntax errors and narrowing down a bug that's causing your feature to not function properly. It is also an excuse for you to cut me some slack if you see mistakes :) . A lot of these tutorials are made with multiplayer in mind since I think most people want to play their missions online with their friends(which is why publicVariable has been utilized so much so new people can get a good grasp on the power those commands have). New videos are added to the playlist almost every day so if your stuck with something, maybe it has been covered in a video. If you have any requests on what you would like to see made then please suggest it here. topics covered so far Scripting tutorial playlist Database tutorials with INIDBI2 playlist GUI/Dialog tutorials playlist
  5. ARM Group (Arma Relaxed Milsim Group) is open to anyone and was created for those who seek an instant action Arma3 milsim but don’t have the time to dedicate 2 or even 1 night a week. • Fast track ranking system - plus additional perks for each rank • Training on the fly - extra available for those who want it • Ops every 2 weeks • Ops format decided via member vote - map, faction, loadout, MODs etc • Friendly environment We want everyone to enjoy the experience so we are looking for people with the right attitude (knowing when to be serious and when to have fun). If you are interested then go to: www.arm-group.info 1. Simply register on the site (registration is also needed to record promotions). 2. Go to 'Forum/Events' and read the details of the Op: Sand Storm (our 1st Op). 3. Reply to the Sand Storm forum post that you wish to attend. You’ll also need to join our Discord: https://discord.me/armgroup or https://discord.gg/rRwacxx Discord is currently used for ops comms but will be open to change with member vote.
  6. Hello all! Welcome to Aegis PMC, an Arma3 semi-milsim experience. We try to act in a tactical and serious manner while trying to stay fun and somewhat casual. We have a wide range of roles within the unit, from a grunt in a squad or a pilot up in the air! We have hosted some very fun operations in the past, ranging from modern combat in the middle eastern front, to WW2 campaigns in the European theatre! If you would like to join our clan, please friend me or one of the other recruitment officers on steam. We can discuss the role you would like to fulfill within Aegis. I am Jimulance You can also contact Dr. Reaper or M. Jiare Also you can join the teamspeak server: ts3.akl.wombatserve.rs:9991, and if one of the recruitment officers is there, we can get you set up within our group. Have a fun firefight, Aegis Pmc 1st Lieutenant Jimulance
  7. Hi there. I have yet another Server problem. If we play on a server and we for example kill a lot of AIs or similar, the server freezes. No, its not clients. WE see each other walking in one place and.. well.. the server is frozen. No response from arma3 process, can login to putty normally. HTOP shows 100% cap on arma3 proccess, however normally it "flows" between cores. Stuck. Can share logs, however there is nothing in them at the time of the crash. As if the whole proccess is frozen. anyone got ideas? Thanks in beforehand.
  8. The Dogs of War, are a small but growing unit of mature players, who seek for a semi-realistic mil-sim experience. Our missions are carefully designed by our founder and constantly fine-tuned and developed as we make our path through them. We play at the moment KP Liberation Lythium, because we all love that a lot. Right now we are about 8-10 regulars and we are looking for you if you: - Enjoy ARMA3 - own ARMA3 and all DLC - are able to participate in game nights once a week (GMT +1) - are a communicative person - be respectful What we bring: - self-made missions. All members of the unit are heartily invited to bring their ideas for future missions and feedback to the current mission. - own TeamSpeak Server - own dedicated Root server - Amazon S3 mod host server (as well as a formidable sync-tool, that automates mod setup and keeps the mods used up to date) - our servers are all based in Germany. - it`s fine if you are already a member of another unit or clan. We will not ask you to be exclusive. The more experience and networking, the better. - We encourage the use of our Discord group and our clansweb page. hooah! Feel free to send us your application. After an application is sent, you'll go straight to a Trial Member status. That will stay for a month. After that, we look together if you and we fit. We like to play like a Mil-Sim. But with the needed portion of fun. if you like please join on Friday night to our public event. all necessary information you can find here: https://docs.google.com/document/d/1fJgAnm_2tILiGXrbw-gTXnNfLrEuRkK8zgKsUPZDP7k/edit?usp=sharing
  9. Hi! Are you interested in the RP (roleplaying) scene in Armaverse? Make sure to join our active Discord server right away! Are you an RP player? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse discuss directly with the project developers to give them ideas and feedback to help them develop better gamemodes find other people interested in RP to play with Are you an RP developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel exchange ideas with other developers and the players to make your gamemode even more awesome get a dedicated channel for your project where you can show your shiny latest features and discuss with the community about it Are you an RP framework developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel take part in collaborative technical discussions with experienced developers to help you deliver framework featuring the latest innovations in the scene get a dedicated channel for your framework where you can show your latest shiny features and discuss with the community about it The community has just been founded but we already have tens of members, several RP projects and we're growing every day. Most importantly, the community and the discussion are already pretty active and people are genuinely helping each other, helping everyone to have even more awesome roleplaying experience in Arma! Join us today! Join us via the link below! https://discord.gg/hBzT2v7 Regards, Ezcoo
  10. We are a new arma 3 server we are looking for Developers that know what there doing and understand how to code and create new scripts. we are also looking for people who can edit models . If you are interested please email me at armaserver12@gmail.com In the email please provide any experience you have had coding / editing Any Strengths any Weaknesses And what your applying for
  11. CantkillPhantom

    Eden editor

    Hello I’m wondering if anyone has a new guide on using the 3D editor as I’m trying to take a community made map and run it on my servers both a standard arma server and an exile server. I have done my exile.missionname but server failed to run with the rpt boot looping and I just don’t want to do one for my vanilla server in case the same happens any help would be appreciated thanks
  12. Hi! I'm currently working on a few mod. Most of the planes within the mod has a radar, and I got that shit working just fine. My only problem is the fact that I can't figure out a way to set the zoom on the radar panel. The radar is set to a range of 15 km, but the display can't zoom further than 4km. Does anyone know how to fix this?
  13. Hello I always loved the world of Operation Flashpoint and Arma series for it's realistic countryside, nature, people, vehicles and such things. I would like to experience it in a peaceful way for once :) I was thinking if there are some missions or MODs which would include adventure like story with meeting people, travelling around the island, investigating, looking for some things somewhere and such, but in a civilian non combat settings. You get my idea right? If you know about something like that let me know! EDIT: found Arma3life and Arma3 project life so far...
  14. Hello I always loved the world of Operation Flashpoint and Arma series for it's realistic countryside, nature, people, vehicles and such things. I would like to experience it in a peaceful way for once :) I was thinking if there are some missions or MODs which would include adventure like story with meeting people, travelling around the island, investigating, looking for some things somewhere and such, but in a civilian non combat settings. You get my idea right? If you know about something like that let me know! EDIT. I resubmitted this topic into OFFTOPIC - Games & Gaming. how do I delete this post?
  15. Hello, I have seen numerous post about this issue, but can't seem to find a solution that actually works. So here is my problem. I have a classic sector game which I play alone or with a friend, against or with each other. Each side (Bluefor and Opfor) have a squad a player can take over and control. Rest of the forces come from an AI spawn module. It all works perfectly except all the ai's spawned from the modules doesn't bleed any tickets on both sides when they are killed in action. It is only players and ai squad members that I know how to use bleed tickets with. But the Ai's from the module does not work, so it is sort of unbalanced. Please do anyone knows how to bleed tickets form ai spawn module? Script I use for the ai squad mebmers in unit init: this addEventHandler ["killed",{[_this select 0,-1,true] call bis_fnc_respawnTickets;}];
  16. (https://docs.google.com/document/d/1Ys0m4PVL_X9VHAE2ZDmTG0lW4V3E82hcr0Y5_w2GDF0/edit#) Task Force Lion “Si vis pacem, para bellum” If you want Peace, prepare for War What is “Task Force Lion”: We are a multinational unit recruiting from all areas however, basing in the UK (GMT) We are an International force taking the template of the United States military. We are a small tight knit community having 20+ players looking to expand however. We are infantry based however, available positions are: Aviation, Mechanized Infantry and infanteers. Operations times vary between 1830 - 1930 (GMT) Daily. What you can expect from us: A fun and friendly community. Daily operations in a hassle free group removing the feeling of “Milsim” being a duty and placing the fun back in Arma. Casual however, professional operatives in all areas. Flexible operation times accessible for all people. Trainings to improve your milsim knowledge and improve yourself as a warfighter. What makes us unique: A multi-game community if you are looking to relax while we are not on operations you can feel free to join up with other members of “Task Force Lion” and enjoy a fun experience on other games. We are a casual unit removing the duty and hassle from Milsim life however maintaining the professional standard needed for operations to run smoothly. We offer different styles of play to meet all your needs, we having everything from small operation task forcing with our highly trained “SOG Chimera” serving under 1stLT. C. Harrison, or you can enjoy the hard hitting infanteer unit with the “Claws” infantry platoon serving under 2ndLT. C. Clayton. A large range of modifications to make your milsim experience unique to anything else. Roles available: Infanteer: An infanteer is the main role in Task Force Lion equipt with the basic essentials needed for our operatives to be effective on operations. Anti-Tank Specialist: Anti-Tank Specialists, AT Specialists for short take, advantage of our range of anti-tank weaponry to destroy any hostile armour that is encountered on operations. Field Medic/Combat lifesaver: The first responder to situations in which friendly forces have taken a casualty / WIA (Wounded in action) this role is the most crucial to the survival of forces in operations. You will be a key part of any team in any operation making sure that your teammates are never left to die out in the field. Autorifleman: Otherwise referred to as a gunner utilising the extensive heavy weapons provided to them on operations to suppress and or kill the enemy. Grenadier: Utilising the long range grenade launching capabilities to kill hostiles on operations. Breacher: The first man entering the building specialising in CQC. In this role you will be key to making sure our assault teams are never gunned down or severely injured entering and clearing buildings, we will have our trust in you to keep us safe. Radioman: The radioman uses the long range radio to keep intel and informations flowing from ground forces to command forces, air assets or other friendly forces operating around the operation area. You will be key to keeping our operations running and making sure there is always high end communication. Marksman/Sniper: Highly trained covert operatives utilising long range capabilities to silently kill and hostile forces. You will also play a major part in the reconnaissance of objectives ensuring ground forces know what they are going into and can be prepared suitably for any objectives. Sapper (EOD): These highly trained engineers deal with any explosives that stand in the way on operations defusing them allowing operatives to carry on with their objective. Pilots: Our specialist pilots can vary between Fixed wing or Rotary being able to deliver CAS strikes on operations and support infantry fighting forces. What is required to join “Task Force Lion”: Age is of no concern to us as long as you are mature and act appropriately on operations. Respect is a must to any and all players in our unit or on joint operations with other units. Working microphone alone with “Task force radio” (if you need support with the setup feel free to contact us) “Task force radio” will also require Teamspeak. The means to attend operations and show dedication towards the unit. Willingness to learn and adapt to what is required of you in “Task Force Lion” The ability to follow orders and rules competently without fail. Feel that your suitable? Contact the unit on the discord (https://discord.gg/fpjUh9H) then introduce yourself in the introductions section or contact Maj. D.Qiwen, 1stLT. C.Harrison, 2ndLT. C.Clayton, along with any of the military police staff. In addition to this you can contact through the teamspeak (uk.voice.gamingdeluxe.co.uk:9019) (Problems with the discord link provided, contact Maj. D.Qiwen through his steam (http://steamcommunity.com/profiles/76561198079958248/)
  17. Welcome to the 22nd JSOC "Ironhorse" - a fresh, Arma 3 milsim community, now open for recruitment. The 22nd JSOC Realism Unit was founded in January of 2018 by a group of veteran ArmA Realism members who felt like they could create an environment that was reliable, trustworthy, and friendly. The primary focus of the 22nd is on utilizing real to life tactics, techniques, protocol, and communication, while keeping it fun and friendly at the same time. We have Detachments anywhere from Infantry, Rotary, Fixed-Wing, PJ's, CIA, Armoured, and more! At its core, a realism unit is a role-playing unit. We strive to promote an immersive and professional environment for members to role-play in by providing a unique and structured military experience. When in-game, members are expected to act as if they are on a foreign battlefield or in a domestic training environment. For these reasons, the minimum age to join the 22nd is 17 years old, with a probationary period for those younger. The goal of the unit is to always balance the realism with fun. If members are not enjoying the experience, then there is no point in the unit existing. When there comes a point at which a decision between the two has to be made, we always have to remember that this is a game and we are here for entertainment, and we may from time to time err on the side of fun. ZEUS: We have active storytellers and mission planners to put together full missions from scratch. Alive Module: This mod has been carefully edited and tweaked to ensure an immersive experience in the world. Now, towns have AI civilians and OPFOR that will spawn and generate opinions of our unit while deployed in that area. Civilian casualties will only hurt public relations, and may even force more locals to join the enemy side and ambush us during patrols! NOW RECRUITING FOR: 22nd Infantry "Warlander" 22nd Armoured Division DEVGRU S.O.G. ISA (Intelligence Support Activity) Pilots (Rotary and Fixed Wing) Marines (May be coming soon!) We span across multiple maps and write a dynamic and engaging storyline to push our operations ahead. Think you can write storylines for an engaging military experience? We'd love to have you! We are also recruiting those who specialize in basic training! If you're interested or have any questions, then feel free to join our TS and message Director Shifty, Captain Ashen, SGT Hildar, or SGT Knight! See you in the battlefield, recruits! TS Info: 45.63.67.150:8543 Website: https://22ndjsoc.com MODLIST: Modlist
  18. Hallo Ich bin tim und suche leute die interesse für Arma 3 mislim (Taktik) zeigen . Das alter ist egal ! auf Steam [RG]DerKiller9000.GZ
  19. crypticsilence

    Red Ember Clan [=REC=]

    RED EMBER CLAN [=REC=] ABOUT US: We mix serious and play as much as possible and look for people who can communicate and think. Our core group has been around since 2010, mostly focusing on military and team tactical games. Large group tactics is our familiarity as we operate groups in various military tactical genres. We have jobs or go to school and don't want to see gaming as another chore to get done, so don't expect rules that will kick you out based on attendance. WHAT DO WE DO?: Some of our main games are Arma, DayZ, and Squad, but we are not limited to just military games. Join up and play with us on other games if you want! We play PubG, CounterStrike, Elite Dangerous, MOBAs (LoL, DOTA, ), RPGs, E-Sports, etc. REQUIREMENTS: Maturity, Headset/Microphone, and Teamspeak. DO NOT BEG FOR MONEY!! we are generous to our members, but beggars will be removed. We expect members to respect other REC members and to have the ability to communicate wants/needs/problems/issues. COMMS: TeamSpeak - redembergaming.teamspeak3.com (PRIMARY) Discord - https://discord.gg/M5533Hp (Secondary/Back Up) HOW TO JOIN: Join our teamspeak and talk with one of our recruiters, moderators, or admins.
  20. Strike5 Arma We are a multi-game clan that happens to have an ARMA box. On said Arma box we run KP Liberation with some tweaks to difficult to keep things interesting. This isn't your average Liberation game so come check us out if you think you can handle it. ;) Weekends may bring some events, different game modes, and the occasional Zeus event. Always open to ideas as well. Drop by our Discord and call out for @Admin-Arma or join the server and come stack bodies. Server Information Server name: Strike 5 Arma KP Lib-Takistan Direct Connect IP: 162.248.88.169 Discord: https://discord.gg/qThRaWv Website: Strike5.com Hope to see you soon. Thanks, Jdge
  21. Hey ArmA Freaks, Back in 2014 I just started a Arma clan called "United German Forces" (UGF) and now in 2016 we started a Server for Arma 1. We saved a lot of Classic missions like Sahrani Life, Evolution, Domination, Warfare, Zombies and more... everything WITHOUT Mods/AddOns. Our Server is 24/7 Online and running without different Mods/AddOns. Everyone who got ArmA Version 1.18 can join us. (Armed Assault, Combat Operations, Gold Edition) Server Name: UGF-Clan Gaming Server Server IP: 188.122.68.72 Port: 2302 (How to connect: Just join via IP and Port over the ArmA Multiplayer) For more Informations, Updates and the Server rules just check out the links. UGF Steam Group: https://steamcommunity.com/groups/ugf-gaming UGF Homepage: http://unitetgermanforces.beepworld.de/ UGF Server Live-Status: https://www.gametracker.com/server_info/188.122.68.72:2302/ Join us now! Greetings, Sven
  22. Hi! I'm Ezcoo, founder of Task Force Northern Wind. Task Force Northern Wind is intended to be a small group of developers specialized in developing multiplayer gamemodes and the required content for them in agile manner in Arma 3. The group name and logo describe the group's vision: just like the icy-cold northern wind hitting you in the face when you step out of the door in Nordics, our goal is to create immersive experiences that make players concretely feel, whether it's excitement, fear or passion. The group will be shaped by its members, which means that every member – including you – has a good chance to affect the direction we'll be taking in our future projects. I decided to found the group because I've been in the Arma modding (mostly mission editing) scene for years, but haven't accomplished much. I started as a complete noob back in 2012, having no idea of anything, but got constantly better at my niché, game design, with the right mixture of inspiration and perspiration. I consider myself pretty skilled in it nowadays. I've been part of several ambitious projects that didn't take off for some reasons: either they turned out to be too large projects for the team or – most importantly – the chosen development method was suboptimal considering the ambitiousness of the projects. Regarding the latter reason, it took me a while to understand why I was failing to deliver despite of having the honor to work with such amazing teams of developers I actually was working with. Eventually I figured it out. The reason is that I'm strongly the type of developer that utilizes agile methods with very short feedback loop and iteration interval. I've been working with and in teams that have had developers from all around the world, which lead to a single iteration lasting for a day or even several days, which, in turn, lead to difficulties in managing and designing the project on my part. That's why I decided to found Task Force Northern Wind – a developer group deploying a set of practices that utilize agile development and tight cooperation between developers, ultimately leading to better results. Task Force Northern Wind is looking for you, if you're able and willing to take part in development of multiplayer gamemodes during European noons, meaning approximately the time between 09:00 and 19:00 GMT. We're seeking people with a friendly and cooperative mindset; in addition, while tolerance to the consistently present bad humor is not required, it just will make your life a lot easier! If you're a scripter/programmer, we'd love to hear from you if: you master full stack development from database setup and integration to user interfaces in Arma, especially considering the multiplayer environment; OR you master some of the skills required in multiplayer mission development and you're available to work with other developers when they need you approximately during the above-mentioned time window. If you have other skills that you think we might be interested in, make sure to contact me on Steam or join our Discord and poke us! See you on the battlefield!
  23. Hello everyone, this is something that's been bothering me for a long time and it has been probably addressed a few times. I still want to talk about it again though, and that's the exploding vehicles. Is there any mod out there (or perhaps even plans from BIS) that simply stops vehicles from exploding? I really don't crave any fancy damage model, I honestly just want them to stop exploding, like, make them stay in the heavy damaged state so the crew bails and you can repair them later if you get the chance. It looks good enough and way better/realistic than the model which the vehicle gets turned into after an explosion. Don't get me wrong, I highly appreciate anything BIs gave to us since they released the alpha like shooting from vehicles and making it possible to rest your weapons, but from an immersion & polishing standpoint this is something that should've been high priority ( at least imo.).
  24. seelenlos Slay This mod allow to kill players and ai by using the ace interaction menu -> interaction. If you want you can define a item to show up the action. This can be done by changing the respective variable in sls_settings.sqf located in "userconfig\sls\" (Filepatching must be enabled). I created the mod because some ace settings e.g. prevent instant death, ai became unconscious 50/50 and long bleedingtime create little problems in some missions. For example a special person have to die but he is unconscious and you have to wait 20 minutes before he bleeds out. This mod solve this issue. Features: - server side only mod - define item which you have to carry with you to slay someone (userconfig\sls\sls_settings.sqf) Changelog: v.1.0.0 - first release Credits: Fry & Chucky from seelenlos-Team http://arma.seelenlos.eu License: GPLv3 Download Links: - Steam Workshop - Dropbox Required Mods: ACE3
  25. So the thing wrong here is that i cant launch it through the arma.exe since i use an external launcher, it is directed to the exe file. But even if i dont use it, nothing happens even if i directly click on the exe file. It works through the inbuilt arma launcher but no where else. I've tried to, verify cashes, comparability troubleshoot, running as admin, uninstall/reinstall and removing all mods. I have also checked to see if it is running in the background, but there is nothing.
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