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Found 375 results

  1. Hey guys, got a question. I am a newbie at scripting, and I am trying to script a unit to preform an animation from the menu seen in game. So, for simplicity's sake, lets say its Unit 1 and unit 2. I have a script set up so unit 1 uses a death based script to make it look like he took a bullet. So after that script is complete I need unit 2 to make a signal to move up. Problem is, I do not know how to make unit 2's animation start upon the end of unit 1's animation. Can anyone direct me to the proper scripting line, if there is one, or how to make a timed wait for unit 2's animation. Thanks folks
  2. So here's my problem: I have a line of code that goes into the init box of a group leader to make the group hunt the player(s) by setting a waypoint at the player's current position, however, the code runs at mission start (obviously because it's an init). I want to know if there's a line of code similar to WaitUntil that will work for the unit's init box in Eden. The reason I want to do it this way is because I don't want to mess with .sqfs/variable names for each individual unit/squad. What I have now is copy/paste-able in Eden and that's what I'm looking for. I've tried: 1) WaitUntil, but that command doesn't work in Eden 2) If TriggerIsActivated, but either I'm getting the syntax wrong or it doesn't work either. 3) enable dynamic sim, which is great, but it still places the waypoint at the start of the mission at the players Alternatively, I could loop the code, but I can't figure out how to use Sleep effectively where it's still performance friendly. Here's the code: if (isServer) then { _null = this spawn { Hunt_players_fnc = { _player = objNull; _players = +(allPlayers - (entities "HeadlessClient_F")); _distance = 100000; { if (alive _x && _x distance (Leader _this) < _distance) then { _distance = _x distance (Leader _this); _player = _x; }; } foreach _players; if !(isNull _player) then { _wp = (Group _this) addWaypoint [getPos _player, (50 + (floor(random 70)))]; _wp setWaypointStatements ["true","_null = this spawn Hunt_players_fnc;"]; _wp setWaypointType "SAD"; _wp setWaypointCombatMode "RED"; _wp setWaypointSpeed "FULL"; }; }; _null = _this spawn Hunt_players_fnc; }; }; Thanks.
  3. Hello Arma 3 Community, My problem is that I have "screen lags", which I had 1-2 weeks ago not. The game (the screen) then hangs for less than a second and is then fluid again. This repeats every 2-3 seconds like you see in the Video. The game is installed on an SSD. I have already reinstalled the game and checked for errors. Processor: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz RAM: 15.92 GB RAM System: Windows 10 Graphics card: GeForce GTX 960 The Video: https://youtu.be/Oyy8dHLFdvo
  4. Hi, I'm using a trigger to spawn AI (CSAT) boats and make them move to a waypoint (to chase the blufor boats) and I am getting a "generic code error" when I try to do this. The code I have so far is as follows: group_2 = creategroup east; enemy2 = group_2 createVehicle ["O_Boat_Armed_01_hmg_F ",getmarkerpos "spawn2",[],0,"form"]; enemy2 domove (getmarkerpos "waypoint2") This code is situated in the activation section of the trigger. I have a dot marker set as spawn2 and a circle marker set as waypoint 2 (as I'm spawning a load of ground units at the same time who spawn at spawn1). Any help is greatly appreciated. Thanks
  5. Download Campaign (STEAM) The campaign was ported from a real game "Vietcong Fist alpha" is a port of the 2004 game of the same name. This is a prequel to "Vietcong", taking place three months before the events of this game. The campaign has 6 missions. Your hero is Sergeant first class Douglas Warren. All team members, from the original Vietcong, are present initially, with the exception of Le Duy Nhut. The translator is Vietnamese Sergeant Nham Nguyen. He was killed in action during the attack on Nui PEK base camp on may 15, 1966, and was replaced by Nhut. The game uses voice acting from the original game. Present: English-language description of tasks, briefing and conversation titles. The translation was made via Google translator online. P.S. the Use of additional mods, other than those specified in the description, is not provided. Crashes and problems in the game due to this are not considered. AUTHOR: - RAY Assist in the development: - DarkBall Campaign Tested By: - RAY - DarkBall - Hornet
  6. Special Operations Task Force Spartan is made up of four military units which were selected by the unit creators. These units are as follows: DEVGRU (SEAL Team 6), 75th Rangers, 160th SOAR (Special Operations Air Regiment), and SARC. With each unit comes with unique training and tactics. We believe within TFS that this will bring some unique game play to Arma with the diversity of our Arma Unit. Now, very much like joining any Arma unit, your division or military unit is not set in stone and you can change. 75th Rangers - 75th Ranger Regiment is our main force. These guys are in their own right special forces as well, trained for direct action raids, HVT takedowns, special recon, airfield seizures, personnel recovery, and site exploration. The Rangers work closely with DEVGRU to secure HVT packages and provide security during hostage rescue missions. Sometimes the two teams will even work together on performing any kind of recon. SARC - SARC or Special Amphibious Reconnaissance Corpsman is our special forces medical division. Here members learn the advance medical system through ACE and go through their own specialized training to help all our corpsmen survive out on the field. After their individual training, a corpsman assigned is assigned to a specific squad within each of the three other units to provide medical aid while on the field of combat. "Corpsman first, operator second" DEVGRU - DEVGRU is our Tier One Special Forces division within Spartan. Their goal is to perform HVT captures, assassinations, recon, hostage rescue, counter terrorism, and much more. Working along side the rest of the task force, DEVGRU will sometimes blend in with the Rangers and work together in order to secure any objectives given to them. 160th SOAR - The 160th SOAR or Special Operations Air Regiment is responsible for all forms of air deployment for the other divisions. Members of this division are able to fly anything from an old heuy all the way up to even the experimental ghost hawk. Not only are the 160th responsible for transport, but also are responsible for aerial drone reconnaissance to provide our ground forces with ISR or Intelligence, Surveillance, and Reconnaissance. This is to help our units with extremely delicate missions such as hostage rescue or HVT takedowns. Last but not least, 160th may be required to provide CAS in the form of a light attack helicopter or with a drone. https://units.arma3.com/unit/specialoperationstaskforcespartan Here are two of the best ways to join Task Force Spartan: Discord: https://discord.gg/XfsQK7G Teamspeak: taskforcespartan.teamspeak3.com
  7. Iv had this problem for months when using the ORBAT. I keep getting the same error when i try to run the game with the exported faction in the add on section, its extremely frustrating as these factions take nearly 3 days to create, iv had to delete them then remake them multiple times. Could someone please help me as i want to make a RMC faction, RAF, RAF regiment RN and so on. Asked this question on the ALIVE forum months ago and no one has replied , posted it on reddit and no one replied either, I even uninstalled and reinstalled ARMA twice hopefully someone here could help me out or redo it for me. (sorry for the crap quality) sorry for sounding so petty. Let me know if i should send you the folder or config etc https://ibb.co/0BG6Lcc https://ibb.co/rpSWxFn
  8. Just spotted THIS video over on the interwebs. Few keywords from the end of the video: Could reference OFP/ArmA as series. Planning to continue meaning continuation of ArmA, which is to be expected. Shift to new engine, sights locked, major project. I keep hearing ArmA 4 as I repeat those. It caught my ear so bad, and comments on youtube seem to echo my thoughts 😂 Right before this, Op.Drewski put up THIS VIDEO that did some good speculating too. Title might be a little clickbait, but he makes good points, and now the BI video seems to somewhat confirm what he says. Thoughts? 🤔
  9. ARPI brings up 700 items to improve military roleplay and immersion in Arma 3. With ACE3 and CBA, some items have functionalities. STEAM-WEB-LINK: ARPI - ARES Roleplay Items VISION and PHILOSOPHY Our vision is to enable the Arma 3 player to tell stories by themselves with independet manipulation of arma environment. We want to spare micromanagement capacities of the ZEUS in extensive roleplay-missions and enable storytellers to increase immersion via filling missions with items. ARES RP Items [ARPI] brings up over 700 items to improve military roleplay and immersion in A3. With ACE3 and CBA, much items have functionalities or can be combined to become usable. Items are for example : Food, Tools, Electronical Equipment, Loot, ID's, Documents, Money, Boxes, Knifes, ComRadios, Contraband and other stuff. The main aims of this mod are: reduce telling and hint-work of zeus with self explanatory items supply missionmakers with mission-relevant items enable the player to physically affect the arma environment provide a messaging system with players and virtual identites (NPC) enriching the immersion of operations, for example "checkpoint simulation with regular civil items and contraband" improve battlefield roleplay with military survival items, things you can find on killed combattants supported language: english and german Basic function via ACE Interaction hint and sound for the used activity, read-and hearable in 15-30m range of the user hints can be seen by admin and zeus globally (zeus will be informed about relevant activities) Advanced functions Some items can manipulate the environment (knive can kill, chainsaw saws trees, machete chops bushes, s.o. ) Survival System with modules for diseases, combinable scrap, water-system and filthy insects. Some Items can reduce or delete the effects of the modules Some items can place objects, such as tents, campfires, security equipment, s.o. Some items can detect variables in objects, for example geiger counter, chemsniffer or RFID Detector (see item list for variables) Requirements: All Functions require CBA3 and ACE3! It is possible to deactivate the ACE3 functions in your init.sqf by adding: AR_InteractionsEnabled = false; Place relevant modules in the editor to use Global Interaction System, Trading System or other systems. Restrictions: No reuploads on Steam allowed! No not never! Montarization in any means is definately not allowed! Its a free mod for the community! Useage on monetarized servers is not allowed. If you want to rip/change/host these files to include them in your local clan-repos, thats ok for us If you want to change or implement something, talk to us! We can make an improvement in the next official version together. Future plans: New Items, Sounds and Functions will be added Classname list and descriptions: https://drive.google.com/file/d/1ZDv3wELtrvSb2nfGhuIKXhr8fpBY5C50/view?usp=sharing
  10. Hello everyone. After some advice, ive been playing arma years and litearlly the other day bought a new gaming pc, and after downloading arma, and playing a few games last night on singleplayer and king of the hill, it was just fine. I load it up today and as soon as i load into a game (spawn in). The game will completely freeze, i cant use task manager as the cursor doesnt appear so i have to do a restart, ive tried a few basic things and looked some stuff up to find that nothing i do fixes it. Every other game i have works fine, i guess its just arma being arma 😞 i run it on the 64 bit ver, my basic specs -- AMD RYZEN 7 2700X 4ghz Corsair 16GB DDR4 @3000mhz MSI GEFORCE RTX 2070 ive made sure graphics driver is up to date etc... ive made sure everything is plugged in right considering its a new pc. ive tried running arma 3 as an admin in compatability mode, Nothing is overheating when attempting to play the game, nor was it last night when it was working. Ive tried un and reinstalling battle eye ive tried running a memory allocation command in the local startup thing, ive optimised all disks etc scanned for viruses etc all windows updates are done Im currently reintsalling but im not hopeful that itll work, because, its arma... Any help would be appreciated, ive been playing arma years and i dont want to stop now, especially with a new rig which i can run decent graphics settings on! Thanks!
  11. https://www.youtube.com/watch?v=TEJo0IIhBJ0 Here in Charlie Foxtrot Company we have a group of magnificently incompetent like-minded idiots who come from many walks of life. However, these idiots turn into a well working and organized virtual combat unit every weekend and have done it for over 3 years now, as we come together to play this wonderfully broken game called ARMA 3! We think it's really cool, and hope you would join us! We offer you a mix of challenging, tactically demanding Zeus operations, amongst good friends. Flavored with reactive enemy behaviour as multiple different authentic and realistic factions, all of which have their own hand made scenarios! Come for Milsim! Stay for the community! CFC has been a healthy, drama free family for over 3 years now and we think it's really neat! In general the members of our community are very involved in what is happening in the group and are happy to help any newcomers to find their equal place within the online family! We also play other games together every day! MORE INFO: Group upheld by former servicemen. This helps us filter any negative and unnecessary content from the more fun stuff, but still keeping the ultra realism and immersion! Our community has been running actively since late 2016. Simulating diverse range of well researched military units from many nations, different eras, each with their own in-house scenarios. Including a lot of niche military units. Colombian FARC, Kurdish Peshmerga, 80s Iranians, Provisional IRA, Ukrainian Donbass volunteers to name a few. Drama free, quality membership where everyone is active both in and out of operations. Discord & teamspeak going hot every single day! A group of friends. A community where everyone knows each other and we can make humor out of everything together. Proper practical training with little to no bullsh*t. Time tested training methods and practices with aim on surviving PvP engagements against other players in a Milsim Team vs Team style environment. No Push-ups, saluting flags or pointless barracks larp. REQUIREMENTS: Bring your own beer. Working and legal copy of Arma 3. (No Apex DLC required) Working mic and TeamSpeak Ability to speak proficient English Willingness to download our custom modpack [50 gigs] via ARMA3sync (We can help you out with this) Incentive to become active part of our community (We're not looking for weekend warriors or silent soldiers) Your age is 18+ Availability to join main events on Saturdays at 19:00 UTC/ZULU Interested? Want to apply? Come say hi! https://discord.gg/8tmMeTX Or, send me a message on steam if you prefer :) https://steamcommunity.com/profiles/76561198027467653
  12. Axel Horh

    Heli fight

    Good day all memebers of forum. I have idea about long term mission for ARMA 1. This will be mission type of Captue City, but by helicopters and infantry. In this mission I'm planing use EXP and money for update ammunition and vehicles. If this mission will be interested of memebers of forum and gamers, I would like to see comments from you. Have a nice day! Start Base Road Map: Link Start Base
  13. Hey all. Apologies if I posted in a wrong section. I'm getting into modding and I'm playing around with some different solutions. I was thinking about creating and releasing a mod soon. As a part of it however, I need to create a custom object that can draw a text (from its custom attributes) on its flat surface. I really want to avoid creating textures for every single digit and letter of the alphabet. I'm guessing it's possible, as even aircraft HUD's and dials can display current altitude and speed. I tried looking it up on the forums but I didn't find anything useful. Obviously performance is key for me, so if there isn't any good way to solve it, I'm happy to do it with a ton of textures instead. The object is very unlikely to change its text mid-game because it's basically a specific, static sign, so I don't know if having each frame loop to update it is really necessary, unless it doesn't take too much power. In case I need to use the textures approach, can anyone shed some light how to create an object that works with setObjectTexture? As mentioned earlier, I would like to provide some extra options in the eden editor's object's attributes to customise the sign's textures, is there a way of making it reflect its textures set in attributes in Eden after they've been changed? Is there a way of creating textures that glow in the dark, or otherwise having a light on an object that turns on at night and lights up the sign? Thanks!
  14. Hey! I think I solved and easter egg in arma 3 contact dlc. This image shows a leaflet with an UFO and the headline "mysterious disappearance of all furniture" I was playing Arma 3 Contact for several times now. Yesterday i decided to play those missions again and just search the map (livonia) for some interesting spots. In the 5th mission (CAPRE NOCTEM), where you should search for the alien root, i was walking near "CAMP KRESNIK". On my way to CAMP KRESNIK (pretty close to those 2 HEMTT trucks) i saw something flying in the air. It was furniture. Yep, furniture floating in the air. I was walking in the direction where the furniture floated and i found something even better. A big fu***** pile of furniture. First of all i thought that this was a bug or something like that but i took some research and found out that this is acutally an easter egg which hasn't been solved since 2015. At least i couldn't find anything about this furniture easter egg. Well Arma 3 Contact is famous for aliens (at least UFO's) in it and on the leaflet was an UFO and missing furniture. So i guess i found the missing furniture? 😄 For all of those who want to find this themselves. The following link is a map of the furniture pile. LOCATION
  15. hello forum, I have been having such a hard time playing ARMA since i have installed it on my newly built computer. Only problem is that while playing ARMA III if I move my map too fast, or something big happens in game, OR around the 30 minute run time mark my game will- stop working, my monitor will lose signal and I will need to manually reset the PC. this issue happens both with and without mods. I have tried adjusting my video settings back but that did nothing, this crashing recently happened while I was playing RDR2 also. SPECS: Ryzen 5 3600x Radeon RX5700 XT G.SKILL ripjawsV D4 3600 2x8GB asus TUF gaming x570 recently I deleted and re installed the game and my mods and it ran flawlessly until the next day the same crashing issue came back. when i view the game in my task manager it uses maximum 59% of the memory. any help or guidance would be so much appreciated. thank you for your time. -Coop
  16. I have emailed Bohemia about this more than a week ago with no reply. So now i'm here. I purchased Arma 3 Marksmen from steam on the 27th of last month in with a package. I didn't realize it was in the package when I came to the Bohemia website and purchased it again as a stand alone mod in Feb. I have never used the KEY given to me for this mod and have not even put 1 minute into my own original copy. I contacted them about this and asked if I can have my $9 bucks back. They have not replied to date which is roughly a week later. So my question is, Are they really going to keep my money even though I have supported this game and I already have the mod? Are they going to just treat this as a cash grab and not refund me? Of course if I was them, refund back and say thinks for your purchase! Let's see what happens. See if any ethics are put in place here. I hope for a positive outcome. 9$ is not worth loosing your self dignity over is it? I hope they will reach out to me eventually with some good news. Cheers. Update will follow.
  17. Revolution is a next generation, fast-paced, open source gamemode and framework for Life type roleplaying missions in Arma 3. --- Revolution as a gamemode has been inspired by Chernarus Life: Revolution gamemode from Arma 2. Revolution started in 2012 as a passion project of a couple of Finnish Arma players who had fallen in love with the gamemode and essentially dedicated their whole free time to it, enjoying it vastly. As rookie developers, they failed to deliver such a complex and large framework, leading to their competitor, Altis Life eventually conquering the Armaverse in 2014. The developer team still wanted to deliver a vastly different experience from Altis Life that would remind the relatively fast paced and completely dynamic nature of Chernarus Life: Revolution or Urban Life in Takistan back in the Arma 2 days. They tried to develop the framework multiple times, but all attempts failed due to monetary constraints, issues with developer group dynamics, health issues or real life events that forced us to quit our passion project. --- --- This time it's different. We've learned from our previous mistakes each time, and we're able to deliver the gamemode much more likely this time thanks to the gained experience. --- --- We want to share the amazing feeling and memorable moments that we had in Chernarus Life: Revolution with as many players as possible. That's why we've decided to make the framework open source and allow monetization of the framework for communities approved on Bohemia's Server Monetization list to allow communities to pay their bills to run the community efficiently. --- --- If you're interested in the gamemode and want to affect its development or just to follow our progress, make sure to join our official Discord! --- --- Best regards, Ezcoo Revolution Developer
  18. Calamity Ravens Corps Is a old in the gaming community and new In ArmA and there for we are looking for both new and veteran players to reinforce our ranks today! We are a casual/relaxed evironment group with a emphasis on Event/Ops - based games that Is all and everything about focus on teamwork, objective play, squad cohesion, cameraderie and most of all, great fun In a healthy and zero toxic group. Currently we are learning and setting up our own Server to host Mods and Campaigns/Scenario's like the Cold War, Antistasi, Wasteland and what not have you. Calamity Ravens Corps Is also multi-gaming community that plays more then just ArmA, like Planetside, Project Reality, Tarkov and Post Scriptum, and we all do that In a Ops - based schedule so It stays light weight and fun rather then demanding and mandatorial for all our Members, no matter what or how much they play, neither which games. Aside from that the 'Corps' has a great reputation which It is proud of In It's standards, quality of life & game and It's Members. Join us to find out more and see It for yourself! For the time being we are primairly looking for anyone who Is up to join this wagon and grow, learn and Improve with and alongside us, no matter your experience and background. If you are up for the challenge or want to know more about us, DM me, reply In a comment or just say Hi on our Discord Server at https://discord.gg/EMDEzeS All In all, I look forward to meeting and welcoming every single one of you Into the Corps, take care!
  19. Hello, community! I have a major issue that I need to solve without anymore problems and frustration. I have subscribed over 1200-1300 mods at all until yesterday. I wanted to unsubscribe most of them and delete the local content to spend more space on the hard disc. I needed additional space for other games and wanted to save only a few more important mods for Arma 3, especially a small list needed for a specific campaign I was working on. When I try to unsubscribe these unneeded mods from the launcher or from the workshop, they immediately will download again and there's no effect after all these attempts. How would I stop/pause redownloading of all this huge content and only subscribe my small list of addons I really need to use for my campaign? Thank you in advance and cheers!
  20. Axel Horh

    [SP] War 1950

    Good day. For old school players i prepared new mission. This War on the Sahrani. Needs: RH Aks Vilas WW2 Liberation mod East Weapons Pack West Weapons Pack Enjoy! link: version 0.5 https://i.imgur.com/yuUhWCE.jpg
  21. Hello everyone, im new on this website! I need help on a problem, that I spent hours trying to fix it, but still no idea... So I'm making a stealth-kinda mission, with guards, alarms and stuff. I already made a Sentry to move into a house, and activate an alarm, when activated, making the nearby guards search for an intruder. I kinda got used to using triggers, but there is something I can't figure. It's the following; So in the base, I want a vehicle crew just chilling with a Sentry waypoint, and a Get In waypoint, so when they see an intruder, they'll use the nearby BMP. So it works well, but i want them to get in the BMP when they see enemy OR when the alarm is triggered. So I can only make them get in the BMP ONLY when the alarm is on, or ONLY when they see enemy... How can a make it both? I dunno if there is still people playing with this game, but I hope someone will find this thread. :) (I'm not from an English speaking country, I hope I was understandable :) )
  22. INTRODUCTION Task Force Achilles is a semi-realism milsim unit, started by a group of friends looking to have some fun on ArmA. We want everyone that joins our unit to have a great time playing us, we currently have two branches, ODA and 160th SOAR; However once we start gaining more members we will open up more branches. OVERVIEW As Task Force Achilles we usually go into special operations that support the US Policy and Army. We get deployed in the heat of the battle or to start it. Missions range from direct action to personnel recovery. Our OPs are always on Saturday and Sunday at 6:30pm EST. Training is on Thursday at 7pm EST. We usually have fun FTX's all throughout the week if we have people on that are bored and want to play. ODA & 160th SOAR AVAILABILITY Infantryman (Specialisations include, Anti Armour, Grenadier, Rifleman,) Machine Gunner Combat Medic RTO Aviation Specialist Fireteam Program Joining with your group of friends is one hundred percent welcome! Our fireteams consist of 5 people. They are lead by anyone above the rank of Private First Class. When you go through Basic Training you have the choice of picking who the fireteam leader will be in your group of friends. HOW TO JOIN If you are interested in joining please join the discord server and privately message Sgt Kyle.R Minimum Age: 15 Must have a copy of ArmA 3 Must have a microphone and Teamspeak https://discord.gg/MDggZEy
  23. ========================================= Squad name: 1st Force Recon Delta Company Timezone/location : Europe (Timezone CEST) Gamemode preference (eg coop or pvp): COOP, PVE, PVP, FUNOPS Contact email: None Website address: https://discord.gg/U9BdcRN Short description: The 1st Force Recon Delta Company is a semi/serious milsim made up of Arma 3 veterans/newbies. If you are interested in joining check out our Discord for more info, and add one of the Admins/Mods. Language: EN =========================================
  24. Hello everyone, I appeal to the community because I want to import new uniforms in Arma 3. I have already imported different equipment like combat vests, backpacks etc ... But importing a uniform requires a more developed skill and that's why I'm calling on you. Here is an overview of the model I want to import. I have different questions: - Is it necessary to put the forearms on my model or are they present by default when I am going to put the uniform on my character? - is there a tutorial on importing uniform in ARMA, if not, what should I do to import it and make it functional. - is it necessary to create proxies or those of the default uniform are already present? as I said I already imported vests so I master Object builder for LOD, shadow, and selections (spine2, RightShoulder, etc ...) but the uniform seems much more complex. last thing, I'm French and I master little talented in English so thank you not to blame me if I'm not very clear, thank you to those who take the time to answer me, I wish you a good day 😀
  25. FuRixX Lamborghini

    Arma 3 Code Question

    Hi I wanna to do a BadWords script so i need a code that check if any word are in the message Example code: _badwords = ["Bitch", "Fuck", "Fuck You"]; _message = "You are a Bitch"; //(imagine that this message was recover in a dialog that was the chat). // next code is the wrong if (_message in _badwords) then { hint "You said a bad word"; }; // 😧 that cant becouse to give true need that the badword contain all the message, is imposible so any can help me? Pd: thats not the code, this is and example, sorry if the code is very wrong but im writing in my iPhone the script :,o
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