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Found 303 results

  1. Trying to kick a player from vehicles if they are not crew: _commander = commander _vehicle; _gunner = gunner _vehicle; _driver = driver _vehicle; if ( (!(_commander isKindOf "O_crew_F")) || (!(_commander isKindOf "B_crew_F"))) then { _commander action ["GetOut",_vehicle]; }; if ( (!(_gunner isKindOf "O_crew_F")) || (!(_gunner isKindOf "B_crew_F"))) then { _gunner action ["GetOut",_vehicle]; }; if ( (!(_driver isKindOf "O_crew_F")) || (!(_driver isKindOf "B_crew_F"))) then { _driver action ["GetOut",_vehicle]; }; However it kicks the player every time, even if the class is crewman. Something broken on the logic?
  2. Hello modders! Bohemia Interactive a.s. has released sample files and data from their games for the community, to learn from examples, base their own creations on the existing content, and expand the Armaverse. These packs include configuration files, material files, 3D models, textures, animations as well as complete game data in the form of PBOs. The public data packages are released under Bohemia Interactive's content licenses, established to support the creative community evolving around its titles, and to set clear rules for the use of both Bohemia Interactive's and user-made content. Note that previous releases of sample model packages are replaced by the new ones, with new licenses applied to the content. You can learn more including the download links at http://community.bistudio.com/wiki/Public_Data. We recommend to download the data using our torrents. Due to high demand the direct download links may be overloaded. Overview of the packages: Arma 1 Sample Models - Re-release of the Arma 1 complete sample models pack under new licenses, in ZIP archives divided according to the licenses applied. Arma 2 Sample Models - The pack of sample models and animations from Arma 2 and its expansions; contains unbinarized models, configs, model configs, RVMATs and scripts from Arma 2 including all DLCs in ZIP archives divided according to the licenses applied. Arma Licensed Data Pack - Binarized data from the Arma series (from CWC to A2:CO) in PBO files. The purpose of this package is to clearly identify which game data is licensed for public use and modification, and what are the related conditions and requirements. Sahrani Community Package - This archive contains source data for the Sahrani island from Arma 1 (Armed Assault), licensed under (APL-SA). Take On Helicopters Data Pack - Binarized data from the Take On Helicopters series in PBO files. Happy editing, folks! :)
  3. therealdoge

    Zeus with Multiplayer

    I figured it out, can this thread be deleted? I had to set the Zeus module owner.
  4. In case you missed it, we now have official Arma 3 Steam Workshop Collections for the Make Arma Not War winners, finalists, and all other entries! *Not all Make Arma Not War contest entries are available on the Steam Workshop. For the full overview, please go to http://makearmanotwar.com/entries.
  5. UPDATE: We've announced the winners! http://makearmanotwar.com/winners This Thursday, March 26, we'll reveal the winners in the €500,000 Make Arma Not War contest. EXCITED!
  6. ***If you do not have a way to view this video in 3D you can turn 3D off and watch it in normal 2D in the settings below the video. For those of you that have 3D glasses, 3DTV or 3D monitor.....prepare for bombs and bullets to fly out of your screen
  7. Similar to the Finalists forum medals, the Make Arma Not War winners should now have an exclusive 'Make Arma Not War Winner' forums medal connected to their Bohemia Interactive forums profile (see examples below). Once again, congratulations to all winners - and a massive thanks to everyone who participated in this contest, as well as the great feedback/discussions/support we've seen in this Make Arma Not War forum thread. For this medal to show up, your Make Arma Not War profile does have to be connected to your Bohemia Interactive profile. If you're a winner and this is not the case, but you would like to have this forum medal, please send me a PM and we can see if we can do this manually. Great weekend everyone - hope to see all of you in today's livestream!
  8. Hello, all! In our small community (40 vs 40) we play custom made hardmode missions without respawn. To make games better I am looking for a script that will allow Platoon Leader to buy vehicles on start: 1. On start Platoon Leader have X points. 2. Platoon Leader can spend this points to spawn vehicles. 3. Every vehicle cost different amount of points, so Platoon Leader may choose what is better for current situation. 4. After Z minutes Platoon Leader loses the ability to spawn vehicles. I am a real noob in scripting. Looking for help or script.
  9. Work together to obtain fresh intel on the 7 new weapons in the upcoming Arma 3 Marksmen DLC! What’s your mission? A certain number of all Arma 3 players needs to have unlocked the Bonus Targets achievement on Steam, after which new artwork from the upcoming Marksmen DLC will be declassified on www.arma3.com/marksmen-challenge/. So head over to the firing range, and invite your friends to participate in the challenge. Good luck soldiers! The Marksmen DLC Community Challenge runs from Wednesday February 25th 15:00 CET until March 5th 12:00 CET.
  10. Arma 3 Tanks Config Guidelines Feel free to use it according to our modding license. It roughly describes new features for tanks in Arma 3, You still would need to know the basics from A2/OA and how to set up cars in A3 first.
  11. Hello All, Currently a friend and I have been running our server of off one of his machines. While running around 20 gbs of mods, some people are having serious frame rate issues when getting into urban combat with the AI. My assumption is that this is caused by the limits of his machine, because it is not a computer built to be a server host. Just wondering what companies you guys recommend for hosting our server that would give us no issues with loading all the mods and having full control of the missions we can put on. We would only need roughly 10-12 slots as well. Thanks for the help. Dig Doug
  12. The Make Arma Not War finalists now have an exclusive 'Make Arma Not War Finalist' forums medal connected to their Bohemia Interactive forums profile (see examples below). Hope you guys like it! For this medal to show up, your Make Arma Not War profile does have to be connected to your Bohemia Interactive profile. If you're a finalist and this is not the case, but you would like to have this forum medal, please send me a PM and we can see if we can do this manually. Once again congratulations to all!
  13. Hi there, this thread is for discussing the new rope feature that has recently been released in the current dev build. Please refer to the mentioned topics below for what this thread will primarily discuss. If you wish to discuss the new Sling Loading Feature then head over to the Sling Loading Feature Thread. There are new scripts that are included in the new dev build that allows you to use the new rope to its fullest, here is the link to the Development Branch ChangeLog for more info. Topics: - Usability of the new rope - General discussion of the feature - Multiplayer issues encountered - Abilities the rope adds to the game I'm sure all your feedback will be appreciated by the developers. Thanks -------- Rope Commands -------- Provided by Greenfist
  14. Hello everyone! Since the first release of my Island, i have reworked the Mask image few times, but today, i have a very big problems, when i try to generate my mask ( even the satmap or normal map ) Terrain Builder do not generate my titles. The screen where TB say " Generating Mask title " X/36 going super fast ( ~0.5sec ) and say 36 on 36 titles was generated and TB create indeed the layers folder in data but when I go on this folder no files was created ( rvmat, png, paa... ). I wonder if someone have a solution for that ? Thanks :cool:
  15. After evaluating more than 250 entries - with the help from the Arma 3 community, we're excited to reveal the 50 finalists in Bohemia Interactive’s €500,000 Make Arma Not War contest! In the Singleplayer Game Mode category, the finalists were selected by Arma 3 players, who were able to vote for their favorite entries. In the other categories, the finalists were selected by Bohemia Interactive. The entries that have made it into the next round will be evaluated by the Make Arma Not War jury – consisting of Bohemia Interactive representatives and other industry professionals. The winners will be announced in March 2015. Total Modification Addon Multiplayer Game Mode Singleplayer Game Mode The complete list of finalists can be found at www.makearmanotwar.com/finalists Ivan Buchta, Creative Director at Bohemia Interactive: "The Arma community rocks! We received a wide variety of quality content, which made it incredibly challenging for us to select our finalists. Fortunately, we had help in the Singleplayer category, where more than 1,500 Arma 3 players voted for their favorite entries. Not to forget, we also discovered more than 20 eligible candidates for the Health Care In Danger Special Award. With the most exciting part in the contest ahead of us, I wish all of the finalists the best of luck, and look forward to announcing the winners in March!" In the Make Arma Not War contest, Arma 3 content creators compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive will also be handing out the Health Care in Danger Special Award (more info). More information about the Make Arma Not War contest, the rules, prizes, and categories is available on http://www.makearma.com.
  16. Important news for all contestants We've decided to postpone the 'announcement of winners' date from January 15th to March 5th. The main reason for this is that we want to make sure that the Make Arma Not War jury will have enough time to properly evaluate the entries. There's a great number of high quality submissions, and we want to make sure we do each of them justice! The date in the contest rules has been adjusted accordingly - our apologies for the delay!
  17. Korneel

    Happy Birthday Arma 3!

    Today we're celebrating Arma 3's one-year anniversary - and we'd like to thank all the players, community groups, content creators, and everyone else involved, for making Arma 3 such an incredible experience. We look forward to the upcoming year!
  18. FallujahMedic -FM-

    Exploding Cow or Rabbit

    Years ago I played a mission where cows or rabbits (cant remember which) would attack the players. The players had to kill the animals before they got within a certain distance of the player or a satchel would detonate (that was attached to the animal). Does anyone else remember this mission or who made it?
  19. build 125402 has just been released on Steam in Beta branch. this is newer than today released 'stable' 1.63 !
  20. After many months of hard work by the contestants, the submissions in the Make Arma Not War contest have now been closed. Thanks everyone for participating and stay tuned!
  21. Dear Make Arma Not War contestants, After analyzing the submitted entries in the Make Arma Not War contest, we noticed that many contestants had not correctly submitted their data (around 50 entries) - even though some of these entries were marked to be in beta or even gold state. Although we have tried to communicate the correct submission method as clearly as possible, we recognize that some of our messages might not have gotten through - or that some of the contestants might have simply misunderstood. Therefore, since this involves such a significant number of entries, among which several that have attracted a high number of supporters, we have decided to temporarily re-open the submissions for existing entries in the Multiplayer/Addon/Total Modification categories (does not apply to the Singleplayer category). This will give every contestant in these categories the chance to correctly submit their data, or if you have already submitted your data correctly, to submit updated data. All in all, we have carefully considered the pros and cons of this decision, and we fully understand this might upset some of the Make Arma Not War contestants. However, as ultimately the point of this contest is to highlight quality community content, we feel this is the best way forward. Instructions regarding the re-opening of submissions can be found below. IF YOU ARE COMPETING IN THE MAKE ARMA NOT WAR CONTEST, BE SURE TO CAREFULLY READ THROUGH THE FOLLOWING INSTRUCTIONS. INCORRECT SUBMISSION OF DATA WILL LEAD TO DISQUALIFICATION! Who can re-submit? Every registered entry in the Multiplayer/Addon/Total Modification category of the Make Arma Not War contest can (re-)submit their work. The situation does not apply to the Singleplayer category - here nothing has changed. When can I re-submit? We will re-open submissions from today up until Sunday December 14th at 23:59 GMT+1. How should I re-submit? If you decide to re-submit, you will need to upload your entry files to a shared folder on the Make Arma Not War Dropbox. There are two ways to request access to this Dropbox folder: You can log in to the Make Arma Not War website, and click on "Request Re-submission Dropbox Access". You will then be given access within one business day. You can request access by e-mail via manwar_dropbox@bistudio.com. Please do not forget to include your entry details, such as the entry ID, the e-mail address tied to this entry, and the entry's name. You will then be given access within one business day. Please note that the login details to the Dropbox folder will be sent to you by e-mail from no-reply@dropbox.com. If you have not received anything after one business day, please make sure to check your junk/spam folder, or contact us at support@makearmanotwar.com. Arma 3 recently received a platform update. What about possible compatibility issues? Attention! All of the Make Arma Not War entries will be reviewed using Arma 3 version 1.32 (pre-Helicopters DLC update). You can access this special 'Make Arma Not War' build via Steam using the instructions below. Make sure to develop your entry for this version of the game, and make sure your entry works with this version of the game! MANW build activation I do not want/need to update my entry. That is perfectly fine, this is not mandatory. If you have correctly submitted your work the first time, and do not want to update your submitted data, just sit back and relax. I have provided a public download link, so you can download the data from my website. Is that enough? No! Just to make sure it's clear, the only accepted method of submission is by uploading your data to the Make Arma Not War Dropbox (or the Arma 3 Steam Workshop - depending on the category/entry). Currently missing entries There are a number of entries which we do not have in our repositories. We would like to kindly ask the respective authors of the following modifications to make sure their work is submitted correctly. List of missing MANW entries When will you announce the finalists/winners? Due to the re-opening of submissions, the Make Arma Not War team and the jury members will consequently need extra time to properly review all of the entries. As a result, instead of the beginning of December, we now plan to announce the Make Arma Not War finalists in January 2015. The announcement of the winners is currently scheduled for the end of March 2015. I have more questions/I need help. If you have any questions, or if you need any help, please do not hesitate to contact us at support@makearmanotwar.com. In conclusion, we would like to apologize for any inconvenience this might cause. However, we hope you will understand the motivations behind this decision. This contest is meant for the Arma community, and we feel this is the right course of action to maintain the spirit of the contest - despite the extra hassle that comes with it. We hope that all of you will seize the opportunity to make sure your entry makes it to our repositories, and also to fix all the little issues that had slipped the net. Good luck to everyone - we look forward to the results!
  22. Hello. So after yesterday update our server refused to let anybody join. It is not that it kicked everyone, anybody that try to join get to stay on that stripped black/gray screen and never get into lobby to select map etc. What is more strange is you always get that small server window named "Arma 3 server window version 1.18 port xxxx", after update we only get "Arma 3" name. What we discovered is that when we commented "verifySignatures = 2;" in server.cfgthen server started to behave normally. Window name is back to normal with version and port, everyone can join w/o problems. Then we uncommented verifySignatures = 2; and changed it to 0 - server started working. With 1 it doesn't work, with 2 it doesn't work. Yeah you say we can leave it as is but without verifySignatures = 2 almost everyone can join even with addons we don't use. We have strict policy of required addons so we cannot leave it on 0. Did someone found a way to fix that? Any help will be appreciated. Thanks in advance. EDIT: We tried running server from different location and what we discovered is: C:\TCAFiles\Users\admin\1\arma3server.exe -port=2303 -config=server.cfg -world=empty Above is line that is not working when we use verifySignatures = 2; It is used by TCAdmin to manage servers. With ArmA 2 above works w/o problems. "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Server\arma3server.exe" -port=2303 -config=server.cfg -world=empty This is line we tried running from shortcut and looks like it works even with verifySignatures = 2; One difference is those " " marks on second shortcut. First line is generated by TCAdmin and it doesn't have that " " marks.
  23. What a way to start the weekend off: with the USS Khe Sanh (LHD 9)! This mod is essentially meant as a no-frills, no-other-mods-required successor to Myke's old Arma 2 mod which allowed the Arma 2 LHD to be spawned in the Editor instead of being just part of the Utes terrain, combining that with a port of the Arma 2 LHD's components and some incorporating changes of my own (i.e. utilizing certain Arma 3 files instead of Arma 2 files, renaming some named selections and animations in English, etc.). CREDIT: Bohemia Interactive: Provided the sources (i.e. models, material files, configs, textures) with which the LHD is built. ArMaTeC: Provided the script central to this mod and to Myke's. Myke: Inspired and produced the basis for this mod. Chortles: Myself. LICENSE: This mod is released under the Arma Public License - Share Alike (APL-SA). As such, others are permitted to adapt, build upon, fork, or otherwise derive from this mod for noncommercial purposes within the Arma computer game series, but are to give credit where due for the mod('s) content (i.e. as per the Credits above), and such releases are to be under the same license as this. CHANGELOG: v1.0 : 11 July 2014: Initial release. DOWNLOAD: v1.0
  24. there is new server PROFILING build : 1.36.128482+ branch: RC (not compatible with STABLE, yet much better !) password: Arma3Update136RC ^ this password unlocks the beta(branch) on steam play IT, break IT, report IT http://feedback.arma3.com/ 2 servers up (up to 102 players each) - EUROPE KOTH (x2 XP) 3rd person 94.23.112.9:2102 1 servers up (up to 120 players each) - NORTH AMERICA KOTH (x2 XP) 3rd person 192.99.47.216:2102 Purpose of this testing is stress test the servers to extreme if there is lag/desync or other issue then we can capture it to try fix it ;) note: make sure you don't select DEV branch (1GB+ from stable to DEV (same apply from DEV to RC)) note: if you get kicked for some BattlEye script restriction (e.g. #22) goto Editor, load Altis, exit editor, try-rejoin the server note: KOTH mission restarts when team reach 100 tickets on capture, next session auto-start soon after note: server might be restarted if needed, I will announce it in global chat ahead note: VON lag/stutter still unsolved (really problematic bug) http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client Reddit post http://www.reddit.com/r/arma/comments/2nm86t/arma_3_update_136_rc_release_candidate/ STEAM discussion post http://steamcommunity.com/app/107410/discussions/0/616188677801958552/ BIForum post http://forums.bistudio.com/showthread.php?183653
  25. The Battle of Caribou by Churrofighter Campign of three acts about the taking of a small island occupied by the People's Liberation Army in the East China Sea by a Marine expeditionary unit. On November 23, 2013, the PRC set up the 'East China Sea Air Defense Identification Zone' which includes the Senkaku Islands. On December 6, 2014, the PLA invaded the island an set up an HQ-9A SAM battery, started to build a 3,000 ft runway and deployed an undisclosed number of Dong-Feng 21 (CSS-5) medium-range anti-ship ballistic missile. Since the islands are included within the Treaty of Mutual Cooperation and Security between the United States and Japan, meaning that a defense of the islands by Japan would require the United States to come to Japan's aid. Day 1: MARSOC Raid - Operation Hydrographic Overpicture Day 2: Amphibious Assault - Operation Aggregate Premise Day 3: Air Assault - Operation Tangency Locker Features: Join In Progress Random Enemy Foot Patrols ACE Settings: Change viewdistance dialog ACE Wounds: Medics are required for Medikits and Full Heal in the field is enabled. Exchangeable Armament System for Aircraft in the LHD. RTO can request fixed-wing CAS Squad Leader can request artillery support. Slots: It has 6,20 and 24 player slots featuring a Marine Expeditionary Unit: Download: http://www.armaholic.com/page.php?id=26970 http://www.mediafire.com/download/x3z9vrb06h11gw5/The+Battle+of+Caribou%282%29.zip Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop. Credits & thanks: Monsada for his UPSMON Patrol Script, Bon_Inf* for the support scripts. Community Base Addons Advanced Combat Environment 2 A.C.R.E - Advanced Combat Radio Environment Advanced Combat Environment 2 - ACEX PLA Caribou Frontier
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