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Found 314 results

  1. Are you getting exhausted of hard-line milsim groups? Is Altis Life driving you insane? Do you just want to enjoy military combat in a relaxed environment? Then BromA is the place for you! WHAT IS BROMA? BromA is a veteran group founded in 2010 by a band of anonymous image board users which primarily used it for playing Arma 2. Over the years the group grew, broadened its demographic, and reshaped its playing experience to its current state, that being a seasoned group of skilled, but easy-going Arma 3 players. WHAT KIND OF A COMMUNITY IS BROMA? The easiest way to describe BromA would be to call it a relaxed, easy-going community. The mod roster is broad and non-specific, the mission makers are focused on creating a fun and colorful array of operations with a wide variety of factions, the players have a casual, fraternal attitude to one another, but everyone attempts to remains organized during operations, allowing us to behave like a casual group, while putting the skills of a milsim group in practice during operations. HOW DO YOU ORGANIZE UNITS? While there is a structure of Admins and Moderators, there is no coherent rank structure in-game. Groups are organized in the setup screen for each different operation. There are few bars of entry for anyone trying to change their role; Provided enough motivation and courage, yesterday's rifleman can be a tomorrow's platoon leader! Be sure, however, to listen to slotting recommendations/orders of the operation's leader. WHAT IF I'M AN UNSKILLED PLAYER? Don't worry: in BromA we accept players of all backgrounds and competences, as long as their attitude is up to par; If players however need some help learning the game itself, we have semi-regular Training Sessions where newbies can learn the ropes in a very relaxed and casual environment - we believe that this is a game where the more you know, the more fun you can have. WHAT KIND OF MISSIONS/OPS DO YOU PLAY? CAN I MAKE MISSIONS? The majority of missions and operations in BromA are COOP, though a certain amount of TVT and COTVT (where some players are enemies alongside the AI) are also present. They typically last 1-3 hours each. Sometimes longer missions are left running until the next session, or are split into longer campaign segments. All of them are built on the Broma Mark 3 Mission Framework, an in-house dynamic framework which can be configured for creating any kind of a mission. As it is very easy to learn and master, anyone can request a folder of the framework and use it to create new missions for the group. WHEN DO YOU PLAY MISSIONS? Missions are played on 20:00 GMT every Monday, Wednesday, Friday, and Saturday. Though, depending on the amount of new missions, changes to the server, PWS breaking, mods breaking, and Arma 3 breaking, pre-determined schedules may change. Always track the Steam Group and the TS3 channel for further info. Missions start after Pre-Ops, which are 30 minute to 1 hour sessions in a playground which give players time to try out equipment, mess around, and prepare for the incoming operation. Mandatory attendance is not required. You can also get on the server outside of scheduled mission times and re-play or test missions. CAN I JOIN THIS GROUP? Of course! The bar of entry is pretty low: Simply joining the TS3 server and the Arma 3 server upon game time is all that is needed. The correct attitude, however, is a must. It is expected from every newcomer to adapt to the language and behavior of BromA members, which may at times be acid, cynical and overtly banterous; But the spirit of friendship and camaraderie which surround the group makes it all worth it. WHAT DO I NEED TO PLAY WITH BROMA? 1. Arma 3. The DLC is entirely optional, but expect Tanoa to be mandatory upon release. 2. PlayWithSix. While it is regarded as bad and unreliable, it is the only current way of handling the BromA mod repo. 3. Broma Repo. Use the following link in your browser to acquire the mod list: pws://broma.co.uk\repo_a3\broma_a3.yml 4. TS3. All operational comms and player interaction is handled through TFAR. 5. Functional microphone. While talking is not mandatory, you cannot assume leadership roles without a microphone. 6. Time to attend any of the scheduled ops. 7. Being a good sport. WHAT ARE THE RULES? 1. Micspamming only with moderation and common-sense. 2. Intended friendly fire and medical overdosing is not allowed. 3. Command mismanagement and incompetence is punished by being banned from assuming FTL, SL, PL, and specialist roles. 4. Hacking is not allowed. 5. Grudges and attacks on other players are to be settled with admins present outside of ops. DO YOU HAVE WEBSITES/SERVERS? The following is a list where you can find BromA media, information, data, and game servers: http://bro.ma - The BromA Website. http://steamcommunity.com/groups/broma3- The BromA Steam Group Page. bro.ma - Arma 3 Server IP - The entry password is "nofun" bro.ma - Teamspeak 3 IP - The entry password is "allowed" pws://broma.co.uk/repo_a3/broma_a3.yml - The PWS Mod Repo Thank you for your attention. Be sure to check the group out and see new updates and content in this thread!
  2. Blake ST2

    SEAL Team Two

    What does this patch mean to you? For the team members it means dedication, pride, honor, and integrity. Who is SEAL Team Two? SEAL Team Two Arma 3 is a SEAL based realism unit that tries to simulate the training, combat, and achievements of a SEAL. We are a band of brothers, a team. Each team member is treated as a brother. What were about? Our team deploys in almost any environment with any circumstance. From small HVT (High Value Target) taskings, to large scale operations, we are all trained and ready for the fight. Each civilian that has the fortune of joining our team goes through a rigorous training called BUD/s training, or Basic Underwater Demolition SEAL Training to test and see if they have what it takes to be in our elite selection of SEAL/s from all around the world. Each SEAL plays an important part in the unit via N-CODES (Jobs within the special warfare department). We deploy overseas on the weekends and conduct training, casual, and co-op events during the week. Our leadership and staff are experts at leading and conducting a team and have dealt with many situations involving international disputes, and countless combat situations. Each member of Team Two has a say and the leadership are happy to take any questions or opinions on a certain matter. Our deployments consist of the following: Quick HALO and HAHO Insertions Fast extraction via sea, land, or air Desert Environments Arctic Environments Woodland Environments Underwater/Maritime operations Recon taskings Fast paced, high action combat Countless enemies 100% Real Serious Fun Class A leadership and staff Air support on Call​ COC (Code Of Conduct) Each SEAL conducts himself to the best of their ability, following the rules and regulations of SEAL Team 2. 1. ALWAYS Respect members and guests that are in our teamspeak, in game, on steam, or any other social or gaming media. 2. Use of Foul language MUST be kept to a minimum. 3. Any inappropriate content being shown or posted is strictly prohibited. Keep it clean and respectable. 4. Respect higher ranks and their orders (within reason) as they are a higher rank for a reason. 5. NSF reserve the right to discharge any member within the unit that is an NCO at anytime for any reason. 6. If there is disagreement within the unit, this MUST be brought up to the CO and XO whom will then have the final say no matter the circumstances. 7. "Banter" "Jargon" or any other sort of joking is permitted as long as it is controlled and non-offensive to anyone within the unit. 8. You must try your hardest and best while in an operation. 9. Some sense of Seriousness must be kept present within your behavior while on our ts3, or our game server. 10. Any sort of hacking, scripting, or cheating is prohibited within our game server at any time. 11. You will be a role model to others. 12. You will earn your trident every day. 13. CO and XO Reserve the right to modify this COC at any time and put it into effect at any time. If you believe that you can abide by the rules of the COC, you may have a chance at being part of us. List of roles within the team: Squad Leader Rifleman Explosive Specialist Marksman Lead Breacher Heavy Weapons Operator Communicator Close Air Support Corpsman Point-man/Navigator Primary Driver/Navigator Explosive Ordnance Disposal Advanced Special Operations Sniper Spotter There's a lot more information to tell you about! If you are interested in being part of something great, contact us and enlist! Contact Us Website: www.sealteam2.net Teamspeak 3: ts.sealteam2.net Email: sealteam@sealteam2.net
  3. UPDATE: In case you missed the End Game Multiplayer livestream, you can now watch the on Arma 3's official YouTube Channel. Plus, if you want to try out End Game yourself, you can play Arma 3 for free this weekend on Steam, and pick it up with a massive 50% discount! ------------------------------------ This Thursday, May 7 at 18:30 UTC - live from Bohemia Interactive HQ, the Arma 3 devteam is hosting a special End Game livestream! Introducing the brand new End Game multiplayer mode - which was recently released in a free platform update, members of the Arma 3 devteam and community will be sent into battle to fight for victory in a 'best out of 3' multiplayer session. Special guests include End Game's Multiplayer Designer Nelson Duarte and Arma 3's Creative Director Jay Crowe. P.S. Be sure to follow Arma 3 on Twitch and/or set yourself a reminder by joining the event on Arma 3's Facebook Page.
  4. Here you have my Syrian army Conflict Units Currently in 0.5 Alpha as I am still adding and tweaking units. Units currently present: Syrian Army 3 or 4 different Rifleman SVD sniper PKP Machine Gunner RPK Automatic Rifleman Crewman Grenadier RHS BMP2K Syrian Decals RHS BMP2 Syrian Decals RHS T72b 1985 Syrian Decals FSA (VERY Alpha ATM) 6 Fighters (WIP) I will continue to add units until there is a nice collection of SAA , FSA and ISIS Download Link: HERE 24.5 MB Requires: HLC AK HLC Core RHS Escalation
  5. We've been expecting you, have you been expecting us?" - LT. Blake Do you have what it takes to become one of the most elite warriors in the world? Our Navy SEAL/s are highly trained in every aspect of Arma 3, from advanced sniping, to surviving in the arctic, to blowing up chain explosives. To become part of us, you must first go through the infamous BUD/s training, specially designed by one of our own members of ST2. IF you manage to pass BUD/s, you will then be sent to SQT (SEAL Qualification Training) which will test your skills even further than BUD/s. After passing SQT's, you are considered part of us and will be able to attend our classified operations. "The risk is high, but the reward is great here in SEAL Team 2" - LT. Blake The operations we conduct are custom made and are made to be hardcore and challenging. These operations are amazingly made but are extremely difficult to complete without a solid SEAL Team. Our Operations include: HALO and HAHO Insertions Fast extractions via multiple helicopter variations Desert environments Arctic Environments Woodland Environments Underwater/Maritime operations Recon Operations Fast paced, high action Multiple enemies Multiple variations of enemies 100% seriousness Awesome fun "There will never be a dull moment in Team 2" - LT. Blake SEAL Team 2 strives to entertain their members as much as possible. Being that said, you will rarely find a dull moment within the team, whether it's casual Team jargon, or fast paced action and training on our custom made SEAL Insurgency server. That being said, seriousness and maturity, as well as other rules are highly expected to be followed. You must earn your trident every day, meaning, you could be discharged at any time in our SEAL Team for any mistake you make that is against our rule set. Basic Code Of Conduct: ALWAYS Respect members and guests that are in our teamspeak, in game, on steam, or any other social or gaming media. Use of Foul language MUST be kept to a minimum. Any inappropriate content being shown or posted is strictly prohibited. Keep it clean and respectable. Respect higher ranks and their orders (within reason) as they are a higher rank for a reason. NSF reserve the right to discharge any member within the unit that is an NCO at anytime for any reason. If there is disagreement within the unit, this MUST be brought up to the CO and XO whom will then have the final say no matter the circumstances. "Banter" "Jargon" or any other sort of joking is permitted as long as it is controlled and non-offensive to anyone within the unit. You must try your hardest and best while in an operation. Some sense of Seriousness must be kept present within your behavior while on our ts3, or our game server. Any sort of hacking, scripting, or cheating is prohibited within our game server at any time. You will be a role model to others. You will earn your trident every day. CO and XO Reserve the right to modify this COC at any time and put it into effect at any time. If you think you can abide by our COC, you might have a chance at being part of us. "We promise you fairness" - LT. Blake SEAL Team 2 has a large selection of roles available at all times and are able to be applied for. Below is a list of roles within our unit. Squad Leader Rifleman Explosive Specialist Marksman Lead Breacher Heavy Weapons Operator Communicator Close Air Support Corpsman Point-man/Navigator Primary Driver/Navigator Explosive Ordnance Disposal Advanced Special Operations Sniper Spotter As you can see, we have quite the selection of roles to choose from. Teamspeak 3 Server: ts80.gameservers.com:9202 Website: www.SEALTeam2.enjin.com Well, what are you waiting for? MAN UP AND JOIN THE SEAL/s!
  6. theweresloth

    ARMA LAN w/ Casual friends

    I'm in the awkward situation of being a fan of ARMA, but having friends who aren't into it enough to buy it. I went to great lengths to work up some missions in ARMA 2 Free, but it's pretty limited and I have to do all the work (since all the custom missions people make are for the full game). I could go on, but whining isn't the point of this post. The idea occurred to me, "Wouldn't it be great if BIS released a limited multiplayer-client-only version of ARMA III so that I could host LANs without my friends needing to make a big investment?" In a sense it would be a bit like F2P, giving people who do pay more people to play with, and allowing more people to see what they're missing without needing to pay up front. Anyone else think this is a fine idea? (or have other options for me and my LAN dreams?)
  7. Hi, would you like to work on our new Tanoa terrain? Yes? So, don't hesitate and join the team in Mníšek pod Brdy as a Junior 3D Artist! We're looking for creative, versatile, self-directed artists who have solid experience in creating 3D models and who enjoy working in a smaller, yet highly collaborative environment. Applicants should also be capable of sketching their ideas on paper to help portray their ideas and thoughts. Portfolios should demonstrate proven ability to create high quality assets, and should include screen captures of in-game examples. The successful candidate knows: - Proficient experience with 3D software - Highly capable of creating 2D textures for models (Photoshop, Mari, etc) - Generate ideas and use 2D/3D work to communicate them to the team. - Familiar with effective polygon use, UV sets, mesh optimization and surface lighting - Ability to self-manage and make responsible decisions about time and project priorities Advantage over the other candidates is: - A passion for developing games - Experience with 3D software Maya and/or Modo - Scripting experience (Max script, Flash, Java) - Understanding of color and form If you like this vacancy, please look at Career page and apply there.
  8. Hi. As you probably already know, we're currently working on a new terrain for Arma 3 as part of The Expansion. In order to fully reach our goals and make this the most awesome terrain possible, we decided to ask a few artists / modders from the Arma community to help us with creating planned map assets, specifically structures and buildings. It would be standard external work involving a job application, candidate selection, proper contract, NDA and pays :) Anyone interested and fitting to such a position, please follow the BI Careers ad and apply there.
  9. build 1.63.130810 has just been released on Steam in Beta branch for Arma 2: Operation Arrowhead Engine: Data: http://forums.bistudio.com/showthread.php?191811 note: this is newer than released 'stable' 1.63 ! warning: as data differs to stable 1.63 it might cause issues on some servers / mods - please tell mission authors/mod creators/server owners to work on support new data before it become new stable
  10. In modules, I'm trying to use Set Position/Rotation, however the module will not let me change "Rotation" from Yes to No for some reason. I have all the objects pointed in their own directions and I was wondering if there was a reason why this module won't let me change it to not force rotation. http://i.imgur.com/xFPFEnR.jpg (147 kB)
  11. STABLE build : 1.48.131785+ branch: STABLE (note: PROFILING/PERFORMANCE/RC is compatible with STABLE) password: -not needed- ^ this password unlocks specific (branch) on steam *noteworthy: memory crashes fixed, allocation crashes fixed, (crashes from KOTH, BreakingPoint, Wasteland, Epoch etc.) and many generic crashes, tweaks for better performance etc. play IT, break IT, report IT http://feedback.arma3.com/ atm. tracking serious crash bug ! Purpose of this testing is stress test the servers to extreme if there is lag/desync or other issue then we can capture it to try fix it ;) note: make sure you don't select DEV branch (1GB+ from stable to DEV (same apply from DEV to RC)) note: if you get kicked for some BattlEye script restriction (e.g. #22) goto Editor, load Altis, exit editor, try-rejoin the server note: KOTH mission restarts when team reach 100 tickets on capture, next session auto-start soon after note: server might be restarted if needed, I will announce it in global chat ahead note: VON lag/stutter still unsolved for global/side channels (really problematic bug) note: guide how change branches : http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client Reddit post http://www.reddit.com/r/arma/ STEAM discussion post http://steamcommunity.com/app/107410/discussions/0/ BIForum post http://forums.bistudio.com/showthread.php?187697
  12. Trying to kick a player from vehicles if they are not crew: _commander = commander _vehicle; _gunner = gunner _vehicle; _driver = driver _vehicle; if ( (!(_commander isKindOf "O_crew_F")) || (!(_commander isKindOf "B_crew_F"))) then { _commander action ["GetOut",_vehicle]; }; if ( (!(_gunner isKindOf "O_crew_F")) || (!(_gunner isKindOf "B_crew_F"))) then { _gunner action ["GetOut",_vehicle]; }; if ( (!(_driver isKindOf "O_crew_F")) || (!(_driver isKindOf "B_crew_F"))) then { _driver action ["GetOut",_vehicle]; }; However it kicks the player every time, even if the class is crewman. Something broken on the logic?
  13. Hello modders! Bohemia Interactive a.s. has released sample files and data from their games for the community, to learn from examples, base their own creations on the existing content, and expand the Armaverse. These packs include configuration files, material files, 3D models, textures, animations as well as complete game data in the form of PBOs. The public data packages are released under Bohemia Interactive's content licenses, established to support the creative community evolving around its titles, and to set clear rules for the use of both Bohemia Interactive's and user-made content. Note that previous releases of sample model packages are replaced by the new ones, with new licenses applied to the content. You can learn more including the download links at http://community.bistudio.com/wiki/Public_Data. We recommend to download the data using our torrents. Due to high demand the direct download links may be overloaded. Overview of the packages: Arma 1 Sample Models - Re-release of the Arma 1 complete sample models pack under new licenses, in ZIP archives divided according to the licenses applied. Arma 2 Sample Models - The pack of sample models and animations from Arma 2 and its expansions; contains unbinarized models, configs, model configs, RVMATs and scripts from Arma 2 including all DLCs in ZIP archives divided according to the licenses applied. Arma Licensed Data Pack - Binarized data from the Arma series (from CWC to A2:CO) in PBO files. The purpose of this package is to clearly identify which game data is licensed for public use and modification, and what are the related conditions and requirements. Sahrani Community Package - This archive contains source data for the Sahrani island from Arma 1 (Armed Assault), licensed under (APL-SA). Take On Helicopters Data Pack - Binarized data from the Take On Helicopters series in PBO files. Happy editing, folks! :)
  14. therealdoge

    Zeus with Multiplayer

    I figured it out, can this thread be deleted? I had to set the Zeus module owner.
  15. In case you missed it, we now have official Arma 3 Steam Workshop Collections for the Make Arma Not War winners, finalists, and all other entries! *Not all Make Arma Not War contest entries are available on the Steam Workshop. For the full overview, please go to http://makearmanotwar.com/entries.
  16. UPDATE: We've announced the winners! http://makearmanotwar.com/winners This Thursday, March 26, we'll reveal the winners in the €500,000 Make Arma Not War contest. EXCITED!
  17. ***If you do not have a way to view this video in 3D you can turn 3D off and watch it in normal 2D in the settings below the video. For those of you that have 3D glasses, 3DTV or 3D monitor.....prepare for bombs and bullets to fly out of your screen
  18. Similar to the Finalists forum medals, the Make Arma Not War winners should now have an exclusive 'Make Arma Not War Winner' forums medal connected to their Bohemia Interactive forums profile (see examples below). Once again, congratulations to all winners - and a massive thanks to everyone who participated in this contest, as well as the great feedback/discussions/support we've seen in this Make Arma Not War forum thread. For this medal to show up, your Make Arma Not War profile does have to be connected to your Bohemia Interactive profile. If you're a winner and this is not the case, but you would like to have this forum medal, please send me a PM and we can see if we can do this manually. Great weekend everyone - hope to see all of you in today's livestream!
  19. Hello, all! In our small community (40 vs 40) we play custom made hardmode missions without respawn. To make games better I am looking for a script that will allow Platoon Leader to buy vehicles on start: 1. On start Platoon Leader have X points. 2. Platoon Leader can spend this points to spawn vehicles. 3. Every vehicle cost different amount of points, so Platoon Leader may choose what is better for current situation. 4. After Z minutes Platoon Leader loses the ability to spawn vehicles. I am a real noob in scripting. Looking for help or script.
  20. Work together to obtain fresh intel on the 7 new weapons in the upcoming Arma 3 Marksmen DLC! What’s your mission? A certain number of all Arma 3 players needs to have unlocked the Bonus Targets achievement on Steam, after which new artwork from the upcoming Marksmen DLC will be declassified on www.arma3.com/marksmen-challenge/. So head over to the firing range, and invite your friends to participate in the challenge. Good luck soldiers! The Marksmen DLC Community Challenge runs from Wednesday February 25th 15:00 CET until March 5th 12:00 CET.
  21. Arma 3 Tanks Config Guidelines Feel free to use it according to our modding license. It roughly describes new features for tanks in Arma 3, You still would need to know the basics from A2/OA and how to set up cars in A3 first.
  22. Hello All, Currently a friend and I have been running our server of off one of his machines. While running around 20 gbs of mods, some people are having serious frame rate issues when getting into urban combat with the AI. My assumption is that this is caused by the limits of his machine, because it is not a computer built to be a server host. Just wondering what companies you guys recommend for hosting our server that would give us no issues with loading all the mods and having full control of the missions we can put on. We would only need roughly 10-12 slots as well. Thanks for the help. Dig Doug
  23. The Make Arma Not War finalists now have an exclusive 'Make Arma Not War Finalist' forums medal connected to their Bohemia Interactive forums profile (see examples below). Hope you guys like it! For this medal to show up, your Make Arma Not War profile does have to be connected to your Bohemia Interactive profile. If you're a finalist and this is not the case, but you would like to have this forum medal, please send me a PM and we can see if we can do this manually. Once again congratulations to all!
  24. Hi there, this thread is for discussing the new rope feature that has recently been released in the current dev build. Please refer to the mentioned topics below for what this thread will primarily discuss. If you wish to discuss the new Sling Loading Feature then head over to the Sling Loading Feature Thread. There are new scripts that are included in the new dev build that allows you to use the new rope to its fullest, here is the link to the Development Branch ChangeLog for more info. Topics: - Usability of the new rope - General discussion of the feature - Multiplayer issues encountered - Abilities the rope adds to the game I'm sure all your feedback will be appreciated by the developers. Thanks -------- Rope Commands -------- Provided by Greenfist
  25. Hello everyone! Since the first release of my Island, i have reworked the Mask image few times, but today, i have a very big problems, when i try to generate my mask ( even the satmap or normal map ) Terrain Builder do not generate my titles. The screen where TB say " Generating Mask title " X/36 going super fast ( ~0.5sec ) and say 36 on 36 titles was generated and TB create indeed the layers folder in data but when I go on this folder no files was created ( rvmat, png, paa... ). I wonder if someone have a solution for that ? Thanks :cool:
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