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Found 5 results

  1. m2620

    Modeling help

    Hi all, I am trying to port character models into Arma 3 (I already have the artists permission), but honestly I have no clue where to start. I've looked at https://forums.bistudio.com/topic/174301-getting-a-3d-modelobject-into-arma-3-arma-3-modeling-tut-for-noobs/ but I am still pretty lost when it comes to fitting it on a playermodel. Any help would be greatly appreciated. Thanks! Edit: Just realized that I posted this in the completely wrong category, and I cant find the delete button. My apologies!
  2. Hello, I am working on a mission where you have to track packages that fell from a helicopter before it crashed, and I have a transponder sound play on loop. The sound works fine, and it loops, and the volume is good when you are near it, but you can also hear it very well from about 500 meters away. I'll drop code in and explain what I wish to do: I want the sound to be very audible when you are near it, and drop off to be inaudible around 40-50 meters. Is this possible? In the cargo object I have the following in the init: _null = [this] execVM "gps_sound.sqf"; This is in the Description.ext file in the mission folder to define the sound class: And this is the script in which the sound is actually played, which is called by the init from the cargo box:
  3. Hi BIS. Can you repair group number in lobby in 1.58 please? This bug rises just when you place groups in 3d editor. When you place groups in 2d editor, all group numbers are ok. Video with bug:
  4. I was wondering if it was possible to add new subcategories? Thanks, Night515
  5. So I'm working on my own uniform/weapon/vehicle pack at the moment and at the same time I am creating a website to showcase all the items that I am working on as well. One thing that has always bugged me about ArmA is that there is no way to view objects in a 3D space by themselves to either take good screenshots of them or check them for editing fixes you might need to make before releasing them to the public. With the addition of the Virtual Arsenal this became a little easier to do but it still didn't allow a full 3D viewer. My idea would be to create something like the VA but that would just allow you to view individual items (vests, helmets, uniforms) in a full 3D 3 axis environment. Another feature would be to have customizable backgrounds and lighting scenes that way you can see them in different environments. I have no idea how to even go about getting this started and if anyone is willing to help or has input it is most welcome.
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