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damsous

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Everything posted by damsous

  1. damsous

    Ravage

    @Vastiny There a simple way for save crate, tent and vehicle content by using Gradpersistence. https://github.com/gruppe-adler/grad-persistence/wiki/Usage But you need to set up a custom loot cause all the spawned bag will be saved too. You can use this script for loot, its really easy to use, you just need to add the ravage item classname and create different sqf for military, civilian and industrial zone. Like this you can use custom gear and weapon mode like Niarsenal or Robert Hammer pistol pack. http://www.armaholic.com/page.php?id=25668 For base building you can use the factory from the R3F Logistic Script. Just place few crate over the map initialized with the factory (with a 20% spawn chance). With all this thing you got a persitent Ravage mission, with base building and custom loot.... A simple exemple here with only vanilla and ravage items : http://steamcommunity.com/sharedfiles/filedetails/?id=1155815830
  2. CUSTOM COMBAT PATROL ON SANGIN (FRENCH ARMY). Mission Coop for 10 players which will quickly plunge you into the action against a militia Taliban. The base of the mission is a fight patrol, (present module since Malden on 2035), with some objectives in more ... The squad leader and the team leaders have the possibility of calling up of the support (logistic dropping, air support and artillery). Given that the players have tactical supports the IA you reserve a small surprise if you stay too long in the battle zone. VIDEO : https://www.youtube.com/watch?v=F1B5Hb1YbzM https://www.youtube.com/watch?v=OrV7QQgKbjg MISSION FILE : http://steamcommunity.com/sharedfiles/filedetails/?id=1148383037&searchtext=
  3. Hello, its possible to use a simple line for activate the dynamic simulation on the AI spawned by the site module ?
  4. damsous

    Dynamic simulation for Site module

    Uncheck the view distance boxe and put 25m for try...
  5. damsous

    Dynamic simulation for Site module

    Big thanks i will try this :)
  6. damsous

    Recommended Server Specs

    For Arma you don't need a supercomputer for a dedicated server (if you want set up one server). A old phenom X4, SSD, 8 Gb of RAM on a home connection do the Job you just need to do few setting on your ethernet and server config. 20 ppl on a liberation with 180 AI (+30 server FPS) +30 ppl on a simple sector control without AI and useless script (+30 server FPS) 20-30ppl on a custom mission with few script (revive and dynamic view distance) + the new dynamic simulation all the AI placed in the editor no one are spawned and max 100 AI activated.... (288 AI group in the editor +30 server FPS). I never reach more than 30 players so i can't tell how its running with 60 ppl ore more but i never use more than 50 % of my CPU and only 25% of my network. I think the most important thing its the mission, KOTH for exemple its just a sector control with too much script (anti-hack, persistence, UI, Shop......) So the hardware needed its not about the game itself but on the mission.....
  7. damsous

    Ravage

    I m making a simple mission with Ravage on Malden the mission is actually running on a server(5opfor raiders VS 10 bluefor good guys), its an experiment with a new loot system and a persistence for the folded tent and vehicle, after server restart your vehicle, the folded tent and all the content inside are saved by using a saveprofilenamespace. All the loot are Arma 3 only (no Apex or Marksman...) you can join with Enhanced Movement and JSRS sound mode. Server name : Ravage Malden (Rvg1.44) JSRS & EnhancedMovement Allowed
  8. damsous

    Combat Patrol

    Its possible to change the ennemy faction i try to change this in the description.ext "$STR_A3_cfgfactionclasses_opf_f0" I change the "opf_f" with a custom faction class name and in the mission parameter there is a blank choice after game start the ennemy faction are CSAT, can we find any documentation on this gamemode ?
  9. damsous

    Dynamic Simulation Feedback

    I think the simulation manager work great, but i don't know how to use it on a dedicated server, i need to put a trigger for activate it or not desactivate the AI for playable slot... if not the map is empty. If you know how to activate the simulation manager without a trigger for all the client please tell me how you do it.... :) I just do few try with the dynamic simulation+simulation manager module, i use the dynamic simulation on few unit (with a variable name for the task and other thing) cause the simulation manager module dont handle named unit and i use the simulation manager module for all the other unit. After few try on a mission with +500 AI i got better result with the simulation manager
  10. just try the v2 server and client, i can't tell if that fix any issue cause i never had issues with the 1.68. There is no better performance. What is the profiling branch ? its like experimental ?
  11. Hi i would to create a persistent ammobox for a mission, i just set up a resting place in survival mission and i would like to save all the farmed stuff in a crate when the server restart, i already use the Ravage module for the character persistence thats work good, there is a simple way just for save the content of this crate ?
  12. damsous

    Ravage

    Hey i just released a mission with Ravage mode, its a old project reworked. Mission here : http://steamcommunity.com/sharedfiles/filedetails/?id=885530382 Short english description : You are one of the survivors of a destructive epidemic, you and your small group survived with great difficulty during many years, except that today everything has exchange... A dark force equipped with drone invaded the Island of Altis and attack all which is organic, alive or undead... All your friends were killed in front of drones, you are only and you have only a single desire to avenge you. You have learn that the men who check drones hide right here on Altis, you have to find them and eliminate them!!! Its a survival mission with a end, you must find the cave and find the bad guys ;) Info the Zombies from zombies and demon drop weapons and Ammo from Niarsenal. A little spoil here : https://www.youtube.com/watch?v=TIVT-w2kReM&feature=youtu.be
  13. damsous

    Zombies & Demons 5.0

    Yeah its like that delete the spawner when is in pause, i find a way to solve this its to make the same amount of total zombie cap and alive cap for exemple 1000, put a horde size up to 20 and a respawn time for horde like 30 min, or a smaller horde size and respawn time like 5 zombies every 5 min, when they deleted the spawner still work if you come back.
  14. damsous

    Zombies & Demons 5.0

    Hi i try to edit a mission with this mod but i don't know how to use the deletion module its like that delete the spawner, so if im going in a town with a spawner inside the town i just need to go away and come back and there no zombies, there is a way to make the spawner not deleted by the delete module or respawn the spawner ?
  15. Hey i got an other question about the simulation and this line BIS_fpsrescanNewObjects = true; Im editing a mission with the Ryan Zombies and Demons, i try to find a AI caching script but that not work for what i want to do, its look like simulation works really good for performance, and the deletion module(from Zombies and Demon) delete all the zombies and the spawner i don t want to delete the spawner. I would like to use the simulation manager for the spawned Zombies My question its possible to use the the simulation manager for all the spawned vehicle (zombies and other thing) in a simple way ? like use this BIS_fpsrescanNewObjects for everything... the simulation manager will cache the unit with a variable name? or the named unit will be not cache by the Sim. Manager ? cause i don't want to cache the named unit sorry for my bad english
  16. damsous

    Force AI to use RPG

    I was looking for something and i find your discussion, i use this line on a trigger that work perfectly with a RHS rpg7 : rpg1 forceWeaponFire ["rhs_weap_rpg7", "rhs_rpg7_PG7VL_mag"]; rpg1 doFire car; rpg1 is the name of the soldier with a rpg7, car is the name of the target, when your trigger is activated the guy will use the rpg7 on the car. + i add an other guy with a rpk named pk1 and the rpk suppress the same target rpg1 forceWeaponFire ["rhs_weap_rpg7", "rhs_rpg7_PG7VL_mag"]; rpg1 doFire car; pk1 doSuppressiveFire car;
  17. Somebody know if its possible to use more than 1 simulation manager module ? -For exemple i would like to use one with a 1500m activation distance and an other one with a higher activation distance like 3000, i try few thing like use it with a trigger or attach to a marker its not work
  18. damsous

    Ravage

    Hello, thanks for your great mod, sorry for my bad english i will try to do my best... i have few question about Ravage, i play this mode for a long time and i get one little issue, when i load a saved game (mp hosted) its look like that duplicate the scroll menu for exemple holster weapon, or unfold tent if a save and load i get 2 holster weapon.... each time i save load there 1 more holster weapon or unfold tent so after 5 or 6 saved game i get 6 same action on the scroll menu.... maybe im doing something wrong when i edit my mission. My other question, i would like to know if its possible to add the weapon and ammo class name from a mod and how, like this the AI and the loot will pop with this weapon/ammo, i would like to use the NiArsenal mode for set up a ravge mission. I am already working on a ravage on Taunus with little quest and i add box with Niarsenal weapon/ammo over the map, this map is huge and that take so much time and cost performance, its possible to write a line in the description or Init file of the mission for add weapon/ammo not supported by Ravage ? if yes it will be really cool cause i can spend more time on the quest and NPC event. X-cam taunus its a really cool map with Ravage, and there a lot of props working with ravage so there a lot of loot or empty loot :)
  19. damsous

    Mogadishu Map v2

    This map work with the Alive Mod like the first MOG ?
  20. damsous

    RAM Management - Serious Question

    If you using Fred41 tbbmalloc you need to enable the lock pages in memory option... gpedit.msc.... be careful if you do not have a pro version of windows you need to download a add_gpedit_msc.... using Fred41 tbbmalloc without this step will do nothing better. With the lock pages enabled+Fred41 tbbmalloc+12 Go pagefile and Maxmem set on 10000 Mb (in arma launcher) i get 20-25 fps on a map with +400 IA.... I have a SSD 450mb/s (read/write), 12 Go ram 1333 Mhz and a phenom x4 3.20 Ghz the CPU work at 60% (with 80% spike(few milli second)) sometimes the fps drop to 10 (few second) and go up at 20-25 fps) I didn't try with a bigger pagefile and bigger Maxmem, if you enable the lock page the note pad (malloc) in your arma 3 folder should be like this : WindowsVersion: 6.2 ServicePack: 0.0 Typ: Desktop process virt. address available: 3879 system physical RAM total: 12286 system physical RAM available: 10511 system committed limit: 24286 system committed peak: 1965 system committed current: 1954 system cache current: 1704 system handles: 32152 system processes: 77 system threads: 1330 system uptime minutes: 4 SeLockMemoryPrivilege: granted, huge pages enabled 0.000s: 0.136ms 2048k at:0xff200000 Alloc LP ( 2M) 0.000s: 0.006ms 128k at:0x00b30000 Alloc SP ( 2M) 0.125s: 0.252ms 4096k at:0xfee00000 Alloc LP ( 6M) 0.125s: 0.254ms 4096k at:0xfea00000 Alloc LP ( 10M) 0.125s: 0.243ms 4096k at:0xfe600000 Alloc LP ( 14M) 0.125s: 0.242ms 4096k at:0xfe200000 Alloc LP ( 18M) 1.594s: 0.262ms 4096k at:0xfde00000 Alloc LP ( 22M) 1.594s: 0.247ms 4096k at:0xfda00000 Alloc LP ( 26M) 1.594s: 0.243ms 4096k at:0xfd600000 Alloc LP ( 30M) 1.594s: 0.264ms 4096k at:0xfd200000 Alloc LP ( 34M) 2.266s: 0.257ms 4096k at:0xfce00000 Alloc LP ( 38M) 2.266s: 0.244ms 4096k at:0xfca00000 Alloc LP ( 42M) 2.266s: 0.245ms 4096k at:0xfc600000 Alloc LP ( 46M) 2.266s: 0.246ms 4096k at:0xfc200000 Alloc LP ( 50M) 3.954s: 0.259ms 4096k at:0xfbe00000 Alloc LP ( 54M) 3.954s: 0.248ms 4096k at:0xfba00000 Alloc LP ( 58M) 3.954s: 0.243ms 4096k at:0xfb600000 Alloc LP ( 62M) 3.954s: 0.247ms 4096k at:0xfb200000 Alloc LP ( 66M) 4.375s: 0.265ms 4096k at:0xfae00000 Alloc LP ( 70M) 4.375s: 0.261ms 4096k at:0xfaa00000 Alloc LP ( 74M) 4.375s: 0.251ms 4096k at:0xfa600000 Alloc LP ( 78M) 4.375s: 0.256ms 4096k at:0xfa200000 Alloc LP ( 82M) 4.641s: 0.259ms 4096k at:0xf9e00000 Alloc LP ( 86M) 4.641s: 0.248ms 4096k at:0xf9a00000 Alloc LP ( 90M) 4.641s: 0.245ms 4096k at:0xf9600000 Alloc LP ( 94M) 4.641s: 0.244ms 4096k at:0xf9200000 Alloc LP ( 98M) 5.016s: 0.259ms 4096k at:0xf8e00000 Alloc LP ( 102M) 5.016s: 0.246ms 4096k at:0xf8a00000 Alloc LP ( 106M) 5.016s: 0.244ms 4096k at:0xf8600000 Alloc LP ( 110M) 5.016s: 0.243ms 4096k at:0xf8200000 Alloc LP ( 114M) 5.563s: 0.269ms 4096k at:0xf7e00000 Alloc LP ( 118M) 5.563s: 0.243ms 4096k at:0xf7a00000 Alloc LP ( 122M) 5.563s: 0.253ms 4096k at:0xf7600000 Alloc LP ( 126M) 5.563s: 0.244ms 4096k at:0xf7200000 Alloc LP ( 130M) 6.110s: 0.260ms 4096k at:0xf6e00000 Alloc LP ( 134M) 6.110s: 0.245ms 4096k at:0xf6a00000 Alloc LP ( 138M) 6.110s: 0.254ms 4096k at:0xf6600000 Alloc LP ( 142M) 6.110s: 0.244ms 4096k at:0xf6200000 Alloc LP ( 146M) 9.063s: 2.151ms 34816k at:0xf4000000 Alloc LP ( 180M) 10.875s: 0.398ms 6144k at:0xf3a00000 Alloc LP ( 186M) 10.891s: 0.063ms 6144k at:0xf3a00000 Free ( 180M) 11.000s: 0.044ms 4096k at:0xf6600000 Free ( 176M) 11.204s: 0.299ms 4096k at:0xf6600000 Alloc LP ( 180M) 11.204s: 0.292ms 4096k at:0xf3c00000 Alloc LP ( 184M) 11.204s: 0.263ms 4096k at:0xf3800000 Alloc LP ( 188M) 11.204s: 0.268ms 4096k at:0xf3400000 Alloc LP ( 192M) 12.782s: 0.257ms 4096k at:0xf3000000 Alloc LP ( 196M) 12.782s: 0.254ms 4096k at:0xf2c00000 Alloc LP ( 200M) 12.782s: 0.244ms 4096k at:0xf2800000 Alloc LP ( 204M) 12.782s: 0.244ms 4096k at:0xf2400000 Alloc LP ( 208M) You dev its just a question of money, arma can be 64 bits with Arma 2, VBS and Arma its the same thing.... VBS 2 2.0 (arma2) have a 64 Bit version, you just give a 32 Bits version for the people for sell a 64 Bits version (VBS) around 3000 Dollars... Who is taking over the forum about performance issues on Arma like Arma work a lot with the CPU.... you should get an intel CPU for play this game blablabla.... like this the people watch the wrong way for the performance issues. The true, the performance issues on Arma it's the management of the memory and the only way to solve this its set the game on 64 bits version. So 32 bit version and optimise the game only for Intel its just a question of money.... and sell an Xpack TANOA 40 dollars for 1 island and few vehicle its a joke and a trap for the wasteland, altis life gamers.... You take the wrong way BI!!!
  21. damsous

    Zombies & Demons 5.0

    yeah i have an issue with that when i try to use it if i host a MP session everything works fine but i can't use pills or injector there are in my inventory i double click and not work maybe i miss something.... its possible to set an addAction line for this in of playable unit init ?
  22. damsous

    Ravage

    hello sorry for my bad english i will try to do my best. I enjoy this mod, i play many hour on it and editing mission but i have a little issues i think im doing something wrong. I have created a mission for play with a friend (im the host its not a dedicated server) so we play everything works fine but after load a saved game all the loot item do not spawn in house, all the other things work goods (hunger....) -i need a script in the mission file for that or its just a bad setup of the module ?
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