damsous
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Everything posted by damsous
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Bangabob loot system
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No i didn't try with the other uniform, but im sure i already find them in loot placholder without issue. If i equip this uniform in the arsenal i can drop it then grab it without problem, the uniform holder is correctly displayed and didn't have any issue, i think there just something wrong with the loot script.
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Thats weird i just try it by equiping it in the arsenal everything works fine no bug and the weapon holder is correct, thats should probably be an issue with the loot script, btw i just make a quick video to show you :
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No i don't have apex but its an uniform and i can grab it, only the weapon and vehicle are locked. The weaponholder show a body wearing the uniform, can only be equiped in backpack slot, and there is weird graphic bug, check the screenshoot : -1st screen its the uniform weapon holder, not a corpse, but the uniform weapon holder show a body. -2nd screen its just for showing wich item is bugged. -3rd screen there a weird graphic glitch, there is an other extented neck on the top of my head + just the eyes, i can show you more screen if you need
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I found a bug with the uniform RVG Diamond fatigues : -The weapon holder its a corpse. -Equipable slot its back pack. -Thats bug when i equip it Here few screenchot : https://steamcommunity.com/sharedfiles/filedetails/?id=1858586124 https://steamcommunity.com/sharedfiles/filedetails/?id=1858586155 https://steamcommunity.com/sharedfiles/filedetails/?id=1858586177
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I think ravage can be also turned into a homeless simulator 🙂
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revive A3 Wounding System (AIS by Psycho)
damsous replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You should ask this on the MMC thread.- 914 replies
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So i tested it for a long session on dedicated server everything work fines, i just notice one thing the bleed and infection can be exploited in MP cause that clear all the effect when a player disco/reco, its possible to add the bleeding/infection statement to the ravage payer persistency ? Was attacking by dogs yesterday, was funny how the guy scream 🙂- 322 replies
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- vandeanson
- spawner
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thats in the ravage gear module setting or VDA ?- 322 replies
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- vandeanson
- spawner
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im trying the mod right now on dedicated server thats work fine for the moment didn't get hurt or infected, i found a trader camp (very nice composition), do i need to enter the item class name in the economy setting cause they have not much thing and they wont buy anything.- 322 replies
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- vandeanson
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got a question for the number of animals setting, that will create a defined number of animals for each player or its global ?- 322 replies
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- vandeanson
- spawner
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revive A3 Wounding System (AIS by Psycho)
damsous replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just create a mission template with all the script needed then copy paste on each new mission- 914 replies
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just give a try on a clean profile, i removed Zombie and demon and AIS revive script, same thing im stuck at the loading screen, in the VDA setting there is only the bleeding and infection system enabled all the other setting are disabled. i didn't try with the trader camp, but i think Halek have changed something in the trader code cause in the past i was able to make it work on a dedicated server just by enter the right line in the unit init box, and now its not work the AI trader didn't have any action avaible and they didn't wear the trader backpack, so the ravage trader code not work on a dedicated environement, it work fine if i launch the mission in single player.- 322 replies
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- vandeanson
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im using Ruha map, cup (unit/vehicle/weapon), project infinite weapon all in one, an other weapon mode (CZ584), DS House, Ravage, Zombies and demon (maybe its this one but i use a custom script to spawn just 1 demon and there a waiting time so there nothing from this mode when the server start.- 322 replies
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- vandeanson
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a.i. Group Link - X - ( Test / W.I.P. )
damsous replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I agree was using Vcom just for this, but this AI mod eat too much the performance -
mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey i have tried the mod it work in SP (editor) but don't work on dedicated server. If i activate the trader camp the server crash 1 minutes after mission start, i tried without the trader camp (only medical system and infection) server didn't crash but have an infinite loading screen.- 322 replies
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- vandeanson
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ho and an idea came up by working with your mods, it can be awsome to get a kind of rifle that throw injector like fallout that infect other player 😉- 322 replies
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- vandeanson
- spawner
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
An other question too, if i using VDA AI equiper it will also overide gear from ravage dynamic AI or only for site/camp/AI spawned by VDA ? Also the system with the notepad and point of interest is very interesting, it works with the ravage notepad or there is a VDA notepad ?- 322 replies
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- vandeanson
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So finaly i jump into the mod! I got a question about the bleeding frequency, the base or random number what is it exacltly, if i set the base bleeding at 50 so my character will be out of blood in 50 sec or its a blood lose tick every 50 sec ?- 322 replies
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- vandeanson
- spawner
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mod release Vandeanson’s Apocalypse
damsous replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi VD i m working on a MP TvT persistent gamemode (close to be done) and i got few question before implenting your mods, mainly on the medical sytem and infection setting. Im using psycho AI revive system, so your modes just manage the bleeding and HP, so i think it that should not break the revive system im right ? My other question its about the bandage, if i understand FAK are replaced by the bandage when added to the inventory, there is also a bandage ''item'' with the mod ? (to add the classname in the loot table). My question on the infection setting, is compatible on a dedicated environement ? cause the system provided with ravage not work properly on DS, the infection work but the new infected didn't have animation, there is just a corpse moving around.- 322 replies
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- vandeanson
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I don't want to know what are they doing in that camp...
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Hey i got a suggestion about survival mecanic, it can be cool to add an item required for repairing engine vehicle (same mecanic as tire), so the player need an engine part to be able to repair the engine, and the engine part can also be scavenged from undamaged engine vehicle (that will destroy the engine from the scavenged vehicle) or got more chance to loot an engine part on the wreck. So with a mecanic like this it can be more challenging to repair a vehicle and also even more challenge to repair an armored vehicle or aircraft. For exemple a player need different engine part to be able to repair different type of vehicle (car engine part =car / chopper engine part = chopper / Armored engine part = armored vehicle).
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Somebody know how to make work the trader on dedicated server ? Im using this line in the init field of the unit : this setVariable ["isTrader", "rvg_arms_s", true]; Its work in editor but didn't do anything on dedicated server.
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There is a steamworkshop link ?
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Its already the best mod for persistent mp survival, its just more popular as SP than MP. Its just better to use a custom loot script (item on the ground) and disable furniture for a dedicated server with many players spread accross the map or for a custom map, i did'nt try the funiture for a long time maybe its work good now as simple object. I think the huge advantage with ravage (if i do a comparison with the popular mod like exile or BP) its more performance friendly and there is less script/mod conflict, so mission maker can use a lot of user made script or mods without breaking anything, at the end that offer much more possibility. The module are also simple to use and there is no database to set up to make it persistent so anybody can make a MP scenario, personally i use the ravage character persistence and Grad for vehicle and static object, thats work good. The ravage zombies are also the best, they have nice animation good sound and a server can handle easly +150 infected + Ai patrol without lag or clientside framedrop. So Ravage + mods like CUP/BP weapon/Map + script made by VD, EO, Floros, Alias (weather or weird thing), thats just awsome.