damsous
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Everything posted by damsous
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Update : Added Farty anomaly script : Toxic area are randomly generated over the time. (require LFDA gaz mask to be protected) Added GF Crash script : Crash site are randomly generated over the time.
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GF Auto Loot Crashsites Script - Mod
damsous replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got a question with the GF_ALC_Select, if i select 1 (Load every Mod + Bohemia Items) that will spawn ravage stuff too ?- 47 replies
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Update : Added a new building in craft list, a watchtower craftable with 10 wood plank. Added more AI activity. Fixed the ability to skip time at the settlement, now its work.
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ai mod [Release] Vcom AI 3 - Dangerous AI
damsous replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As far i know they use drone like an IED too, the drone carry an explosive device and its detonated by somebody or if manipulated... -
No just aircraft, but i really like warlord for PvP but its not really interesting to make a coop, cause the AI enemy faction will spam the same sector for the whole game if he's not able to take it. Or maybe assign a player to log sometimes in enemy faction to update the activated sector. Maybe it can be interesting to increase the power of the Independent faction with a script that spawn AI, reinforcement.... and make a coop against the independent faction, with only 1 playable (opfor) that will just defend is own base.
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Yes im using AI spawn script pack to spawn random aircraft patrol.
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Delete allmissionobject with an exception area
damsous posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So i would like to know if there a simple way to delete all the mission object for an entire map with an exception in a marker area, i would like to not delete every object in the marker area. -
Thats not work on Single Player, do a preview on Multi player
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No that increase team play, its a personnal opinion, with a player as spotter its easy to adjust, and that give a chance for the enemy to take cover.
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Or maybe desactivate artillery computer its the most simple thing to do, like this you can't spam precise strike, that require adjustement....
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Its just a weird thing on dedicated server, cause im using Zbe cache script and R3F log and i lost the loaded item if a vehicle is cached, i didn't have issue if i use ravage or Zbe only. But i found how to deal with it i just put a very high cache distance for the vehicle with Zbe and use ravage cache its working.
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GF Crashsites Script
damsous replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Got a question is if i didn't use marker, there will be random crash site everywhere on the map ? or the marker are required ? -
Update : Performance improvement server side, now only the object (fortification, vehicle, static...) are saved inside the settlement (blue circle marker). Added the possibility to save progression via radio menu (0-0-Save).
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@haleks Got an other question with the ravage module. It is possible to disable the vehicule caching from the ravage vehicle module cause i use (and need) a custom caching script and i would like to use the custom cause i got conflict in some case, im not sure but "-1" will turn off the vehicle caching ? or im wrong ?
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One my side that reduce the server load only for the AI, on the static object there is no big improvement, that help the client not the server, its always better than nothing but in my opinion that help a lot the group/clan that need to edit few mission with multiple objective everyweek cause its easy to exclude the reinforcement AI unit and include static defense unit, it can be done with few click. After that for the bigger scenario like a CTI or an open world sandbox its better to use a custom script to spawn/delete the vehicle, unit, item...
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CYTECH INDUSTRIES - [WIP] Underground Terrain
damsous replied to Dan Tronic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow thats really cool, it will be compatible with the AI ? -
Delete allmissionobject with an exception area
damsous replied to damsous's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thats work great thank you! -
Delete allmissionobject with an exception area
damsous replied to damsous's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ha ok thank you, sorry for my bad english -
Delete allmissionobject with an exception area
damsous replied to damsous's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thanks but i would like to delete every object outside the marker area -
Delete allmissionobject with an exception area
damsous replied to damsous's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok so that will delete every object inside or outside the marker ? -
Update : Few change for better performance : Now the static object used for crafting are loaded with dynamic simulation after a server reset, better management of the loot inside the building. The boat near the dock at the starter Island are properly deleted. Added : Possibility to skip 6 h at the settlement and the player are able to teleport to the teamleader at the settlement.
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Just an idea maybe replace the teleport system by a paradrop in a 360 random radius (500 m distance from the sector).
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New persistent coop scenario for dedicated server. Full description here :
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@haleks Its possible to use 2 ambient zombies module with different setting without bug or performance issue ? cause i would like to do a set up like this : 1st ambient module : 100 % horde behaviour of 25 random zombies with low damage output 2nd ambient module : no horde behaviour of 10 runner only with a higher dammage output.