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damsous

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Everything posted by damsous

  1. damsous

    The Scavenger (survival coop 10)

    Update : Added Farty anomaly script : Toxic area are randomly generated over the time. (require LFDA gaz mask to be protected) Added GF Crash script : Crash site are randomly generated over the time.
  2. damsous

    GF Auto Loot Crashsites Script - Mod

    I got a question with the GF_ALC_Select, if i select 1 (Load every Mod + Bohemia Items) that will spawn ravage stuff too ?
  3. damsous

    The Scavenger (survival coop 10)

    Update : Added a new building in craft list, a watchtower craftable with 10 wood plank. Added more AI activity. Fixed the ability to skip time at the settlement, now its work.
  4. As far i know they use drone like an IED too, the drone carry an explosive device and its detonated by somebody or if manipulated...
  5. damsous

    Warlords

    No just aircraft, but i really like warlord for PvP but its not really interesting to make a coop, cause the AI enemy faction will spam the same sector for the whole game if he's not able to take it. Or maybe assign a player to log sometimes in enemy faction to update the activated sector. Maybe it can be interesting to increase the power of the Independent faction with a script that spawn AI, reinforcement.... and make a coop against the independent faction, with only 1 playable (opfor) that will just defend is own base.
  6. damsous

    Warlords

    Yes im using AI spawn script pack to spawn random aircraft patrol.
  7. So i would like to know if there a simple way to delete all the mission object for an entire map with an exception in a marker area, i would like to not delete every object in the marker area.
  8. damsous

    Warlords

    Thats not work on Single Player, do a preview on Multi player
  9. damsous

    Warlords

    yeah sure
  10. damsous

    Warlords

    No that increase team play, its a personnal opinion, with a player as spotter its easy to adjust, and that give a chance for the enemy to take cover.
  11. damsous

    Warlords

    Or maybe desactivate artillery computer its the most simple thing to do, like this you can't spam precise strike, that require adjustement....
  12. damsous

    Ravage

    Its just a weird thing on dedicated server, cause im using Zbe cache script and R3F log and i lost the loaded item if a vehicle is cached, i didn't have issue if i use ravage or Zbe only. But i found how to deal with it i just put a very high cache distance for the vehicle with Zbe and use ravage cache its working.
  13. damsous

    GF Crashsites Script

    Got a question is if i didn't use marker, there will be random crash site everywhere on the map ? or the marker are required ?
  14. damsous

    The Scavenger (survival coop 10)

    Update : Performance improvement server side, now only the object (fortification, vehicle, static...) are saved inside the settlement (blue circle marker). Added the possibility to save progression via radio menu (0-0-Save).
  15. damsous

    Ravage

    @haleks Got an other question with the ravage module. It is possible to disable the vehicule caching from the ravage vehicle module cause i use (and need) a custom caching script and i would like to use the custom cause i got conflict in some case, im not sure but "-1" will turn off the vehicle caching ? or im wrong ?
  16. damsous

    Dynamic Simulation Feedback

    One my side that reduce the server load only for the AI, on the static object there is no big improvement, that help the client not the server, its always better than nothing but in my opinion that help a lot the group/clan that need to edit few mission with multiple objective everyweek cause its easy to exclude the reinforcement AI unit and include static defense unit, it can be done with few click. After that for the bigger scenario like a CTI or an open world sandbox its better to use a custom script to spawn/delete the vehicle, unit, item...
  17. Wow thats really cool, it will be compatible with the AI ?
  18. Ok thanks but i would like to delete every object outside the marker area
  19. Ok so that will delete every object inside or outside the marker ?
  20. damsous

    The Scavenger (survival coop 10)

    Update : Few change for better performance : Now the static object used for crafting are loaded with dynamic simulation after a server reset, better management of the loot inside the building. The boat near the dock at the starter Island are properly deleted. Added : Possibility to skip 6 h at the settlement and the player are able to teleport to the teamleader at the settlement.
  21. damsous

    Warlords

    Just an idea maybe replace the teleport system by a paradrop in a 360 random radius (500 m distance from the sector).
  22. damsous

    Ravage

    New persistent coop scenario for dedicated server. Full description here :
  23. damsous

    Ravage

    @haleks Its possible to use 2 ambient zombies module with different setting without bug or performance issue ? cause i would like to do a set up like this : 1st ambient module : 100 % horde behaviour of 25 random zombies with low damage output 2nd ambient module : no horde behaviour of 10 runner only with a higher dammage output.
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