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MrCopyright

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Posts posted by MrCopyright


  1. I started using the dev branch, as of yesterday, to utilise the new DLC assets. However, this code simply does not work anymore:

    ["interactionMenu", "onEachFrame", {
    	hint "Test";
    }] call BIS_fnc_addStackedEventHandler;

    I had code inside the event handler that was not executing, so I put a hint in there which still won't execute. The change log mentioned that the BIS_fnc_addStackedEventHandler was 'fixed'. Am I missing something?


  2. You guys are being hypercritical of the ambulance model. Sure, it's not perfection but it's not awful either. I had not even noticed the majority of the imperfections until you had pointed them out. I'm sure the vast majority of players will not notice those details nor will they be affected by them. I would happily pay the current price if the models were half as decent; the sheer amount of content being added in this DLC is remarkable for the price.

    • Like 2

  3. On the default Arma 3 inventory dialog, each listbox element has the main text (the item name) and text on the right hand side (the quantity). I do not believe that this was achieved via text formatting as I have found attributes in the config file that refer to the colour of the right hand text (colorTextRight[]). How can I go about adding this to my own listbox? I have been unable to find any attributes directly setting the right hand text nor have I been able to find any engine based commands.

     

    WPggdy4NTt6iGEssu8m2RQ.png


  4. I was going to refrain from posting again, because you're not worth the time, but I had to point out your lack of intellect. You proclaim to not be using profileNamespace yet your function very clearly uses profileNamespace. You cannot realistically save and load data without using a database or profileNamespace. You don't even understand the function that you "figured out on [your] own" which leads me to believe you copy and pasted that code from somewhere. I hope everyone else realises that helping you is fruitless, you can't even help yourself. Have fun.

    • Like 3

  5. @Revixy, if anyone is being an ass, it's you. I have taken time out of my day to help you, yet you refuse to help yourself. You are not willing to accept help unless it involves someone writing the code for you. I have offered you a real alternative. It genuinely isn't difficult to set up iniDB. As I have stated before, you put the addon in your directory, you run the addon, you add a line to your init.sqf file. If that simple procedure is beyond you, you're an absolute lost cause. You threw your toys out of the pram and now you will have to enjoy no assistance.

    • Like 3

  6. If you put your mind to it, iniDB really isn't that hard to implement. You run the addon, you add a line to your init.sqf file and then you are free to use the write/read functions. The hardest part is separating the locality of the server and the clients. Ensure that you have the x64 version of iniDBi if you are using the x64 version of Arma 3.

    • Like 1
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