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Posts posted by AlexBlob
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I did not relasie the amount of stuff that goes on with the jets in RHS. Amazing work, i may need to get my joystick out and try it all at some point.
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I think they change without needing any work, your other maps seem to use the new ones without any updates.
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In my option i think that adding GREF will be a benefit, mainly due to being able to use weapons such as the Serbian AK that is being used in Iraq i believe as well as the ultimate weapons that is the Mosin, but it up to you guys, anyway nice mod :)
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This mod is nice, personally i do not like the current TFR backpacks so it nice to have some more to choose from. Hope to see more in the future :)
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Do we know if we ever going to see an update to this, with maybe some new radios. Just asking since i kinda out of the loop in terms of what is going on in this mod. Thanks.
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Just a quick questions, are all the new factions in GREF all independent or are some of them Blufor / Opfor. Thanks
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Just as i was thinking that RHS needed some more factions, here they are :)
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Actually they are older camos. ^_^
DPM maybe? :D
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Do we have an ETA on when the update drops? I can't wait much longer :(
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- regarding CUP, that has been answered already. get over it. these assets are cold war and modern era. if you want to use em in the futuristic bullshit that we all detest, that's up to you, but you'll need to load CUP to do it. end of discussion.
It also important to remember that mods such as RHS and Veteran mod are a thing, and as of now both lack and sort of SAM systems and while i like the idea of CUP, it at such a size where it often requires other groups to either drop other large mods or have a stupidly large pack.
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Not to be rude but how much content is a port from arma 2, or am i being dumb?
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i have to say we also entcountered the above "problem" but not to that extent.
also with the RHS insurgents. they are wearing body armor so you need 2-6 shots that they lay down at medium ranges.
so it is more realisitic in a way...in realife you dont go down after one hit from a 5.56
headshots on the other hand are leathal everytime atleast on our server.
we use ace, RHS and 3CB stuff
we shot L129A1, L85 and the FIST SAW...so i dont see a problem.
It seem to only be a proplem for the 5X56 systems, the larger rounds seem to be acting just fine. Our current mod set if it helps:
@3cb_baf_equipemnt
@3cb_baf_units
@3cb_baf_vehicles
@3cb_baf_weapons
@ace
@ASDG_JR
@CBA_A3
@Cha_AV8B
@mcc_sandbox
@st_ui
@st_map_gestures
@st_nametags
@st_stamina_bar
@sthud
@task_force_radio
@RHS_USAF
@RHS_AFRF
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On our last event were fighting RHS insurgent's, one case we where 50m away and one of us unloaded a full mag in the head before he went down, there was also a similarity case about 20m in the body again with a full mag.
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On our last event were fighting RHS insurgent's, one case we where 50m away and one of us unloaded a full mag in the head before he went down, there was also a similarity case about 20m in the body again with a full mag.
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One thing I see that we are having problems with in my group is that the weapons seem very week, even compared to people without armour. It just seems odd that we have to unload full mags to kill a guy.
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I liked what you guys have done with the jackel and coyote. Cant wait to use them with my group
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For some reason, when i start up my muilplayer game, the units spawn with no ammo. Any idea what this is?
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Squad Name: Demon Fish Tactical
Timezone/location : UK
Gamemode Preference: Coop
Contact Email: on website
Website Address: http://demondfishtac.vilayer.me/
Short Description: Demon Fish Tactical is a small group that is focused on tactical game play. We try and balance realism and fun together.
Language: English
ACE3 - A collaborative merger between AGM, CSE, and ACE
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
The one in ACE is a lot more restrictive then EM. It will only allow to climb low objects and not vault walls like in EM.