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qwertyvabc

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  1. Random Magazine with Random Amount of Ammo Script Simply execute the script with the execVM command in the desired units initialization box. This script will give the unit a random amount of randomly selected magazines with a random amount of ammo for a random weapon. Example With the weapon selection containing only an M9 the script can select a random number of magazines that consist of both the regular and SD magazines. The magazines will have anywhere between 1 and 15 bullets per magazine. Script _unit = _this select 0;// Unit that receives the equipment _current=0; _weaponselection=[];// Insert the weapons you want to use _weapon = _weapons select floor random count _weapons;// This selects a random weapon from the weapons array _magazineselection = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");// Gets the array of magazines for the weapon _magpossibilities = [];// Insert the possible number of magazines ex. [1,2,3,4,5,6,7,8] where 1 is the minimal amount and 8 is the maximum amount _magamount = (_magpossibilities select floor random count _magpossibilities);// Gets the magazine ammount while {(_current<_magamount)} do { _current=_current+1; _magazine = (_magazineselection select floor random count _magazineselection);// Selects random magazine _munitions = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");// This retrieves the maximum amount of rounds in the magazine _munfin = 1;// This is the minimal amount of rounds per mag if (_munitions > 1) then {// This checks if the magazine has more than one round in it _munfin = (round(random(_munitions-1)));// This gets a random amount of rounds between 0 and the maximum amount the magazine can hold minus 1 _munfin = _munfin+1;// This adds one to the random amount }; _unit addMagazine [_magazine,_munfin];// This gives the unit the magazine with the final ammo value };
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