Jump to content

EinQuantumXo

Member
  • Content count

    3
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About EinQuantumXo

  • Rank
    Rookie

Profile Information

  • Gender
    Male

Contact Methods

  • Steam url id
    einquantumxo
  • PlayStation PSN
    EinQuantumXo
  1. Need help with whitelist scripts...

    Thanks to everyone, @HazJ well I don't know why I used exec instead of execVM as I used it before... so thanks for your hint :) @Grumpy Old Man If I got that: I could use my code inside your "moveout player" in this case I would replace this with "moveout player", right? Sry for all these basic questions, it's just to many time since my last code in A3...
  2. Hey guys, I recently started mission making again and found three of the older scripts I used before very useful for my new mission, but I won't work. I don't get any errors in the server logs but players are still able to access vehicles which should be restricted. I would appreciate any help on this: this is the first one called pilotCheck.sqf: _AllowPilots = ["rhsusf_army_ocp_helipilot", "rhsusf_army_ocp_helicrew"]; while {true} do { waitUntil {sleep 0.5; alive player}; if (!((typeof player) in _AllowPilots)) then { private "_v"; while {alive player} do { waitUntil {sleep 0.5; vehicle player != player}; _v = vehicle player; if (_v isKindOf "Helicopter" && !(_v isKindOf "ParachuteBase")) then { if (driver _v == player) then { player action ["eject", _v]; waitUntil {sleep 0.5; vehicle player == player}; player action ["engineOff", _v]; hint "You must be a pilot to fly!\nJoin Us @ http://fox-command.de/"; }; }; }; } else { waitUntil {sleep 0.5; !alive player}; }; }; second called foxlock.sqf: /* Checks if the player attempting to get in pilot seat is both a pilot and is whitelisted in the _SOAR list of player UIDs. Add more UIDs to the list as follows ["UID", "nextuid", "lastuid"] Use with care, [FOX] EiQuantumXo */ _SOAR = [/* Fox Command Unit Last Updated: Friday, 31st Aug., 2018 Updated By: [FOX] EinQuantumXo, Julien] */ "765xxxxxxxxxxx294"/* xxx*/, "765xxxxxxxxxxx938"/* xxx*/, "765xxxxxxxxxxx896"/* xxx */ ]; _AirRoles = ["rhsusf_army_ocp_helipilot", "rhsusf_army_ocp_helicrew"]; _RestrictAir = ["B_AH9_F", "O_Ka60_F", "RHS_UH60M__MEV_d", "RHS_AH64D", "RHS_CH_47F_light"]; while {true} do { waitUntil {sleep 0.5; alive player}; if (!((getPlayerUID player) in _SOAR) && ((typeof player) in _AirRoles)) then { private "_v"; while {alive player} do { waitUntil {sleep 0.5; vehicle player != player}; _v = vehicle player; _t = typeof _v; if (_t in _RestrictAir) then { if (driver _v == player) then { player action ["eject", _v]; waitUntil {sleep 0.5; vehicle player == player}; player action ["engineOff", _v]; hint "Authorized FOX Pilots Only!\nJoin Us @ http://fox-command.de/"; }; }; }; } else { waitUntil {sleep 0.5; !alive player}; }; }; third called foxlock2.sqf (isn't used actively): /* Checks if the player attempting to get in driver seat of armed vehicles is whitelisted in the _SOAR list of player UIDs. Add more UIDs to the list as follows ["UID", "nextuid", "lastuid"] Use with care, [FOX] EiQuantumXo, Julien] */ _SOAR = [/* Fox Command Unit Last Updated: Friday, 31st Aug., 2018 Updated By: [FOX] EinQuantumXo, Julien] */ "765xxxxxxxxxxx294"/* xxx */, "765xxxxxxxxxxx938"/* xxx */, "765xxxxxxxxxxx896"/* xxx */ ]; _RestrictLandSea = ["B_Hunter_HMG_F", "B_Hunter_RCWS_F", "B_SpeedBoat", "O_Ifrit_MG_F", "O_Ifrit_GMG_F", "O_SpeedBoat"]; while {true} do { waitUntil {sleep 0.5; alive player}; if !((getPlayerUID player) in _SOAR) then { private "_v","_t"; while {alive player} do { waitUntil {sleep 0.5; vehicle player != player}; _v = vehicle player; _t = typeof _v; if (_t in _RestrictLandSea) then { if ((driver _v == player) or (gunner _v == player)) then { player action ["eject", _v]; waitUntil {sleep 0.5; vehicle player == player}; player action ["engineOff", _v]; hint "Authorized FOX Drivers/Gunners Only!\nJoin Us @ http://fox-command.de/"; }; }; }; } else { waitUntil {sleep 0.5; !alive player}; }; }; I call them through the init of every playable unit with this code: nul = [] execVM "pilotCheck.sqf"; nul = [] execVM "foxlock.sqf"; nul = [] execVM "foxlock2.sqf"; this addMPEventHandler ["mprespawn",{nul = [] execVM "pilotCheck.sqf"; nul = [] execVM "foxlock.sqf"; nul = [] execVM "foxlock2.sqf";}]; Thanks for reading and helping, greetings Quantum
×