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C-Young

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About C-Young

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  1. Its just an idea at the moment. I have no modding experience and was hoping someone might pick this up. Instead of using WASD to move tracked vehicles we have 6 keys. A lot I know but hear me out. 4 keys for each track. L-FAST R-FAST L-FORWARD R-FORWARD L- REVERSE R-REVERSE We could get a much more dynamic control of the vehicle and get really specific movements out of the control scheme. Admittedly it wouldn't add to much more functionality over the WASD keys but its just an idea :)
  2. CROSS COMPATIBILITY We need some Why a really odd title? Well its an odd scenario. See, ARMA 3 is in a really odd place. Its young and fresh but still has traits of its predecessor. Its new and vibrant but has modders with experience tending to it. Its like a new born with an experienced father. Bad analogies aside I have begun to notice something in the ARMA 3 modding community. Something that is detrimental to the broader modded gaming community. Something that could effect 2 man team all the way to the company sized play groups. Its magazine compatibility. Magazine compatibility? Really is this C. Young guy for real? What about dinosaur mods or super cool commando tactical spec ops black ops delta ranger snipers? Thats so much cooler. This C. Young guy is full of it........ or is he? The reason I want to address this and bring it to the common eye is because at the moment we are "ammo-segregated" with weapon mods. For example, Your super cool M16 pack, or your super fly snipers, or your shiny new M4 and carbines pack all work great but do all the magazine work together? Do they "compat" with each other? Well, if your most people you will say no. Its a sad but true fact at the moment. RH weapons mags wont compat with MK18's M4 pack mags and U100 weapons pack wont Compat again. Now, this might seem irrelevant to some of you small solo or small team players but to the larger communities, 30 and up players, this is a serious issue. The default ARMA 3 weapons are as help full as a dead horse at the Melbourne cup races so most communities use modded weapons pack. Now under the pretense of larger communities using mod packs they usually need, an automatic rifle platform in 5.56, a rifleman's standard rifle in 5.56, a rifleman's rifle with a UGL on it for grenadiers and then some form 5.56 PDW or short barrel firearm. This structure allows fire teams to be formed and then in greater sizes squads and eventually a company. What does this have to do with compatibility? Well right now in the ARMA 3 community it is hard to find a single weapons pack the checks all the need AND looks good, isnt buggy and plays well. So what do you do if there isn't a pack with all your needs? You use another pack encompassing your needs as well as the prior pack covering other needs. Now you have 2 mods running just for basic load-outs and guess what.....the mags aren't compatible. Well now what? Your bogged down in a firefight and your Grenadier has spare mags but his don't work with anyone elses so they have become combat ineffective and your down to one gun for the fight. Well.....that's no good. I hope I have addressed the issue of cross compatibility well enough. If your still unsure just ask me personally, I'll explain in more depth. 5.56 Mk318's, 5.56 262's and all the other variants in reality are compatible with any weapon bored for the round. So WHY are we restricted via mods? So that's the introduction and issue, but whats a thorough well thought out post without a suggested solution and conclusion (essay 101 baby!) Let's address the problem then. We need compatible magazines across mods. Something where modders can begin modding and use a predefined magazine set up that isn't horrible or the.....do I dare say it....the default BI 5.56 mags. Something like joint rails or joint muzzles but for Magazines. Imagine the possibilities. Modders could worry less about the magazines and compatibility issues and focus more on the models and handling. 1 third of the work load would be removed for weapon modders. Multiplayer Units in ARMA 3 would be able to use any weapon mod they felt fit the theme of their unit. Not just the ones that work with the mags then need them to. German units could rock G36's and Marine units could rock M4's, British units could rock the L85, French units could rock the FAMAS and Australian units could rock F88's and all the mags would be cross compatible. International units could use all of the above and mission makers could use different nations and not worry about ammo for each type. Just one ammo crate full of 5.56 cross compatible mags. Finally modders could worry about putting out packs of weapons in larger sizes. Less work on the magazines could equal more work on the pack itself. All in all I want to raise awareness of magazine compatibility and the possibility of a ASDG joint rails styled magazine mod for weapon modders. The Idea has been spun gentlemen, is there a modder able to set up to the plate? Signed; C. Young
  3. C-Young

    Reign Of Jurassic Mod

    I want a raptor fireteam!
  4. C-Young

    X-Cam prototype map

    Look sweet man! Excited!
  5. C-Young

    SciFi SW Mod

    DAM! looking good man.
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