Midnighters
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Everything posted by Midnighters
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Mission save script not working over server restart
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh okay, thanks for clearing that up. Yep, it's already running in the initServer.sqf -
Mission save script not working over server restart
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep, I don't know why that was there and I totally thought I removed that. Thanks for this though, I see now this checks to see if the variable exists previous to any connection. the mines need to be recreated upon login if anything else. I'm unsure what this does though: (profileNamespace getVariable[_uid,"noEntry"]); What is no entry for? And yes, definitely being tested on a dedicated server. -
Mission save script not working over server restart
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep, I will post a revised version of the script. Changed some things post this version of the script. something like this: _x setUnitTrait["Medic",(_variable select 4)];} -
Mission save script not working over server restart
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the UID returns correctly, just not sure about that UID on the onConnect handler. Seems like it has returned the same so far though. -
Selecting player object from server
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep, I modified the code above to do exactly what you did here. Thanks for both of your help. -
Selecting player object from server
Midnighters posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I was wondering if it is possible to select the player object that is associated with a player's UID. What I am trying to achieve is a player save on the server profile. -
Selecting player object from server
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Aye, I'll take a look at trying to use this method. Thanks for the feedback. -
Any input while ingame causes CPU to slow down and also causes game to freeze
Midnighters replied to Yarvin Jenkins's topic in ARGO - TROUBLESHOOTING
how much memory is allocated to arma 3? Keep V-Sync off it creates input lag in some situations- 22 replies
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- cpu
- performance
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Any input while ingame causes CPU to slow down and also causes game to freeze
Midnighters replied to Yarvin Jenkins's topic in ARGO - TROUBLESHOOTING
Do you have vertical sync enabled? Esc - > Configure - > Video - > Display- 22 replies
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- cpu
- performance
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Hell yeah!
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Well what comes out of RC or Dev isn't always what actually comes out on stable. *cough* *cough* squad radar.
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There is no "I" in team....?
- 85 replies
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- arma3tips. arma 3
- new players
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Huh? Are you perhaps mentioning malden dlc? I believe combat patrol is being integrated with malden, but as far as i know nothing more until something like Orange, or Tac Ops.
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Wave respawn confusion
Midnighters replied to Tonmeister's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not sure you even looked at what the biki had to say there before posting, or at least to what the post implies. What I am saying, is your respawnDelay impacts heavily as to how waves or groups are put together. Try changing around the respawnDelay parameter. I have used the wave respawn template but that was way before the new respawn system, and I'm not sure if the same method applies. -
Wave respawn confusion
Midnighters replied to Tonmeister's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Arma_3_Respawn Not sure what else to tell you. -
I would have to agree, the diary entry location picking is kind of annoying sometimes. Even voting on the location is neat.
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it sort of shocked me that they were using hint messages in the first place. A new notification framework would require more manpower than needed on it for right now though.
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Does anybody else think that Arma 3 is a joke for lovers of jets and attack choppers?
Midnighters replied to alfaceroquince's topic in ARMA 3 - GENERAL
EUTW is a joke. It's no less casual than KOTH or Altis Life. -
Hello everyone, upon glancing at the biki for more information regarding the implementation of sounds into the zeus user interface I wasn't able to find anything I did however with my sound add the following to my config entry: units[] ={"MySuperCoolSound"}; and supposedly this'll open the sound up to the zeus curator player. But to no avail, any insight on this?
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zeus Zeus Sounds - CfgSounds ?
Midnighters replied to Midnighters's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Didn't realize there was a forum section for "Zues Editing". I didn't "refuse" anything, I had already implied that I had configured everything in such a way. -
Oh the horror. No wonder these zombie missions have such crappy performance.
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How to set trigger for proximity detection?
Midnighters replied to SFC_TURK's topic in ARMA 3 - QUESTIONS & ANSWERS
the wiki is extremely useful and there are a ton of examples to expand upon. The trick is just getting the right combination and learning from it. -
splendid camera is my favorite. Really allows for more cinematic shots, and you can adjust the aperture, brightness, saturation, etc for adjustment of the shot. War photography is what they pushed this out with right?
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start out with the eden tutorials. It'll show you the little menu in the top right. then go from there (while in the editor)
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Zeus is a pretty lamen way of mission gameplay, and you'll need more than one person to play the mission.