Midnighters
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Everything posted by Midnighters
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Is there going to be importance to have a loader now? Or are the gunners still loading literally everything on their own still?
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Arma3 Altis Life Server idea
Midnighters replied to Lennart Langkopf's topic in ARMA 3 - SQUADS AND FANPAGES
Sure -
Arma3 Altis Life Server idea
Midnighters replied to Lennart Langkopf's topic in ARMA 3 - SQUADS AND FANPAGES
Yeah no, if that was the case there would be something preceding the information: like "I present arma 3 server idea" or something along that idea, this is just the lifer communities at it's best. -
Arma3 Altis Life Server idea
Midnighters replied to Lennart Langkopf's topic in ARMA 3 - SQUADS AND FANPAGES
This seems more like an advert than anything else, figures. -
make all ai do karate code help
Midnighters replied to peacefull Nation's topic in ARMA 3 - MISSION EDITING & SCRIPTING
posted a revised version, check that one out. -
make all ai do karate code help
Midnighters replied to peacefull Nation's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what's the error? What's not working? -
TAC-OPS DLC discussion (speculation and hopes)
Midnighters replied to goldblaze's topic in ARMA 3 - DLC
Right, well. Problem is that same idea has been recycled and reposted too many times to count in my experience. But I understand, I'm not uptight. All I am saying is that it is possible, just don't expect BI to do so. -
TAC-OPS DLC discussion (speculation and hopes)
Midnighters replied to goldblaze's topic in ARMA 3 - DLC
Wow that hurt my fragile little heart. Ouch. Half assed assumption hm? I understand there was more than just dlc price discrepancies to the tac ops dlc, but if this was all free or if we got a platform update with this then everybody would be a little less crazy right about now. I highly doubt "BI lost their opportunity", I think you're expecting more than reasonable. Who knows, this may just be filler content for something they're doing in the background and didn't have time to slate more than just missions. Sounds like someone is making some half assed assumptions to me. -
TAC-OPS DLC discussion (speculation and hopes)
Midnighters replied to goldblaze's topic in ARMA 3 - DLC
Well, it's obvious you droned out the casual screechers then, because there is quite a big fuss over it all. Didn't really have to do with previous posts. I would spend any of my paychecks on something BI has made, just to check it out. Support them. Sorry to hear a civilian variant of a training simulation didn't work out so well for you. -
make all ai do karate code help
Midnighters replied to peacefull Nation's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[] spawn { while{true} do { { if(!isPlayer _x && side _x != playerSide && _x animationState != "AmovPercMstpSnonWnonDnon_exerciseKata") then { _x playMove "AmovPercMstpSnonWnonDnon_exerciseKata"; }; } forEach allUnits; sleep 1; }; }; -
TAC-OPS DLC discussion (speculation and hopes)
Midnighters replied to goldblaze's topic in ARMA 3 - DLC
Everything you've listed here can be done, and has been done multiple times over by many people. The only thing holding anyone back is themselves. Problem is here people want BI to streamline something that is already available and easy to access. It's sort of like, why should BI make a new medical system when you can design one from scratch and make it do whatever you want it to. May i remind, once again. They have to slate these projects in advance, and allocate resources and money , employees to each feature we're seeing here. Can't just snap their fingers and **BAM** instant feature implemented. There are many employees who actually seem to do private projects as well, iirc combat patrol was entirely based off a BI employee's personal project. I see no reason why something like this couldn't occur in the future. But besides that, there isn't much leeway -
TAC-OPS DLC discussion (speculation and hopes)
Midnighters replied to goldblaze's topic in ARMA 3 - DLC
I honestly think the people who are complaining are the same people who disagree with the DLC model in Arma 3. This is nothing new in terms of (BI is a business, don;t you forget that). The lack of platform updates with tac ops reels me back a bit, but I am perfectly content with getting 8 hours of new and exciting gameplay. if you're so worried about the price tag, grab the dlc bundle. Not hard people. -
[RELEASE] AI Boarding/Alighting Your Helicopter Script
Midnighters replied to yxpoh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sweet, I'll take a look -
[RELEASE] AI Boarding/Alighting Your Helicopter Script
Midnighters replied to yxpoh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
quick tip: repeat it, make into one line: {unAssignVehicle _x} forEach units _Grp; {_x enableAI "TARGET"; _x enableAI "AUTOTARGET";} foreach units _Grp; //should be { unAssignVehicle _x; _x enableAI "TARGET"; _x enableAI "AUTOTARGET" } forEach units _Grp; -
[RELEASE] AI Boarding/Alighting Your Helicopter Script
Midnighters replied to yxpoh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sweet! not a problem, I am sure someone will find a use for this. -
[Release] Keyhandler with modificators
Midnighters replied to MasterPuffin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
why not just params it all instead of a wall of selections? not to mention, where are the DIK code inclusion at?- 10 replies
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- scripting
- keyhandler
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Condition becomes True at start of mission when set to false
Midnighters replied to daza's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I believe the sector modules store a "Owner" variable containing a side iirc, but the above works the best. -
Errors in RPT with stat saving script.
Midnighters replied to wozzsta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
for future reference, if a script is being executed local to the player, player variable will always be available. -
[RELEASE] AI Boarding/Alighting Your Helicopter Script
Midnighters replied to yxpoh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would recommend something here, use params in your function and allow for the user to call it and simply pass the parameters so in that, nothing is entirely static or manual. I would put [RELEASE] before your thread title, so that everyone understands that you are showing a script you made and not that you need help. -
I feel a little crushed *does not include new assets or platform features* :(
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understood, regardless. There is a significant lack of teamwork, even internally as a small squad in ArmA these days. something needs to change over the next few years, work together or be punished by lack there of in some way
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I think you are largely undermining what I have to say, regardless. I believe this could put importance towards overall ammunition awareness and logistics handling. So the loader would be in charge of souping up the tank with ammo before taking off. Obviously this would have to be something that is done inside a community, but I think it's definitely more of a concept than push a button every shot.
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yes I understand what you mean, what I am saying is that they may not translate the same as if they were in the world.
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What Is LOD And How Can I Get Rid Of It?
Midnighters replied to SgtTibet's topic in ARMA 3 - TROUBLESHOOTING
LOD is level of detail, move away farther from an object and the object is replaced with a lower resolution variant so you aren't seeing high res objects from 3 km out. What do you mean popping in and out? BTW - Level of detail is there for a reason, and isn't going away -
probably mods fighting for anim control over the player.