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jus61

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Everything posted by jus61

  1. It would have been nice if they had worked with a stringtable.xml
  2. :don5: We are waiting for the releas :popcornsmilie:
  3. Can you create an MP version for a dedicated server
  4. jus61

    [WIP] Napf Island A3

    Why removed from the workshop
  5. Liberation 0.24 Cherno Addons @CBA_A3; @Open_Chernarus_Project; @CUP_Core; @CUP_Maps; @ace; @ACE3_RHS; @RHSAFRF; @RHSUSAF; @ACRE2; Download
  6. look at this: http://steamcommunity.com/sharedfiles/filedetails/?id=786777307
  7. not work for me : http://hastebin.com/wasigofoqa.vbs
  8. Has anyone already a Chernarus version?
  9. You can create a "complicated bobb script " with ACE ! :rolleyes: PLEAS
  10. jus61

    [MP] [TvT] BreakingContact

    Dedicated Server Addons: @CBA_A3;@ACRE2;@ace;@ACEX;@ACE3_RHS;@Unlocked_Uniforms;@RHSUSAF;@RHSAFRF;
  11. jus61

    [MP] [TvT] BreakingContact

    7:11:47 Error in expression <_roadSegment = "NULL"; _refPlayerPos = (_allPlayerPositions select floor random > 7:11:47 Error position: <_allPlayerPositions select floor random > 7:11:47 Error Undefined variable in expression: _allplayerpositions 7:11:47 File mpmissions\__cur_mp.Tanoa\Engima\Traffic\Server\Functions.sqf, line 192 7:11:47 Error in expression <_spawnSegment = [_currentInstanceIndex, _allPlayerPositions, _minDistance, _maxS> 7:11:47 Error position: <_allPlayerPositions, _minDistance, _maxS> 7:11:47 Error Undefined variable in expression: _allplayerpositions 7:11:47 File mpmissions\__cur_mp.Tanoa\Engima\Traffic\Server\Functions.sqf, line 348 7:11:47 Error in expression < true; _dir = random 360; _refPosX = (_refPlayerPos select 0) + (_minSpawnDist> 7:11:47 Error position: <_refPlayerPos select 0) + (_minSpawnDist> 7:11:47 Error Undefined variable in expression: _refplayerpos 7:11:47 File mpmissions\__cur_mp.Tanoa\Engima\Traffic\Server\Functions.sqf, line 202
  12. jus61

    OPEX

    Can you Please integritat ACRE 2.2 http://steamcommunity.com/sharedfiles/filedetails/?id=751965892
  13. ============= ==Scripting== ============= 1)To disable Vcom AI entirely on certain units put this command in their init field: "this setvariable ["NOAI",true];" 2)To disable Vcom AI entirely on a group, put this command in any unit in a squad: "{_x setvariable ["NOAI",true]} foreach units (group this);" 3)To get more feedback about what VCOM_AI is doing, put "VCOM_AIDEBUG = 1" in your init.sqf file. 4)To disable Vcom AI from creating additional waypoints or running to support friendles, put this command in their init field: "this setvariable ["VCOM_NOPATHING_Unit",true];" 5)To disable a Vcom AI group from creating additional waypoints or running to support friendlies, put this command in their init field: "{_x setvariable ["VCOM_NOPATHING_Unit",true]} foreach units (group this);" http://steamcommunity.com/sharedfiles/filedetails/?id=721359761&searchtext=vcom
  14. Wird noch dran gearbeitet?
  15. init.sqf: //External Injury system (Future Mod Support) TCB_AIS_PATH = "scripts\ais_injury\"; {[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach (if (isMultiplayer) then {playableUnits} else {switchableUnits}); // execute for every playable unit
  16. Start ARMA as Admin
  17. jus61

    [COOP-34] Operation Bloody Sands

    Update to Tanoa version ???
  18. :jump_clap: :jump_clap:
  19. jus61

    Insurgency - Tanoa

    :D :D http://hastebin.com/besarohuqo.tex PS: ARMA 1.64
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