Jump to content

rasolercrespo

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About rasolercrespo

  • Rank
    Newbie
  1. and The towns are Molos and Sofia in Altis. I have the distance set to 700 m for spawning CQB units (very high density, using CAF Aggressor African Pirates spawning Teams). The issue is that I think I am spawning so many units with the CQB module using CAF Aggressor squads (10 man squads) that the towns become impossible to navigate for them and thus path finding is not allowing them to get deleted. Does that make sense? When I say many AI, I mean around 100 in the town. Many of them (10 guys) crammed in the one house. I think Molos and Safia are more than 1 KM distance, so they should be despawning (supposing they get to their "starting position", which may be hard due to the extremely large number of AI I am spawning on the map). I'm just trying to do an Insurgency Altis map with CAF Aggressors units (backed by a few CSAT). Thanks guys! EDIT: What is happening is that we go to one town, it's crawling with enemies (100 guys or so...) and we clean it. Then, when we go to other places, there is absolutely no one in any other towns (through CQB placement). Everyone spawns through Mil Placement but I don't get anything from the CQB (no guys in buildings, town are completely ghost-like even though CQB is at 50% in-house placement and very high density). I can't understand what's going on. Would linking my CQB module to my Mil Placement (Civil Objs) module perhaps work better?
  2. Hi all, I've been doing some testing, and the Military Close Quarters Combat module is not removing the units it spawns as I leave towns. Is it because of the Garbage Collector cycle time, or what is the reason? This is getting real annoying because I go to one town and it's extremely full of enemies -- go to the next one (driving at a reasonable pace) and it's a ghost town. I Zeus and see the previous town full of CQB AI. Any help? Thanks! EDIT: Also, is it possible to somehow add CQB units to the Virtual AI profiler system? If not, that's fine (I can control with number of spawned units) but I was just wondering. Also, do I need to sync the virtual AI profiler to the Military Placement modules (I think I don't).?
×