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Everything posted by TiborasaurusRex
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player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
TiborasaurusRex replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good job with the blur effect, it literally gets the enemies suppressed & creates that sense of being "pinned down" :) But the supersonic crack sound is kinda iffy :( it should sound like this: -
Advanced Ballistics (WIP)
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dear Ruthberg, Advanced Ballistics is obviously becoming more amazing day by day and hands down the most sophisticated Precision Shooting simulator ever created. As we all know, Advanced Ballistics is truly capable of simulating all bullets in this world and it pretty much made one hell of an awesome learning tool for all shooters. i never thought this kinda technology could ever exist. Your mod has brought a bright light into the future of Precision Shooting & Hunting world :D We gotta make the most of it! Therefore, on behalf of all fellow shooters & hunters across the globe, i would like to request you for some more popular cartridges & rounds: A) Classic Military & Hunting cartridge: - 30-06 Springfield cartridge that shoots the .30 cal M72 173 grain match round (BC: 0.530, MV: 817 m/s), the .30 cal M1 Ball 174 grain (BC: 0.494, MV: 800 m/s) or the Berger .30 cal 175 grain bullet Perhaps you could load this in .30 cal rifle like M24 & M40 (just like you did with the .300 WM) B) Popular Civilian Cartridges: - more 6.5 mm (.264) cartridges like 6.5-284 Norma, .260 Rem, 6.5 Creedmore, & 6.5x55mm Swedish that shoot some Berger .264 cal 140 grain Hybrid bullet. Perhaps you could load them in 6.5 mm rifle like MXM (just like you did with the 6.5x47) - 7mm (.284) cartridges like 7mm RUM, 7mm Rem Mag, 7mm SAUM, 7mm-08 Rem, 7mm WSM, & .284 Win that shoot some Berger .284 cal 180 grain VLD/Hybrid bullet. Perhaps you could just load them in .30 cal rifle like M24 & M40 rifle since we don't have any 7 mm rifle :'( - 6mm (.243) cartridges like .243 Win, 6mm BR, & 6 mm XC that shoot some Berger .243 cal 105 grain VLD/Hybrid bullet. i don't know where you should load this in, perhaps in the MXM? and yes i kinda hope those cartridges can shoot some Berger VLD & Hybrid Bullets (damn, i love Berger!): http://www.bergerbullets.com/products/all-bullets/ http://appliedballisticsllc.com/ballistics-resources/bullet-data/ in case you need some data on MV, here's my favorite Loadout Manual website: http://www.loaddata.com/members/listing.cfm?caliber=6.5mm&caliberid=43 I beg you, please consider adding them and forgive me for asking too much :') Thanks in advance -
Advanced Ballistics (WIP)
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well...can you just use LRPS (or any Mil/Mil scope) and put it on RHS guns through LEA Virtual Arsenal? I don't mean to sound subjective but imho Miliradian adjustment is likely to be more practical for Advanced Ballistics since we mostly use metric system. We're already awesome with Mil adjustment, bro :D Yes, i admit i'm a Miliradian fan boy lol XD But it's all up to Ruthberg whether he also wants to implement MoA adjustment or not. MoA adjustment would be a pretty good addition to the mod especially for MoA lovers...but to be honest, i think MoA adjustment is not necessary at all coz we still don't have any MoA reticle scope in this game. So Miliradian ftw, baby! XD -
Advanced Ballistics (WIP)
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
why would you wanna use MoA adjustment while Arma 3 scope is using Mil-Dot reticle?! Trust me dude, you'll end up busting your a** converting Miliradian to MoA, vice versa lol XD and that's gonna give you lotta headache! I highly suggest you guys to use a scope which has same angular measurement between the Reticle and the Adjustment Turret If your scope uses Miliradian reticle, you better stick to Miliradian adjustment! If your scope uses MoA reticle, you better go with MoA adjustment! Miliradian & MOA are equally effective. These are the minor differences between Mil & MoA: - 1/4 MoA adjustments are slightly more precise than 1/10 MIL → at 100 m, 1/4 MoA = 0.7 cm & 1/10 MIL = 1 cm - MIL values are slightly easier to communicate - If you think in Yard/Inch the math for range estimation is easier with MOA. If you think in Meter/cm the math is easier with MIL. - If you have a friend that is already using one, there is some advantage to being on the same system. - Around 90% of the pros use MIL - More product options in MIL nowadays - Whatever you decide, go with matching turret/reticle (i.e. MIL/MIL or MOA/MOA) please just read this article "MIL vs MOA: An Objective Comparison" -
the trained shooters who actually ever got their hands on real guns instead of mouse & keyboard lol With all due respect, i'm not trying to offend anybody so please don't ban me for this. if you guys intend to turn this game into a real "Milsim", BI devs better start listening to real trained & experienced shooters in this forum. if you guys intend to make this game stay a game, BI devs can just listen to the majority of players who most likely have no experience in firearms. Happy new year & God bless you all ;)
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Dear Goblin & friends, since you guys wanna get deeper into Scout Sniper world, here i give you John Plaster's "Ultimate Sniper" book as a new year gift! :bounce3: This book teaches methods that will help you all master the true art of scout & sniping skills https://www.dropbox.com/s/c89qfgbmb1d77zh/Ultimate%20Sniper%20book.pdf?dl=0 Happy New Year!!! :D P.S.: don't forget to run Goblin's mod with Advanced Ballistics in order to turn yourself completely into a true Sniper like Carlos Hathcock \m/
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Weapon Inertia & Sway Feedback (dev branch)
TiborasaurusRex replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
i totally agree with this guy from "Weapon Sway Inaccurate" thread. With all due respect, please dear BI devs, would you kindly start listening to real experienced & trained shooters? -
this is the truest truth, i totally agree with you! Dear BI devs, would you please listen to real trained shooters! >_<
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Hi guys, is v1.32 still available? can i revert my game back to v1.32?
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Want working weapon resting? use the AGM mod for Arma 3.
TiborasaurusRex replied to jakeplissken's topic in ARMA 3 - GENERAL
i couldn't agree more :) -
What do you want to see in the expansion?
TiborasaurusRex replied to Westonsammy's topic in ARMA 3 - GENERAL
Dear BI devs, i heard you guys wanna release a marksman dlc and an expansion, these are what i want to see: 1) I want some realistic Ballistics trajectory like this Advanced Ballistics 2) I want Picture in Picture scope view! 3) I want some freaking Bipod! 4) I want some more long range rifles that chambered in .416 Barrett, .300 Win Mag, 7 mm RUM, 7 mm Rem Mag, 7 mm-08, 6.5x47 mm, etc! 5) I want some mountainous maps like Clafghan! -
Advanced Ballistics (WIP)
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dear Ruthberg & friends, here's a nice short article from Todd Hodnett (president of Accuracy1st) about "Cowboy" approach to Ballistics Solver especially for newbies https://www.accuracy1stdg.com/content/docs/A1DG_Website_Info/Ballistic_Solvers.pdf Worth noting that Todd Hodnett put emphasis on the importance of Ballistics Calibration/Truing especially the Ballistics Coefficient (BC). All ballistic solvers are just predictive algorithms. This means they are close mathematical guesses. They're just “predictive†which means “just close†so we need to true the algorithms especially the BC to get the precise calculation. We gotta realize that the BC we plug into the solver is a suggested/claimed BC which sometimes is not truly accurate. Even if we have input all the parameters correctly, input the correct MV (through chronograph) and the correct Air Density (Atmospheric Condition through Kestrel), we may still get inaccurate calculation for not using the actual BC. Same thing goes with AB. You may find some claimed BC's kinda different from the actual ones. You plug all the correct parameters but your shot is still off. Therefore, i'm planning on getting the actual (in-game) BC's of all AB projectiles and sharing it with you all :) i'm gonna use some of my Truing tools to get the actual BC's, hopefully they'll work for AB, so stay tuned ;) You guys can actually true the BC yourself. Here are the steps: 1. Make sure you've input all the parameters correctly 2. Set up a target at your bullet max effective range (e.g., M118LR at 800 m, .338 LM at 1500 m, .408 CT at 2100 m, etc) 3. Shoot some rounds at the target 4. Find the difference between where you aimed (current elevation adjustment) and where your bullets actually hit (the actual bullet drop). 5. True or change the BC in the solver to match the results of what you just shot. There are 2 ways: A) Old school - If it's low, you lower the BC. If it's high, you higher the BC. you keep tweaking the BC until your solver matches the actual bullet drop. B) New school - you can use Ballistics Calibration/Truing tool through some apps like EBC, Applied Ballistics, StrelokPro, etc. they're all really accurate. 6. After you come up with the new BC, test it out at uprange and midrange to check if it works for all ranges. 7. After getting the actual BC, please share it with us all in this thread May dear God in heaven bless you all and happy new year! ;) -
ATragMX - Handheld ballistics calculator
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dear Ruthberg & friends, here's a nice short article from Todd Hodnett (president of Accuracy1st) about "Cowboy" approach to Ballistics Solver especially for newbies https://www.accuracy1stdg.com/content/docs/A1DG_Website_Info/Ballistic_Solvers.pdf Worth noting that Todd Hodnett put emphasis on the importance of Ballistics Calibration/Truing especially the Ballistics Coefficient (BC). All ballistic solvers are just predictive algorithms. This means they are close mathematical guesses. They're just “predictive†which means “just close†so we need to true the algorithms especially the BC to get the precise calculation. We gotta realize that the BC we plug into the solver is a suggested/claimed BC which sometimes is not truly accurate. Even if we have input all the parameters correctly, input the correct MV (through chronograph) and the correct Air Density (Atmospheric Condition through Kestrel), we may still get inaccurate calculation for not using the actual BC. Same thing goes with AB. You may find some claimed BC's kinda different from the actual ones. You plug all the correct parameters but your shot is still off. Therefore, i'm planning on getting the actual (in-game) BC's of all AB projectiles and sharing it with you all :) i'm gonna use some of my Truing tools to get the actual BC's, hopefully they'll work for AB, so stay tuned ;) You guys can actually true the BC yourself. Here are the steps: 1. Make sure you've input all the parameters correctly 2. Set up a target at your bullet max effective range (e.g., M118LR at 800 m, .338 LM at 1500 m, .408 CT at 2100 m, etc) 3. Shoot some rounds at the target 4. Find the difference between where you aimed (current elevation adjustment) and where your bullets actually hit (the actual bullet drop). 5. True or change the BC in the solver to match the results of what you just shot. There are 2 ways: A) Old school - If it's low, you lower the BC. If it's high, you higher the BC. you keep tweaking the BC until your solver matches the actual bullet drop. B) New school - you can use Ballistics Calibration/Truing tool through some apps like EBC, Applied Ballistics, StrelokPro, etc. they're all really accurate. 6. After you come up with the new BC, test it out at uprange and midrange to check if it works for all ranges. 7. After getting the actual BC, please share it with us all in this thread May dear God in heaven bless you all and happy new year ;) -
LOSounds2 Release Thread
TiborasaurusRex replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LMFAO this mod is hands down the most hilarious mod ever created! nice job, it's really entertaining! XD yours sound so much better than JSRS & Speed of SoundPew! Pew Pew Pew! XD -
Advanced Ballistics (WIP)
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dear Ruthberg and Friends, i've spent my X'mas Eve creating this AB Muzzle Velocity Variation Table to ease the process of MV calculation. Knowing the fact that some of you still have a hard time calculating the correct MV and probabily despise its importance :( This table contains all Muzzle Velocities of AB projectiles at any temperature (-15°C - 35°C). You'll find this table useful especially when you're too lazy or unable to use "Chronograph" on 360° Training Course mission. I usually set up a steel target at 1 m, shoot it, & the statistics will show the initial velocity/MV. Hopefully Ruthberg likes this X'mas gift & doesn't mind posting it on the front page ;) But keep in mind that MV will also vary depending on the Barrell Length so perhaps you might find some actual MV kinda different from this table. I made this table outta Ruthberg's Ammo Parameters :) Just remember that AB standard Muzzle Velocity is always at 21.1°C, and that Muzzle Velocity will always change roughly about 1.2 - 1.5 m/s every 1°C shift. Merry X'mas you all! Good Luck and Good Shooting! @Raytesh: how do we put a flag downrange? i need this to compensate for downrange wind! Windage is always a challenge even to veteran shooters lol XD -
Advanced Ballistics (WIP)
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@AlexRandom: With all due respect, honestly i don't really understand what you're talking about. No offense, could you please tell us your problem in proper English? What's exactly your issue? Bullet drop doesn't match your solver? Windage error? No Spin drift & Coriolis? or what? have you used the correct Ballistics Coefficient? have you input the correct Ammo & Gun parameters? have you taken "Muzzle Velocity variation due to powder temp" into account? have you measured the atmospheric condition right (air pressure, temp, humidity)? have you considered strong wind which can affect the trajectory? -
Hi Goblin :) i'm glad you like Sniper 101 series, please subscribe to it and spread the knowledge to others ;) anyway, does your mod fully support Advanced Ballistics? Your mod seems to really emphasize on sniper's camouflage and stalking skill, which is really good! Your mod shows people how snipers really work. As you guys already know, Precision Shooting is the number one priority in sniper's world. Advanced Ballistics is truly capable of delivering all the fundamentals of long range precision shooting :) IMHO, Advanced Ballistics would be a badass complement to your mod to turn it into a real sniping simulator :) Have you ever considered implementing Advanced Ballistics into your mod? it'd be so freaking cool ;) AGM is conflicting with everything lol XD AGM also conflicts with Advanced Ballistics :(
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ballistics ArmA III Ballistics Overhaul WIP
TiborasaurusRex replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
For the sake of not getting jailed, go with the option A For the sake of realism & authenticity, go with the option B honestly i'd really love to see you pull off that research :) -
Advanced Ballistics (WIP)
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In 1967, Carlos Hathcock set the record for the longest sniper kill. He used a M2 .50 Cal Browning machine gun mounting a telescopic sight and killed a VC at 2000 m it'd be very cool if we could mount a sniper scope on M2 .50 BMG like Carlos Hathcock did :) http://www.gunslot.com/files/gunslot/images/52769.jpg (150 kB) -
A gamer can be considered an addict if his excessive gaming behavior already causes some significant problems in his life and he still can't quit playing despite the problems. Video game addiction has similar symptoms like the substance addiction and psychological addiction. it has 6 symptoms: 1. Salience → Excessive Gaming becomes something that completely dominates your life. Gaming becomes the most important thing in your life and dominates your thinking (preoccupations and cognitive distortions), feelings (cravings), and behaviour (deterioration of socialized behaviour). For instance, even if you're not actually engaged in the game, you'll be thinking about the next time you will be. 2. Mood Modification → the video game can have the capacity to achieve different mood modifying effects at different times. you use video game as a way of producing a reliable and consistent shift in your mood state as a coping strategy to ‘self-medicate’ and make yourself feel better. you use the video game as a tool to create positive moods/feelings like excitement, happiness, relief in order to remove pain, distress, etc 3. Tolerance → the process whereby increasing amounts of the particular activity are required to achieve the former effects. In gaming, tolerance may involve the gamer gradually having to increase the time or duration of gaming to experience a mood-modifying effect that was initially obtained by a much short time or duration. It involves spending longer and longer periods gaming. 4. Withdrawal → unpleasant feeling states and/or physical effects which occur when the gaming activity is discontinued or suddenly reduced. Such withdrawal effects may be psychological (extreme moodiness, irritability, anxiety, etc) or more physiological (nausea, sweats, headaches, insomnia and other stress-related reactions). 5. Conflict → This refers to conflicts between the addict and those around them (interpersonal conflict) or from within the individual themselves (intrapsychic conflict) which are concerned with the gaming activity. Continual choosing of short-term pleasure and relief leads to disregard of adverse consequences and long-term damage which in turn increases the apparent need for the addictive gaming activity as a coping strategy. (A) The interpersonal conflict → you end up compromising your: - personal relationships (partner, children, relatives, friends, etc.), - working or educational lives (depending on what age they are) - other social and recreational activities. (B) Intrapsychic conflict → you may suffer: - wanting to cut down or stop but you're unable to do so (loss of control). - health issues due to excessive gaming behavior such as sleep deprivation, malnutrition, etc. 6. Relapse → This refers to the tendency for repeated reversions to earlier patterns of the particular activity to recur and for even the most extreme patterns typical of the height of the addiction to be quickly restored after many years of abstinence or control. all these components need to be present for a gaming behaviour to be operationally defined as game addiction. if you've spent lot of times playing video games but still don't show the core symptoms (Withdrawal, Conflict, Relapse), you most likely to be defined as High Engagement Gamer so are you an Addict or just a High Engagement Gamer? :)
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Functionality and gameplay suggestions (possible to implement)
TiborasaurusRex replied to Polygon's topic in ARMA 3 - GENERAL
Realistic Firearms Ballistics like this Advanced Ballistics mod. Proper Weapon Resting like Bipod, Tripod, Sandbag, etc More realistic guns based on real-life firearms -
what is the most annoying thing for you in arma 3 ?
TiborasaurusRex replied to sgtsev3n's topic in ARMA 3 - GENERAL
the absence of BIPOD...i know we got tons of bipod mods but seriously i really want to see official bipod released by BI. -
Combat Space Enhancement 0.2
TiborasaurusRex replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In real battlefield, all soldiers gotta deal with real firearms ballistics. In real life, bullets don't discriminate shooters, whether you're a sniper or just a regular grunt lol XD No matter what unit you're on, you can't just make your projectiles behave against the law of physics....you gotta learn how to compensate for it. Advanced Ballistics has already provided us the most realistic "virtual" projectiles ever created by mankind. It's not just meant for long range shooting (sniping), it's designed for all types of shooting. Thanks to Advanced Ballistics, all firearms in this game have been modified to operate exactly like the real ones :) CSE already did a very good job adding Advanced Ballistics to the mod. Why do you wanna disable it? just for the sake of Playability? :( oww yeah i remember this is just a game, right? sorry my bad... please forgive me for emphasizing too much on the realism :cool: i really wish BI would adopt Advanced Ballistics as official ballistics :bounce3: -
Advanced Ballistics (WIP)
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So here you go, the ballistics tables of your .300 WM's (MK248 mod 0, MK248 mod 1, and .300 WM Berger Hybrid OTM) As always, please make them to the front page :bounce3: I converted their G7 BC's to G1 using JBM Drag Function Conversion :cool: God bless JBM! :D OMG that's really cool, bro! We could use your friend as our informant to get all the data of US Army projectiles Please keep us informed about this ;) -
Advanced Ballistics (WIP)
TiborasaurusRex replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Ruthberg: Congrats on the new release!!! Day by day this mod is getting more badass! Thank you so much for everything :') Here's a lil gift from me, the Ballistics Table of the brand new 6.5x47mm Lapua Scenar ;) As always, please put it on the first page :) Could you clarify the parameters of the 300 WM's so i could create their tables as well? @Spartan: Let's do some gift swap too :bounce3: Here i give you my Projectile Database and you gimme yours :xmas_o: @George: Yes, sometimes AB's BC is not that accurate so you need to adjust the BC in the Atrag until the drop is correct. You can do it the old school way, shoot some target at certain range until the drop matches. If the bullet hits low, you gotta lower the BC. If the target hits high, you gotta higher the BC. But it's gonna get you hectic and wasting lotta rounds lol unless you have a ballistics solver that has ballistics calibration tool (Trajectory Truing). With Truing tool, you just need to fire 3-shot group, input the actual drop into the solver and let the tool true the trajectory and come up with the correct drop My solvers got that Truing tool and i'm intending to use it to get the precise BC of all AB projectiles. So far, i've come up with these corrected BC's: BC of 0.788 (G1) for .338 LM BC of 0.755 (G1) for .416 B BC of 0.640 (G1) for M33 but this happens with previous versions, i haven't tested the latest release & the new rounds so further research is required...