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Posts posted by romzet
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We need UI-configer. Write me please!
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Announcement of ArmSTALKER: War Zone!
This modification is a branch of the main mod ArmSTALKER Online.
Events of this mod take place at the Cordon where stalkers and bandits brutally fight for the territory.
There are 3 points that you can capture: Kolhoz, Railway bridge and
After capturing a point, your team receive additional weapons and equipment.
Main features of modification:
- Authentic location of Cordon;- Mutants: dogs, boars, zombies and bloodsuckers;
- Stashes from original game;
- Anomalies;- Dynamic sound effects including music and commentaries from game characters;
This modification is kind of testing playground where you can help us to test some features that are hard to test in static environment. Playing WarZone you help us with development of main mod. But in fact, it is made to satisfy you before main mode are fully developed.
SCREENSHOOTS WAR ZONE:- 7
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ArmSTALKER Online – In development.
This is a modification for ARMA III which turns it into S.T.A.L.K.E.R and feels like MMO-project, not just singleplayer. Now project is in development.
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Main features:
• Full freedom in the opened world of Chernobyl Exclusion Zone.
• Up to 7 different clans: the bandits, the free stalkers, the Duty, the Freedom, the Monolith and the Military.;
• A lot of monsters, anomalies and artifacts;
• Huge amount of real-life weapons and its customization;
• EcomiÑ system, auctions and trading.
• Realistic world with migrating mutants, traveling stalkers, fighting Clans and Emissions.
• And much more: an opportunity to become a legend of The Zone, interesting quests, crafting, different features of artifacts, unique weapons, full realism, PVP and PVE zones and etc.
OTHER SCREENSHOTS:
MONSTERS:
And other...VIDEOS:
ArmSTALKER Online - Death Zone TRAILER.
ArmSTALKER Online - Opening Scene (soon EN version).
ArmSTALKER Online - Main Menu.
ArmSTALKER Online - Teaser changes on Arma 3 (First modification based on ArmA2).
ArmSTALKER Online - Presentation controller.
ArmSTALKER Online - More mutants (with bug sound :( ).
ArmSTALKER Online - Tested mutant
ArmSTALKER Online - Animation Bloodsucker
ArmSTALKER Online - Laboratories
We need modelers, programmers, animators and mapmakers.
Follow us:
FACEBOOK
Twitter
Vkontakte
Mutants models do not already have a lot of bumps and polygons. We are working on it.
Our planned map:- 18
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how to implement change skins on becoming a bandit?
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Hi.I think you mod is really GREAT. I also like the idea of tricky anomalies very much, and I've been planning to implement them myself. After fixing bugs and adding some features, which would fit this mod perfectly. (like database, random loot, etc — most of them are implemented already). So, yeah, I'm really interested. Probably I will port my scripts to your mod and use it as a basis for future improvements.
---------- Post added at 20:19 ---------- Previous post was at 20:00 ----------
Seems like you've picked the wrong type for Saiga and other weapons. For weapons, type number must be 1. Read my guide again and try one more time.
You just made a mistake in this code
SVOBODA_ITEMS = [ ["M4A1_AIM", 2000[color="#FF0000"], 5,1][/color], ["30Rnd_556x45_Stanag", 400[color="#FF0000"], 25, 2],[/color]
but when I did in my code all earned
SVOBODA_ITEMS = [ ["M4A1_AIM", 4000, [color="#FF0000"]1, 10][/color],["30Rnd_556x45_Stanag", 400[color="#FF0000"], 2, 25][/color],
in any case, thank you very much, was an invaluable lesson
And yet, last question, how to completely remove the system heal? Not indicator, not blooded, not bandage? I want to insert my heal system, but the conflict is not working
I found bug - on a dedicated server does not pick up items from the boxes after purchase. What's the matter?
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I will teach you so you can do it yourself. That would be better for both of us.1. UnPBO the mission(using PBO Manager or similar program).
2. Open objects.sqf file in QL_SCRIPTS folder.
3. Now you can see QL_WEAPONS, QL_AMMO, QL_MEDICINE, etc. They are item lists.
4. Add the following lines to the end of the objects.sqf:
SVOBODA_ITEMS = [ ];
DOLG_ITEMS = [ ];
NEUTRAL_ITEMS = [ ];
5. Time to add some items to this lists.
5.1. Decide what item you want to add. I, for example, want to add "M4A1_AIM" to "Svoboda". (All the items are listed in QL_WEAPONS, QL_AMMO, etc. Their names are between "") To do this, you need the name of the item, the price(define it yourself), the quantity of the item(how much items are left in the stock), the type of the item(1 for weapons, 2 for exerything else). We already know the name — it's "M4A1_AIM". The price will be 2000, we want the trader to sell only 5 m4a1's, the type is 1. Now it looks like this:
SVOBODA_ITEMS = [ ["M4A1_AIM", 2000, 5, 1] ];
5.2. Now we want to add some magazines, don't we?
It will be "30Rnd_556x45_Stanag". We want it cost 400, the quantity will be 25, the type is 2(because it's not weapon). Here's what we have:
SVOBODA_ITEMS = [ ["M4A1_AIM", 2000, 5, 1], ["30Rnd_556x45_Stanag", 400, 25, 2] ];
5.3. Wanna add some medicine? Easy.
SVOBODA_ITEMS = [ ["M4A1_AIM", 2000, 5, 1], ["30Rnd_556x45_Stanag", 400, 25, 2], ["QL_Bandage", 100, 15, 2] ];
Now you can tell the trader will be selling 15 bandages by the price of 100 each.
6. Add items you want to DOLG_ITEMS and NEUTRAL_ITEMS.
7. Open "SCRIPTS" folder. There are files "DOLGDEALER.sqf" and "FREEDOMDEALER.sqf".
7.1. Open "DOLGDEALER.sqf". Replace "nil = _dealer execVM "ql_scripts\trade\trader_assortment.sqf";" line with "_dealer setVariable ["QL_TRADE_GOODS", DOLG_ITEMS, true];".
7.2. Open "FREEDOMDEALER.sqf". Replace "nil = _dealer execVM "ql_scripts\trade\trader_assortment.sqf";" line with "_dealer setVariable ["QL_TRADE_GOODS", SVOBODA_ITEMS, true];".
8. If you want neutral traders to sell random items, then you're done. If you want their items to be fixed, complete the next steps.
*9. Open init.sqf. It is located in the root mission folder.
*10. Replace line "_x execVM "ql_scripts\trade\trader_assortment.sqf";" (it's in the end of the file) with "_x setVariable ["QL_TRADE_GOODS", NEUTRAL_ITEMS, true];".
---------- Post added at 10:31 ---------- Previous post was at 10:30 ----------
If you have any questions, feel free to ask.
Does not work, items are not displayed. And does not work at all random respawn and Loading stalker (spawn without all item) if you add to the store of weapons vilas weapon.
Error
bin\config.bin/cfgMagazines.Saiga
And so almost all the weapons and ammunition
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I didn't understand your question. You want me to help you to write a script which makes dealer's assortment fixed and not refreshable?---------- Post added at 20:43 ---------- Previous post was at 20:39 ----------
And could you also tell me the name of the profile, which caused trouble? Just curious.
Yes, I beg you, help me with this. if possible with the comments that I understood. I hope I have not much to ask, I just do not quite understand the system script.
I want to "dolg" only sell Russian weapons and little ammunition, and "svoboda" just imported weapon. and how to add my item?
I have 2 profile : Ruslan (standard) and GhostCommandor (it's don't work)
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The game just freezes? Are you sure you have my STALKER-DB installed properly? Is there access.ac file in your gamefolder?Don't freezes.
Yes, your stalker-db and acces.ac in folder.
I don't know why, but when I changed profile , word "S.T.A.L.K.E.R." Was proceed and all okay.
And 1 question - how change fixing item in dealer? No random, only Medical items for example?
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QL, please help me.
when I run a dedicated server, the inscription "STALKER" does not pass.
Constantly hangs, alt + tab Dont work.
I changed one line of code, and it helped, but not for long. How to solve this problem in a more radical way?
my modified code
if (!(isDedicated)) then { 5 cutText [localize "STR_OVERVIEW", "BLACK FADED", 10]; removeAllWeapons player; player setVariable ["DAP_SLEEPTIMER_ON",1]; player setVariable ["DAP_BOLTS_UNLIMITED",1]; waitUntil{!(isNull player)}; ------ this if(isMultiplayer) then
ArmSTALKER Online – In development.
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
ArmSTALKER - Сritical injuries Videotest.
Add injured anims, pain voices and slow movement.