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Posts posted by romzet
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Think you need the step and xStep values to be bigger than zero
https://forums.bistudio.com/topic/165004-walk-animation-dont-move-the-player/
I dont understand how edit step and xStep :(
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I have a problem with launching this mod on multiplayer. Everytime when I start up my server, I have a loading screen with "Waiting for server ready" message and after a few minutes it says that server connection timed out; then "Mission Failed" screen appears and it goes back to the server lobby. Is there any way to fix it?
You not included to whitelist
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Hello!
I had problems with animations in motions.
As seen in the video, the character moves, but moves on the spot.
Step by step what I did -
1. Animated in 3ds Max.
2. Export to FBX.
3. Import FBX (animation and sceletion) to Object Builder.
4.Export Matrice (in OB export to .rtm)
Set walk.rtm and run.rtm to animation config Men A3.
What am I doing wrong?
Where can I find a tutorial on character animation?
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Considering the content you guys have in this mod, have you thought about putting out the gear and weapons in a standalone pack for communities that would enjoy them for mission making purposes?
No
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Is there anyone who can help or suggest how to make a headlamp ?
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CORDON 2.0 NEW MAP.
More screenshots
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@haleks
No references, only the video
Also :
Avel in our team development.
But in spite of our cooperation, the video was removed, and return it no one is going- 1
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We did not even know that this leak. How could I know? I saw the map on armaholic and downloaded.Despite the fact that we have settled the problems with Exile-team, they are not going to remove the strike =\
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Is there anyone who can help or suggest how to make a headlamp ?
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New animation standing with a gun in one hand.
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New screenshots of Kordon
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It looks amazing, you make a big step in the development of the project!
They are absolutely gorgeous, romzet! :wub:
Also, development into the PDA is looking (and going) awesome. What's left is a couple of the menus and I'll be happy to PM you the file. In addition, the PDA will also be attached to a custom in-game notification, which is very identical to the one in S.T.A.L.K.E.R. As for its code, I have relentlessly worked on special code that remembers and restores it back into the PDA, as well as easy-to-use functions to create tasks, diary notes, etc. Here are a couple of screenshots. As you can see, the tasks menu is a little different, but I have pushed ArmA 3's abilities to the max on this particular menu (including the contacts menu, which is still under WIP). As for the map menu, I plan to add some more gizmos the player can use for the map.
Map Menu:
Tasks Menu:
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Photos from the fields of development the main map.
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Yes!
I'll see to it that it looks and functions the same. ;)
Btw: Just to confirm, is this the type of style you want for the PDA? (Different stalkers had different styles, so I'm not sure... but I would be happy to create different types of PDA's)- 2
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we need the PDA with the same functionality as the original "stalker"And the same designCheers! I am actually an expert with UI and GUI, so it shouldn't be a problem. ;)
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Hello! We need PDA ui system, you gonna do it? :)
Hey romzet,
If you need any help with scripts, I would be happy to help out with this project. ;)
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Some more ArmSTALKER screenshots
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ArmSTALKER Online – In development.
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
NEW TRAILER!!!