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malcom86

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Everything posted by malcom86

  1. malcom86

    USP Patches & Insignias

    Sounds absolutely great !!! Can't wait for it ;)
  2. malcom86

    Talk to me about ArmA 3 Multiplayer

    I almost forgot about the PvP in Arma !! Counting it, there are some matches which can take much more time and bring tactics everytime !! I agree, anyway, you don't really need to choose. You just play what you wish to play that moment. Speaking of PvP I always think about games like CS or similar.
  3. malcom86

    Hidden Identity Pack V.2

    I noticed not all the shemags styles have a version without glasses (so far I remember in particular the thigh shemag versions, which only the red one is without glasses)...could you add those models ? I'm talking about the V2 as I use only that.
  4. malcom86

    ATLAS: Sci-Fi Mod

    ...moar !!!! All those pics are getting me very excited !! This mod really deserves a proper map to show up. It will be great to fly that sweet Hammer (which I suppose from the pic will be a VTOL :D) !! This means it will negate the G-force module effects for who use AGM ?
  5. malcom86

    RHS Escalation (AFRF and USAF)

    You can't install only USAF as it needs AFRF as requirement. That error is probably for that: rhs_main should be in the Russian pack.
  6. malcom86

    RHS Insurgency ALiVE

    I also would like to use AGM, but until they fix the "weird" medics bug I would wait to add AGM functionality :D Looking forward with interest for the version with ISIS as Opfor !!
  7. malcom86

    Carrying 2 rifles

    I'm asking around for someone to help :) Thanks for the interest showed !!
  8. malcom86

    Next DLC and Expansion Speculation

    I ask a favor to everyone willing to help, as there is someone trying to do carrying 2 rifles in Arma 3 a reality but need some help: http://forums.bistudio.com/showthread.php?187574-Carrying-2-rifles&p=2858882#post2858882 Hahahahaha that's fucking epic !!! :D
  9. malcom86

    Carrying 2 rifles

    Glad to hear that !! I'll wait for some news. I'm happy I found someone else interested :)
  10. malcom86

    Ghost Recon in A3 Experience

    NO way I'm making the mission maker decide what I should carry on the mission, which is the most funny part !! XP Far from jokes, seeing the kind of mission (inspired to the Ghost Recon game) I agree with you: as the mission maker see the loadout of your role, so it should be. But having VA at the start of the mission could help to customize (and improve replayability of) the mission for whoever want to do it^^ Just in case you're playing with your group and you wish to use a custom equipment to simulate your personal Ghost unit (realistically simulating the officers decided for that loadout for that mission) :D !!
  11. malcom86

    Next DLC and Expansion Speculation

    I don't think it's so complicated: as secondary weapon is not meant the launcher, but the pistol. The common equipment of a soldier is a primary weapon and a secondary weapon, which means 1 rifle and 1 pistol. The launcher is not meant as part of a common equipment, it's something accessory to the soldier. Like in the case of an AT specialized soldier. Same it should be for marksman: a sniper or most in general a designated marksman doesn't carry only a sniper rifle and a pistol like I commonly seen in BF or COD. Instead most of the times they carry the regular automatic rifle when moving into hostile territory, and use the sniper rifle when needed. For example to cover a team advancing. My guess is that a DMR should be visible on the shoulder of a soldier...and the idea of having the rifle in the backpack is weird except if the backpack is designated as such ! I would say the same for a grenade launcher. Not sure about carrying 2 launchers...carrying a launcher is not as possible as carrying 2 rifles. Probably you would not be simply slowed down: you couldn't even move a step !! Never tried anyway...
  12. malcom86

    EricJ Release thread

    Nice work so far !! Looking forward for the release ;)
  13. malcom86

    Helvantis Terrain

    I quote this, as I love this map :) Would be interesting to have some more snow too.
  14. malcom86

    Next DLC and Expansion Speculation

    When I hear about the Marksman DLC, I'm honestly dreaming about the possibility to carry 2 rifles. The second one instead of a laucher. It would be pretty epic !! Do you think it's possible BI would implement such a thing ?
  15. I'll say, it would be very cool if BI could "adopt" and support AiA TP (and I'm talking about only the Terrain Pack, as the CUP team is working on all the other aspects) as it's a must-have and a very important part of all the Arma experience. On the other hand, I suppose they have yet their huge part of work to do on Arma 3. So...it would be nice if at least they have a little eye of respect on making all their updates compatible with AiA actual state :)
  16. malcom86

    Ghost Recon in A3 Experience

    Can I suggest using only VA instead of VAS ? I find VAS like pretty useless since Virtual Arsenal came out...it's far more fast to use if you have many mods installed !!
  17. malcom86

    RHS Insurgency ALiVE

    This mission is absolutely nice !! Finally an Insurgency mission using Leights OPFOR !!! Fantastic work !! Thanks ;)
  18. malcom86

    EricJ Release thread

    What about making that Glock tan as the suppressor and the optic ? Or the never-enough-old classic all black (the picture is just for example, also if I love the optic on it):
  19. Oh well, "officially" is not. But it's like this yet, I too would say :)
  20. That sucks, kju. Really, BI should do something for it as AiA was really one of the project that made many users addicted to Arma 3. I personally doubt I would still play Arma 3 or buy any DLC if I didn't know a project like AiA exists, in my case the Terrain Pack part. Same I would say for CUP. Best wishes for the future ;)
  21. I think it would be better for all of you proud modders if AiA team focus only on the terrains ( btw I always used ony AiA TP like many others I know do) and the CUP team cover the units/weapons aspect. Off course I always hope more people will join both projects to help you. Especially you from the CUP team, seen the amazingly huge project you're still going to carry on^^ Thanks will never be enough for what you're doing ;) EDIT: damn, I just learned kju left AiA project.....
  22. malcom86

    Mine Detector

    Great news !! In the meanwhile I'll use your mod for sure !! Thanks for releasing it !!!
  23. malcom86

    Zee Identity Pack

    It was just an idea, and by the way I seen there are yet 2 pbo in the addon folder (I forgot about that :P That was my idea of "modular mod"). Removing Head_female identity type from the uniform pbo could help who wish to create some uniforms for your heads (let us call him/her modderX), and users could choose to use only those uniform from modderX with your heads deleting the uniform pbo from your mod. Is it right ? But so we would still have your units in the editor ? Honestly I'm thinking back my idea of before as I'm disliking it...I don't think someone would work on those uniforms with the same dedication and love of yours we all appreciate :) And your units in the editor are a must-have (for mission creations) !! Making the 2 independent modules cost more work for you now...which is yet enough if we count the ATLAS project :D !! On the other hand more independent modules could help who wish to help you and give you less work...so I can't decide if it's a good advice or not :P Post note: that modderX could be me if I wasn't so far from learning anything about modelling and texturing XP
  24. malcom86

    Mine Detector

    This is great, finally that mine detector have a proper functionality !! I think this could be implemented in a major pack like AGM...would you mind if they should ask to add your mod as contribution to their mod ?
  25. Actually looks like the server admin is still working on it, so I'll continue testing. Anyway looks everything working fine now...so I suppose it's a server related thing now. Thanks for the help
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