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Everything posted by malcom86
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RHS Escalation (AFRF and USAF)
malcom86 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My experience shooting from afar the Russians units with uniform + vest is also 5-6 shoots, but it can be just my experience (I'm also using AGM). Anyway the idea of increasing only the armor values sounds a good solution. I'm glad you guys are considering it, as in any case I trust in your vision of the mod (otherwise I would not use it^^) but I hope our feedbacks can help making it grows :)- 16549 replies
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RHS Escalation (AFRF and USAF)
malcom86 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I agree. 5-6 shots to kill are not that realistic neither, they looks more like Soviet Terminators :D Apart from jokes, I quote diminishing those values could only make the realism of the mod benefits.- 16549 replies
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Authentic Gameplay Modification
malcom86 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which scopes and rangefinders you're using ? Vanilla or modded ? Perhaps it's an AGM uncompatibility with a mod you're using ? -
I thought it was one of those trolling online newspaper on the internet...so is the Mail Online really a journal ? I mean, with real journalist and such ? It looks more like bunch of guys writing to troll on the internet with sensational fakes. In fact, I never heard of such a "hijacked" mod for "creating ISIS character to kill westeners"...this guys don't even know what they are talking about !! They didn't even realize you don't "hijack" a mod !!! :D Leight, I hope you're not afraid from that. It's just one of those winds that come and pass by. I think ISIS don't even know about your mod XD
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Authentic Gameplay Modification
malcom86 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would say yes as I do a large use of them and never had any problem, neither I heard of someone having any... -
Well, honestly I can think of a walkaround...during the mission use Zeus (you could need MCC Sandbox), spawn a medic and use the Virtual Arsenal on him to change his appearance to "her" appearance :) Save the loadout and use it evertime you wish a femal3 medic, doing some changes here and there. Easy solution, and it doesn't takes so much time until you wish an entire platoon of field-medic ladies :rolleyes:... *cough* or someone could even decide *cough* to get injuried *cough* every minute *cough* :yay: :D congratulations !!!
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NATO SF and Russian Spetsnaz WEAPONS for A3
malcom86 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Massi I'm having a problem with your guns while using AGM: most of them (especially assault rifles) activate the hearing damage. As I can think of it as a little bit realistic (not pretty sure about that) on the other hand I would be glad if you can fix it and make them just "normal" as all the other rifles. Before the last update, only MG, sniper rifles and launchers needed hearplugs. -
Hi Massi, I noticed using VA some fixes and missing things I would be glad if you can add: - There's no heavy vest with black and arctic camo; - The UK desert/tan recon uniform have a green shirt; - The UK desert ghillie shirt shouldn't be tan ? - Can you add the tan and green paratrooper shirt variant (the one similar to the vanilla guerrila outfit) also with desert and MTP camo pants ? Thanks again for the outstanding work you gifted us :D !! Best regards
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I totally agree with this. Leight, the quality of your mod is really stunning. I'm the first which is trying to convince everyone I play with to use your mod despite of CAF, as I like yours much more. This means (like I think is for everyone else) I like your vision of the mod, the realism and love you put on it. Germans players have their legal problems and I respect that, but it's your call how to shape your mod. The best solution would be to do a config just for them, if you would like to help them, but you can't take requests from others just as they come when they are just a minority using your mod. Your vision is the last word on this: if you like, you change. Take them just as suggestions and advices, or your mod could lack the quality you gave to it...it's just a matter of details, the mod will be still good anyway :D This is a great mod, and at this point I quote to restore the ISIS logo. And I suggest you edit those ISIS units as it's frankly strange to see all those military vests on them. Perhaps you could edit the groups so it's possible to make more rare the cases the units spawn with the RHS vests ?
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I'm also using Nvidia. No crashes so far...can this really be the cause of those crashes ??
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My proposal is, to not just let one guy vote decide, to leave everything as it is right now if there is no substantial decision...I could not accept to have another requirement on this mod just for one vote !! It's a too small favor IMO. And I was yet ready to accept to use JM as requirement...
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Just a question I'm curious of: if I use this mod and another guy playing on the same server don't, is it possible he can hear my shots only if fired in auto ? He can't hear single shots, haven't tried with burst, but he can still hear the cracks. Can this be related to this mod ?
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Authentic Gameplay Modification
malcom86 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have it sometimes, playing on different servers though. And I would add, after a while I'm playing after the last update, I noticed the chance to regain consciousness after been critically hit is drastically diminished. -
Those shiny things reminds me of 80's futuristic movies... And they are freaking creepy !!! Well done !!! Indeed !! :rolleyes:
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Tell me you're gonna work on something like this too I would love it !!! As well as it would be nice to have it also for coop mission, working with AI.
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That's what I meant. I understand your worries anyway, but as I enabled just 1 of those entries and I have yet all your patches I supposed it was possible to "hide" those unused cluttering entries. I'm going to use all your patches anyway, and I don't think anyone could have a problem having all of them really. They are just enough easy to find as they are organized, even if they are 1405 :D I'll take a pic later if this can show you better what I mean.
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Sounds legit to me. I'm not against your need, actually I'm glad anytime someone use this mod to create missions. That's why I would ask Leight for a config for that logo (if possible). Ours is just a request for more realism, no really need though...
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Just asking: if it's only on the shemags who could even notice that ? I mean, if there is a law, who will ever control if in 1 of the tons of mod of 1 of the million military games there is an ISIS logo ?? I don't understand how they could block you to use it, as well as how they could find out you're using this mod... Anyway I quote for a config for the no-logo version (Leight time and will permitting^^), as I would like to have it back.
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Sounds are good for me, but if you say they're tough I'll wait to see what you have in mind !! You really got my curiosity with that "special DragonFyre config", as I love that mod... :D
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I suppose he meant you need to follow this instructions to avoid issues:
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I found it, I can confirm its presence. But as I'm not using the old ASDG config I don't have any crash. Btw I hope RH can fix that soon. Probably it's not, but have you tried changing the load order of the 2 mods ?
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There's any way to avoid having multiple entries of your mod in the expansion menu as I'm willing to use ALL your patches (yeah, I don't want to lose any of them :D) ? I love your mod but I just wish to have only one entry, if possible. Best regards I had the same problem using this. As far as you don't use it, patches works fine. If you are using it, it's a matter of that mod which has been left without updates from a long time now. I don't know if we will ever have a fix.
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NATO SF and Russian Spetsnaz WEAPONS for A3
malcom86 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, you don't have to leave the single @mas folder, you need completely separate folders. Remember to disable all of them, if you installed them yet, and reactivate them after you renamed and divided the mods to avoid issues. -
Hey RH, are you planning any updates for this pack as well ? It would be nice to have some new toys or camo versions of the present pistols :D Best regards
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RHS Escalation (AFRF and USAF)
malcom86 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After a few testing, I can confirm RHS helmets have less protection of other ones I have tried. I tested it on AI and sometimes AI survived 2 shots on the helmet from the same distance. Using RHS helmets is a clear headshot 10 out of 10. I would tell the same of the vests (compared to others which can take also 5 shots before the killing one), but they have to be different, right ? Also as carrying capacity, some variants should be more capable of others. Or so I remember I have read on a changelog...- 16549 replies
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