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mason05

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Posts posted by mason05


  1. @Rejenorst: i think you are on the right track with your script. enemy AI performed better than vanilla. they moved to balconies and inside buildings and fired through the windows which is a welcome improvement.

    you should double check how many units get stuck in the open and wait to get killed. i still encountered several enemies standing in the open and making themselves easy targets.


  2. ok, finished v6. the mission feels professional although short. had some heavy firefight. yeah,that body armor looks insane,stopping several direct chest hits.

    i generally liked enemy behavior,they moved into buildings and attacked from the rooftops. everything is better than when they stand still and wait to get killed;)


  3. b) We're currently discussing to add range cards similar to the ones from ACE2, but not all of the team members are (excessively) enthusiastic about it, which I can understand.

    yeah, i mentioned the range cards few times and having those would be very helpful. although i understand if it bothers the team and you decide against it. in that case, we'll have to make our own. my only concern is that i won't make them as correct as you would.

    edit:

    the screenshot you posted is an excellent example imo.

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