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Adeubal

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Posts posted by Adeubal


  1. UPDATE - Submitted to Armaholic and Pw6.

    • Changed most item names to add '(PG)' to the end of the title instead of the beginning. Class names were not changed.

    Whyyyyyyyy ? It was great to easely find PG Stuff inside arsenal or shop.

    By the way, good to see this mod updated regulary.


  2. I get a script error when joining ANY missions. Please fix it and update your mod!

    This is some pretty bad quality mod just because it feels like it was NEVER tested before the release of the latest update....

    ****ing pathetic...

    Btw, the animations are really amazing, loving the sound of the reload

    Seriously?!!??......

    Does this error break your mission ? I don't thing so. It's a minimal problem comparing all the work. We use 3/4 of the mods released by him and we really like it.


  3. Great mod ! I love to see AI using their RPG and throwing grenade at me. Need to be more carefull. And when you see an AI RPG destroying a fixed AH-64 (with a stupid human confident pilot) : priceless.

    I know the new BIS patch destroy, again, a great mod, but we want to prepare our next step.

    I may have a dumb question :

    - Does this mod work with leights opfor ? It seems to because AI fire at choppers with RPG. But I prefer to ask

    3 others questions :

    - In the "server" usersetting, we can add faction at the bottom, right ? And we can modify them to put more or less power for each faction ?

    - Is there another way to modify the AI level INSIDE a mission ? Or do we need to change this inside the user config ?

    - Does MCC parameters (rookie to vétéran) change anything at all or ASR "erase" all settings ?

    Thx by advance


  4. Hi everyone,

    We have some difficulty to config the medical parameters.

    We put player playerDamageThreshold at 2 : too high. We are Rambo ^^. 1.5 seems fine.

    If we activate "medicalrevive", no one can die, even with a frontal helicopter crash at full speed. We understand after why. But after 240 secs : the player die. Logical

    If we deactivate "medicalrevive", people can die, but maybe too easely. Player hardly going to coma and medic are... pretty useless because everyone can heal himself.

    Maybe i'm dumb and don't understand anything so i'm begging your help.

    Does some peple have advices ? An idea ? Maybe server.cfg for exemple.


  5. [DAMN]2 little questions :

    - Will it be a full single download (like CUP Weapons) or differents parts for each factions ?

    - And CUP Weapons must be installed or not ?[/DAMN]

    Found my answer inside a 20th april post : CUP_units will need CUP_weapons and both are needed to CUP_vehicles... Ok!


  6. Hi guys,

    May I ask two questions ? :

    - There is no more TFAR radio inside RHS Humvee. Haven't seen anything inside bugtracker so I imagine it comes from me. Is there any parameters to inser or change ? I have seen you are ACRE compatible but doesn't seen if it change for TFAR users

    - Can you tell us the script to bring back Mk18, M4 block II ? :D It's to impress friend with non standard rifles.... Yeah, I know... Child play

    Thanks for your work.


  7. [NOPE]I have a little problem with CUP : i can't see some of DLC weapons with it. Particulary SPMG and the heavy alternative.

    Is it a know bug or only for me ? Have tried with lot of mods, it only happend with CUP activated.

    Good luck for you next upgrade with vehicles.[/NOPE]

    Sorry, it's all working. Only a problem into our dedi server


  8. Yes! Blessing SilentSpyke, we found some of parameters. Excellent ! We will try "live" on our next mission.

    Yes! Damage threshold inside values !!!!! Yeeeeeeeess!

    BUT (yeah I know...) there isn't one option i would like to see :

    - Adrenaline must be use by medics. But you can't change that. Sadly :/

    Can we ask for this options or it is definitly hard coded ?

    We will try "revive" to see what is it :) excellent excellent !


  9. First : excellent merge from greatest mods actually.

    Off topic : why don't you have XMedSys ? You are not obliged to answer. I don't want to start a war! Just curiosity.

    REAL question :

    About medical module. I have found the "take damage before death" for AI and players inside one medical pbo. But if you modify it : you change the signature so you can't use it inside dedicated server. Am I right ?

    So :

    - Is there a way to change this parameters inside your (great idea) server.pbo ? I have watch your website but there is no info about that

    - If yes, what parameters do we have to put ?

    - If not, can we change the medical.pbo only on the server side or on client side also ?

    - If there is no option at all, is there an option to deactivate ACE Medical ? Only by suppressing medical.pbo or there is another way ?

    We use VTS+MCC so we don't "create" our mission from the start. We can put modules but can't change their parameters.

    Thanks by advance!


  10. Excellent mod because lot of map (even custom) haven't a good start for invasion or intervention.

    We use it into Lan but we can't use it into a server. Before 1.3 there is bikey and pbo corruption but even with the 1.3 update, the ATLAS mod still crashing our server. We can't reach it. We try a lot of thing but still not working.

    Is it normal since 1.3 ?


  11. Challenger is one of the best Tank (in game) we have used. Excellent work with lot of details. We are waiting for T90 (maybe the M???) and Leclerc.

    But your choose of AGM dependencies make us dump it because we use another medical system (modified XMS) than AGM. And with PWS, it download, and activate, the complete AGM. Even medical.

    Do you will use forever AGM dependencies or another system ?

    Thanks by the way.


  12. Thx for the nice update.

    Like we said before 0.7, with VTS mission generator, you can't take CSE Stuff from shop ("you haven't enought place into your inventory").

    I can't find any CSE item into BIS Virtual Armory. Is that normal ?

    Questions :

    - Some modules are customizable by script. But in the wiki, not every line are indicated. Like backblast. Where can I found the information ?

    - For backblast, does it work for every launcher and map ? I try with (Vanilla)NLAW, (RHS)M136 and (RHS)RPG-26/RShG-2 proning front a wall into Chernarus : nothing happend. No pain, no hurt.

    - How work TFAR and earplugs ? Does earplugs lower TFAR sound ? (haven't tried sorry)

    - Vector and telemeter aren't working for me. Need a battery ? It isn't clear.

    - I die inside a building (BIS bug) and respawn..... but without my uniform. Bag and vest were here but not my uniform. Maybe because I was BLUE side and wear a VDV uniform. Will try further.


  13. I have a strange visual glitch. Not every time I launch Arma with CUP (and other mods : RHS, AiA TP, R3F, CSE/AGM, TFAR....) i can have some visual glitch to random weapon.

    Test 1 : L85 unusuable iron sight perpetually switching on/off and finally a crash. Visual glitch with M14 DMR. None with others

    Test 2 : reinstallation of CUP an ASDG : nothing wrong. L85 and M14 are ok

    Test 3 : visual glitch with Ak-107 the "up cover" (receiver and bolt) are floating a half meter upside. Stronger with Kobra sight. No glitch with Ak-74.

    I haven't change any configuration or add/remove mod between. And, like I said, it's not every time.

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