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Posts posted by Makad
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NAe Sao Paulo (A-12) Aircraft carrier is a Clemenceau-class aircraft carrier serving the Brazilian Navy. In 2013 was released in Arma 3 alpha version for MOD BRAZILIAN ARMED FORCES, our friend TeTeTe3 gave great support to this project, we are back to continue this great challenge.
MOD BRAZILIAN ARMED FORCES
https://steamcommunity.com/sharedfiles/filedetails/?id=1866211940
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Hello !
I have a problem and I do not know how to solve.
Add Catapult and arrest. Help.
3 days I tried to add this script to the aircraft carrier unsuccessfully.
I created 3 files, to execute this function BIS_fnc_AircraftCatapultLaunch :
1. Do I need to have these script files or can I just call the USS Freedom function?
2. How do I work?
3. Does anyone have information about this?MOD Brazilian Armed Forces http://steamcommunity.com/sharedfiles/filedetails/?id=504306716
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On 26/11/2016 at 10:58 PM, da12thMonkey said:First-person "view Pilot" LOD should not contain the \A3\characters_f\Heads\bysta proxy for attaching the head model
Recommend you remove all proxies from that LOD and only copy those from the Pilot LOD of the A3 sample models (i.e. don't just paste the ones you used for other LODs)
Thank you
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Eyes, nose and ear appears in the 1st Person, how to correct ?
I altered the wrong location of the memory point, which limited the external view, showing the inside of the head.
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Olá, eu estou trabalhando para desenvolver navios em Arma 3, eu tenho este resultado agora, muita informação na rede, mas nenhuma conclusão para ter uma grande base de navios, jogável e não apenas estática no jogo. Este é o caminho ?CRIAÇÃO DE NAVIOS - PROJETO WWARModelo 3D:Udaloy II (Importado)P3D:- Criação de geometria Lod- Criação de geometria Lod Flutuabilidade- Criação de geometria Lod PhysPasso 1:- Deve estar fechado.- Para navios estáticos ou móveis é necessário criar as 3 geometrias e suas configurações em p3d.- Adicionar as propriedades "autocenter = 1" e "flutuabilidade = 1" para as 3 geometrias- Seleção do modelo geométrico ou peças na geometria lod para aplicar as configurações.Passo 2:- Deve ser convexo- Criar Convexo e Componentes ao mesmo tempo
Passo 3 :- Deve ser adicionado peso (massa), muito peso o navio vai afundar.- Não adicionar peso fará o navio estático e sem colisões.- Os cubos em cinzento mostram a massa aplicada nos vértices do modelo geométrico.- Para facilitar, há 4 cubos no centro do navio é usado para equilibrar o seu peso sobre os eixos. Massa deve ser adicionado a estes cubos até que o comportamento correto ou desejado dos navios na água é alcançado.- Sem massa
Preciso de ajuda para movê-lo em MP :) obrigado a todos!
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Working with UH 60 had the same problem, according to the information of our friend :)is the gunnerview memorypoint part of your OtocHlaven selection in O2?
You can make it alot easier/handier to find errors if you just rename all the czenglish stuff to english - you dont have to use those czech names anymore - you can use any name you want, as long as its consistent in the p3d, config and model.cfgis the gunnerview memorypoint part of your OtocHlaven selection in O2?
Adjusting gunpoint (Crosshair):-Osaveze And OsaHlavne must be correctly set for alignment and synchronization of the "crosshair" (sight) of weapons in P3D and model.cfg.-Osaveze And OsaHlavne redefine to OtocHlaven (group).If not set correctly gun turns, but the crosshair gun will remain in the same directionthe shots will follow the direction of the crosshair, it determines the direction of the shot.This was the result that solved my problem. -
Thank you all, I got hit in the correction of the model in the game. :D
Thank you !
Hello,
did you double check the weights (vertex response to animation), named selections, skeleton and CfgModels properties ?
- The error was in appointments , had model faces not set for appointment in "Named selections".
- By moving parts suffer deformation, we use the same method above to correct these faces.
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Hello,
did you double check the weights (vertex response to animation), named selections, skeleton and CfgModels properties ?
No :(
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Hello friends, once again I need someone's knowledge to help me.I have developed this Infantry Arma 2 as a basis, I intend to convert it for Arma 3.
After working hard for this result, I had this error:What is wrong?
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Thank you all. :)Reported problems at the beginning of this post, have been fixed.Obs.: We still have some corrections to be made.Update:- Model of the aircraft carrier corrected.- Re-worked configs.- A-4 Skyhawk to functional aircraft carrier São Paulo.- A-4 Skyhawk losing life (related to ship?).- A-4 Skyhawk not get speed above 20 (related to ship?). -
thank you :)
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How can I find this developer to be allowed to work with this material in Arma 3?
US Military Mod (80s, 90s)
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After much suffering, I got a good result.1) Lod LandContact had 3 points, which caused imbalance of the model on the ground.2) added 3 more points on the back, for correction of balance of the model soil.3) Operating at Nimitz, being prepared for aircraft carrier São Paulo
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Hey there, i think i know your problem, what simulation type are you using for the F-5?
Aircraft that will be used is in development (A-4 Skyhawk), F-5 was only to show why he does not make the taxi or take off just as AV8B.
Currently have the same problem :(
class gear_1_damper{type="translation";offset0=0;offset1=0;axis="gear_1_damper_axis";memory=1;minValue=0;maxValue=1;minPhase=0;maxPhase=1;source="altRadar";sourceAddress=0;selection="gear_1_damper";class Gear_2_damper{type="translation";offset0=0;offset1=0;axis=""; //gear_2_damper_axismemory=0;minValue=0;maxValue=1;minPhase=0;maxPhase=1;source="altRadar";sourceAddress=0;selection="gear_2_damper";class Gear_3_damper{type="translation";offset0=0;offset1=0;axis="";memory=0;minValue=0;maxValue=1;minPhase=0;maxPhase=1;source="altRadar";sourceAddress=0;selection="gear_3_damper";Day 14/06/2016 made some changes, now now works as AV8B but is prancing.
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VÃdeo:
https://www.facebook...02371896694146/
1- For F5 seems that this track as land with stones
2 - For AV8B he runs like in Formula 1 track
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Sorry, I was out for a while, re-working model and other personal affairs.
And it seems that something has changed.This config and script to join parts, but does not work correctly, the same as static form:Config
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Smoke on the muzzle of the gun gunner does not track movement of the gunner.Smoke on the muzzle of the gun M2 walking out the gunner and does not track the movement M2.How to fix?Thank you for all the help.Gunner
M2
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Thank you :)
Corrections:
Class Wheel confg.cpp wrong
Some named properties by selecting the wrong object
Axis and Damper out of position relative to the model
Error in selected parts and named podkoloL_hide and podkoloP_hide
New erro:
Extreme speed at startAccelerate or to brake to a stop switchIt is only possible to move it again after a few seconds -
Help !
how to maintain stable and mobile vehicle?Why not Phys the vehicle is in the correct position?Why it sinks in part that there is geometry? -
NAe Sao Paulo (A-12) Aircraft carrier [Updating]
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
We have A-4 Skyhawk [WIP] in MOD BRAZILIAN ARMED FORCES https://steamcommunity.com/sharedfiles/filedetails/?id=1866211940