-
Content Count
245 -
Joined
-
Last visited
-
Medals
-
Medals
Posts posted by SpartanSix
-
-
I've added the code as instructed and have been racking my brain for a while now trying to get this to work, it works okay in single player, though setface and setspeaker don't seem to be working at all, but in multiplayer it doesn't work at all and I have no idea why.
-
I've been trying to figure out functions since you released it, I have never really messed with functions before so this helps a lot! I'll give this a go and see how it goes, once again thanks mate!
- 1
- 1
-
Hey Lax, been waiting for something like this for quite sometime, I do have a question though, how would I go about randomizing the civilians attire, for example when using 3CB factions, they only provide 4-5 civilian types but they randomize the clothing and so forth, and when using Bohemia's civilian modules I place the following in the module's init field to get a randomizing effect;
_this adduniform selectRandom ["UK3CB_TKC_C_U_01","UK3CB_TKC_C_U_01_B","UK3CB_TKC_C_U_01_C","UK3CB_TKC_C_U_01_D","UK3CB_TKC_C_U_01_E","UK3CB_TKC_C_U_02", "UK3CB_TKC_C_U_02_B","UK3CB_TKC_C_U_02_C","UK3CB_TKC_C_U_02_D","UK3CB_TKC_C_U_02_E","UK3CB_TKC_C_U_03","UK3CB_TKC_C_U_03_B","UK3CB_TKC_C_U_03_C","UK3CB_TKC_C_U_03_D","UK3CB_TKC_C_U_03_E","UK3CB_TKC_C_U_06","UK3CB_TKC_C_U_06_B","UK3CB_TKC_C_U_06_C","UK3CB_TKC_C_U_06_D","UK3CB_TKC_C_U_06_E"]; _this addheadgear selectRandom ["UK3CB_TKC_H_Turban_01_1","UK3CB_TKC_H_Turban_01_1","UK3CB_TKC_H_Turban_01_2","UK3CB_TKC_H_Turban_01_3", "UK3CB_TKC_H_Turban_01_4","UK3CB_TKC_H_Turban_01_5","UK3CB_TKC_H_Turban_02_1","UK3CB_TKC_H_Turban_02_2","UK3CB_TKC_H_Turban_02_3", "UK3CB_TKC_H_Turban_02_4","UK3CB_TKC_H_Turban_02_5","UK3CB_TKC_H_Turban_03_1","UK3CB_TKC_H_Turban_03_2","UK3CB_TKC_H_Turban_03_3", "UK3CB_TKC_H_Turban_03_4","UK3CB_TKC_H_Turban_03_5","UK3CB_TKC_H_Turban_04_1","UK3CB_TKC_H_Turban_04_2","UK3CB_TKC_H_Turban_04_3", "UK3CB_TKC_H_Turban_04_4","UK3CB_TKC_H_Turban_04_5","UK3CB_TKC_H_Turban_05_1","UK3CB_TKC_H_Turban_05_2","UK3CB_TKC_H_Turban_05_3", "UK3CB_TKC_H_Turban_05_4","UK3CB_TKC_H_Turban_05_5","UK3CB_TKC_H_Turban_06_1","UK3CB_TKC_H_Turban_06_2","UK3CB_TKC_H_Turban_06_3", "UK3CB_TKC_H_Turban_06_4","UK3CB_TKC_H_Turban_06_5"]; _this setFace selectRandom ["PersianHead_A3_01", "PersianHead_A3_02", "PersianHead_A3_03"]; _this setSpeaker selectRandom ["Male01PER", "Male02PER", "Male03PER"]; removeGoggles _this;
Appreciate your hard work mate 👍
- 1
-
For anyone who is still having issues with getting their custom radio key sounds working, export your custom sounds as 48000hz instead of 44100hz, this has fixed it on my end as I was using Audacity to export the sounds and it kept exporting as 44100hz even when I manually changed the setting to export as 48000hz, so I opened the sounds in sony vegas and exported as 48000hz and it worked perfectly.
- 1
-
Just a heads up the bold link, links to version 3.12.1 not .3
-
New promotional video of the 1MRB
-
-
The night is dark and filled with men whom dawn pixelated faces.
Mods used: RHS, VSM, SMA, Aspis Gear, Military Gear Pack
- 12
-
Highlight video of the last mission for Operation Sandman
-
1STMRB.US
1. Must be 21+ at the time of enlistment.
2. Must speak fluent English.
3. Must be able to make events in the CDT time zone 2000 hours.4. Be able to commit a reasonable amount of time to the unit.
We are the 1st Marine Raider Battalion Milsim unit, The 1st Marine Raider Battalion is composed of a membership that is elite in skill, and is constantly striving for perfection and our goal is to represent the 1st Marine Raider Battalion to the best of our abilities in and outside of the game. We are a unit of close-knit individuals that like to have fun and play Arma in a realistic fashion. Because of our specific mindset, we are looking for people that are similar in thought and are enthusiastic by wanting to better oneself within the Milsim community. We also expect a professional attitude, and members to be mature, professional and have the will to take initiative in intense situations.
The skills you will be taught in the Marine Special Operations Command may also be used in the real world, as what we teach you is from real life experience and pre-taught knowledge, the current serving personnel within the Marine Special Operations Command realism unit range from soon to be military to active or ex-military personnel meaning what we teach you is coming from real experience.
Candidates will go through a series of courses to make sure that they are ready to take on the challenges the 1st Marine Raider Battalion will come across in combat. These courses will range from battle drills to learning and familiarization with various U.S. and foreign weapon systems.Marine Special Operations Company BRAVO - A Marine Special Operations Team cannot deploy or operate without the support of the Marine Special Operations Company. The Marine Special Operations Company acts as the command and control of the MSOT's within the company. The Marine Special Operations Company establishes and operates the Advanced Operational Base (AOB).
Marine Special Operations Team 8121 - A forward deployed element which conducts direct action, reconnaissance, infiltration and various other SOF related mission types, they are an independent operating force which follows the real world MSOT structure.
160th Special Operations Aviation Regiment (Detachment) - Highly trained aviators in-which provide support for the marine special operations ground elements, which may include close air support, insertion/extraction under enemy fire, air reconnaissance and various other tasks.ts.1stmrb.us
1stmrb.us
-
We are currently in the process of re-organizing the unit and are looking for veteran mil-sim players to join the ranks and possibly take up non-com positions.
-
with a paint brush.
- 5
-
@blackburn03 I'm sure it'll get enough attention as standalone.
Looks great mate, maybe a SF variant as in removing the armoured doors? anyway hope to see this in game soon.
- 1
-
Aussie Commandos In Malden
Addons: Cunicos CPC & G3's with custom textures, RR SOTG Helmets, RHS, 75th Ranger Accessories, Military Pack.
- 17
-
Tales of the Raiders Baby!
-
2 hours ago, Alex150201 said:Looks good mate, any chance you will upload it on steam as well or no, should I just grab it straight from armaholic?
yeah its on steam http://steamcommunity.com/sharedfiles/filedetails/?id=934001894
- 1
-
SpartanSix's MK14 EBR Re-textures includes;
- AOR1
- Snake Skin Pattern
- Khaki (spray paint style)
- Black
Download Link: https://drive.google.com/open?id=0B4rBiyy_sfcVY0hLY2JRcm55TUE
Classnames: SPARTAN_EBR_black_F, SPARTAN_EBR_khaki_F, SPARTAN_EBR_snake_F, SPARTAN_EBR_AOR1_F
Picture:
Notes: This will more then likely not be added to, please don't request patterns or updates, since this shouldn't require an update, since it's only a re-texture, anyway hope you enjoy. Mods seen in the picture attached to the MK14; SMA PEQ-15 & Suppressor, RKSL Attachments Pack.
- 12
-
46 minutes ago, Dargham.iraq said:hhhh , thanks mate I will stop asking people
Thank you.
- 1
-
9 hours ago, Dargham.iraq said:HI , can you make the Steyr HS 50 sniper rifle it will be nice
thank me later, now stop asking for people to make shit for you.
- 3
-
Operation Badlands has come to an end. With that being said a new threat has emerged in Turkey which required MARSOC's attention, MSOC-F has been deployed to Bozcaada to rectify the situation, Operation Dark Horse has commenced.
-
"Operator, operating in an operation." - I said that
Addons: RHS, Military Gear Mod, VSM, Custom Uniform Texture, Custom Rifle Texture, RKSL scope
- 22
-
Addionally we have introduced new callsign patches pictured below for both the MSOT and MSOC.
CALLSIGN CHAOS PATCHCALLSIGN DISCIPLE PATCH
-
Addons: Spec4, RHS, Military Gear Pack, VSM Helmets, KA SCAR, Custom Mods.
- 18
-
On 3/30/2017 at 9:55 AM, cb65 said:Having problems with Arma 3 freezing since the latest update.What happens is after I load a CUP Terrains mission I've made for Utes into the editor and then try and load a vanilla map for example Altis, Arma 3 freezes and I have to re-start my computer.fr
Not sure if its a CUP Terrains issue or an arma 3 issue. But I've tried loading Altis into the editor first and then load another vanilla map it does not freeze but as soon as I load my mission and then go back to a vanilla map thefreeze happens again.EDIT:
May not be a CUP Terrains issue because it seems to be only happening with a Utes mission I've been working on for weeks, so it may be because of something BIS has done in the latest update. Maybe something I've used inthe mission might be causing it, but the issue has only started happening since the update, so it might be a mission issue.I've left this post here for you to read just in case it is a CUP Terrains issue.Fixed it.
The problem for some reason was the editors map camera. When I went into camera mode the vision was all distorted and crazy so I went back to map view and re-position the camera on the map and saved the mission. Then I checked the camera vision again and it was fixed. So then I tried to load an arma 3 map and had no trouble so it looks like my problem is fixed.
Thanks.
I'm getting the same issue as well on utes and I believe "desert" map. The moving of the camera and whatnot didn't fix the issue, its strange since it's only really those two maps that cause the freeze.
CAG/Delta Force Faction
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Great craftsmanship on this pack mate, beautifully done.