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Everything posted by SpartanSix

  1. Well clarification on what actually had to be submitted with the application or the mods it self the 28th would of been great but honestly I have no idea, I'm purely just speculating. So hopefully submission does mean they have to release today.
  2. Well my understanding from that must mean it only has to be submitted (which it has been) not released at that time, I mean the fact of having the voting system available before anything is released is a sign of that since we have all submitted our vote based on pictures not from playing with the actual content. So from my assessment it doesn't mean they have to release it now (even-tho that would be great).
  3. Do the rules state that this has to be released before the contests closing hour?
  4. Well its not certain what his texture quality is set at either, but regardless I think it's perfectly fine the way it is.
  5. The interior is that way so if the enemy gets the jump on the vehicle and opens up the back, all you have to do is spiderman yourself onto the walls and voila, you've concealed yourself effectively from the sight of said enemy. :cool:
  6. SpartanSix

    Lack of design consistency when it comes to mods

    I love all the variations of mods out there and that most modders think outside the box to create amazing content and the fact that I love the most is I can pick and choose what I want to use. Without these persons I would not be playing this game which is hard to imagine since I've been playing these games (OFP and the Arma Series) since 2003 and I've never looked back. So I salute the men (and women if there are any) of this community who put hours and hours of work and ideas together to give us amazing content which is sometimes breathtaking and without these modders creating content which is outside of the box and nonconformist, I believe has allowed the game itself to expand in content and mechanics among many other things. Oh and there are no "specialised style-guidelines". End rant.
  7. SpartanSix


    These looks pretty damn sweet, cheers.
  8. SpartanSix

    X-Cam prototype map

    Just to go OT for a quick sec... "Lukáš Veselý, The Associate Producer on Arma 3, suggested in an interview for HerniMag magazine that Arma 4 could be released in 2017. On the other hand he also mentioned that it is just a speculation. He also said that he is pretty sure that the sequel will be produced in future as ARMA series "still proves to be a strong brand and a viable project and we will take care of her." - Wiki. They just might attempt recruiting mr Silola here and his team to get this XCam as a feature for ArmA4 :rolleyes:
  9. SpartanSix

    X-Cam prototype map

    May as well wait until ArmA4 comes out in 2017 then bud :cool:
  10. SpartanSix

    X-Cam prototype map

    Alright bro sounds good, cheers for the reply and I'll take whatevers dished out, good to know that there could a few variants.
  11. SpartanSix

    X-Cam prototype map

    Just a question and my apologies in advance if this has been answer previously but with these walls and construction pieces, will they have the ability to have other textures applied to them? for example I want the outside of the wall to have a concrete texture applied to it and the inside just to stay as shown in your images?
  12. Looking forward to this :cool:
  13. SpartanSix

    [WIP] Kandahar Map

    Will KAF be a real depiction of its current state or a variation of it?
  14. SpartanSix

    Minihattan Island - A3

    From looking at the screenshots there seems to be great improvement mate.
  15. SpartanSix

    SOC WIP Thread

    I'm aware. :cool:
  16. SpartanSix

    X-Cam prototype map

    This map is certainly looking amazing, I just hope it will be optimized somewhat.
  17. Eagerly awaiting this piece of arma art. Also I'll take the A2 jav's if that's the case.
  18. SpartanSix

    SOC WIP Thread

    I believe it is, seems to be common practice with US SOF units in Afghanistan.