Jump to content

macedoniaisgreek

Member
  • Content Count

    42
  • Joined

  • Last visited

  • Medals

Posts posted by macedoniaisgreek


  1. It seems you don't get it man ... there is NO DLC dependency on my mod ... you are getting an error that cannot be explained if you are not using the Marksman DLC or maybe you are using the Dev game version instead.

     

    Sorry I can't help you more as you are the only one reporting such issues ... which means that either it is something wrong with your game setup or you are using some other mods or DLCs which may cause conflicts with my mod.

     

    For previous versions please do a search either here in forum or Armaholic

    Well I now managed to get the mod to work somehow. I think the new update made it to work but atleast I solved the problem. Great mod btw


  2.  

    Ok. Thank you.

     

    In progress. The Slung part II...

    arma320160_9178296_20908452.jpg

    Text for correcting.

    STR_myTag_overviewText, "The party was not over else when Alex Kate became feel badly. He asked a friend to take him to home, but it not happened...", "Вечеринка была в Ñамом разгаре, когда ÐлекÑу Кейту Ñтало плохо. Он попроÑил друга отвезти его домой, но не Ñудьба... Теперь он должен выжить на оÑтрове."

    STR_myTag_missionName, "The Slung 0.8.0", "Брошенный 0.7.7",

    STR_myTag_loadMissionText, "He needs to survive on the island ...", "Он должен выжить на оÑтрове..."

    STR_myTag_author, "HorH", "автор HorH"

    STR_myTag_1, "The party was not over else when Alex Kate became feel badly. He asked a friend to take him to home, but it not happened.", "Вечеринка еще не закончилаÑÑŒ, когда ÐлекÑу Кейту Ñтало плохо. Он попроÑил друга отвезти его домой, но Ñтого не произошло..."

    STR_myTag_2, "He need be unloaded quickly.", "Он должен быть быÑтро выгружен."

    STR_myTag_3, "Is He alive else?", "Он жив еще?"

    STR_myTag_4, "It's OK. This is sleeping pills only.", "Ð’Ñе нормально. Это только Ñнотворное."

    STR_myTag_5, "Well done. We get out of here quickly.", "Дело Ñделано. УбираемÑÑ Ð¾Ñ‚Ñюда живо!"

    STR_myTag_6, "Holy shit, mine head is very hurts...", "Твою ж мать как болит голова..."

    STR_myTag_7, "\n\n\n\n\n\n\nWhere I am. What happened. Where my suit, watch, money, phone. Who made it..", "\n\n\n\n\n\n\nГде Ñ... Что Ñо мной...где мой коÑтюм, деньги, чаÑÑ‹ и телефон...кто Ñто Ñделал..."

    STR_myTag_8, "\n\n\n\n\n\n\nMmm...it is cold here, i need the clothes.", "\n\n\n\n\n\n\nЧто-то прохладно...нужно поиÑкать какую-нибудь одежду."

    STR_myTag_9, "\n\n\n\n\n\n\nOh some things. I need it.", ""

    STR_myTag_10, "\n\n\n\n\n\n\nOk. What I will doing now? I need escape from here.", ""

    STR_myTag_11, "\n\n\n\n\n\n\nThere i see a people. Maybe ask them, what is this place? How to get to the US Consulate.", ""

    STR_myTag_12, "To ask", "СпроÑить"

    STR_myTag_13, "To talk", "Поговорить"

    STR_myTag_14, "\n\n\n\n\n\n\nI don't know anything, you need to talk with older man", ""

    STR_myTag_15, "\n\n\n\n\n\n\nDjudas: My old father is very grateful to you Alex for your courageous act.", ""

    STR_myTag_16, "\n\n\n\n\n\n\nDjudas: When we have been exploring corpses of the bandits, we found a map of the lair. Here it is. I give it to you and it can find something there that will help you get back home.", ""

    STR_myTag_17, "\n\n\n\n\n\n\nDjudas: We repaired rattletrap of the bandits and made painting it. Now Lucas will give it to you. In it you will find some useful things that gave me the grateful villagers.", ""

    STR_myTag_18, "\n\n\n\n\n\n\nDjudas: We have kept of $ 500 to you for your trip. It is not more money, but you have enough. May God be with you. Maybe We can meet with you later.", ""

    STR_myTag_19, "\n\n\n\n\n\n\nAlex Kate: Farewell, Judas. Give my regards to your father", ""

    STR_myTag_20, "In the next morning, all villagers of Girna came to see of the Alex. The old man, after combat, went to her sister at the another village. His son Judas came instead him.", ""

    STR_myTag_30, "To dig", "Копать"

    STR_myTag_31, "To help", "Помочь"

     

     

    Ok. Thank you.

     

    In progress. The Slung part II...

    arma320160_9178296_20908452.jpg

    Text for correcting.

    STR_myTag_overviewText, "The party was not over else when Alex Kate became feel badly. He asked a friend to take him to home, but it not happened...", "Вечеринка была в Ñамом разгаре, когда ÐлекÑу Кейту Ñтало плохо. Он попроÑил друга отвезти его домой, но не Ñудьба... Теперь он должен выжить на оÑтрове."

    STR_myTag_missionName, "The Slung 0.8.0", "Брошенный 0.7.7",

    STR_myTag_loadMissionText, "He needs to survive on the island ...", "Он должен выжить на оÑтрове..."

    STR_myTag_author, "HorH", "автор HorH"

    STR_myTag_1, "The party was not over else when Alex Kate became feel badly. He asked a friend to take him to home, but it not happened.", "Вечеринка еще не закончилаÑÑŒ, когда ÐлекÑу Кейту Ñтало плохо. Он попроÑил друга отвезти его домой, но Ñтого не произошло..."

    STR_myTag_2, "He need be unloaded quickly.", "Он должен быть быÑтро выгружен."

    STR_myTag_3, "Is He alive else?", "Он жив еще?"

    STR_myTag_4, "It's OK. This is sleeping pills only.", "Ð’Ñе нормально. Это только Ñнотворное."

    STR_myTag_5, "Well done. We get out of here quickly.", "Дело Ñделано. УбираемÑÑ Ð¾Ñ‚Ñюда живо!"

    STR_myTag_6, "Holy shit, mine head is very hurts...", "Твою ж мать как болит голова..."

    STR_myTag_7, "\n\n\n\n\n\n\nWhere I am. What happened. Where my suit, watch, money, phone. Who made it..", "\n\n\n\n\n\n\nГде Ñ... Что Ñо мной...где мой коÑтюм, деньги, чаÑÑ‹ и телефон...кто Ñто Ñделал..."

    STR_myTag_8, "\n\n\n\n\n\n\nMmm...it is cold here, i need the clothes.", "\n\n\n\n\n\n\nЧто-то прохладно...нужно поиÑкать какую-нибудь одежду."

    STR_myTag_9, "\n\n\n\n\n\n\nOh some things. I need it.", ""

    STR_myTag_10, "\n\n\n\n\n\n\nOk. What I will doing now? I need escape from here.", ""

    STR_myTag_11, "\n\n\n\n\n\n\nThere i see a people. Maybe ask them, what is this place? How to get to the US Consulate.", ""

    STR_myTag_12, "To ask", "СпроÑить"

    STR_myTag_13, "To talk", "Поговорить"

    STR_myTag_14, "\n\n\n\n\n\n\nI don't know anything, you need to talk with older man", ""

    STR_myTag_15, "\n\n\n\n\n\n\nDjudas: My old father is very grateful to you Alex for your courageous act.", ""

    STR_myTag_16, "\n\n\n\n\n\n\nDjudas: When we have been exploring corpses of the bandits, we found a map of the lair. Here it is. I give it to you and it can find something there that will help you get back home.", ""

    STR_myTag_17, "\n\n\n\n\n\n\nDjudas: We repaired rattletrap of the bandits and made painting it. Now Lucas will give it to you. In it you will find some useful things that gave me the grateful villagers.", ""

    STR_myTag_18, "\n\n\n\n\n\n\nDjudas: We have kept of $ 500 to you for your trip. It is not more money, but you have enough. May God be with you. Maybe We can meet with you later.", ""

    STR_myTag_19, "\n\n\n\n\n\n\nAlex Kate: Farewell, Judas. Give my regards to your father", ""

    STR_myTag_20, "In the next morning, all villagers of Girna came to see of the Alex. The old man, after combat, went to her sister at the another village. His son Judas came instead him.", ""

    STR_myTag_30, "To dig", "Копать"

    STR_myTag_31, "To help", "Помочь"

    STR_myTag_overviewText, "The party was not over when Alex Kate began to feel badly. He asked a friend to take him home, but it did not happen...", "Вечеринка была в Ñамом разгаре, когда ÐлекÑу Кейту Ñтало плохо. Он попроÑил друга отвезти его домой, но не Ñудьба... Теперь он должен выжить на оÑтрове."
    STR_myTag_missionName, "The Slung 0.8.0", "Брошенный 0.7.7",
    STR_myTag_loadMissionText, "He needs to survive on the island ...", "Он должен выжить на оÑтрове..."
    STR_myTag_author, "HorH", "автор HorH"
    STR_myTag_1, "The party was not over  when Alex Kate began to feel badly. He asked a friend to take him home, but it did not happen.", "Вечеринка еще не закончилаÑÑŒ, когда ÐлекÑу Кейту Ñтало плохо. Он попроÑил друга отвезти его домой, но Ñтого не произошло..."
    STR_myTag_2, "He needs to be unloaded quickly.", "Он должен быть быÑтро выгружен."
    STR_myTag_3, "Is he still alive?", "Он жив еще?"
    STR_myTag_4, "It's OK. This is sleeping pills only.", "Ð’Ñе нормально. Это только Ñнотворное."
    STR_myTag_5, "Well done. We have to get out of here quickly.", "Дело Ñделано. УбираемÑÑ Ð¾Ñ‚Ñюда живо!"
    STR_myTag_6, "Holy shit, my head hurts a lot...", "Твою ж мать как болит голова..."
    STR_myTag_7, "\n\n\n\n\n\n\nWhere am I. What happened. Where's my suit, watch, money, phone. Who did it..", "\n\n\n\n\n\n\nГде Ñ... Что Ñо мной...где мой коÑтюм, деньги, чаÑÑ‹ и телефон...кто Ñто Ñделал..."
    STR_myTag_8, "\n\n\n\n\n\n\nMmm...it is cold here, i need those clothes.", "\n\n\n\n\n\n\nЧто-то прохладно...нужно поиÑкать какую-нибудь одежду."
    STR_myTag_9, "\n\n\n\n\n\n\nOh some things. I need them.", ""
    STR_myTag_10, "\n\n\n\n\n\n\nOk. What am I going to do now? I need to escape from here.", ""
    STR_myTag_11, "\n\n\n\n\n\n\nI see  people there. Maybe i should ask them, what is this place? How to get to the US Consulate.", ""
    STR_myTag_12, "To ask", "СпроÑить"
    STR_myTag_13, "To talk", "Поговорить"
    STR_myTag_14, "\n\n\n\n\n\n\nI don't know anything, you need to talk with the older man", ""
    STR_myTag_15, "\n\n\n\n\n\n\nDjudas: My old father is very grateful to you Alex for your courageous act.", ""
    STR_myTag_16, "\n\n\n\n\n\n\nDjudas: When we have been exploring the corpses of the bandits, we found a map of the lair. Here it is. I am giving it to you and so you can find something there that will help you get back home.", ""
    STR_myTag_17, "\n\n\n\n\n\n\nDjudas: We repaired the rattletrap of the bandits and made painting it. Now Lucas will give it to you. In it you will find some useful things that the grateful villagers gave me.", ""
    STR_myTag_18, "\n\n\n\n\n\n\nDjudas: We have kept $ 500 for you for your trip. It is not a lot of money, but it's enough. May the God be with you. Maybe we can meet you later.", ""
    STR_myTag_19, "\n\n\n\n\n\n\nAlex Kate: Farewell, Judas. Give my regards to your father", ""
    STR_myTag_20, "In the next morning, all villagers of Girna came to see Alex. The old man, after combat, went to her sister at the another village. His son Judas came instead for him.", ""
    STR_myTag_30, "To dig", "Копать"
    STR_myTag_31, "To help", "Помочь"
     
    Here you have a much better version. Btw i could not correct tag 17 100%  because i did not understand the meaning of the first phrase(this " made painting it". Explain me what you mean with it and i will try to correct this phrase aswell)

  3. I am creating a mission where one task is to steal a vehicle and deliver it while fully funticonal. Well what is the script/command to cancell the mission if the vehicle gets damaged. I could use the !alive command but this works only if the vehicle is 100% damaged and set ablaze. I want actually the mission to get cancelled if for example the tires are all blown up. And is there any way in order for the task to succeed for the trigger to recognize if the vehicle has passed the trigger? Because someone could possibly get the task and then simply activate the trigger which will make the task completed although it wasnt 100% completed. 

    Thanks in advance


  4. And this is the answer to your problem macedoniaisgreek ... my mod has nothing to do with Markman DLC (I don't even own that DLC) and if you own that then probably is something corrupt with your files, as R0adki11 said.

     

    Also I know that ASDG is now part of CBA and this will be fixed on my new release, when ready.

    Ok can i at least have a link for the 3.0 version since that version worked fine. And I do not own the Marksman DLC maybe this is why i get this message.


  5. The maybe as this mod has not been updated for the latest version of the game. Also do you ASDG is now part of CBA?

    I ve also tried with CBA but with no result. The problem is most likely the .p3d files since i always get a "bad version" message when the game crashes. But how am I the only one who gets this bad version message. Everyone has the proper version and only me apparently has this problem. I have to wait for the new update then. Hopefully this will fix it.


  6. A few months later after uninstall and reinstall of the game i decided to try again. I get a message when i launch the game saying "Addon 'Asdg_jointrails' required addon 'A3_Weapons_F_Mark". Well what is this? Sorry if i am getting annoying because i ve post a lot here a few months ago. And i decided to check the files a little bit further and i get bad version 68 on every thing. The mentioned file is always a .p3d file. Sorry again if i am getting annoying. And that message has also appeared to others on the internet. The mod is different but i found out that this bad version 68 is not only in your mod but it also happens with other mods aswell. 


  7. I did everything manually and the game still crashes.

    After i extracted the files i got 20 files in the addon folder

    HAFM_ACC.pbo

    HAFM_ACC.pbo.HAFM.bisign

    HAFM_Air.pbo

    HAFM_Air.pbo.HAFM.bisign

    HAFM_Air_BLU.pbo

    HAFM_Air_BLU.pbo.HAFM.bisign

    HAFM_Crates.pbo

    HAFM_Crates.pbo.HAFM.bisign

    HAFM_Units.pbo

    HAFM_Units.pbo.HAFM.bisign

    HAFM_Units_BLU.pbo

    HAFM_Units_BLU.pbo.HAFM.bisign

    HAFM_Vehicles.pbo

    HAFM_Vehicles.pbo.HAFM.bisign

    HAFM_Vehicles_BLU.pbo

    HAFM_Vehicles_BLU.pbo.HAFM.bisign

    HAFM_Weapons.pbo

    HAFM_Weapons.pbo.HAFM.bisign

    HAFM_Weapons_Configs.pbo

    HAFM_Weapons_Configs.pbo.HAFM.bisign

    This is every file i found in the addons folder

×