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Misconduct

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Posts posted by Misconduct


  1. 53 minutes ago, zagor64bz said:

    Perhaps, although is not a simulator, some want to at least give it a resemblance of reality. Also, allowing REALLY UNREALISTIC things to happen is even more annoying that trollers.

    Anyway, just to stop the controversy...I hope you find what you're looking for, but is not something I would enjoy in a server.

    But if you like that..hey..suit yourself dude.

     

    Zagor out!

    Yeah don't get me wrong I like milsim sometimes too, and youre right that this would be a bad idea (IRL) but its not really unrealistic, you COULD sit on the side of a heli and do this but the heli would just blow up or the backblast would kill ppl, which should also be an option. I just want all the available options, not just the ones that would be "safe".


  2. 52 minutes ago, lordfrith said:

    i'm not sure that blastback is modeled that accurately in vanilla arma other than visually (and i can't check as i'm still downloading tanks :dozingoff: ) so this could be possible. You'd probably have to mod configs, i think the FFV settings are defined in vehicle config in 'cargoTurrets' section, maybe adding the allowLauncherIn/out property.

     

     

    If its done at mod level trolling wouldn't be an issue as server/client would need the mod and so everyone would know what helicopter RPG madness they were letting themselves in for :D

     

    the idea of a helicopter RPG dual is not without its appeal...

     

    yeah, this is just for fun. I know a ton of people who would like to play with this, even if its just a mod for friends.

    I watched a Twitch Arma modder/developer try to work it out but with no luck.


  3. 1 hour ago, ZackTactical34 said:

    Are we also going to ignore the fact that this could potentially increase troll abuse? They could improve their RPG skills on flying hummingbirds. 

    Troll abuse is an issue for the servers.

    Should KOTH not exist because invincible kids at spawn ram other vehicles, or should those kids just be banned?

     


  4. 5 hours ago, zagor64bz said:

    You do realize that this is far from reality, right? I meant...if you fire a RPG from a bench of a hummingbird you would AT LEAST stun everyone inside, possibly injured some, or worst kill the pilots.

    mmmmmm........NOT something I wanna see when I'm inserting in a Hummingbird.

     

    http://www.military.com/video/operations-and-strategy/antitank-weapons/rpg-backblast-downs-libyan-rebel/1409604880001

     

     

    You do realize that almost no game modes in Arma have any realistic application in real life right?

    If realism was an issue for video games, then we need to get rid of King of the Hill, Wasteland, Altis life, respawns of any kind, purchasing military equipment, reviving people who immediately go back into battle and many more.

    Perhaps citing what would happen in real life is NOT the way video games should be created...

    ...especially when Arma is better described as a game creation machine - than a simulator.

     

    I wish people would stop trying to prevent ideas from happening, maybe if this game mode works you could simply not play it.

    Suggesting that others cant play it because you don't get it; is like saying I cant have a steak because a baby cant chew it.

    • Like 1

  5. 1 hour ago, joostsidy said:

     

    IMO there is a big difference in spending as many resources as BI can on getting an authentic / realistic game feel, besides unfortunate 'gaps' like flying blackfish tanks, versus spending resources on clearly unrealistic features.

     

    I would like Arma to be as authentic as possible where I will do the messing around with stupid shit in the editor or with scripts/mods if it pleases me. 

    Realism is relative, if you mean BI should continue making the game mechanics realistic, I agree.

    If you mean they should not look into ways to highlight those mechanics because they don't fit into realistic war scenarios I would say its too late to erase KOTH, Wasteland, Altis Life, BattleRoyale, any type of respawning, any vehicle purchases, any reviving, and almost anything that anyone has ever enjoyed about using military equipment in unrealistic ways - which is most of Arma.


  6. On 12/16/2014 at 1:37 PM, bravo93 said:

    I love Firing from vehicles.. easily the best feature added to A3 in my opinion. but it doesn't include launchers? :(

    http://upload.wikimedia.org/wikipedia/commons/b/b0/Javelin_Trials_MOD_45148064.jpg

    http://www.imfdb.org/images/thumb/b/bf/Ronin_Rocket_02A.jpg/600px-Ronin_Rocket_02A.jpg

    I've seen quite a few videos of the Javelin or a M72 LAW being fired from the turret of a APC/PPV, or from a Pinzgauer like in the picture above. Is there some kind of limitation preventing this ingame because I think it would be a great feature!

    Only thing I can think of is it being a bit unrealistic from some vehicles because of backblast etc but considering that's not really simulated without mods, don't think that's an issue..

    did you ever find a solution to this?


  7. 17 hours ago, andersson said:

    Could be done with a mod, probably a small config job. You could try to make one and yes I'm serious about it. I saw that you have been looking into it already in the addon and config sub forum. My tip is to start looking through the game configs until you find the relevant code, you can do that in eden. When you find that open up a question in the relevant subforum on how to change it and create a small addon. It's seriously not as difficult as one might think :)

    I could probably use some guidance

     


  8. ...hmmm, I feel like I am reading the manual for an alien spaceship.

     

    I can look in to the config viewer but for what?

    The Hummingbird?

    The player on the bench?

    Even if I find it, how do i change it?

    and to what?

    this is so overwhelming to an amatuer.

    care to point me in the right direction?

    I just want to shoot an rpg from the bench of a Hummingbird, I am honestly surprised this doesnt exist already.


  9. 4 hours ago, andersson said:

    Could be done with a mod, probably a small config job. You could try to make one and yes I'm serious about it. I saw that you have been looking into it already in the addon and config sub forum. My tip is to start looking through the game configs until you find the relevant code, you can do that in eden. When you find that open up a question in the relevant subforum on how to change it and create a small addon. It's seriously not as difficult as one might think :)

    Thanks man, that is inspiring. I will try.

    • Like 2

  10. 16 hours ago, Imperator[TFD] said:

     

    Yeah sure thing mate.  Get them to add right after they add dual wielding primary weapons. :)

    Do you mean dual wielding primary weapon from a vehicle?

    Are you in the wrong forum or is that just a pointlessly hopeless comment? It breaks my heart that most peoples responses are negative. Especially when this isn't that bad an idea.

    I hope others can see how firing rpg's from hummingbird benches would be insanely fun, dual wielding primary seems considerably less interesting to me.

    I think the beauty in Arma is best shown in medium to long range ordnance as well as aircraft movement, I want to combine them.

     

     

     

    • Like 1

  11. 12 hours ago, andersson said:

    "That fix" is not done among many other fixes of higher importance. But there are many fixes done over the years with great benefit for the whole community. BI just dont share you personal priority, and neither do I. Sure it would be nice but it's far from the top on the list.

    That is the point of this thread, even if the fix that I want isn't a priority for you and BI, the question remains; why should storytelling like Laws of War deserve any priority over fixes to game mechanics?

     

    ...it should be: "Buy Laws of War for Arma3, its a great story told through a complete game."

    ...not: "Buy Laws of War, we will eventually finish the base game in which it is based with the revenue from this DLC"


  12. 32 minutes ago, andersson said:

    The income from DLCs makes it possible for BI to have people working on improvements in the core game. They asked the community a few years back what we thought about it and it made sense what they suggested. BI cant work for free improving/fixing A3 as it's quite a complexe game, so the people who buy DLCs support feature implementations and fixes for a relative old game. The features and fixes are free for us all. I think this approach is fair and was a good idea from BI.

     

    So without DLCs like LOW there wouldnt be people fixing the vanilla game.

    right, so wheres the fix?

    We cant climb a fence but we have a story that conveniently never crosses one. I understand the need for DLC content, but I would have bought a DLC that allowed jumping or not being eaten by rocks and it would have been better for the whole community to have more basic movements/logistics than a story.


  13. I will buy Arma 4 in hopes of seeing the possibilities open up.

     

    I feel that the strongest aspect of this game is the ability to create new and interesting gameplay i.e. the editor; my hope is that BI will make game/mod/object/vehicle/weapon creation a much more streamlined & easy process for beginner level creators - which is to say, even those who don't know how to script/mod/use sqf/3d modeling/config can still have interesting game ideas. Make it user friendly, open up EVERY conceivable option and let the creators decide what is good gameplay.

    e.g. don't stop ANY possibility because someone doesn't want OTHERS to play in certain ways... *

     

    ...by contrast, the weakest aspect of Arma is the tendency for the community to claim how this game "should" or "is meant" to be played.

    In other words, it would be great if everyone would recognize that Arma is NOT a simulator, it is far better described as a f%*#ing AWESOME video game (7000+hrs).

    Calling this a simulator sets an expectation that can never be met, where as calling it a great game is undeniable. Simulation enthusiasts can still have their cake, just please stop diminishing a game-generator down to only one game.

     

    Here's hoping for more welcoming Arma4

     

    *explained: I find it unbelievable that I simply wanted to fire rpg's from Hummingbirds and received "it will never happen" or "that's not realistic" type responses... in the MOD request forums.

    This, (IMO) is an insult to Bohemia, the Eden editor, an insult to creativity, ignores the winner of make Arma not War contest, and creates the very boundaries that limit this franchise.


  14. On 12/7/2017 at 3:24 AM, teabagginpeople said:

     So you want bis to focus on the vanilla base gameplay. understandable.

     

    This is you. asking for a bis to make a dlc .wait what? what happen to focus on vanilla game?? yes you ask them to make a dlc in the very same breath as "encouraging" bis to focus on the base vanilla game. fml.

     

    Hire you?    you have polar opposite conflicting opinions in the very same hour and  pitched both ideas hell even started with the same you encourage bis...bahahah  holy shitty delusions batman.  

     

     

     

     

    hmmm, I probably shouldn't respond here because it seems you take a hostile approach in all your responses teabaggin, but fair enough about my terminology, I am not a savvy tech person (which is why I am seeking help here), ... so, I meant; fix the vanilla game before DLC content like LOW... that being said, I would still DownLoadContent (BI created) that allowed me to jump/climb a fence/repack a mag/pick up a satchel charge etc in the vanilla game.

    Admittedly my joke about the 'open marketing job' was lost on those determined to misunderstand, so I will clarify. I simply think people will care more about a complete game (where climbing fences is possible and being devoured by rocks isn't possible) than they will about a story (reportedly a good one) which avoids the issues of an incomplete game.


  15. On 4/5/2018 at 4:35 AM, EDcase said:

    I desperately wish people would stop dumbing down ARMA into a kiddy shooter.  ARMA is unique because its more real so if you want to do stupid stuff then go play something else.

     

    I do agree with firing launchers from open vehicles where it should be possible in real life.

    I also wish backblast was reintroduced (along with rotor blade collision for players)

    All of wasteland, all of KOTH, all of Altis life, most of every Milsim, respawning (ever), purchasing own military vehicles(KOTH, WL, AL) PlayerUnknowns Battlegrounds and just about every other thing you cant do in real life that you CAN do in a video game, MUST ALL be taken out of the game in the name of realism.

    If you want to limit what people can do with THEIR game because YOU don't want to play that way, you are attempting to destroy that which brought many of us to this game in the first place.

    Realism in video games would be boring, give us limitless options/toggles/slide-scale adjustments and let the "simulator" enthusiasts turn EVERYTHING off.

    Don't try to prevent creativity because you are pretending this video game is in ANY way like real life.

    I assure you it would be a bad idea to go to war with anyone who thinks this "simulator" trained them for anything.

    On 4/5/2018 at 5:05 PM, Imperator[TFD] said:

     

    It already is possible.  As mentioned above you can use launchers from FFV positions in the following vehicles:

    Offroad

    MWB 4x4

    Quilin

    Prowler

     

    My bad, I actually meant firing rpg's from helicopters (regardless of clipping, or "realism" issues)

    • Like 1

  16. I wasn't saying its a new idea, I guess I just took 'play battlefeild' as 'dont play Arma' if I was wrong I apologize.

    Arma is a far better game than BF if you ask me, I simply don't want to be limited by 'realism' when absolutely nothing in Arma gameplay is realistic (not an insult IMO);  I would call "simulator" an insult to Arma when referring to a game creation machine.

    Remember, we have Zeus which allows placing tanks inside Blackfish and using them as flying weapons, so, is it really out of the realm of reason to hope for firing rpg's from benches?

    $1000... sigh, thats the monetary equivalent of saying 'it'll never happen', seems more like intentional hyperbole when we are in the forum designed to discuss the free version for this exact issue.


  17. 1. cool I will check that out, IDK about lining up, its hard enough to get ppl to not say "it will never happen" as their go-to response

    2. A mod is what I'm after here, I just don't know anyone who can do it, that's why I'm posting this.

    3. really? just because I want to enjoy the amazing experience that is Arma in a way that you don't understand, means - go play another game? Get creative man, good thing no one convinced PlayerUnknown to not bother with his idea.


  18. Its always upsetting to me to hear that "realism" is an argument to not do something in Arma.

    I don't care about clipping (this is a game where getting eaten by rocks/houses is still one of the greatest threats to a player) and limiting gameplay possibilities for realism reasons is tantamount to saying that King of the Hill (3 way war for worthless cities, consisting of reincarnating mercenaries who buy their own military equipment and teleport into them when necessary) should not exist either.

    Allowing firing RPGs from helis would be a better sales method for selling Arma3 than tanksDLC.

    Im not saying I want to pay for it, I'm saying I would pay for it. Sooner than I would pay for Laws of War.

     

    Find me one game mode in Arma that has complete realism - and I will show you a game you can only play once. "Simulator" is the worst thing anyone ever called Arma3.


  19. On 4/5/2018 at 12:37 AM, Strike_NOR said:

     

    I totally agree, but only on one condition:

     

    They must implement realistic backblast simulation!

     

     

    ;) ;)

     

    M72_blast.gif

    I like the idea that the backblast simulation would be an option, but very importantly, as an option. The greatest thing about Arma is our ability to do UN-realistic things in a 'simulated' world. If the backblast were forced or integral to the launcher, it would negate the purpose of trying to fire from a helicopter, as you would inevitably be destroyed.

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